#include #include #include #include #include #include #include #include #include #include #include "common/util.h" #include "common/timing.h" #include "common/swaglog.h" #include "common/touch.h" #include "common/visionimg.h" #include "common/params.h" #include "common/utilpp.h" #include "ui.hpp" static void ui_set_brightness(UIState *s, int brightness) { static int last_brightness = -1; if (last_brightness != brightness && (s->awake || brightness == 0)) { if (set_brightness(brightness)) { last_brightness = brightness; } } } int event_processing_enabled = -1; static void enable_event_processing(bool yes) { if (event_processing_enabled != 1 && yes) { system("service call window 18 i32 1"); // enable event processing event_processing_enabled = 1; } else if (event_processing_enabled != 0 && !yes) { system("service call window 18 i32 0"); // disable event processing event_processing_enabled = 0; } } static void set_awake(UIState *s, bool awake) { #ifdef QCOM if (awake) { // 30 second timeout at 30 fps s->awake_timeout = 30*30; } if (s->awake != awake) { s->awake = awake; // TODO: replace command_awake and command_sleep with direct calls to android if (awake) { LOGW("awake normal"); framebuffer_set_power(s->fb, HWC_POWER_MODE_NORMAL); enable_event_processing(true); } else { LOGW("awake off"); ui_set_brightness(s, 0); framebuffer_set_power(s->fb, HWC_POWER_MODE_OFF); enable_event_processing(false); } } #else // computer UI doesn't sleep s->awake = true; #endif } static void update_offroad_layout_state(UIState *s) { capnp::MallocMessageBuilder msg; auto event = msg.initRoot(); event.setLogMonoTime(nanos_since_boot()); auto layout = event.initUiLayoutState(); layout.setActiveApp(s->active_app); layout.setSidebarCollapsed(s->scene.uilayout_sidebarcollapsed); s->pm->send("offroadLayout", msg); LOGD("setting active app to %d with sidebar %d", (int)s->active_app, s->scene.uilayout_sidebarcollapsed); } static void navigate_to_settings(UIState *s) { #ifdef QCOM s->active_app = cereal::UiLayoutState::App::SETTINGS; update_offroad_layout_state(s); #else // computer UI doesn't have offroad settings #endif } static void navigate_to_home(UIState *s) { #ifdef QCOM if (s->started) { s->active_app = cereal::UiLayoutState::App::NONE; } else { s->active_app = cereal::UiLayoutState::App::HOME; } update_offroad_layout_state(s); #else // computer UI doesn't have offroad home #endif } static void handle_sidebar_touch(UIState *s, int touch_x, int touch_y) { if (!s->scene.uilayout_sidebarcollapsed && touch_x <= sbr_w) { if (touch_x >= settings_btn_x && touch_x < (settings_btn_x + settings_btn_w) && touch_y >= settings_btn_y && touch_y < (settings_btn_y + settings_btn_h)) { navigate_to_settings(s); } if (touch_x >= home_btn_x && touch_x < (home_btn_x + home_btn_w) && touch_y >= home_btn_y && touch_y < (home_btn_y + home_btn_h)) { navigate_to_home(s); if (s->started) { s->scene.uilayout_sidebarcollapsed = true; update_offroad_layout_state(s); } } } } static void handle_driver_view_touch(UIState *s, int touch_x, int touch_y) { int err = write_db_value("IsDriverViewEnabled", "0", 1); } static void handle_vision_touch(UIState *s, int touch_x, int touch_y) { if (s->started && (touch_x >= s->scene.ui_viz_rx - bdr_s) && (s->active_app != cereal::UiLayoutState::App::SETTINGS)) { if (!s->scene.frontview) { s->scene.uilayout_sidebarcollapsed = !s->scene.uilayout_sidebarcollapsed; } else { handle_driver_view_touch(s, touch_x, touch_y); } update_offroad_layout_state(s); } } volatile