import pyray as rl from cffi import FFI MOUSE_WHEEL_SCROLL_SPEED = 30 INERTIA_FRICTION = 0.95 # The rate at which the inertia slows down MIN_VELOCITY = 0.1 # Minimum velocity before stopping the inertia class GuiScrollPanel: def __init__(self, bounds: rl.Rectangle, content: rl.Rectangle, show_vertical_scroll_bar: bool = False): self._dragging: bool = False self._last_mouse_y: float = 0.0 self._bounds = bounds self._content = content self._scroll = rl.Vector2(0, 0) self._view = rl.Rectangle(0, 0, 0, 0) self._show_vertical_scroll_bar: bool = show_vertical_scroll_bar self._velocity_y = 0.0 # Velocity for inertia def handle_scroll(self) -> rl.Vector2: mouse_pos = rl.get_mouse_position() # Handle dragging logic if rl.check_collision_point_rec(mouse_pos, self._bounds) and rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT): if not self._dragging: self._dragging = True self._last_mouse_y = mouse_pos.y self._velocity_y = 0.0 # Reset velocity when drag starts if self._dragging: if rl.is_mouse_button_down(rl.MouseButton.MOUSE_BUTTON_LEFT): delta_y = mouse_pos.y - self._last_mouse_y self._scroll.y += delta_y self._last_mouse_y = mouse_pos.y self._velocity_y = delta_y # Update velocity during drag else: self._dragging = False # Handle mouse wheel scrolling wheel_move = rl.get_mouse_wheel_move() if self._show_vertical_scroll_bar: self._scroll.y += wheel_move * (MOUSE_WHEEL_SCROLL_SPEED - 20) rl.gui_scroll_panel(self._bounds, FFI().NULL, self._content, self._scroll, self._view) else: self._scroll.y += wheel_move * MOUSE_WHEEL_SCROLL_SPEED max_scroll_y = self._content.height - self._bounds.height self._scroll.y = max(min(self._scroll.y, 0), -max_scroll_y) # Apply inertia (continue scrolling after mouse release) if not self._dragging: self._scroll.y += self._velocity_y self._velocity_y *= INERTIA_FRICTION # Slow down velocity over time # Stop scrolling when velocity is low if abs(self._velocity_y) < MIN_VELOCITY: self._velocity_y = 0.0 # Ensure scrolling doesn't go beyond bounds max_scroll_y = max(self._content.height - self._bounds.height, 0) self._scroll.y = max(min(self._scroll.y, 0), -max_scroll_y) return self._scroll