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				| /**********************************************************************************************
 | |
| *
 | |
| *   raylib v5.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
 | |
| *
 | |
| *   FEATURES:
 | |
| *       - NO external dependencies, all required libraries included with raylib
 | |
| *       - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
 | |
| *                        MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
 | |
| *       - Written in plain C code (C99) in PascalCase/camelCase notation
 | |
| *       - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile)
 | |
| *       - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
 | |
| *       - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
 | |
| *       - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
 | |
| *       - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
 | |
| *       - Flexible Materials system, supporting classic maps and PBR maps
 | |
| *       - Animated 3D models supported (skeletal bones animation) (IQM)
 | |
| *       - Shaders support, including Model shaders and Postprocessing shaders
 | |
| *       - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
 | |
| *       - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
 | |
| *       - VR stereo rendering with configurable HMD device parameters
 | |
| *       - Bindings to multiple programming languages available!
 | |
| *
 | |
| *   NOTES:
 | |
| *       - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
 | |
| *       - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
 | |
| *       - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
 | |
| *       - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
 | |
| *
 | |
| *   DEPENDENCIES (included):
 | |
| *       [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
 | |
| *       [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
 | |
| *       [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
 | |
| *
 | |
| *   OPTIONAL DEPENDENCIES (included):
 | |
| *       [rcore] msf_gif (Miles Fogle) for GIF recording
 | |
| *       [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
 | |
| *       [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
 | |
| *       [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
 | |
| *       [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
 | |
| *       [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms
 | |
| *       [rtext] stb_truetype (Sean Barret) for ttf fonts loading
 | |
| *       [rtext] stb_rect_pack (Sean Barret) for rectangles packing
 | |
| *       [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
 | |
| *       [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
 | |
| *       [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
 | |
| *       [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
 | |
| *       [raudio] dr_wav (David Reid) for WAV audio file loading
 | |
| *       [raudio] dr_flac (David Reid) for FLAC audio file loading
 | |
| *       [raudio] dr_mp3 (David Reid) for MP3 audio file loading
 | |
| *       [raudio] stb_vorbis (Sean Barret) for OGG audio loading
 | |
| *       [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
 | |
| *       [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
 | |
| *
 | |
| *
 | |
| *   LICENSE: zlib/libpng
 | |
| *
 | |
| *   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 | |
| *   BSD-like license that allows static linking with closed source software:
 | |
| *
 | |
| *   Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
 | |
| *
 | |
| *   This software is provided "as-is", without any express or implied warranty. In no event
 | |
| *   will the authors be held liable for any damages arising from the use of this software.
 | |
| *
 | |
| *   Permission is granted to anyone to use this software for any purpose, including commercial
 | |
| *   applications, and to alter it and redistribute it freely, subject to the following restrictions:
 | |
| *
 | |
| *     1. The origin of this software must not be misrepresented; you must not claim that you
 | |
| *     wrote the original software. If you use this software in a product, an acknowledgment
 | |
| *     in the product documentation would be appreciated but is not required.
 | |
| *
 | |
| *     2. Altered source versions must be plainly marked as such, and must not be misrepresented
 | |
| *     as being the original software.
 | |
| *
 | |
| *     3. This notice may not be removed or altered from any source distribution.
 | |
| *
 | |
| **********************************************************************************************/
 | |
| 
 | |
| #ifndef RAYLIB_H
 | |
| #define RAYLIB_H
 | |
| 
 | |
| #include <stdarg.h>     // Required for: va_list - Only used by TraceLogCallback
 | |
| 
 | |
| #define RAYLIB_VERSION_MAJOR 5
 | |
| #define RAYLIB_VERSION_MINOR 0
 | |
| #define RAYLIB_VERSION_PATCH 0
 | |
| #define RAYLIB_VERSION  "5.0"
 | |
| 
 | |
| // Function specifiers in case library is build/used as a shared library (Windows)
 | |
| // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
 | |
| #if defined(_WIN32)
 | |
|     #if defined(BUILD_LIBTYPE_SHARED)
 | |
|         #if defined(__TINYC__)
 | |
|             #define __declspec(x) __attribute__((x))
 | |
|         #endif
 | |
|         #define RLAPI __declspec(dllexport)     // We are building the library as a Win32 shared library (.dll)
 | |
|     #elif defined(USE_LIBTYPE_SHARED)
 | |
|         #define RLAPI __declspec(dllimport)     // We are using the library as a Win32 shared library (.dll)
 | |
|     #endif
 | |
| #endif
 | |
| 
 | |
| #ifndef RLAPI
 | |
|     #define RLAPI       // Functions defined as 'extern' by default (implicit specifiers)
 | |
| #endif
 | |
| 
 | |
| //----------------------------------------------------------------------------------
 | |
| // Some basic Defines
 | |
| //----------------------------------------------------------------------------------
 | |
| #ifndef PI
 | |
|     #define PI 3.14159265358979323846f
 | |
| #endif
 | |
| #ifndef DEG2RAD
 | |
|     #define DEG2RAD (PI/180.0f)
 | |
| #endif
 | |
| #ifndef RAD2DEG
 | |
|     #define RAD2DEG (180.0f/PI)
 | |
| #endif
 | |
| 
 | |
| // Allow custom memory allocators
 | |
| // NOTE: Require recompiling raylib sources
 | |
| #ifndef RL_MALLOC
 | |
|     #define RL_MALLOC(sz)       malloc(sz)
 | |
| #endif
 | |
| #ifndef RL_CALLOC
 | |
|     #define RL_CALLOC(n,sz)     calloc(n,sz)
 | |
| #endif
 | |
| #ifndef RL_REALLOC
 | |
|     #define RL_REALLOC(ptr,sz)  realloc(ptr,sz)
 | |
| #endif
 | |
| #ifndef RL_FREE
 | |
|     #define RL_FREE(ptr)        free(ptr)
 | |
| #endif
 | |
| 
 | |
| // NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
 | |
| // Plain structures in C++ (without constructors) can be initialized with { }