sig_atomic_t do_exit = 0; static void set_do_exit(int sig) { do_exit = 1; } template static int read_param(T* param, const char *param_name, bool persistent_param = false){ T param_orig = *param; char *value; size_t sz; int result = read_db_value(param_name, &value, &sz, persistent_param); if (result == 0){ std::string s = std::string(value, sz); // value is not null terminated free(value); // Parse result std::istringstream iss(s); iss >> *param; // Restore original value if parsing failed if (iss.fail()) { *param = param_orig; result = -1; } } return result; } template static int read_param_timeout(T* param, const char* param_name, int* timeout, bool persistent_param = false) { int result = -1; if (*timeout > 0){ (*timeout)--; } else { *timeout = 2 * UI_FREQ; // 0.5Hz result = read_param(param, param_name, persistent_param); } return result; } static int write_param_float(float param, const char* param_name, bool persistent_param = false) { char s[16]; int size = snprintf(s, sizeof(s), "%f", param); return write_db_value(param_name, s, MIN(size, sizeof(s)), persistent_param); } static void update_offroad_layout_timeout(UIState *s, int* timeout) { if (*timeout > 0) { (*timeout)--; } else { update_offroad_layout_state(s); *timeout = 2 * UI_FREQ; } } static void ui_init(UIState *s) { pthread_mutex_init(&s->lock, NULL); s->sm = new SubMaster({"model", "controlsState", "uiLayoutState", "liveCalibration", "radarState", "thermal", "health", "ubloxGnss", "driverState", "dMonitoringState", "offroadLayout" #ifdef SHOW_SPEEDLIMIT , "liveMapData" #endif }); s->pm = new PubMaster({"offroadLayout"}); s->ipc_fd = -1; // init display s->fb = framebuffer_init("ui", 0, true, &s->fb_w, &s->fb_h); assert(s->fb); set_awake(s, true); ui_nvg_init(s); } static void ui_init_vision(UIState *s, const VisionStreamBufs back_bufs, int num_back_fds, const int *back_fds, const VisionStreamBufs front_bufs, int num_front_fds, const int *front_fds) { const VisionUIInfo ui_info = back_bufs.buf_info.ui_info; assert(num_back_fds == UI_BUF_COUNT); assert(num_front_fds == UI_BUF_COUNT); vipc_bufs_load(s->bufs, &back_bufs, num_back_fds, back_fds); vipc_bufs_load(s->front_bufs, &front_bufs, num_front_fds, front_fds); s->cur_vision_idx = -1; s->cur_vision_front_idx = -1; s->scene.frontview = getenv("FRONTVIEW") != NULL; s->scene.fullview = getenv("FULLVIEW") != NULL; s->scene.transformed_width = ui_info.transformed_width; s->scene.transformed_height = ui_info.transformed_height; s->scene.front_box_x = ui_info.front_box_x; s->scene.front_box_y = ui_info.front_box_y; s->scene.front_box_width = ui_info.front_box_width; s->scene.front_box_height = ui_info.front_box_height; s->scene.world_objects_visible = false; // Invisible until we receive a calibration message. s->scene.gps_planner_active = false; s->rgb_width = back_bufs.width; s->rgb_height = back_bufs.height; s->rgb_stride = back_bufs.stride; s->rgb_buf_len = back_bufs.buf_len; s->rgb_front_width = front_bufs.width; s->rgb_front_height = front_bufs.height; s->rgb_front_stride = front_bufs.stride; s->rgb_front_buf_len = front_bufs.buf_len; s->rgb_transform = (mat4){{ 2.0f/s->rgb_width, 0.0f, 0.0f, -1.0f, 0.0f, 2.0f/s->rgb_height, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }}; read_param(&s->speed_lim_off, "SpeedLimitOffset"); read_param(&s->is_metric, "IsMetric"); read_param(&s->longitudinal_control, "LongitudinalControl"); read_param(&s->limit_set_speed, "LimitSetSpeed"); // Set