#pragma once #include "ui.hpp" void ui_draw(UIState *s); void ui_draw_image(NVGcontext *vg, const Rect &r, int image, float alpha); void ui_draw_rect(NVGcontext *vg, float x, float y, float w, float h, NVGcolor color, float r = 0, int width = 0); void ui_draw_rect(NVGcontext *vg, float x, float y, float w, float h, NVGpaint &paint, float r = 0); void ui_nvg_init(UIState *s);