 | |
| // This is called aggregate initialization (C++11 feature)
 | |
| #if defined(__cplusplus)
 | |
|     #define CLITERAL(type)      type
 | |
| #else
 | |
|     #define CLITERAL(type)      (type)
 | |
| #endif
 | |
| 
 | |
| // Some compilers (mostly macos clang) default to C++98,
 | |
| // where aggregate initialization can't be used
 | |
| // So, give a more clear error stating how to fix this
 | |
| #if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L)
 | |
|     #error "C++11 or later is required. Add -std=c++11"
 | |
| #endif
 | |
| 
 | |
| // NOTE: We set some defines with some data types declared by raylib
 | |
| // Other modules (raymath, rlgl) also require some of those types, so,
 | |
| // to be able to use those other modules as standalone (not depending on raylib)
 | |
| // this defines are very useful for internal check and avoid type (re)definitions
 | |
| #define RL_COLOR_TYPE
 | |
| #define RL_RECTANGLE_TYPE
 | |
| #define RL_VECTOR2_TYPE
 | |
| #define RL_VECTOR3_TYPE
 | |
| #define RL_VECTOR4_TYPE
 | |
| #define RL_QUATERNION_TYPE
 | |
| #define RL_MATRIX_TYPE
 | |
| 
 | |
| // Some Basic Colors
 | |
| // NOTE: Custom raylib color palette for amazing visuals on WHITE background
 | |
| #define LIGHTGRAY  CLITERAL(Color){ 200, 200, 200, 255 }   // Light Gray
 | |
| #define GRAY       CLITERAL(Color){ 130, 130, 130, 255 }   // Gray
 | |
| #define DARKGRAY   CLITERAL(Color){ 80, 80, 80, 255 }      // Dark Gray
 | |
| #define YELLOW     CLITERAL(Color){ 253, 249, 0, 255 }     // Yellow
 | |
| #define GOLD       CLITERAL(Color){ 255, 203, 0, 255 }     // Gold
 | |
| #define ORANGE     CLITERAL(Color){ 255, 161, 0, 255 }     // Orange
 | |
| #define PINK       CLITERAL(Color){ 255, 109, 194, 255 }   // Pink
 | |
| #define RED        CLITERAL(Color){ 230, 41, 55, 255 }     // Red
 | |
| #define MAROON     CLITERAL(Color){ 190, 33, 55, 255 }     // Maroon
 | |
| #define GREEN      CLITERAL(Color){ 0, 228, 48, 255 }      // Green
 | |
| #define LIME       CLITERAL(Color){ 0, 158, 47, 255 }      // Lime
 | |
| #define DARKGREEN  CLITERAL(Color){ 0, 117, 44, 255 }      // Dark Green
 | |
| #define SKYBLUE    CLITERAL(Color){ 102, 191, 255, 255 }   // Sky Blue
 | |
| #define BLUE       CLITERAL(Color){ 0, 121, 241, 255 }     // Blue
 | |
| #define DARKBLUE   CLITERAL(Color){ 0, 82, 172, 255 }      // Dark Blue
 | |
| #define PURPLE     CLITERAL(Color){ 200, 122, 255, 255 }   // Purple
 | |
| #define VIOLET     CLITERAL(Color){ 135, 60, 190, 255 }    // Violet
 | |
| #define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 }    // Dark Purple
 | |
| #define BEIGE      CLITERAL(Color){ 211, 176, 131, 255 }   // Beige
 | |
| #define BROWN      CLITERAL(Color){ 127, 106, 79, 255 }    // Brown
 | |
| #define DARKBROWN  CLITERAL(Color){ 76, 63, 47, 255 }      // Dark Brown
 | |
| 
 | |
| #define WHITE      CLITERAL(Color){ 255, 255, 255, 255 }   // White
 | |
| #define BLACK      CLITERAL(Color){ 0, 0, 0, 255 }         // Black
 | |
| #define BLANK      CLITERAL(Color){ 0, 0, 0, 0 }           // Blank (Transparent)
 | |
| #define MAGENTA    CLITERAL(Color){ 255, 0, 255, 255 }     // Magenta
 | |
| #define RAYWHITE   CLITERAL(Color){ 245, 245, 245, 255 }   // My own White (raylib logo)
 | |
| 
 | |
| //----------------------------------------------------------------------------------
 | |
| // Structures Definition
 | |
| //----------------------------------------------------------------------------------
 | |
| // Boolean type
 | |
| #if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
 | |
|     #include <stdbool.h>
 | |
| #elif !defined(__cplusplus) && !defined(bool)
 | |
|     typedef enum bool { false = 0, true = !false } bool;
 | |
|     #define RL_BOOL_TYPE
 | |
| #endif
 | |
| 
 | |
| // Vector2, 2 components
 | |
| typedef struct Vector2 {
 | |
|     float x;                // Vector x component
 | |
|     float y;                // Vector y component
 | |
| } Vector2;
 | |
| 
 | |
| // Vector3, 3 components
 | |
| typedef struct Vector3 {
 | |
|     float x;                // Vector x component
 | |
|     float y;                // Vector y component
 | |
|     float z;                // Vector z component
 | |
| } Vector3;
 | |
| 
 | |
| // Vector4, 4 components
 | |
| typedef struct Vector4 {
 | |
|     float x;                // Vector x component
 | |
|     float y;                // Vector y component
 | |
|     float z;                // Vector z component
 | |
|     float w;                // Vector w component
 | |
| } Vector4;
 | |
| 
 | |
| // Quaternion, 4 components (Vector4 alias)
 | |
| typedef Vector4 Quaternion;
 | |
| 
 | |
| // Matrix, 4x4 components, column major, OpenGL style, right-handed
 | |
| typedef struct Matrix {
 | |
|     float m0, m4, m8, m12;  // Matrix first row (4 components)
 | |
|     float m1, m5, m9, m13;  // Matrix second row (4 components)
 | |
|     float m2, m6, m10, m14; // Matrix third row (4 components)
 | |
|     float m3, m7, m11, m15; // Matrix fourth row (4 components)
 | |
| } Matrix;
 | |
| 
 | |
| // Color, 4 components, R8G8B8A8 (32bit)
 | |
| typedef struct Color {
 | |
|     unsigned char r;        // Color red value
 | |
|     unsigned char g;        // Color green value
 | |
|     unsigned char b;        // Color blue value
 | |
|     unsigned char a;        // Color alpha value
 | |
| } Color;
 | |
| 
 | |
| // Rectangle, 4 components
 | |
| typedef struct Rectangle {
 | |
|     float x;                // Rectangle top-left corner position x
 | |
|     float y;                // Rectangle top-left corner position y
 | |
|     float width;            // Rectangle width
 | |
|     float height;           // Rectangle height
 | |
| } Rectangle;
 | |
| 
 | |
| // Image, pixel data stored in CPU memory (RAM)
 | |
| typedef struct Image {
 | |
|     void *data;             // Image raw data
 | |
|     int width;              // Image base width
 | |
|     int height;             // Image base height
 | |
|     int mipmaps;            // Mipmap levels, 1 by default
 | |
|     int format;             // Data format (PixelFormat type)
 | |
| } Image;
 | |
| 
 | |
| // Texture, tex data stored in GPU memory (VRAM)
 | |
| typedef struct Texture {
 | |
|     unsigned int id;        // OpenGL texture id
 | |
|     int width;              // Texture base width
 | |
|     int height;             // Texture base height
 | |
|     int mipmaps;            // Mipmap levels, 1 by default
 | |
|     int format;             // Data format (PixelFormat type)
 | |
| } Texture;
 | |
| 
 | |
| // Texture2D, same as Texture
 | |
| typedef Texture Texture2D;
 | |
| 
 | |
| // TextureCubemap, same as Texture
 | |
| typedef Texture TextureCubemap;
 | |
| 
 | |
| // RenderTexture, fbo for texture rendering
 | |
| typedef struct RenderTexture {
 | |
|     unsigned int id;        // OpenGL framebuffer object id
 | |