offsets so params don't get read at the same time s->longitudinal_control_timeout = UI_FREQ / 3; s->is_metric_timeout = UI_FREQ / 2; s->limit_set_speed_timeout = UI_FREQ; } static void read_path(PathData& p, const cereal::ModelData::PathData::Reader &pathp) { p = {}; p.prob = pathp.getProb(); p.std = pathp.getStd(); auto polyp = pathp.getPoly(); for (int i = 0; i < POLYFIT_DEGREE; i++) { p.poly[i] = polyp[i]; } // Compute points locations for (int i = 0; i < MODEL_PATH_DISTANCE; i++) { p.points[i] = p.poly[0] * (i*i*i) + p.poly[1] * (i*i)+ p.poly[2] * i + p.poly[3]; } p.validLen = pathp.getValidLen(); } static void read_model(ModelData &d, const cereal::ModelData::Reader &model) { d = {}; read_path(d.path, model.getPath()); read_path(d.left_lane, model.getLeftLane()); read_path(d.right_lane, model.getRightLane()); auto leadd = model.getLead(); d.lead = (LeadData){ .dist = leadd.getDist(), .prob = leadd.getProb(), .std = leadd.getStd(), }; } static void update_status(UIState *s, int status) { if (s->status != status) { s->status = status; } } void handle_message(UIState *s, SubMaster &sm) { UIScene &scene = s->scene; if (s->started && sm.updated("controlsState")) { auto event = sm["controlsState"]; scene.controls_state = event.getControlsState(); s->controls_timeout = 1 * UI_FREQ; scene.frontview = scene.controls_state.getRearViewCam(); if (!scene.frontview){ s->controls_seen = true; } auto alert_sound = scene.controls_state.getAlertSound(); const auto sound_none = cereal::CarControl::HUDControl::AudibleAlert::NONE; if (alert_sound != s->alert_sound){ if (s->alert_sound != sound_none){ stop_alert_sound(s->alert_sound); } if (alert_sound != sound_none){ play_alert_sound(alert_sound); s->alert_type = scene.controls_state.getAlertType(); } s->alert_sound = alert_sound; } scene.alert_text1 = scene.controls_state.getAlertText1(); scene.alert_text2 = scene.controls_state.getAlertText2(); scene.alert_size = scene.controls_state.getAlertSize(); auto alertStatus = scene.controls_state.getAlertStatus(); if (alertStatus == cereal::ControlsState::AlertStatus::USER_PROMPT) { update_status(s, STATUS_WARNING); } else if (alertStatus == cereal::ControlsState::AlertStatus::CRITICAL) { update_status(s, STATUS_ALERT); } else{ update_status(s, scene.controls_state.getEnabled() ? STATUS_ENGAGED : STATUS_DISENGAGED); } float alert_blinkingrate = scene.controls_state.getAlertBlinkingRate(); if (alert_blinkingrate > 0.) { if (s->alert_blinked) { if (s->alert_blinking_alpha > 0.0 && s->alert_blinking_alpha < 1.0) { s->alert_blinking_alpha += (0.05*alert_blinkingrate); } else { s->alert_blinked = false; } } else { if (s->alert_blinking_alpha > 0.25) { s->alert_blinking_alpha -= (0.05*alert_blinkingrate); } else { s->alert_blinking_alpha += 0.25; s->alert_blinked = true; } } } } if (sm.updated("radarState")) { auto data = sm["radarState"].getRadarState(); scene.lead_data[0] = data.getLeadOne(); scene.lead_data[1] = data.getLeadTwo(); } if (sm.updated("liveCalibration")) { scene.world_objects_visible = true; auto extrinsicl = sm["liveCalibration"].getLiveCalibration().getExtrinsicMatrix(); for (int i = 0; i < 3 * 4; i++) { scene.extrinsic_matrix.v[i] = extrinsicl[i]; } } if (sm.updated("model")) { read_model(scene.model, sm["model"].getModel()); } // else if (which == cereal::Event::LIVE_MPC) { // auto data = event.getLiveMpc(); // auto x_list = data.getX(); // auto y_list = data.getY(); // for (int i = 0; i < 50; i++){ // scene.mpc_x[i] = x_list[i]; // scene.mpc_y[i] = y_list[i]; // } // s->livempc_or_radarstate_changed = true; // } if (sm.updated("uiLayoutState")) { auto data = sm["uiLayoutState"].getUiLayoutState(); s->active_app = data.getActiveApp(); scene.uilayout_sidebarcollapsed = data.getSidebarCollapsed(); } #ifdef SHOW_SPEEDLIMIT if (sm.updated("liveMapData")) { scene.map_valid = sm["liveMapData"].getLiveMapData().getMapValid(); } #endif if (sm.updated("thermal")) { scene.thermal = sm["thermal"].getThermal(); } if (sm.updated("ubloxGnss")) { auto data = sm["ubloxGnss"].getUbloxGnss(); if (data.which() == cereal::UbloxGnss::MEASUREMENT_REPORT) { scene.satelliteCount = data.getMeasurementReport().getNumMeas(); } } if (sm.updated("health")) { scene.hwType = sm["health"].getHealth().getHwType(); s->hardware_timeout = 5*30; // 5 seconds at 30 fps } if (sm.updated("driverState")) { scene.driver_state = sm["driverState"].getDriverState(); } if (sm.updated("dMonitoringState")) { auto data = sm["dMonitoringState"].getDMonitoringState(); scene.is_rhd = data.getIsRHD(); s->preview_started = data.getIsPreview(); } s->started = scene.thermal.getStarted() || s->preview_started; // Handle onroad/offroad transition if (!s->started) { if (s->status != STATUS_STOPPED) { update_status(s, STATUS_STOPPED); s->alert_sound_timeout = 0; s->vision_seen = false; s->controls_seen = false; s->active_app = cereal::UiLayoutState::App::HOME; #ifndef QCOM // disconnect from visionipc on PC close(s->ipc_fd); s->ipc_fd = -1; #endif update_offroad_layout_state(s); } } else if (s->status == STATUS_STOPPED) { update_status(s, STATUS_DISENGAGED); s->active_app = cereal::UiLayoutState::App::NONE; update_offroad_layout_state(s); } } static void check_messages(UIState *s) { if (s->sm->update(0) > 0){ handle_message(s, *(s->sm)); } } static void ui_update(UIState *s) { int err; if (s->vision_connect_firstrun) { // cant run this in connector thread because opengl. // do this here for now in lieu of a run_on_main_thread event for (int i=0; ikhr[i] != 0) { visionimg_destroy_gl(s->khr[i], s->priv_hnds[i]); glDeleteTextures(1, &s->frame_texs[i]); } VisionImg img = { .fd = s->bufs[i].fd, .format = VISIONIMG_FORMAT_RGB24, .width = s->rgb_width, .height = s->rgb_height, .stride = s->rgb_stride, .bpp = 3, .size = s->rgb_buf_len, }; #ifndef QCOM s->priv_hnds[i] = s->bufs[i].addr; #endif s->frame_texs[i] = visionimg_to_gl(&img, &s->khr[i], &s->priv_hnds[i]); glBindTexture(GL_TEXTURE_2D, s->frame_texs[i]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // BGR glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED); } for (int i=0; ikhr_front[i] != 0) { visionimg_destroy_gl(s->khr_front[i], s->priv_hnds_front[i]); glDeleteTextures(1, &s->frame_front_texs[i]); } VisionImg img = { .fd = s->front_bufs[i].fd, .format = VISIONIMG_FORMAT_RGB24, .width = s->rgb_front_width, .height = s->rgb_front_height, .stride = s->rgb_front_stride, .bpp = 3, .size = s->rgb_front_buf_len, }; #ifndef QCOM s->priv_hnds_front[i] = s->bufs[i].addr; #endif s->frame_front_texs[i] = visionimg_to_gl(&img, &s->khr_front[i], &s->priv_hnds_front[i]); glBindTexture(GL_TEXTURE_2D, s->frame_front_texs[i]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // BGR glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED); } assert(glGetError() == GL_NO_ERROR); s->scene.uilayout_sidebarcollapsed = true; update_offroad_layout_state(s); s->scene.ui_viz_rx = (box_x-sbr_w+bdr_s*2); s->scene.ui_viz_rw = (box_w+sbr_w-(bdr_s*2)); s->scene.ui_viz_ro = 0; s->vision_connect_firstrun = false; s->alert_blinking_alpha = 1.0; s->alert_blinked = false; } zmq_pollitem_t polls[1] = {{0}}; // Take an rgb image from visiond if there is one assert(s->ipc_fd >= 0); while(true) { if (s->ipc_fd < 0) { // TODO: rethink this, for now it should only trigger on PC LOGW("vision disconnected by other thread"); s->vision_connected = false; return; } polls[0].fd = s->ipc_fd; polls[0].events = ZMQ_POLLIN; #ifdef UI_60FPS // uses more CPU in both UI and surfaceflinger // 16% / 21% int ret = zmq_poll(polls, 1, 1); #else // 9% / 13% = a 14% savings int ret = zmq_poll(polls, 1, 1000); #endif if (ret < 0) { if (errno == EINTR || errno == EAGAIN) continue; LOGE("poll failed (%d - %d)", ret, errno); close(s->ipc_fd); s->ipc_fd = -1; s->vision_connected = false; return; } else if (ret == 0) { break; } // vision ipc event VisionPacket rp; err = vipc_recv(s->ipc_fd, &rp); if (err <= 0) { LOGW("vision disconnected"); close(s->ipc_fd); s->ipc_fd = -1; s->vision_connected = false; return; } if (rp.type == VIPC_STREAM_ACQUIRE) { bool front = rp.d.stream_acq.type == VISION_STREAM_RGB_FRONT; int idx = rp.d.stream_acq.idx; int release_idx; if (front) { release_idx = s->cur_vision_front_idx; } else { release_idx = s->cur_vision_idx; } if (release_idx >= 0) { VisionPacket rep = { .type = VIPC_STREAM_RELEASE, .d = { .stream_rel = { .type = rp.d.stream_acq.type, .idx = release_idx, }}, }; vipc_send(s->ipc_fd, &rep); } if (front) { assert(idx < UI_BUF_COUNT); s->cur_vision_front_idx = idx; } else { assert(idx < UI_BUF_COUNT); s->cur_vision_idx = idx; // printf("v %d\n", ((uint8_t*)s->bufs[idx].addr)[0]); } } else { assert(false); } break; } } static int vision_subscribe(int fd, VisionPacket *rp, VisionStreamType type) { int err; LOGW("vision_subscribe type:%d", type); VisionPacket p1 = { .type = VIPC_STREAM_SUBSCRIBE, .d = { .stream_sub = { .type = type, .tbuffer = true, }, }, }; err = vipc_send(fd, &p1); if (err < 0) { close(fd); return 0; } do { err = vipc_recv(fd, rp); if (err <= 0) { close(fd); return 0; } // release what we aren't ready for yet if (rp->type == VIPC_STREAM_ACQUIRE) { VisionPacket rep = { .type = VIPC_STREAM_RELEASE, .d = { .stream_rel = { .type = rp->d.stream_acq.type, .idx = rp->d.stream_acq.idx, }}, }; vipc_send(fd, &rep); } } while (rp->type != VIPC_STREAM_BUFS || rp->d.stream_bufs.type != type); return 1; } static void* vision_connect_thread(void *args) { int err; set_thread_name("vision_connect"); UIState *s = (UIState*)args; while (!do_exit) { usleep(100000); pthread_mutex_lock(&s->lock); bool connected = s->vision_connected; pthread_mutex_unlock(&s->lock); if (connected) continue; int fd = vipc_connect(); if (fd < 0) continue; VisionPacket back_rp, front_rp; if (!vision_subscribe(fd, &back_rp, VISION_STREAM_RGB_BACK)) continue; if (!vision_subscribe(fd, &front_rp, VISION_STREAM_RGB_FRONT)) continue; pthread_mutex_lock(&s->lock); assert(!s->vision_connected); s->ipc_fd = fd; ui_init_vision(s, back_rp.d.stream_bufs, back_rp.num_fds, back_rp.fds, front_rp.d.stream_bufs, front_rp.num_fds, front_rp.fds); s->vision_connected = true; s->vision_seen = true; s->vision_connect_firstrun = true; // Drain sockets s->sm->drain(); pthread_mutex_unlock(&s->lock); } return NULL; } #ifdef QCOM #include #include #include static void* light_sensor_thread(void *args) { int err; set_thread_name("light_sensor"); UIState *s = (UIState*)args; s->light_sensor = 0.0; struct