#include "selfdrive/ui/qt/widgets/cameraview.h" #include #include namespace { const char frame_vertex_shader[] = #ifdef NANOVG_GL3_IMPLEMENTATION "#version 150 core\n" #else "#version 300 es\n" #endif "in vec4 aPosition;\n" "in vec4 aTexCoord;\n" "uniform mat4 uTransform;\n" "out vec4 vTexCoord;\n" "void main() {\n" " gl_Position = uTransform * aPosition;\n" " vTexCoord = aTexCoord;\n" "}\n"; const char frame_fragment_shader[] = #ifdef NANOVG_GL3_IMPLEMENTATION "#version 150 core\n" #else "#version 300 es\n" #endif "precision mediump float;\n" "uniform sampler2D uTexture;\n" "in vec4 vTexCoord;\n" "out vec4 colorOut;\n" "void main() {\n" " colorOut = texture(uTexture, vTexCoord.xy);\n" #ifdef QCOM " vec3 dz = vec3(0.0627f, 0.0627f, 0.0627f);\n" " colorOut.rgb = ((vec3(1.0f, 1.0f, 1.0f) - dz) * colorOut.rgb / vec3(1.0f, 1.0f, 1.0f)) + dz;\n" #endif "}\n"; const mat4 device_transform = {{ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }}; mat4 get_driver_view_transform() { const float driver_view_ratio = 1.333; mat4 transform; if (Hardware::TICI()) { // from dmonitoring.cc const int full_width_tici = 1928; const int full_height_tici = 1208; const int adapt_width_tici = 954; const int crop_x_offset = -72; const int crop_y_offset = -144; const float yscale = full_height_tici * driver_view_ratio / adapt_width_tici; const float xscale = yscale*(1080)/(2160)*full_width_tici/full_height_tici; transform = (mat4){{ xscale, 0.0, 0.0, xscale*crop_x_offset/full_width_tici*2, 0.0, yscale, 0.0, yscale*crop_y_offset/full_height_tici*2, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }}; } else { // frame from 4/3 to 16/9 display transform = (mat4){{ driver_view_ratio*(1080)/(1920), 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }}; } return transform; } mat4 get_fit_view_transform(float widget_aspect_ratio, float frame_aspect_ratio) { float zx = 1, zy = 1; if (frame_aspect_ratio > widget_aspect_ratio) { zy = widget_aspect_ratio / frame_aspect_ratio; } else { zx = frame_aspect_ratio / widget_aspect_ratio; } const mat4 frame_transform = {{ zx, 0.0, 0.0, 0.0, 0.0, zy, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }}; return frame_transform; } } // namespace CameraViewWidget::CameraViewWidget(std::string stream_name, VisionStreamType type, bool zoom, QWidget* parent) : stream_name(stream_name), stream_type(type), zoomed_view(zoom), QOpenGLWidget(parent) { setAttribute(Qt::WA_OpaquePaintEvent); connect(this, &CameraViewWidget::vipcThreadConnected, this, &CameraViewWidget::vipcConnected, Qt::BlockingQueuedConnection); } CameraViewWidget::~CameraViewWidget() { makeCurrent(); if (isValid()) { glDeleteVertexArrays(1, &frame_vao); glDeleteBuffers(1, &frame_vbo); glDeleteBuffers(1, &frame_ibo); } doneCurrent(); } void CameraViewWidget::initializeGL() { initializeOpenGLFunctions(); program = std::make_unique(context()); bool ret = program->addShaderFromSourceCode(QOpenGLShader::Vertex, frame_vertex_shader); assert(ret); ret = program->addShaderFromSourceCode(QOpenGLShader::Fragment, frame_fragment_shader); assert(ret); program->link(); GLint frame_pos_loc = program->attributeLocation("aPosition"); GLint frame_texcoord_loc = program->attributeLocation("aTexCoord"); auto [x1, x2, y1, y2] = stream_type == VISION_STREAM_RGB_FRONT ? std::tuple(0.f, 1.f, 1.f, 0.f) : std::tuple(1.f, 0.f, 1.f, 0.f); const uint8_t frame_indicies[] = {0, 1, 2, 0, 2, 3}; const float frame_coords[4][4] = { {-1.0, -1.0, x2, y1}, // bl {-1.0, 1.0, x2, y2}, // tl { 1.0, 1.0, x1, y2}, // tr { 1.0, -1.0, x1, y1}, // br }; glGenVertexArrays(1, &frame_vao); glBindVertexArray(frame_vao); glGenBuffers(1, &frame_vbo); glBindBuffer(GL_ARRAY_BUFFER, frame_vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(frame_coords), frame_coords, GL_STATIC_DRAW); glEnableVertexAttribArray(frame_pos_loc); glVertexAttribPointer(frame_pos_loc, 2, GL_FLOAT, GL_FALSE, sizeof(frame_coords[0]), (const void *)0); glEnableVertexAttribArray(frame_texcoord_loc); glVertexAttribPointer(frame_texcoord_loc, 2, GL_FLOAT, GL_FALSE, sizeof(frame_coords[0]), (const void *)(sizeof(float) * 2)); glGenBuffers(1, &frame_ibo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, frame_ibo); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(frame_indicies), frame_indicies, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); } void CameraViewWidget::showEvent(QShowEvent *event) { latest_texture_id = -1; if (!vipc_thread) { vipc_thread = new QThread(); connect(vipc_thread, &QThread::started, [=]() { vipcThread(); }); connect(vipc_thread, &QThread::finished, vipc_thread, &QObject::deleteLater); vipc_thread->start(); } } void