|     Texture texture;        // Color buffer attachment texture
 | |
|     Texture depth;          // Depth buffer attachment texture
 | |
| } RenderTexture;
 | |
| 
 | |
| // RenderTexture2D, same as RenderTexture
 | |
| typedef RenderTexture RenderTexture2D;
 | |
| 
 | |
| // NPatchInfo, n-patch layout info
 | |
| typedef struct NPatchInfo {
 | |
|     Rectangle source;       // Texture source rectangle
 | |
|     int left;               // Left border offset
 | |
|     int top;                // Top border offset
 | |
|     int right;              // Right border offset
 | |
|     int bottom;             // Bottom border offset
 | |
|     int layout;             // Layout of the n-patch: 3x3, 1x3 or 3x1
 | |
| } NPatchInfo;
 | |
| 
 | |
| // GlyphInfo, font characters glyphs info
 | |
| typedef struct GlyphInfo {
 | |
|     int value;              // Character value (Unicode)
 | |
|     int offsetX;            // Character offset X when drawing
 | |
|     int offsetY;            // Character offset Y when drawing
 | |
|     int advanceX;           // Character advance position X
 | |
|     Image image;            // Character image data
 | |
| } GlyphInfo;
 | |
| 
 | |
| // Font, font texture and GlyphInfo array data
 | |
| typedef struct Font {
 | |
|     int baseSize;           // Base size (default chars height)
 | |
|     int glyphCount;         // Number of glyph characters
 | |
|     int glyphPadding;       // Padding around the glyph characters
 | |
|     Texture2D texture;      // Texture atlas containing the glyphs
 | |
|     Rectangle *recs;        // Rectangles in texture for the glyphs
 | |
|     GlyphInfo *glyphs;      // Glyphs info data
 | |
| } Font;
 | |
| 
 | |
| // Camera, defines position/orientation in 3d space
 | |
| typedef struct Camera3D {
 | |
|     Vector3 position;       // Camera position
 | |
|     Vector3 target;         // Camera target it looks-at
 | |
|     Vector3 up;             // Camera up vector (rotation over its axis)
 | |
|     float fovy;             // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
 | |
|     int projection;         // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
 | |
| } Camera3D;
 | |
| 
 | |
| typedef Camera3D Camera;    // Camera type fallback, defaults to Camera3D
 | |
| 
 | |
| // Camera2D, defines position/orientation in 2d space
 | |
| typedef struct Camera2D {
 | |
|     Vector2 offset;         // Camera offset (displacement from target)
 | |
|     Vector2 target;         // Camera target (rotation and zoom origin)
 | |
|     float rotation;         // Camera rotation in degrees
 | |
|     float zoom;             // Camera zoom (scaling), should be 1.0f by default
 | |
| } Camera2D;
 | |
| 
 | |
| // Mesh, vertex data and vao/vbo
 | |
| typedef struct Mesh {
 | |
|     int vertexCount;        // Number of vertices stored in arrays
 | |
|     int triangleCount;      // Number of triangles stored (indexed or not)
 | |
| 
 | |
|     // Vertex attributes data
 | |
|     float *vertices;        // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
 | |
|     float *texcoords;       // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
 | |
|     float *texcoords2;      // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
 | |
|     float *normals;         // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
 | |
|     float *tangents;        // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
 | |
|     unsigned char *colors;      // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
 | |
|     unsigned short *indices;    // Vertex indices (in case vertex data comes indexed)
 | |
| 
 | |
|     // Animation vertex data
 | |
|     float *animVertices;    // Animated vertex positions (after bones transformations)
 | |
|     float *animNormals;     // Animated normals (after bones transformations)
 | |
|     unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
 | |
|     float *boneWeights;     // Vertex bone weight, up to 4 bones influence by vertex (skinning)
 | |
| 
 | |
|     // OpenGL identifiers
 | |
|     unsigned int vaoId;     // OpenGL Vertex Array Object id
 | |
|     unsigned int *vboId;    // OpenGL Vertex Buffer Objects id (default vertex data)
 | |
| } Mesh;
 | |
| 
 | |
| // Shader
 | |
| typedef struct Shader {
 | |
|     unsigned int id;        // Shader program id
 | |
|     int *locs;              // Shader locations array (RL_MAX_SHADER_LOCATIONS)
 | |
| } Shader;
 | |
| 
 | |
| // MaterialMap
 | |
| typedef struct MaterialMap {
 | |
|     Texture2D texture;      // Material map texture
 | |
|     Color color;            // Material map color
 | |
|     float value;            // Material map value
 | |
| } MaterialMap;
 | |
| 
 | |
| // Material, includes shader and maps
 | |
| typedef struct Material {
 | |
|     Shader shader;          // Material shader
 | |
|     MaterialMap *maps;      // Material maps array (MAX_MATERIAL_MAPS)
 | |
|     float params[4];        // Material generic parameters (if required)
 | |
| } Material;
 | |
| 
 | |
| // Transform, vertex transformation data
 | |
| typedef struct Transform {
 | |
|     Vector3 translation;    // Translation
 | |
|     Quaternion rotation;    // Rotation
 | |
|     Vector3 scale;          // Scale
 | |
| } Transform;
 | |
| 
 | |
| // Bone, skeletal animation bone
 | |
| typedef struct BoneInfo {
 | |
|     char name[32];          // Bone name
 | |
|     int parent;             // Bone parent
 | |
| } BoneInfo;
 | |
| 
 | |
| // Model, meshes, materials and animation data
 | |
| typedef struct Model {
 | |
|     Matrix transform;       // Local transform matrix
 | |
| 
 | |
|     int meshCount;          // Number of meshes
 | |
|     int materialCount;      // Number of materials
 | |
|     Mesh *meshes;           // Meshes array
 | |
|     Material *materials;    // Materials array
 | |
|     int *meshMaterial;      // Mesh material number
 | |
| 
 | |
|     // Animation data
 | |
|     int boneCount;          // Number of bones
 | |
|     BoneInfo *bones;        // Bones information (skeleton)
 | |
|     Transform *bindPose;    // Bones base transformation (pose)
 | |
| } Model;
 | |
| 
 | |
| // ModelAnimation
 | |
| typedef struct ModelAnimation {
 | |
|     int boneCount;          // Number of bones
 | |
|     int frameCount;         // Number of animation frames
 | |
|     BoneInfo *bones;        // Bones information (skeleton)
 | |
|     Transform **framePoses; // Poses array by frame
 | |
|     char name[32];          // Animation name
 | |
| } ModelAnimation;
 | |
| 
 | |
| // Ray, ray for raycasting
 | |
| typedef struct Ray {
 | |
|     Vector3 position;       // Ray position (origin)
 | |
|     Vector3 direction;      // Ray direction
 | |
| } Ray;
 | |
| 
 | |
| // RayCollision, ray hit information
 | |
| typedef struct RayCollision {
 | |
|     bool hit;               // Did the ray hit something?