sensors_poll_device_t* device; struct sensors_module_t* module; hw_get_module(SENSORS_HARDWARE_MODULE_ID, (hw_module_t const**)&module); sensors_open(&module->common, &device); // need to do this struct sensor_t const* list; int count = module->get_sensors_list(module, &list); int SENSOR_LIGHT = 7; err = device->activate(device, SENSOR_LIGHT, 0); if (err != 0) goto fail; err = device->activate(device, SENSOR_LIGHT, 1); if (err != 0) goto fail; device->setDelay(device, SENSOR_LIGHT, ms2ns(100)); while (!do_exit) { static const size_t numEvents = 1; sensors_event_t buffer[numEvents]; int n = device->poll(device, buffer, numEvents); if (n < 0) { LOG_100("light_sensor_poll failed: %d", n); } if (n > 0) { s->light_sensor = buffer[0].light; } } sensors_close(device); return NULL; fail: LOGE("LIGHT SENSOR IS MISSING"); s->light_sensor = 255; return NULL; } #endif int main(int argc, char* argv[]) { int err; setpriority(PRIO_PROCESS, 0, -14); zsys_handler_set(NULL); signal(SIGINT, (sighandler_t)set_do_exit); UIState uistate = {}; UIState *s = &uistate; ui_init(s); enable_event_processing(true); pthread_t connect_thread_handle; err = pthread_create(&connect_thread_handle, NULL, vision_connect_thread, s); assert(err == 0); #ifdef QCOM pthread_t light_sensor_thread_handle; err = pthread_create(&light_sensor_thread_handle, NULL, light_sensor_thread, s); assert(err == 0); #endif TouchState touch = {0}; touch_init(&touch); s->touch_fd = touch.fd; ui_sound_init(); // light sensor scaling params const bool LEON = util::read_file("/proc/cmdline").find("letv") != std::string::npos; float brightness_b, brightness_m; int result = read_param(&brightness_b, "BRIGHTNESS_B", true); result += read_param(&brightness_m, "BRIGHTNESS_M", true); if(result != 0){ brightness_b = LEON ? 10.0 : 5.0; brightness_m = LEON ? 2.6 : 1.3; write_param_float(brightness_b, "BRIGHTNESS_B", true); write_param_float(brightness_m, "BRIGHTNESS_M", true); } float smooth_brightness = brightness_b; const int MIN_VOLUME = LEON ? 12 : 9; const int MAX_VOLUME = LEON ? 15 : 12; set_volume(MIN_VOLUME); s->volume_timeout = 5 * UI_FREQ; int draws = 0; s->scene.satelliteCount = -1; s->started = false; s->vision_seen = false; while (!do_exit) { bool should_swap = false; if (!s->started) { // Delay a while to avoid 9% cpu usage while car is not started and user is keeping touching on the screen. // Don't hold the lock while sleeping, so that vision_connect_thread have chances to get the lock. usleep(30 * 1000); } pthread_mutex_lock(&s->lock); double u1 = millis_since_boot(); // light sensor is only exposed on EONs float clipped_brightness = (s->light_sensor*brightness_m) + brightness_b; if (clipped_brightness > 512) clipped_brightness = 512; smooth_brightness = clipped_brightness * 0.01 + smooth_brightness * 0.99; if (smooth_brightness > 255) smooth_brightness = 255; ui_set_brightness(s, (int)smooth_brightness); // resize vision for collapsing sidebar const bool hasSidebar = !s->scene.uilayout_sidebarcollapsed; s->scene.ui_viz_rx = hasSidebar ? box_x : (box_x - sbr_w + (bdr_s * 2)); s->scene.ui_viz_rw = hasSidebar ? box_w : (box_w + sbr_w - (bdr_s * 2)); s->scene.ui_viz_ro = hasSidebar ? -(sbr_w - 6 * bdr_s) : 0; // poll for touch events int touch_x = -1, touch_y = -1; int touched = touch_poll(&touch, &touch_x, &touch_y, 0); if (touched == 1) { set_awake(s, true); handle_sidebar_touch(s, touch_x, touch_y); handle_vision_touch(s, touch_x, touch_y); } if (!s->started) { // always