#pragma once #include #include #include "system/ui/raylib/raylib.h" enum class FontWeight { Normal, Bold, ExtraBold, ExtraLight, Medium, Regular, SemiBold, Thin, Count // To represent the total number of fonts }; Texture2D LoadTextureResized(const char *fileName, int size); class App { public: App(const char *title, int fps); ~App(); const Font &getFont(FontWeight weight = FontWeight::Normal) const; protected: std::vector fonts_; }; // Global pointer to the App instance extern App *pApp;