 | |
|     float distance;         // Distance to the nearest hit
 | |
|     Vector3 point;          // Point of the nearest hit
 | |
|     Vector3 normal;         // Surface normal of hit
 | |
| } RayCollision;
 | |
| 
 | |
| // BoundingBox
 | |
| typedef struct BoundingBox {
 | |
|     Vector3 min;            // Minimum vertex box-corner
 | |
|     Vector3 max;            // Maximum vertex box-corner
 | |
| } BoundingBox;
 | |
| 
 | |
| // Wave, audio wave data
 | |
| typedef struct Wave {
 | |
|     unsigned int frameCount;    // Total number of frames (considering channels)
 | |
|     unsigned int sampleRate;    // Frequency (samples per second)
 | |
|     unsigned int sampleSize;    // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
 | |
|     unsigned int channels;      // Number of channels (1-mono, 2-stereo, ...)
 | |
|     void *data;                 // Buffer data pointer
 | |
| } Wave;
 | |
| 
 | |
| // Opaque structs declaration
 | |
| // NOTE: Actual structs are defined internally in raudio module
 | |
| typedef struct rAudioBuffer rAudioBuffer;
 | |
| typedef struct rAudioProcessor rAudioProcessor;
 | |
| 
 | |
| // AudioStream, custom audio stream
 | |
| typedef struct AudioStream {
 | |
|     rAudioBuffer *buffer;       // Pointer to internal data used by the audio system
 | |
|     rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects
 | |
| 
 | |
|     unsigned int sampleRate;    // Frequency (samples per second)
 | |
|     unsigned int sampleSize;    // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
 | |
|     unsigned int channels;      // Number of channels (1-mono, 2-stereo, ...)
 | |
| } AudioStream;
 | |
| 
 | |
| // Sound
 | |
| typedef struct Sound {
 | |
|     AudioStream stream;         // Audio stream
 | |
|     unsigned int frameCount;    // Total number of frames (considering channels)
 | |
| } Sound;
 | |
| 
 | |
| // Music, audio stream, anything longer than ~10 seconds should be streamed
 | |
| typedef struct Music {
 | |
|     AudioStream stream;         // Audio stream
 | |
|     unsigned int frameCount;    // Total number of frames (considering channels)
 | |
|     bool looping;               // Music looping enable
 | |
| 
 | |
|     int ctxType;                // Type of music context (audio filetype)
 | |
|     void *ctxData;              // Audio context data, depends on type
 | |
| } Music;
 | |
| 
 | |
| // VrDeviceInfo, Head-Mounted-Display device parameters
 | |
| typedef struct VrDeviceInfo {
 | |
|     int hResolution;                // Horizontal resolution in pixels
 | |
|     int vResolution;                // Vertical resolution in pixels
 | |
|     float hScreenSize;              // Horizontal size in meters
 | |
|     float vScreenSize;              // Vertical size in meters
 | |
|     float vScreenCenter;            // Screen center in meters
 | |
|     float eyeToScreenDistance;      // Distance between eye and display in meters
 | |
|     float lensSeparationDistance;   // Lens separation distance in meters
 | |
|     float interpupillaryDistance;   // IPD (distance between pupils) in meters
 | |
|     float lensDistortionValues[4];  // Lens distortion constant parameters
 | |
|     float chromaAbCorrection[4];    // Chromatic aberration correction parameters
 | |
| } VrDeviceInfo;
 | |
| 
 | |
| // VrStereoConfig, VR stereo rendering configuration for simulator
 | |
| typedef struct VrStereoConfig {
 | |
|     Matrix projection[2];           // VR projection matrices (per eye)
 | |
|     Matrix viewOffset[2];           // VR view offset matrices (per eye)
 | |
|     float leftLensCenter[2];        // VR left lens center
 | |
|     float rightLensCenter[2];       // VR right lens center
 | |
|     float leftScreenCenter[2];      // VR left screen center
 | |
|     float rightScreenCenter[2];     // VR right screen center
 | |
|     float scale[2];                 // VR distortion scale
 | |
|     float scaleIn[2];               // VR distortion scale in
 | |
| } VrStereoConfig;
 | |
| 
 | |
| // File path list
 | |
| typedef struct FilePathList {
 | |
|     unsigned int capacity;          // Filepaths max entries
 | |
|     unsigned int count;             // Filepaths entries count
 | |
|     char **paths;                   // Filepaths entries
 | |
| } FilePathList;
 | |
| 
 | |
| // Automation event
 | |
| typedef struct AutomationEvent {
 | |
|     unsigned int frame;             // Event frame
 | |
|     unsigned int type;              // Event type (AutomationEventType)
 | |
|     int params[4];                  // Event parameters (if required)
 | |
| } AutomationEvent;
 | |
| 
 | |
| // Automation event list
 | |
| typedef struct AutomationEventList {
 | |
|     unsigned int capacity;          // Events max entries (MAX_AUTOMATION_EVENTS)
 | |
|     unsigned int count;             // Events entries count
 | |
|     AutomationEvent *events;        // Events entries
 | |
| } AutomationEventList;
 | |
| 
 | |
| //----------------------------------------------------------------------------------
 | |
| // Enumerators Definition
 | |
| //----------------------------------------------------------------------------------
 | |
| // System/Window config flags
 | |
| // NOTE: Every bit registers one state (use it with bit masks)
 | |
| // By default all flags are set to 0
 | |
| typedef enum {
 | |
|     FLAG_VSYNC_HINT         = 0x00000040,   // Set to try enabling V-Sync on GPU
 | |
|     FLAG_FULLSCREEN_MODE    = 0x00000002,   // Set to run program in fullscreen
 | |
|     FLAG_WINDOW_RESIZABLE   = 0x00000004,   // Set to allow resizable window
 | |
|     FLAG_WINDOW_UNDECORATED = 0x00000008,   // Set to disable window decoration (frame and buttons)
 | |
|     FLAG_WINDOW_HIDDEN      = 0x00000080,   // Set to hide window
 | |
|     FLAG_WINDOW_MINIMIZED   = 0x00000200,   // Set to minimize window (iconify)
 | |
|     FLAG_WINDOW_MAXIMIZED   = 0x00000400,   // Set to maximize window (expanded to monitor)
 | |
|     FLAG_WINDOW_UNFOCUSED   = 0x00000800,   // Set to window non focused
 | |
|     FLAG_WINDOW_TOPMOST     = 0x00001000,   // Set to window always on top
 | |
|     FLAG_WINDOW_ALWAYS_RUN  = 0x00000100,   // Set to allow windows running while minimized
 | |
|     FLAG_WINDOW_TRANSPARENT = 0x00000010,   // Set to allow transparent framebuffer
 | |
|     FLAG_WINDOW_HIGHDPI     = 0x00002000,   // Set to support HighDPI
 | |
|     FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
 | |
|     FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode
 | |
|     FLAG_MSAA_4X_HINT       = 0x00000020,   // Set to try enabling MSAA 4X
 | |
|     FLAG_INTERLACED_HINT    = 0x00010000    // Set to try enabling interlaced video format (for V3D)
 | |
| } ConfigFlags;
 | |
| 
 | |
| // Trace log level
 | |
| // NOTE: Organized by priority level
 | |
| typedef enum {
 | |
|     LOG_ALL = 0,        // Display all logs
 | |
|     LOG_TRACE,          // Trace logging, intended for internal use only
 | |
|     LOG_DEBUG,          // Debug logging, used for internal debugging, it should be disabled on release builds
 | |
|     LOG_INFO,           // Info logging, used for program execution info
 | |
|     LOG_WARNING,        // Warning logging, used on recoverable failures
 | |
|     LOG_ERROR,          // Error logging, used on unrecoverable failures
 | |
|     LOG_FATAL,          // Fatal logging, used to abort program: exit(EXIT_FAILURE)
 | |
|     LOG_NONE            // Disable logging
 | |
| } TraceLogLevel;
 | |
| 
 | |
| // Keyboard keys (US keyboard layout)
 | |
| // NOTE: Use GetKeyPressed() to allow redefining
 | |
| // required keys for alternative layouts
 | |
| typedef enum {
 | |
|     KEY_NULL            = 0,        // Key: NULL, used for no key pressed
 | |
|     // Alphanumeric keys
 | |
|     KEY_APOSTROPHE      = 39,       // Key: '
 | |
|     KEY_COMMA           = 44,       // Key: ,
 | |
|     KEY_MINUS           = 45,       // Key: -
 | |
|     KEY_PERIOD          = 46,       // Key: .