process events offroad check_messages(s); } else { set_awake(s, true); // Car started, fetch a new rgb image from ipc if (s->vision_connected){ ui_update(s); } check_messages(s); // Visiond process is just stopped, force a redraw to make screen blank again. if (!s->started) { s->scene.uilayout_sidebarcollapsed = false; update_offroad_layout_state(s); ui_draw(s); glFinish(); should_swap = true; } } // manage wakefulness if (s->awake_timeout > 0) { s->awake_timeout--; } else { set_awake(s, false); } // manage hardware disconnect if (s->hardware_timeout > 0) { s->hardware_timeout--; } else { s->scene.hwType = cereal::HealthData::HwType::UNKNOWN; } // Don't waste resources on drawing in case screen is off if (s->awake) { ui_draw(s); glFinish(); should_swap = true; } if (s->volume_timeout > 0) { s->volume_timeout--; } else { int volume = fmin(MAX_VOLUME, MIN_VOLUME + s->scene.controls_state.getVEgo() / 5); // up one notch every 5 m/s set_volume(volume); s->volume_timeout = 5 * UI_FREQ; } // If car is started and controlsState times out, display an alert if (s->controls_timeout > 0) { s->controls_timeout--; } else { if (s->started && s->controls_seen && s->scene.alert_text2 != "Controls Unresponsive") { LOGE("Controls unresponsive"); s->scene.alert_size = cereal::ControlsState::AlertSize::FULL; update_status(s, STATUS_ALERT); s->scene.alert_text1 = "TAKE CONTROL IMMEDIATELY"; s->scene.alert_text2 = "Controls Unresponsive"; ui_draw_vision_alert(s, s->scene.alert_size, s->status, s->scene.alert_text1.c_str(), s->scene.alert_text2.c_str()); s->alert_sound_timeout = 2 * UI_FREQ; s->alert_sound = cereal::CarControl::HUDControl::AudibleAlert::CHIME_WARNING_REPEAT; play_alert_sound(s->alert_sound); } s->alert_sound_timeout--; s->controls_seen = false; } // stop playing alert sound if ((!s->started || (s->started && s->alert_sound_timeout == 0)) && s->alert_sound != cereal::CarControl::HUDControl::AudibleAlert::NONE) { stop_alert_sound(s->alert_sound); s->alert_sound = cereal::CarControl::HUDControl::AudibleAlert::NONE; } read_param_timeout(&s->is_metric, "IsMetric", &s->is_metric_timeout); read_param_timeout(&s->longitudinal_control, "LongitudinalControl", &s->longitudinal_control_timeout); read_param_timeout(&s->limit_set_speed, "LimitSetSpeed", &s->limit_set_speed_timeout); read_param_timeout(&s->speed_lim_off, "SpeedLimitOffset", &s->limit_set_speed_timeout); int param_read = read_param_timeout(&s->last_athena_ping, "LastAthenaPingTime", &s->last_athena_ping_timeout); if (param_read != -1) { // Param was updated this loop if (param_read != 0) { // Failed to read param s->scene.athenaStatus = NET_DISCONNECTED; } else if (nanos_since_boot() - s->last_athena_ping < 70e9) { s->scene.athenaStatus = NET_CONNECTED; } else { s->scene.athenaStatus = NET_ERROR; } } update_offroad_layout_timeout(s, &s->offroad_layout_timeout); pthread_mutex_unlock(&s->lock); // the bg thread needs to be scheduled, so the main thread needs time without the lock // safe to do this outside the lock? if (should_swap) { double u2 = millis_since_boot(); if (u2-u1 > 66) { // warn on sub 15fps LOGW("slow frame(%d) time: %.2f", draws, u2-u1); } draws++; framebuffer_swap(s->fb); } } set_awake(s, true); ui_sound_destroy(); // wake up bg thread to exit pthread_mutex_lock(&s->lock); pthread_mutex_unlock(&s->lock); #ifdef QCOM // join light_sensor_thread? #endif err = pthread_join(connect_thread_handle, NULL); assert(err == 0); delete s->sm; delete s->pm; return 0; }