import abc import pyray as rl from enum import IntEnum from collections.abc import Callable class DialogResult(IntEnum): CANCEL = 0 CONFIRM = 1 NO_ACTION = -1 class Widget(abc.ABC): def __init__(self): self._rect: rl.Rectangle = rl.Rectangle(0, 0, 0, 0) self._is_pressed = False self._is_visible: bool | Callable[[], bool] = True @property def is_visible(self) -> bool: return self._is_visible() if callable(self._is_visible) else self._is_visible def set_visible(self, visible: bool | Callable[[], bool]) -> None: self._is_visible = visible def set_rect(self, rect: rl.Rectangle) -> None: prev_rect = self._rect self._rect = rect if (rect.x != prev_rect.x or rect.y != prev_rect.y or rect.width != prev_rect.width or rect.height != prev_rect.height): self._update_layout_rects() def render(self, rect: rl.Rectangle = None) -> bool | int | None: if rect is not None: self.set_rect(rect) self._update_state() if not self.is_visible: return None ret = self._render(self._rect) # Keep track of whether mouse down started within the widget's rectangle mouse_pos = rl.get_mouse_position() if rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT): if rl.check_collision_point_rec(mouse_pos, self._rect): self._is_pressed = True if rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT): if self._is_pressed and rl.check_collision_point_rec(mouse_pos, self._rect): self._handle_mouse_release(mouse_pos) self._is_pressed = False return ret @abc.abstractmethod def _render(self, rect: rl.Rectangle) -> bool | int | None: """Render the widget within the given rectangle.""" def _update_state(self): """Optionally update the widget's non-layout state. This is called before rendering.""" def _update_layout_rects(self) -> None: """Optionally update any layout rects on Widget rect change.""" def _handle_mouse_release(self, mouse_pos: rl.Vector2) -> bool: """Optionally handle mouse release events.""" return False