 | |
|     KEY_SLASH           = 47,       // Key: /
 | |
|     KEY_ZERO            = 48,       // Key: 0
 | |
|     KEY_ONE             = 49,       // Key: 1
 | |
|     KEY_TWO             = 50,       // Key: 2
 | |
|     KEY_THREE           = 51,       // Key: 3
 | |
|     KEY_FOUR            = 52,       // Key: 4
 | |
|     KEY_FIVE            = 53,       // Key: 5
 | |
|     KEY_SIX             = 54,       // Key: 6
 | |
|     KEY_SEVEN           = 55,       // Key: 7
 | |
|     KEY_EIGHT           = 56,       // Key: 8
 | |
|     KEY_NINE            = 57,       // Key: 9
 | |
|     KEY_SEMICOLON       = 59,       // Key: ;
 | |
|     KEY_EQUAL           = 61,       // Key: =
 | |
|     KEY_A               = 65,       // Key: A | a
 | |
|     KEY_B               = 66,       // Key: B | b
 | |
|     KEY_C               = 67,       // Key: C | c
 | |
|     KEY_D               = 68,       // Key: D | d
 | |
|     KEY_E               = 69,       // Key: E | e
 | |
|     KEY_F               = 70,       // Key: F | f
 | |
|     KEY_G               = 71,       // Key: G | g
 | |
|     KEY_H               = 72,       // Key: H | h
 | |
|     KEY_I               = 73,       // Key: I | i
 | |
|     KEY_J               = 74,       // Key: J | j
 | |
|     KEY_K               = 75,       // Key: K | k
 | |
|     KEY_L               = 76,       // Key: L | l
 | |
|     KEY_M               = 77,       // Key: M | m
 | |
|     KEY_N               = 78,       // Key: N | n
 | |
|     KEY_O               = 79,       // Key: O | o
 | |
|     KEY_P               = 80,       // Key: P | p
 | |
|     KEY_Q               = 81,       // Key: Q | q
 | |
|     KEY_R               = 82,       // Key: R | r
 | |
|     KEY_S               = 83,       // Key: S | s
 | |
|     KEY_T               = 84,       // Key: T | t
 | |
|     KEY_U               = 85,       // Key: U | u
 | |
|     KEY_V               = 86,       // Key: V | v
 | |
|     KEY_W               = 87,       // Key: W | w
 | |
|     KEY_X               = 88,       // Key: X | x
 | |
|     KEY_Y               = 89,       // Key: Y | y
 | |
|     KEY_Z               = 90,       // Key: Z | z
 | |
|     KEY_LEFT_BRACKET    = 91,       // Key: [
 | |
|     KEY_BACKSLASH       = 92,       // Key: '\'
 | |
|     KEY_RIGHT_BRACKET   = 93,       // Key: ]
 | |
|     KEY_GRAVE           = 96,       // Key: `
 | |
|     // Function keys
 | |
|     KEY_SPACE           = 32,       // Key: Space
 | |
|     KEY_ESCAPE          = 256,      // Key: Esc
 | |
|     KEY_ENTER           = 257,      // Key: Enter
 | |
|     KEY_TAB             = 258,      // Key: Tab
 | |
|     KEY_BACKSPACE       = 259,      // Key: Backspace
 | |
|     KEY_INSERT          = 260,      // Key: Ins
 | |
|     KEY_DELETE          = 261,      // Key: Del
 | |
|     KEY_RIGHT           = 262,      // Key: Cursor right
 | |
|     KEY_LEFT            = 263,      // Key: Cursor left
 | |
|     KEY_DOWN            = 264,      // Key: Cursor down
 | |
|     KEY_UP              = 265,      // Key: Cursor up
 | |
|     KEY_PAGE_UP         = 266,      // Key: Page up
 | |
|     KEY_PAGE_DOWN       = 267,      // Key: Page down
 | |
|     KEY_HOME            = 268,      // Key: Home
 | |
|     KEY_END             = 269,      // Key: End
 | |
|     KEY_CAPS_LOCK       = 280,      // Key: Caps lock
 | |
|     KEY_SCROLL_LOCK     = 281,      // Key: Scroll down
 | |
|     KEY_NUM_LOCK        = 282,      // Key: Num lock
 | |
|     KEY_PRINT_SCREEN    = 283,      // Key: Print screen
 | |
|     KEY_PAUSE           = 284,      // Key: Pause
 | |
|     KEY_F1              = 290,      // Key: F1
 | |
|     KEY_F2              = 291,      // Key: F2
 | |
|     KEY_F3              = 292,      // Key: F3
 | |
|     KEY_F4              = 293,      // Key: F4
 | |
|     KEY_F5              = 294,      // Key: F5
 | |
|     KEY_F6              = 295,      // Key: F6
 | |
|     KEY_F7              = 296,      // Key: F7
 | |
|     KEY_F8              = 297,      // Key: F8
 | |
|     KEY_F9              = 298,      // Key: F9
 | |
|     KEY_F10             = 299,      // Key: F10
 | |
|     KEY_F11             = 300,      // Key: F11
 | |
|     KEY_F12             = 301,      // Key: F12
 | |
|     KEY_LEFT_SHIFT      = 340,      // Key: Shift left
 | |
|     KEY_LEFT_CONTROL    = 341,      // Key: Control left
 | |
|     KEY_LEFT_ALT        = 342,      // Key: Alt left
 | |
|     KEY_LEFT_SUPER      = 343,      // Key: Super left
 | |
|     KEY_RIGHT_SHIFT     = 344,      // Key: Shift right
 | |
|     KEY_RIGHT_CONTROL   = 345,      // Key: Control right
 | |
|     KEY_RIGHT_ALT       = 346,      // Key: Alt right
 | |
|     KEY_RIGHT_SUPER     = 347,      // Key: Super right
 | |
|     KEY_KB_MENU         = 348,      // Key: KB menu
 | |
|     // Keypad keys
 | |
|     KEY_KP_0            = 320,      // Key: Keypad 0
 | |
|     KEY_KP_1            = 321,      // Key: Keypad 1
 | |
|     KEY_KP_2            = 322,      // Key: Keypad 2
 | |
|     KEY_KP_3            = 323,      // Key: Keypad 3
 | |
|     KEY_KP_4            = 324,      // Key: Keypad 4
 | |
|     KEY_KP_5            = 325,      // Key: Keypad 5
 | |
|     KEY_KP_6            = 326,      // Key: Keypad 6
 | |
|     KEY_KP_7            = 327,      // Key: Keypad 7
 | |
|     KEY_KP_8            = 328,      // Key: Keypad 8
 | |
|     KEY_KP_9            = 329,      // Key: Keypad 9
 | |
|     KEY_KP_DECIMAL      = 330,      // Key: Keypad .
