#define RGB_TO_Y(r, g, b) ((((mul24(b, 13) + mul24(g, 65) + mul24(r, 33)) + 64) >> 7) + 16) #define RGB_TO_U(r, g, b) ((mul24(b, 56) - mul24(g, 37) - mul24(r, 19) + 0x8080) >> 8) #define RGB_TO_V(r, g, b) ((mul24(r, 56) - mul24(g, 47) - mul24(b, 9) + 0x8080) >> 8) #define AVERAGE(x, y, z, w) ((convert_ushort(x) + convert_ushort(y) + convert_ushort(z) + convert_ushort(w) + 1) >> 1) inline void convert_2_ys(__global uchar * out_yuv, int yi, const uchar8 rgbs1) { uchar2 yy = (uchar2)( RGB_TO_Y(rgbs1.s2, rgbs1.s1, rgbs1.s0), RGB_TO_Y(rgbs1.s5, rgbs1.s4, rgbs1.s3) ); #ifdef CL_DEBUG if(yi >= RGB_SIZE) printf("Y vector2 overflow, %d > %d\n", yi, RGB_SIZE); #endif vstore2(yy, 0, out_yuv + yi); } inline void convert_4_ys(__global uchar * out_yuv, int yi, const uchar8 rgbs1, const uchar8 rgbs3) { const uchar4 yy = (uchar4)( RGB_TO_Y(rgbs1.s2, rgbs1.s1, rgbs1.s0), RGB_TO_Y(rgbs1.s5, rgbs1.s4, rgbs1.s3), RGB_TO_Y(rgbs3.s0, rgbs1.s7, rgbs1.s6), RGB_TO_Y(rgbs3.s3, rgbs3.s2, rgbs3.s1) ); #ifdef CL_DEBUG if(yi > RGB_SIZE - 4) printf("Y vector4 overflow, %d > %d\n", yi, RGB_SIZE - 4); #endif vstore4(yy, 0, out_yuv + yi); } inline void convert_uv(__global uchar * out_yuv, int ui, int vi, const uchar8 rgbs1, const uchar8 rgbs2) { // U & V: average of 2x2 pixels square const short ab = AVERAGE(rgbs1.s0, rgbs1.s3, rgbs2.s0, rgbs2.s3); const short ag = AVERAGE(rgbs1.s1, rgbs1.s4, rgbs2.s1, rgbs2.s4); const short ar = AVERAGE(rgbs1.s2, rgbs1.s5, rgbs2.s2, rgbs2.s5); #ifdef CL_DEBUG if(ui >= RGB_SIZE + RGB_SIZE / 4) printf("U overflow, %d >= %d\n", ui, RGB_SIZE + RGB_SIZE / 4); if(vi >= RGB_SIZE + RGB_SIZE / 2) printf("V overflow, %d >= %d\n", vi, RGB_SIZE + RGB_SIZE / 2); #endif out_yuv[ui] = RGB_TO_U(ar, ag, ab); out_yuv[vi] = RGB_TO_V(ar, ag, ab); } inline void convert_2_uvs(__global uchar * out_yuv, int ui, int vi, const uchar8 rgbs1, const uchar8 rgbs2, const uchar8 rgbs3, const uchar8 rgbs4) { // U & V: average of 2x2 pixels square const short ab1 = AVERAGE(rgbs1.s0, rgbs1.s3, rgbs2.s0, rgbs2.s3); const short ag1 = AVERAGE(rgbs1.s1, rgbs1.s4, rgbs2.s1, rgbs2.s4); const short ar1 = AVERAGE(rgbs1.s2, rgbs1.s5, rgbs2.s2, rgbs2.s5); const short ab2 = AVERAGE(rgbs1.s6, rgbs3.s1, rgbs2.s6, rgbs4.s1); const short ag2 = AVERAGE(rgbs1.s7, rgbs3.s2, rgbs2.s7, rgbs4.s2); const short ar2 = AVERAGE(rgbs3.s0, rgbs3.s3, rgbs4.s0, rgbs4.s3); uchar2 u2 = (uchar2)( RGB_TO_U(ar1, ag1, ab1), RGB_TO_U(ar2, ag2, ab2) ); uchar2 v2 = (uchar2)( RGB_TO_V(ar1, ag1, ab1), RGB_TO_V(ar2, ag2, ab2) ); #ifdef CL_DEBUG1 if(ui > RGB_SIZE + RGB_SIZE / 4 - 2) printf("U 2 overflow, %d >= %d\n", ui, RGB_SIZE + RGB_SIZE / 4 - 2); if(vi > RGB_SIZE + RGB_SIZE / 2 - 2) printf("V 2 overflow, %d >= %d\n", vi, RGB_SIZE + RGB_SIZE / 2 - 2); #endif vstore2(u2, 0, out_yuv + ui); vstore2(v2, 0, out_yuv + vi); } __kernel void rgb_to_yuv(__global uchar const * const rgb, __global uchar * out_yuv) { const int dx = get_global_id(0); const int dy = get_global_id(1); const int col = mul24(dx, 4); // Current column in rgb image const int row = mul24(dy, 4); // Current row in rgb image const int bgri_start = mad24(row, RGB_STRIDE, mul24(col, 3)); // Start offset of rgb data being converted const int yi_start = mad24(row, WIDTH, col); // Start offset in the target yuv buffer int ui = mad24(row / 2, UV_WIDTH, RGB_SIZE + col / 2); int vi = mad24(row / 2 , UV_WIDTH, RGB_SIZE + UV_WIDTH * UV_HEIGHT + col / 2); int num_col = min(WIDTH - col, 4); int num_row = min(HEIGHT - row, 4); if(num_row == 4) { const uchar8 rgbs0_0 = vload8(0, rgb + bgri_start); const uchar8 rgbs0_1 = vload8(0, rgb + bgri_start + 8); const uchar8 rgbs1_0 = vload8(0, rgb + bgri_start + RGB_STRIDE); const uchar8 rgbs1_1 = vload8(0, rgb + bgri_start + RGB_STRIDE + 8); const uchar8 rgbs2_0 = vload8(0, rgb + bgri_start + RGB_STRIDE * 2); const uchar8 rgbs2_1 = vload8(0, rgb + bgri_start + RGB_STRIDE * 2 + 8); const uchar8 rgbs3_0 = vload8(0, rgb + bgri_start + RGB_STRIDE * 3); const uchar8 rgbs3_1 = vload8(0, rgb + bgri_start + RGB_STRIDE * 3 + 8); if(num_col == 4) { convert_4_ys(out_yuv, yi_start, rgbs0_0, rgbs0_1); convert_4_ys(out_yuv, yi_start + WIDTH, rgbs1_0, rgbs1_1); convert_4_ys(out_yuv, yi_start + WIDTH * 2, rgbs2_0, rgbs2_1); convert_4_ys(out_yuv, yi_start + WIDTH * 3, rgbs3_0, rgbs3_1); convert_2_uvs(out_yuv, ui, vi, rgbs0_0, rgbs1_0, rgbs0_1, rgbs1_1); convert_2_uvs(out_yuv, ui + UV_WIDTH, vi + UV_WIDTH, rgbs2_0, rgbs3_0, rgbs2_1, rgbs3_1); } else if(num_col == 2) { convert_2_ys(out_yuv, yi_start, rgbs0_0); convert_2_ys(out_yuv, yi_start + WIDTH, rgbs1_0); convert_2_ys(out_yuv, yi_start + WIDTH * 2, rgbs2_0); convert_2_ys(out_yuv, yi_start + WIDTH * 3, rgbs3_0); convert_uv(out_yuv, ui, vi, rgbs0_0, rgbs1_0); convert_uv(out_yuv, ui + UV_WIDTH, vi + UV_WIDTH, rgbs2_0, rgbs3_0); } } else { const uchar8 rgbs0_0 = vload8(0, rgb + bgri_start); const uchar8 rgbs0_1 = vload8(0, rgb + bgri_start + 8); const uchar8 rgbs1_0 = vload8(0, rgb + bgri_start + RGB_STRIDE); const uchar8 rgbs1_1 = vload8(0, rgb + bgri_start + RGB_STRIDE + 8); if(num_col == 4) { convert_4_ys(out_yuv, yi_start, rgbs0_0, rgbs0_1); convert_4_ys(out_yuv, yi_start + WIDTH, rgbs1_0, rgbs1_1); convert_2_uvs(out_yuv, ui, vi, rgbs0_0, rgbs1_0, rgbs0_1, rgbs1_1); } else if(num_col == 2) { convert_2_ys(out_yuv, yi_start, rgbs0_0); convert_2_ys(out_yuv, yi_start + WIDTH, rgbs1_0); convert_uv(out_yuv, ui, vi, rgbs0_0, rgbs1_0); } } }