import pyray as rl
from enum import IntEnum
from openpilot.system.ui.lib.application import gui_app, FontWeight
from openpilot.system.ui.lib.text_measure import measure_text_cached
class ButtonStyle(IntEnum):
NORMAL = 0 # Most common, neutral buttons
PRIMARY = 1 # For main actions
DANGER = 2 # For critical actions, like reboot or delete
TRANSPARENT = 3 # For buttons with transparent background and border
ACTION = 4
LIST_ACTION = 5 # For list items with action buttons
class TextAlignment(IntEnum):
LEFT = 0
CENTER = 1
RIGHT = 2
ICON_PADDING = 15
DEFAULT_BUTTON_FONT_SIZE = 60
BUTTON_DISABLED_TEXT_COLOR = rl.Color(228, 228, 228, 51)
ACTION_BUTTON_FONT_SIZE = 48
BUTTON_TEXT_COLOR = {
ButtonStyle.NORMAL: rl.Color(228, 228, 228, 255),
ButtonStyle.PRIMARY: rl.Color(228, 228, 228, 255),
ButtonStyle.DANGER: rl.Color(228, 228, 228, 255),
ButtonStyle.TRANSPARENT: rl.BLACK,
ButtonStyle.ACTION: rl.Color(0, 0, 0, 255),
ButtonStyle.LIST_ACTION: rl.Color(228, 228, 228, 255),
}
BUTTON_BACKGROUND_COLORS = {
ButtonStyle.NORMAL: rl.Color(51, 51, 51, 255),
ButtonStyle.PRIMARY: rl.Color(70, 91, 234, 255),
ButtonStyle.DANGER: rl.Color(255, 36, 36, 255),
ButtonStyle.TRANSPARENT: rl.BLACK,
ButtonStyle.ACTION: rl.Color(189, 189, 189, 255),
ButtonStyle.LIST_ACTION: rl.Color(57, 57, 57, 255),
}
BUTTON_PRESSED_BACKGROUND_COLORS = {
ButtonStyle.NORMAL: rl.Color(74, 74, 74, 255),
ButtonStyle.PRIMARY: rl.Color(48, 73, 244, 255),
ButtonStyle.DANGER: rl.Color(255, 36, 36, 255),
ButtonStyle.TRANSPARENT: rl.BLACK,
ButtonStyle.ACTION: rl.Color(130, 130, 130, 255),
ButtonStyle.LIST_ACTION: rl.Color(74, 74, 74, 74),
}
_pressed_buttons: set[str] = set() # Track mouse press state globally
def gui_button(
rect: rl.Rectangle,
text: str,
font_size: int = DEFAULT_BUTTON_FONT_SIZE,
font_weight: FontWeight = FontWeight.MEDIUM,
button_style: ButtonStyle = ButtonStyle.NORMAL,
is_enabled: bool = True,
border_radius: int = 10, # Corner rounding in pixels
text_alignment: TextAlignment = TextAlignment.CENTER,
text_padding: int = 20, # Padding for left/right alignment
icon=None,
) -> int:
button_id = f"{rect.x}_{rect.y}_{rect.width}_{rect.height}"
result = 0
if button_style in (ButtonStyle.PRIMARY, ButtonStyle.DANGER) and not is_enabled:
button_style = ButtonStyle.NORMAL
if button_style == ButtonStyle.ACTION and font_size == DEFAULT_BUTTON_FONT_SIZE:
font_size = ACTION_BUTTON_FONT_SIZE
# Set background color based on button type
bg_color = BUTTON_BACKGROUND_COLORS[button_style]
mouse_over = is_enabled and rl.check_collision_point_rec(rl.get_mouse_position(), rect)
is_pressed = button_id in _pressed_buttons
if mouse_over:
if rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT):
# Only this button enters pressed state
_pressed_buttons.add(button_id)
is_pressed = True
# Use pressed color when mouse is down over this button
if is_pressed and rl.is_mouse_button_down(rl.MouseButton.MOUSE_BUTTON_LEFT):
bg_color = BUTTON_PRESSED_BACKGROUND_COLORS[button_style]
# Handle button click
if rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT) and is_pressed:
result = 1
_pressed_buttons.remove(button_id)
# Clean up pressed state if mouse is released anywhere
if rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT) and button_id in _pressed_buttons:
_pressed_buttons.remove(button_id)
# Draw the button with rounded corners
roundness = border_radius / (min(rect.width, rect.height) / 2)
if button_style != ButtonStyle.TRANSPARENT:
rl.draw_rectangle_rounded(rect, roundness, 20, bg_color)
else:
rl.draw_rectangle_rounded(rect, roundness, 20, rl.BLACK)
rl.draw_rectangle_rounded_lines_ex(rect, roundness, 20, 2, rl.WHITE)
# Handle icon and text positioning
font = gui_app.font(font_weight)
text_size = measure_text_cached(font, text, font_size)
text_pos = rl.Vector2(0, rect.y + (rect.height - text_size.y) // 2) # Vertical centering
# Draw icon if provided
if icon:
icon_y = rect.y + (rect.height - icon.height) / 2
if text:
if text_alignment == TextAlignment.LEFT:
icon_x = rect.x + text_padding
text_pos.x = icon_x + icon.width + ICON_PADDING
elif text_alignment == TextAlignment.CENTER:
total_width = icon.width + ICON_PADDING + text_size.x
icon_x = rect.x + (rect.width - total_width) / 2
text_pos.x = icon_x + icon.width + ICON_PADDING
else: # RIGHT
text_pos.x = rect.x + rect.width - text_size.x - text_padding
icon_x = text_pos.x - ICON_PADDING - icon.width
else:
# Center icon when no text
icon_x = rect.x + (rect.width - icon.width) / 2
rl.draw_texture_v(icon, rl.Vector2(icon_x, icon_y), rl.WHITE if is_enabled else rl.Color(255, 255, 255, 100))
else:
# No icon, position text normally
if text_alignment == TextAlignment.LEFT:
text_pos.x = rect.x + text_padding
elif text_alignment == TextAlignment.CENTER:
text_pos.x = rect.x + (rect.width - text_size.x) // 2
elif text_alignment == TextAlignment.RIGHT:
text_pos.x = rect.x + rect.width - text_size.x - text_padding
# Draw the button text if any
if text:
color = BUTTON_TEXT_COLOR[button_style] if is_enabled else BUTTON_DISABLED_TEXT_COLOR
rl.draw_text_ex(font, text, text_pos, font_size, 0, color)
return result