 | |
|     KEY_KP_DIVIDE       = 331,      // Key: Keypad /
 | |
|     KEY_KP_MULTIPLY     = 332,      // Key: Keypad *
 | |
|     KEY_KP_SUBTRACT     = 333,      // Key: Keypad -
 | |
|     KEY_KP_ADD          = 334,      // Key: Keypad +
 | |
|     KEY_KP_ENTER        = 335,      // Key: Keypad Enter
 | |
|     KEY_KP_EQUAL        = 336,      // Key: Keypad =
 | |
|     // Android key buttons
 | |
|     KEY_BACK            = 4,        // Key: Android back button
 | |
|     KEY_MENU            = 82,       // Key: Android menu button
 | |
|     KEY_VOLUME_UP       = 24,       // Key: Android volume up button
 | |
|     KEY_VOLUME_DOWN     = 25        // Key: Android volume down button
 | |
| } KeyboardKey;
 | |
| 
 | |
| // Add backwards compatibility support for deprecated names
 | |
| #define MOUSE_LEFT_BUTTON   MOUSE_BUTTON_LEFT
 | |
| #define MOUSE_RIGHT_BUTTON  MOUSE_BUTTON_RIGHT
 | |
| #define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE
 | |
| 
 | |
| // Mouse buttons
 | |
| typedef enum {
 | |
|     MOUSE_BUTTON_LEFT    = 0,       // Mouse button left
 | |
|     MOUSE_BUTTON_RIGHT   = 1,       // Mouse button right
 | |
|     MOUSE_BUTTON_MIDDLE  = 2,       // Mouse button middle (pressed wheel)
 | |
|     MOUSE_BUTTON_SIDE    = 3,       // Mouse button side (advanced mouse device)
 | |
|     MOUSE_BUTTON_EXTRA   = 4,       // Mouse button extra (advanced mouse device)
 | |
|     MOUSE_BUTTON_FORWARD = 5,       // Mouse button forward (advanced mouse device)
 | |
|     MOUSE_BUTTON_BACK    = 6,       // Mouse button back (advanced mouse device)
 | |
| } MouseButton;
 | |
| 
 | |
| // Mouse cursor
 | |
| typedef enum {
 | |
|     MOUSE_CURSOR_DEFAULT       = 0,     // Default pointer shape
 | |
|     MOUSE_CURSOR_ARROW         = 1,     // Arrow shape
 | |
|     MOUSE_CURSOR_IBEAM         = 2,     // Text writing cursor shape
 | |
|     MOUSE_CURSOR_CROSSHAIR     = 3,     // Cross shape
 | |
|     MOUSE_CURSOR_POINTING_HAND = 4,     // Pointing hand cursor
 | |
|     MOUSE_CURSOR_RESIZE_EW     = 5,     // Horizontal resize/move arrow shape
 | |
|     MOUSE_CURSOR_RESIZE_NS     = 6,     // Vertical resize/move arrow shape
 | |
|     MOUSE_CURSOR_RESIZE_NWSE   = 7,     // Top-left to bottom-right diagonal resize/move arrow shape
 | |
|     MOUSE_CURSOR_RESIZE_NESW   = 8,     // The top-right to bottom-left diagonal resize/move arrow shape
 | |
|     MOUSE_CURSOR_RESIZE_ALL    = 9,     // The omnidirectional resize/move cursor shape
 | |
|     MOUSE_CURSOR_NOT_ALLOWED   = 10     // The operation-not-allowed shape
 | |
| } MouseCursor;
 | |
| 
 | |
| // Gamepad buttons
 | |
| typedef enum {
 | |
|     GAMEPAD_BUTTON_UNKNOWN = 0,         // Unknown button, just for error checking
 | |
|     GAMEPAD_BUTTON_LEFT_FACE_UP,        // Gamepad left DPAD up button
 | |
|     GAMEPAD_BUTTON_LEFT_FACE_RIGHT,     // Gamepad left DPAD right button
 | |
|     GAMEPAD_BUTTON_LEFT_FACE_DOWN,      // Gamepad left DPAD down button
 | |
|     GAMEPAD_BUTTON_LEFT_FACE_LEFT,      // Gamepad left DPAD left button
 | |
|     GAMEPAD_BUTTON_RIGHT_FACE_UP,       // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
 | |
|     GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,    // Gamepad right button right (i.e. PS3: Square, Xbox: X)
 | |
|     GAMEPAD_BUTTON_RIGHT_FACE_DOWN,     // Gamepad right button down (i.e. PS3: Cross, Xbox: A)
 | |
|     GAMEPAD_BUTTON_RIGHT_FACE_LEFT,     // Gamepad right button left (i.e. PS3: Circle, Xbox: B)
 | |
|     GAMEPAD_BUTTON_LEFT_TRIGGER_1,      // Gamepad top/back trigger left (first), it could be a trailing button
 | |
|     GAMEPAD_BUTTON_LEFT_TRIGGER_2,      // Gamepad top/back trigger left (second), it could be a trailing button
 | |
|     GAMEPAD_BUTTON_RIGHT_TRIGGER_1,     // Gamepad top/back trigger right (one), it could be a trailing button
 | |
|     GAMEPAD_BUTTON_RIGHT_TRIGGER_2,     // Gamepad top/back trigger right (second), it could be a trailing button
 | |
|     GAMEPAD_BUTTON_MIDDLE_LEFT,         // Gamepad center buttons, left one (i.e. PS3: Select)
 | |
|     GAMEPAD_BUTTON_MIDDLE,              // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
 | |
|     GAMEPAD_BUTTON_MIDDLE_RIGHT,        // Gamepad center buttons, right one (i.e. PS3: Start)
 | |
|     GAMEPAD_BUTTON_LEFT_THUMB,          // Gamepad joystick pressed button left
 | |
|     GAMEPAD_BUTTON_RIGHT_THUMB          // Gamepad joystick pressed button right
 | |
| } GamepadButton;
 | |
| 
 | |
| // Gamepad axis
 | |
| typedef enum {
 | |
|     GAMEPAD_AXIS_LEFT_X        = 0,     // Gamepad left stick X axis
 | |
|     GAMEPAD_AXIS_LEFT_Y        = 1,     // Gamepad left stick Y axis
 | |
|     GAMEPAD_AXIS_RIGHT_X       = 2,     // Gamepad right stick X axis
 | |
|     GAMEPAD_AXIS_RIGHT_Y       = 3,     // Gamepad right stick Y axis
 | |
|     GAMEPAD_AXIS_LEFT_TRIGGER  = 4,     // Gamepad back trigger left, pressure level: [1..-1]
 | |
|     GAMEPAD_AXIS_RIGHT_TRIGGER = 5      // Gamepad back trigger right, pressure level: [1..-1]
 | |
| } GamepadAxis;
 | |
| 
 | |
| // Material map index
 | |
| typedef enum {
 | |
|     MATERIAL_MAP_ALBEDO = 0,        // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
 | |
|     MATERIAL_MAP_METALNESS,         // Metalness material (same as: MATERIAL_MAP_SPECULAR)
 | |
|     MATERIAL_MAP_NORMAL,            // Normal material
 | |
|     MATERIAL_MAP_ROUGHNESS,         // Roughness material
 | |
