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186 lines
5.3 KiB
186 lines
5.3 KiB
#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <sys/resource.h>
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#include <algorithm>
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#include "common/util.h"
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#include "common/params.h"
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#include "common/touch.h"
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#include "common/swaglog.h"
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#include "ui.hpp"
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#include "paint.hpp"
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#include "android/sl_sound.hpp"
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ExitHandler do_exit;
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static void ui_set_brightness(UIState *s, int brightness) {
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static int last_brightness = -1;
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if (last_brightness != brightness && (s->awake || brightness == 0)) {
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if (set_brightness(brightness)) {
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last_brightness = brightness;
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}
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}
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}
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static void handle_display_state(UIState *s, bool user_input) {
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static int awake_timeout = 0;
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constexpr float accel_samples = 5*UI_FREQ;
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static float accel_prev = 0., gyro_prev = 0.;
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bool should_wake = s->started || s->ignition || user_input;
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if (!should_wake) {
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// tap detection while display is off
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bool accel_trigger = abs(s->accel_sensor - accel_prev) > 0.2;
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bool gyro_trigger = abs(s->gyro_sensor - gyro_prev) > 0.15;
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should_wake = accel_trigger && gyro_trigger;
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gyro_prev = s->gyro_sensor;
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accel_prev = (accel_prev * (accel_samples - 1) + s->accel_sensor) / accel_samples;
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}
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// determine desired state
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if (should_wake) {
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awake_timeout = 30*UI_FREQ;
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} else if (awake_timeout > 0){
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--awake_timeout;
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should_wake = true;
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}
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// handle state transition
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if (s->awake != should_wake) {
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s->awake = should_wake;
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int display_mode = s->awake ? HWC_POWER_MODE_NORMAL : HWC_POWER_MODE_OFF;
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LOGW("setting display mode %d", display_mode);
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s->fb->set_power(display_mode);
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if (s->awake) {
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system("service call window 18 i32 1");
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}
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}
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}
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static void handle_vision_touch(UIState *s, int touch_x, int touch_y) {
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if (s->started && (touch_x >= s->viz_rect.x - bdr_s)
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&& (s->active_app != cereal::UiLayoutState::App::SETTINGS)) {
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if (!s->scene.frontview) {
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s->sidebar_collapsed = !s->sidebar_collapsed;
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} else {
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Params().write_db_value("IsDriverViewEnabled", "0", 1);
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}
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}
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}
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static void handle_sidebar_touch(UIState *s, int touch_x, int touch_y) {
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if (!s->sidebar_collapsed && touch_x <= sbr_w) {
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if (settings_btn.ptInRect(touch_x, touch_y)) {
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s->active_app = cereal::UiLayoutState::App::SETTINGS;
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} else if (home_btn.ptInRect(touch_x, touch_y)) {
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if (s->started) {
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s->active_app = cereal::UiLayoutState::App::NONE;
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s->sidebar_collapsed = true;
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} else {
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s->active_app = cereal::UiLayoutState::App::HOME;
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}
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}
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}
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}
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static void update_offroad_layout_state(UIState *s, PubMaster *pm) {
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static int timeout = 0;
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static bool prev_collapsed = false;
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static cereal::UiLayoutState::App prev_app = cereal::UiLayoutState::App::NONE;
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if (timeout > 0) {
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timeout--;
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}
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if (prev_collapsed != s->sidebar_collapsed || prev_app != s->active_app || timeout == 0) {
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MessageBuilder msg;
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auto layout = msg.initEvent().initUiLayoutState();
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layout.setActiveApp(s->active_app);
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layout.setSidebarCollapsed(s->sidebar_collapsed);
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pm->send("offroadLayout", msg);
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LOGD("setting active app to %d with sidebar %d", (int)s->active_app, s->sidebar_collapsed);
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prev_collapsed = s->sidebar_collapsed;
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prev_app = s->active_app;
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timeout = 2 * UI_FREQ;
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}
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}
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int main(int argc, char* argv[]) {
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setpriority(PRIO_PROCESS, 0, -14);
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SLSound sound;
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UIState uistate = {};
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UIState *s = &uistate;
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ui_init(s);
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s->sound = &sound;
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TouchState touch = {0};
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touch_init(&touch);
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handle_display_state(s, true);
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PubMaster *pm = new PubMaster({"offroadLayout"});
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// light sensor scaling and volume params
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float brightness_b = 0, brightness_m = 0;
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int result = read_param(&brightness_b, "BRIGHTNESS_B", true);
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result += read_param(&brightness_m, "BRIGHTNESS_M", true);
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if (result != 0) {
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brightness_b = 10.0;
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brightness_m = 2.6;
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write_param_float(brightness_b, "BRIGHTNESS_B", true);
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write_param_float(brightness_m, "BRIGHTNESS_M", true);
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}
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float smooth_brightness = brightness_b;
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const int MIN_VOLUME = 12;
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const int MAX_VOLUME = 15;
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s->sound->setVolume(MIN_VOLUME);
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while (!do_exit) {
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if (!s->started) {
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util::sleep_for(50);
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}
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double u1 = millis_since_boot();
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ui_update(s);
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// poll for touch events
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int touch_x = -1, touch_y = -1;
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int touched = touch_poll(&touch, &touch_x, &touch_y, 0);
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if (touched == 1) {
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handle_sidebar_touch(s, touch_x, touch_y);
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handle_vision_touch(s, touch_x, touch_y);
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}
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// Don't waste resources on drawing in case screen is off
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handle_display_state(s, touched == 1);
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if (!s->awake) {
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continue;
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}
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// up one notch every 5 m/s
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s->sound->setVolume(fmin(MAX_VOLUME, MIN_VOLUME + s->scene.car_state.getVEgo() / 5));
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// set brightness
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float clipped_brightness = fmin(512, (s->light_sensor*brightness_m) + brightness_b);
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smooth_brightness = fmin(255, clipped_brightness * 0.01 + smooth_brightness * 0.99);
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ui_set_brightness(s, (int)smooth_brightness);
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update_offroad_layout_state(s, pm);
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ui_draw(s);
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double u2 = millis_since_boot();
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if (!s->scene.frontview && (u2-u1 > 66)) {
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// warn on sub 15fps
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LOGW("slow frame(%llu) time: %.2f", (s->sm)->frame, u2-u1);
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}
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s->fb->swap();
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}
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handle_display_state(s, true);
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delete s->sm;
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delete pm;
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return 0;
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}
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