CameraViewWidget::hideEvent(QHideEvent *event) { if (vipc_thread) { vipc_thread->requestInterruption(); vipc_thread->quit(); vipc_thread->wait(); vipc_thread = nullptr; } } void CameraViewWidget::updateFrameMat(int w, int h) { if (zoomed_view) { if (stream_type == VISION_STREAM_RGB_FRONT) { frame_mat = matmul(device_transform, get_driver_view_transform()); } else { auto intrinsic_matrix = stream_type == VISION_STREAM_RGB_WIDE ? ecam_intrinsic_matrix : fcam_intrinsic_matrix; float zoom = ZOOM / intrinsic_matrix.v[0]; if (stream_type == VISION_STREAM_RGB_WIDE) { zoom *= 0.5; } float zx = zoom * 2 * intrinsic_matrix.v[2] / width(); float zy = zoom * 2 * intrinsic_matrix.v[5] / height(); const mat4 frame_transform = {{ zx, 0.0, 0.0, 0.0, 0.0, zy, 0.0, -y_offset / height() * 2, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, }}; frame_mat = matmul(device_transform, frame_transform); } } else if (stream_width > 0 && stream_height > 0) { // fit frame to widget size float widget_aspect_ratio = (float)width() / height(); float frame_aspect_ratio = (float)stream_width / stream_height; frame_mat = matmul(device_transform, get_fit_view_transform(widget_aspect_ratio, frame_aspect_ratio)); } } void CameraViewWidget::paintGL() { if (latest_texture_id == -1) { glClearColor(bg.redF(), bg.greenF(), bg.blueF(), bg.alphaF()); glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); return; } glViewport(0, 0, width(), height()); glBindVertexArray(frame_vao); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture[latest_texture_id]->frame_tex); glUseProgram(program->programId()); glUniform1i(program->uniformLocation("uTexture"), 0); glUniformMatrix4fv(program->uniformLocation("uTransform"), 1, GL_TRUE, frame_mat.v); assert(glGetError() == GL_NO_ERROR); glEnableVertexAttribArray(0); glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, (const void *)0); glDisableVertexAttribArray(0); glBindVertexArray(0); } void CameraViewWidget::vipcConnected(VisionIpcClient *vipc_client) { makeCurrent(); for (int i = 0; i < vipc_client->num_buffers; i++) { texture[i].reset(new EGLImageTexture(&vipc_client->buffers[i])); glBindTexture(GL_TEXTURE_2D, texture[i]->frame_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // BGR glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED); assert(glGetError() == GL_NO_ERROR); } latest_texture_id = -1; stream_width = vipc_client->buffers[0].width; stream_height = vipc_client->buffers[0].height; updateFrameMat(width(), height()); } void CameraViewWidget::vipcThread() { VisionStreamType cur_stream_type = stream_type; std::unique_ptr vipc_client; std::unique_ptr ctx; std::unique_ptr surface; std::unique_ptr gl_buffer; if (!Hardware::EON()) { ctx = std::make_unique(); ctx->setFormat(context()->format()); ctx->setShareContext(context()); ctx->create(); assert(ctx->isValid()); surface = std::make_unique(); surface->setFormat(ctx->format()); surface->create(); ctx->makeCurrent(surface.get()); assert(QOpenGLContext::currentContext() == ctx.get()); initializeOpenGLFunctions(); } while (!QThread::currentThread()->isInterruptionRequested()) { if (!vipc_client || cur_stream_type != stream_type) { cur_stream_type = stream_type; vipc_client.reset(new VisionIpcClient(stream_name, cur_stream_type, true)); } if (!vipc_client->connected) { if (!vipc_client->connect(false)) { QThread::msleep(100); continue; } if (!Hardware::EON()) { gl_buffer.reset(new QOpenGLBuffer(QOpenGLBuffer::PixelUnpackBuffer)); gl_buffer->create(); gl_buffer->bind(); gl_buffer->setUsagePattern(QOpenGLBuffer::StreamDraw); gl_buffer->allocate(vipc_client->buffers[0].len); } emit vipcThreadConnected(vipc_client.get()); } if (VisionBuf *buf = vipc_client->recv(nullptr, 1000)) { if (!Hardware::EON()) { void *texture_buffer = gl_buffer->map(QOpenGLBuffer::WriteOnly); memcpy(texture_buffer, buf->addr, buf->len); gl_buffer->unmap(); // copy pixels from PBO to texture object glBindTexture(GL_TEXTURE_2D, texture[buf->idx]->frame_tex); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, buf->width, buf->height, GL_RGB, GL_UNSIGNED_BYTE, 0); glBindTexture(GL_TEXTURE_2D, 0); assert(glGetError() == GL_NO_ERROR); // use glFinish to ensure that the texture has been uploaded. glFinish(); } latest_texture_id = buf->idx; // Schedule update. update() will be invoked on the gui thread. QMetaObject::invokeMethod(this, "update"); // TODO: remove later, it's only connected by DriverView. emit vipcThreadFrameReceived(buf); } } }