|     MATERIAL_MAP_OCCLUSION,         // Ambient occlusion material
 | |
|     MATERIAL_MAP_EMISSION,          // Emission material
 | |
|     MATERIAL_MAP_HEIGHT,            // Heightmap material
 | |
|     MATERIAL_MAP_CUBEMAP,           // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
 | |
|     MATERIAL_MAP_IRRADIANCE,        // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
 | |
|     MATERIAL_MAP_PREFILTER,         // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
 | |
|     MATERIAL_MAP_BRDF               // Brdf material
 | |
| } MaterialMapIndex;
 | |
| 
 | |
| #define MATERIAL_MAP_DIFFUSE      MATERIAL_MAP_ALBEDO
 | |
| #define MATERIAL_MAP_SPECULAR     MATERIAL_MAP_METALNESS
 | |
| 
 | |
| // Shader location index
 | |
| typedef enum {
 | |
|     SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position
 | |
|     SHADER_LOC_VERTEX_TEXCOORD01,   // Shader location: vertex attribute: texcoord01
 | |
|     SHADER_LOC_VERTEX_TEXCOORD02,   // Shader location: vertex attribute: texcoord02
 | |
|     SHADER_LOC_VERTEX_NORMAL,       // Shader location: vertex attribute: normal
 | |
|     SHADER_LOC_VERTEX_TANGENT,      // Shader location: vertex attribute: tangent
 | |
|     SHADER_LOC_VERTEX_COLOR,        // Shader location: vertex attribute: color
 | |
|     SHADER_LOC_MATRIX_MVP,          // Shader location: matrix uniform: model-view-projection
 | |
|     SHADER_LOC_MATRIX_VIEW,         // Shader location: matrix uniform: view (camera transform)
 | |
|     SHADER_LOC_MATRIX_PROJECTION,   // Shader location: matrix uniform: projection
 | |
|     SHADER_LOC_MATRIX_MODEL,        // Shader location: matrix uniform: model (transform)
 | |
|     SHADER_LOC_MATRIX_NORMAL,       // Shader location: matrix uniform: normal
 | |
|     SHADER_LOC_VECTOR_VIEW,         // Shader location: vector uniform: view
 | |
|     SHADER_LOC_COLOR_DIFFUSE,       // Shader location: vector uniform: diffuse color
 | |
|     SHADER_LOC_COLOR_SPECULAR,      // Shader location: vector uniform: specular color
 | |
|     SHADER_LOC_COLOR_AMBIENT,       // Shader location: vector uniform: ambient color
 | |
|     SHADER_LOC_MAP_ALBEDO,          // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
 | |
|     SHADER_LOC_MAP_METALNESS,       // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
 | |
|     SHADER_LOC_MAP_NORMAL,          // Shader location: sampler2d texture: normal
 | |
|     SHADER_LOC_MAP_ROUGHNESS,       // Shader location: sampler2d texture: roughness
 | |
|     SHADER_LOC_MAP_OCCLUSION,       // Shader location: sampler2d texture: occlusion
 | |
|     SHADER_LOC_MAP_EMISSION,        // Shader location: sampler2d texture: emission
 | |
|     SHADER_LOC_MAP_HEIGHT,          // Shader location: sampler2d texture: height
 | |
|     SHADER_LOC_MAP_CUBEMAP,         // Shader location: samplerCube texture: cubemap
 | |
|     SHADER_LOC_MAP_IRRADIANCE,      // Shader location: samplerCube texture: irradiance
 | |
|     SHADER_LOC_MAP_PREFILTER,       // Shader location: samplerCube texture: prefilter
 | |
|     SHADER_LOC_MAP_BRDF             // Shader location: sampler2d texture: brdf
 | |
| } ShaderLocationIndex;
 | |
| 
 | |
| #define SHADER_LOC_MAP_DIFFUSE      SHADER_LOC_MAP_ALBEDO
 | |
| #define SHADER_LOC_MAP_SPECULAR     SHADER_LOC_MAP_METALNESS
 | |
| 
 | |
| // Shader uniform data type
 | |
| typedef enum {
 | |
|     SHADER_UNIFORM_FLOAT = 0,       // Shader uniform type: float
 | |
|     SHADER_UNIFORM_VEC2,            // Shader uniform type: vec2 (2 float)
 | |
|     SHADER_UNIFORM_VEC3,            // Shader uniform type: vec3 (3 float)
 | |
|     SHADER_UNIFORM_VEC4,            // Shader uniform type: vec4 (4 float)
 | |
|     SHADER_UNIFORM_INT,             // Shader uniform type: int
 | |
|     SHADER_UNIFORM_IVEC2,           // Shader uniform type: ivec2 (2 int)
 | |
|     SHADER_UNIFORM_IVEC3,           // Shader uniform type: ivec3 (3 int)
 | |
|     SHADER_UNIFORM_IVEC4,           // Shader uniform type: ivec4 (4 int)
 | |
|     SHADER_UNIFORM_SAMPLER2D        // Shader uniform type: sampler2d
 | |
| } ShaderUniformDataType;
 | |
| 
 | |
| // Shader attribute data types
 | |
| typedef enum {
 | |
|     SHADER_ATTRIB_FLOAT = 0,        // Shader attribute type: float
 | |
|     SHADER_ATTRIB_VEC2,             // Shader attribute type: vec2 (2 float)
 | |
|     SHADER_ATTRIB_VEC3,             // Shader attribute type: vec3 (3 float)
 | |
|     SHADER_ATTRIB_VEC4              // Shader attribute type: vec4 (4 float)
 | |
| } ShaderAttributeDataType;
 | |
| 
 | |
| // Pixel formats
 | |
| // NOTE: Support depends on OpenGL version and platform
 | |
| typedef enum {
 | |
|     PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
 | |
|     PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,    // 8*2 bpp (2 channels)
 | |
|     PIXELFORMAT_UNCOMPRESSED_R5G6B5,        // 16 bpp
 | |
|     PIXELFORMAT_UNCOMPRESSED_R8G8B8,        // 24 bpp
 | |
|     PIXELFORMAT_UNCOMPRESSED_R5G5B5A1,      // 16 bpp (1 bit alpha)
 | |
|     PIXELFORMAT_UNCOMPRESSED_R4G4B4A4,      // 16 bpp (4 bit alpha)
 | |
|     PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,      // 32 bpp
 | |
|     PIXELFORMAT_UNCOMPRESSED_R32,           // 32 bpp (1 channel - float)
 | |
|     PIXELFORMAT_UNCOMPRESSED_R32G32B32,     // 32*3 bpp (3 channels - float)
 | |
|     PIXELFORMAT_UNCOMPRESSED_R32G32B32A32,  // 32*4 bpp (4 channels - float)
 | |
|     PIXELFORMAT_UNCOMPRESSED_R16,           // 16 bpp (1 channel - half float)
