#if SENSOR_ID == 3 #define BGGR #define BIT_DEPTH 12 #define PV_MAX 4096 #define BLACK_LVL 64 #define VIGNETTE_RSZ 2.2545f float4 normalize_pv(int4 parsed, float vignette_factor) { float4 pv = (convert_float4(parsed) - BLACK_LVL) / (PV_MAX - BLACK_LVL); return clamp(pv*vignette_factor, 0.0, 1.0); } float3 color_correct(float3 rgb) { float3 corrected = rgb.x * (float3)(1.5664815, -0.29808738, -0.03973474); corrected += rgb.y * (float3)(-0.48672447, 1.41914433, -0.40295248); corrected += rgb.z * (float3)(-0.07975703, -0.12105695, 1.44268722); return corrected; } float3 apply_gamma(float3 rgb, int expo_time) { return powr(rgb, 0.7); } #endif