import abc import pyray as rl from enum import IntEnum from collections.abc import Callable class DialogResult(IntEnum): CANCEL = 0 CONFIRM = 1 NO_ACTION = -1 class Widget(abc.ABC): def __init__(self): self._rect: rl.Rectangle = rl.Rectangle(0, 0, 0, 0) self._parent_rect: rl.Rectangle = rl.Rectangle(0, 0, 0, 0) self._is_pressed = False self._is_visible: bool | Callable[[], bool] = True self._touch_valid_callback: Callable[[], bool] | None = None def set_touch_valid_callback(self, touch_callback: Callable[[], bool]) -> None: """Set a callback to determine if the widget can be clicked.""" self._touch_valid_callback = touch_callback def _touch_valid(self) -> bool: """Check if the widget can be touched.""" return self._touch_valid_callback() if self._touch_valid_callback else True @property def is_visible(self) -> bool: return self._is_visible() if callable(self._is_visible) else self._is_visible @property def rect(self) -> rl.Rectangle: return self._rect def set_visible(self, visible: bool | Callable[[], bool]) -> None: self._is_visible = visible def set_rect(self, rect: rl.Rectangle) -> None: changed = (self._rect.x != rect.x or self._rect.y != rect.y or self._rect.width != rect.width or self._rect.height != rect.height) self._rect = rect if changed: self._update_layout_rects() def set_parent_rect(self, parent_rect: rl.Rectangle) -> None: """Can be used like size hint in QT""" self._parent_rect = parent_rect def set_position(self, x: float, y: float) -> None: changed = (self._rect.x != x or self._rect.y != y) self._rect.x, self._rect.y = x, y if changed: self._update_layout_rects() def render(self, rect: rl.Rectangle = None) -> bool | int | None: if rect is not None: self.set_rect(rect) self._update_state() if not self.is_visible: return None ret = self._render(self._rect) # Keep track of whether mouse down started within the widget's rectangle mouse_pos = rl.get_mouse_position() if rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT) and self._touch_valid(): if rl.check_collision_point_rec(mouse_pos, self._rect): self._is_pressed = True elif not self._touch_valid(): self._is_pressed = False elif rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT): if self._is_pressed and rl.check_collision_point_rec(mouse_pos, self._rect): self._handle_mouse_release(mouse_pos) self._is_pressed = False return ret @abc.abstractmethod def _render(self, rect: rl.Rectangle) -> bool | int | None: """Render the widget within the given rectangle.""" def _update_state(self): """Optionally update the widget's non-layout state. This is called before rendering.""" def _update_layout_rects(self) -> None: """Optionally update any layout rects on Widget rect change.""" def _handle_mouse_release(self, mouse_pos: rl.Vector2) -> bool: """Optionally handle mouse release events.""" return False