#ifndef CAMERA_H #define CAMERA_H #include #include #include #include #include "common/mat.h" #include "common/visionbuf.h" #include "common/buffering.h" #include "camera_common.h" #include "media/cam_req_mgr.h" #define FRAME_BUF_COUNT 4 #ifdef __cplusplus extern "C" { #endif typedef struct CameraState { CameraInfo ci; FrameMetadata camera_bufs_metadata[FRAME_BUF_COUNT]; TBuffer camera_tb; int frame_size; //float digital_gain; //int digital_gain_pre; float analog_gain_frac; uint16_t analog_gain; uint8_t dc_opstate; bool dc_gain_enabled; int exposure_time; mat3 transform; int device_iommu; int cdm_iommu; int video0_fd; int video1_fd; int isp_fd; int sensor_fd; int csiphy_fd; int camera_num; VisionBuf *bufs; uint32_t session_handle; uint32_t sensor_dev_handle; uint32_t isp_dev_handle; uint32_t csiphy_dev_handle; int32_t link_handle; int buf0_handle; int buf_handle[FRAME_BUF_COUNT]; int sync_objs[FRAME_BUF_COUNT]; int request_ids[FRAME_BUF_COUNT]; int request_id_last; int frame_id_last; int idx_offset; bool skipped; struct cam_req_mgr_session_info req_mgr_session_info; } CameraState; typedef struct MultiCameraState { int device; int video0_fd; int video1_fd; int isp_fd; CameraState rear; CameraState front; CameraState wide; #ifdef NOSCREEN zsock_t *rgb_sock; #endif pthread_mutex_t isp_lock; } MultiCameraState; void cameras_init(MultiCameraState *s); void cameras_open(MultiCameraState *s, VisionBuf *camera_bufs_rear, VisionBuf *camera_bufs_focus, VisionBuf *camera_bufs_stats, VisionBuf *camera_bufs_front, VisionBuf *camera_bufs_wide); void cameras_run(MultiCameraState *s); void camera_autoexposure(CameraState *s, float grey_frac); #ifdef NOSCREEN void sendrgb(MultiCameraState *s, uint8_t* dat, int len, uint8_t cam_id); #endif #ifdef __cplusplus } // extern "C" #endif #endif