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				| /*
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|  * Copyright (C) 2010 The Android Open Source Project
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|  *
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|  * Licensed under the Apache License, Version 2.0 (the "License");
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|  * you may not use this file except in compliance with the License.
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|  * You may obtain a copy of the License at
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|  *
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|  *      http://www.apache.org/licenses/LICENSE-2.0
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|  *
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|  * Unless required by applicable law or agreed to in writing, software
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|  * distributed under the License is distributed on an "AS IS" BASIS,
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|  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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|  * See the License for the specific language governing permissions and
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|  * limitations under the License.
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|  */
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| 
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| #ifndef ANDROID_GUI_SURFACE_H
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| #define ANDROID_GUI_SURFACE_H
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| 
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| #include <gui/IGraphicBufferProducer.h>
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| #include <gui/BufferQueue.h>
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| 
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| #include <ui/ANativeObjectBase.h>
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| #include <ui/Region.h>
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| 
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| #include <utils/RefBase.h>
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| #include <utils/threads.h>
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| #include <utils/KeyedVector.h>
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| 
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| struct ANativeWindow_Buffer;
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| 
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| namespace android {
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| 
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| /*
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|  * An implementation of ANativeWindow that feeds graphics buffers into a
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|  * BufferQueue.
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|  *
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|  * This is typically used by programs that want to render frames through
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|  * some means (maybe OpenGL, a software renderer, or a hardware decoder)
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|  * and have the frames they create forwarded to SurfaceFlinger for
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|  * compositing.  For example, a video decoder could render a frame and call
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|  * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
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|  * Surface.  Surface then forwards the buffers through Binder IPC
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|  * to the BufferQueue's producer interface, providing the new frame to a
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|  * consumer such as GLConsumer.
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|  */
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| class Surface
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|     : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
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| {
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| public:
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| 
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|     /*
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|      * creates a Surface from the given IGraphicBufferProducer (which concrete
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|      * implementation is a BufferQueue).
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|      *
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|      * Surface is mainly state-less while it's disconnected, it can be
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|      * viewed as a glorified IGraphicBufferProducer holder. It's therefore
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|      * safe to create other Surfaces from the same IGraphicBufferProducer.
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|      *
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|      * However, once a Surface is connected, it'll prevent other Surfaces
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|      * referring to the same IGraphicBufferProducer to become connected and
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|      * therefore prevent them to be used as actual producers of buffers.
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|      *
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|      * the controlledByApp flag indicates that this Surface (producer) is
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|      * controlled by the application. This flag is used at connect time.
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|      */
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|     Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false);
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| 
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|     /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
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|      * Surface was created with. Usually it's an error to use the
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|      * IGraphicBufferProducer while the Surface is connected.
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|      */
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|     sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
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| 
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|     /* convenience function to check that the given surface is non NULL as
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|      * well as its IGraphicBufferProducer */
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|     static bool isValid(const sp<Surface>& surface) {
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|         return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
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|     }
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| 
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|     /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer.
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|      *
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|      * A sideband stream is a device-specific mechanism for passing buffers
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|      * from the producer to the consumer without using dequeueBuffer/
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|      * queueBuffer. If a sideband stream is present, the consumer can choose
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|      * whether to acquire buffers from the sideband stream or from the queued
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|      * buffers.
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|      *
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|      * Passing NULL or a different stream handle will detach the previous
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|      * handle if any.
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|      */
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|     void setSidebandStream(const sp<NativeHandle>& stream);
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| 
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|     /* Allocates buffers based on the current dimensions/format.
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|      *
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|      * This function will allocate up to the maximum number of buffers
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|      * permitted by the current BufferQueue configuration. It will use the
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|      * default format and dimensions. This is most useful to avoid an allocation
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|      * delay during dequeueBuffer. If there are already the maximum number of
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|      * buffers allocated, this function has no effect.
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|      */
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|     void allocateBuffers();
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| 
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|     /* Sets the generation number on the IGraphicBufferProducer and updates the
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|      * generation number on any buffers attached to the Surface after this call.
