#ifndef SLPLAY_H #define SLPLAY_H #include #include #include typedef struct { const char* uri; SLObjectItf player; SLPlayItf playInterface; } uri_player; void slplay_setup(char **error); uri_player* slplay_create_player_for_uri(const char* uri, char **error); void slplay_play (const char *uri, bool loop, char **error); void slplay_stop_uri (const char* uri, char **error); void slplay_destroy(); #endif