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|      * See IGBP::setGenerationNumber for more information. */
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|     status_t setGenerationNumber(uint32_t generationNumber);
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| 
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|     // See IGraphicBufferProducer::getConsumerName
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|     String8 getConsumerName() const;
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| 
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| protected:
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|     virtual ~Surface();
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| 
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| private:
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|     // can't be copied
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|     Surface& operator = (const Surface& rhs);
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|     Surface(const Surface& rhs);
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| 
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|     // ANativeWindow hooks
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|     static int hook_cancelBuffer(ANativeWindow* window,
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|             ANativeWindowBuffer* buffer, int fenceFd);
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|     static int hook_dequeueBuffer(ANativeWindow* window,
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|             ANativeWindowBuffer** buffer, int* fenceFd);
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|     static int hook_perform(ANativeWindow* window, int operation, ...);
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|     static int hook_query(const ANativeWindow* window, int what, int* value);
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|     static int hook_queueBuffer(ANativeWindow* window,
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|             ANativeWindowBuffer* buffer, int fenceFd);
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|     static int hook_setSwapInterval(ANativeWindow* window, int interval);
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| 
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|     static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
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|             ANativeWindowBuffer* buffer);
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|     static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
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|             ANativeWindowBuffer** buffer);
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|     static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
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|             ANativeWindowBuffer* buffer);
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|     static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
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|             ANativeWindowBuffer* buffer);
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| 
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|     int dispatchConnect(va_list args);
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|     int dispatchDisconnect(va_list args);
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|     int dispatchSetBufferCount(va_list args);
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|     int dispatchSetBuffersGeometry(va_list args);
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|     int dispatchSetBuffersDimensions(va_list args);
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|     int dispatchSetBuffersUserDimensions(va_list args);
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|     int dispatchSetBuffersFormat(va_list args);
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|     int dispatchSetScalingMode(va_list args);
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|     int dispatchSetBuffersTransform(va_list args);
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|     int dispatchSetBuffersStickyTransform(va_list args);
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|     int dispatchSetBuffersTimestamp(va_list args);
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|     int dispatchSetCrop(va_list args);
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|     int dispatchSetPostTransformCrop(va_list args);
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|     int dispatchSetUsage(va_list args);
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|     int dispatchLock(va_list args);
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|     int dispatchUnlockAndPost(va_list args);
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|     int dispatchSetSidebandStream(va_list args);
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|     int dispatchSetBuffersDataSpace(va_list args);
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|     int dispatchSetSurfaceDamage(va_list args);
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| 
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| protected:
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|     virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
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|     virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
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|     virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
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|     virtual int perform(int operation, va_list args);
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|     virtual int query(int what, int* value) const;
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|     virtual int setSwapInterval(int interval);
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| 
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|     virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
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| 
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|     virtual int connect(int api);
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|     virtual int disconnect(int api);
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|     virtual int setBufferCount(int bufferCount);
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|     virtual int setBuffersDimensions(uint32_t width, uint32_t height);
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|     virtual int setBuffersUserDimensions(uint32_t width, uint32_t height);
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|     virtual int setBuffersFormat(PixelFormat format);
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|     virtual int setScalingMode(int mode);
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|     virtual int setBuffersTransform(uint32_t transform);
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|     virtual int setBuffersStickyTransform(uint32_t transform);
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|     virtual int setBuffersTimestamp(int64_t timestamp);
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|     virtual int setBuffersDataSpace(android_dataspace dataSpace);
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|     virtual int setCrop(Rect const* rect);
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|     virtual int setUsage(uint32_t reqUsage);
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|     virtual void setSurfaceDamage(android_native_rect_t* rects, size_t numRects);
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| 
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| public:
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|     virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
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|     virtual int unlockAndPost();
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| 
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|     virtual int connect(int api, const sp<IProducerListener>& listener);
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|     virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer,
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|             sp<Fence>* outFence);
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|     virtual int attachBuffer(ANativeWindowBuffer*);
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| 
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| protected:
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|     enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
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|     enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
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| 
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| private:
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|     void freeAllBuffers();
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|     int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
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| 
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|     struct BufferSlot {
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|         sp<GraphicBuffer> buffer;
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|         Region dirtyRegion;
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|     };
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| 
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|     // mSurfaceTexture is the interface to the surface texture server. All
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|     // operations on the surface texture client ultimately translate into
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|     // interactions with the server using this interface.
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|     // TODO: rename to mBufferProducer
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|     sp<IGraphicBufferProducer> mGraphicBufferProducer;
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| 
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|     // mSlots stores the buffers that have been allocated for each buffer slot.
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|     // It is initialized to null pointers, and gets filled in with the result of
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|     // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
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|     // slot that has not yet been used. The buffer allocated to a slot will also
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|     // be replaced if the requested buffer usage or geometry differs from that
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|     // of the buffer allocated to a slot.
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|     BufferSlot mSlots[NUM_BUFFER_SLOTS];
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| 
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|     // mReqWidth is the buffer width that will be requested at the next dequeue
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|     // operation. It is initialized to 1.
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|     uint32_t mReqWidth;
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| 
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|     // mReqHeight is the buffer height that will be requested at the next
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|     // dequeue operation. It is initialized to 1.
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|     uint32_t mReqHeight;
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| 
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|     // mReqFormat is the buffer pixel format that will be requested at the next
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|     // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
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|     PixelFormat mReqFormat;
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| 
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|     // mReqUsage is the set of buffer usage flags that will be requested
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|     // at the next deuque operation. It is initialized to 0.
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|     uint32_t mReqUsage;
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| 
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|     // mTimestamp is the timestamp that will be used for the next buffer queue
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|     // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
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|     // a timestamp is auto-generated when queueBuffer is called.
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|     int64_t mTimestamp;
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| 
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|     // mDataSpace is the buffer dataSpace that will be used for the next buffer
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|     // queue operation. It defaults to HAL_DATASPACE_UNKNOWN, which
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|     // means that the buffer contains some type of color data.
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|     android_dataspace mDataSpace;
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| 
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|     // mCrop is the crop rectangle that will be used for the next buffer
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|     // that gets queued. It is set by calling setCrop.
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|     Rect mCrop;
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| 
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|     // mScalingMode is the scaling mode that will be used for the next
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|     // buffers that get queued. It is set by calling setScalingMode.
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|     int mScalingMode;
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| 
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|     // mTransform is the transform identifier that will be used for the next
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|     // buffer that gets queued. It is set by calling setTransform.
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|     uint32_t mTransform;
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| 
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|     // mStickyTransform is a transform that is applied on top of mTransform
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|     // in each buffer that is queued.  This is typically used to force the
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|     // compositor to apply a transform, and will prevent the transform hint
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|     // from being set by the compositor.
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|     uint32_t mStickyTransform;
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| 
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|     // mDefaultWidth is default width of the buffers, regardless of the
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|     // native_window_set_buffers_dimensions call.
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|     uint32_t mDefaultWidth;
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| 
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|     // mDefaultHeight is default height of the buffers, regardless of the
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|     // native_window_set_buffers_dimensions call.
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|     uint32_t mDefaultHeight;
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| 
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|     // mUserWidth, if non-zero, is an application-specified override
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|     // of mDefaultWidth.  This is lower priority than the width set by
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|     // native_window_set_buffers_dimensions.
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|     uint32_t mUserWidth;
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| 
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|     // mUserHeight, if non-zero, is an application-specified override
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|     // of mDefaultHeight.  This is lower priority than the height set
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|     // by native_window_set_buffers_dimensions.
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|     uint32_t mUserHeight;
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| 
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|     // mTransformHint is the transform probably applied to buffers of this
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|     // window. this is only a hint, actual transform may differ.
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|     uint32_t mTransformHint;
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| 
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|     // mProducerControlledByApp whether this buffer producer is controlled
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|     // by the application
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|     bool mProducerControlledByApp;
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| 
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|     // mSwapIntervalZero set if we should drop buffers at queue() time to
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|     // achieve an asynchronous swap interval
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|     bool mSwapIntervalZero;
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| 
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|     // mConsumerRunningBehind whether the consumer is running more than
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|     // one buffer behind the producer.
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|     mutable bool mConsumerRunningBehind;
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| 
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|     // mMutex is the mutex used to prevent concurrent access to the member
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|     // variables of Surface objects. It must be locked whenever the
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|     // member variables are accessed.
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|     mutable Mutex mMutex;
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| 
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|     // must be used from the lock/unlock thread
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|     sp<GraphicBuffer>           mLockedBuffer;
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|     sp<GraphicBuffer>           mPostedBuffer;
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|     bool                        mConnectedToCpu;
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| 
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|     // When a CPU producer is attached, this reflects the region that the
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|     // producer wished to update as well as whether the Surface was able to copy
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|     // the previous buffer back to allow a partial update.
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|     //
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|     // When a non-CPU producer is attached, this reflects the surface damage
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|     // (the change since the previous frame) passed in by the producer.
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|     Region mDirtyRegion;
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| 
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|     // Stores the current generation number. See setGenerationNumber and
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|     // IGraphicBufferProducer::setGenerationNumber for more information.
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|     uint32_t mGenerationNumber;
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| };
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| 
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| }; // namespace android
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| 
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| #endif  // ANDROID_GUI_SURFACE_H
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| 
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