 | |
|     PIXELFORMAT_UNCOMPRESSED_R16G16B16,     // 16*3 bpp (3 channels - half float)
 | |
|     PIXELFORMAT_UNCOMPRESSED_R16G16B16A16,  // 16*4 bpp (4 channels - half float)
 | |
|     PIXELFORMAT_COMPRESSED_DXT1_RGB,        // 4 bpp (no alpha)
 | |
|     PIXELFORMAT_COMPRESSED_DXT1_RGBA,       // 4 bpp (1 bit alpha)
 | |
|     PIXELFORMAT_COMPRESSED_DXT3_RGBA,       // 8 bpp
 | |
|     PIXELFORMAT_COMPRESSED_DXT5_RGBA,       // 8 bpp
 | |
|     PIXELFORMAT_COMPRESSED_ETC1_RGB,        // 4 bpp
 | |
|     PIXELFORMAT_COMPRESSED_ETC2_RGB,        // 4 bpp
 | |
|     PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA,   // 8 bpp
 | |
|     PIXELFORMAT_COMPRESSED_PVRT_RGB,        // 4 bpp
 | |
|     PIXELFORMAT_COMPRESSED_PVRT_RGBA,       // 4 bpp
 | |
|     PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA,   // 8 bpp
 | |
|     PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA    // 2 bpp
 | |
| } PixelFormat;
 | |
| 
 | |
| // Texture parameters: filter mode
 | |
| // NOTE 1: Filtering considers mipmaps if available in the texture
 | |
| // NOTE 2: Filter is accordingly set for minification and magnification
 | |
| typedef enum {
 | |
|     TEXTURE_FILTER_POINT = 0,               // No filter, just pixel approximation
 | |
|     TEXTURE_FILTER_BILINEAR,                // Linear filtering
 | |
|     TEXTURE_FILTER_TRILINEAR,               // Trilinear filtering (linear with mipmaps)
 | |
|     TEXTURE_FILTER_ANISOTROPIC_4X,          // Anisotropic filtering 4x
 | |
|     TEXTURE_FILTER_ANISOTROPIC_8X,          // Anisotropic filtering 8x
 | |
|     TEXTURE_FILTER_ANISOTROPIC_16X,         // Anisotropic filtering 16x
 | |
| } TextureFilter;
 | |
| 
 | |
| // Texture parameters: wrap mode
 | |
| typedef enum {
 | |
|     TEXTURE_WRAP_REPEAT = 0,                // Repeats texture in tiled mode
 | |
|     TEXTURE_WRAP_CLAMP,                     // Clamps texture to edge pixel in tiled mode
 | |
|     TEXTURE_WRAP_MIRROR_REPEAT,             // Mirrors and repeats the texture in tiled mode
 | |
|     TEXTURE_WRAP_MIRROR_CLAMP               // Mirrors and clamps to border the texture in tiled mode
 | |
| } TextureWrap;
 | |
| 
 | |
| // Cubemap layouts
 | |
| typedef enum {
 | |
|     CUBEMAP_LAYOUT_AUTO_DETECT = 0,         // Automatically detect layout type
 | |
|     CUBEMAP_LAYOUT_LINE_VERTICAL,           // Layout is defined by a vertical line with faces
 | |
|     CUBEMAP_LAYOUT_LINE_HORIZONTAL,         // Layout is defined by a horizontal line with faces
 | |
|     CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR,     // Layout is defined by a 3x4 cross with cubemap faces
 | |
|     CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE,     // Layout is defined by a 4x3 cross with cubemap faces
 | |
|     CUBEMAP_LAYOUT_PANORAMA                 // Layout is defined by a panorama image (equirrectangular map)
 | |
| } CubemapLayout;
 | |
| 
 | |
| // Font type, defines generation method
 | |
| typedef enum {
 | |
|     FONT_DEFAULT = 0,               // Default font generation, anti-aliased
 | |
|     FONT_BITMAP,                    // Bitmap font generation, no anti-aliasing
 | |
|     FONT_SDF                        // SDF font generation, requires external shader
 | |
| } FontType;
 | |
| 
 | |
| // Color blending modes (pre-defined)
 | |
| typedef enum {
 | |
|     BLEND_ALPHA = 0,                // Blend textures considering alpha (default)
 | |
|     BLEND_ADDITIVE,                 // Blend textures adding colors
 | |
|     BLEND_MULTIPLIED,               // Blend textures multiplying colors
 | |
|     BLEND_ADD_COLORS,               // Blend textures adding colors (alternative)
 | |
|     BLEND_SUBTRACT_COLORS,          // Blend textures subtracting colors (alternative)
 | |
|     BLEND_ALPHA_PREMULTIPLY,        // Blend premultiplied textures considering alpha
 | |
|     BLEND_CUSTOM,                   // Blend textures using custom src/dst factors (use rlSetBlendFactors())
 | |
|     BLEND_CUSTOM_SEPARATE           // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
 | |
| } BlendMode;
 | |
| 
 | |
| // Gesture
 | |
| // NOTE: Provided as bit-wise flags to enable only desired gestures
 | |
| typedef enum {
 | |
|     GESTURE_NONE        = 0,        // No gesture
 | |
|     GESTURE_TAP         = 1,        // Tap gesture
 | |
|     GESTURE_DOUBLETAP   = 2,        // Double tap gesture
 | |
|     GESTURE_HOLD        = 4,        // Hold gesture
 | |
|     GESTURE_DRAG        = 8,        // Drag gesture
 | |
|     GESTURE_SWIPE_RIGHT = 16,       // Swipe right gesture
 | |
|     GESTURE_SWIPE_LEFT  = 32,       // Swipe left gesture
 | |
|     GESTURE_SWIPE_UP    = 64,       // Swipe up gesture
 | |
|     GESTURE_SWIPE_DOWN  = 128,      // Swipe down gesture
 | |
|     GESTURE_PINCH_IN    = 256,      // Pinch in gesture
 | |
|     GESTURE_PINCH_OUT   = 512       // Pinch out gesture
 | |
| } Gesture;
 | |
| 
 | |
| // Camera system modes
 | |
| typedef enum {
 | |
|     CAMERA_CUSTOM = 0,              // Custom camera
 | |
|     CAMERA_FREE,                    // Free camera
 | |
|     CAMERA_ORBITAL,                 // Orbital camera
 | |
|     CAMERA_FIRST_PERSON,            // First person camera
 | |
|     CAMERA_THIRD_PERSON             // Third person camera
 | |
| } CameraMode;
 | |
| 
 | |
| // Camera projection
 | |
| typedef enum {
 | |
|     CAMERA_PERSPECTIVE = 0,         // Perspective projection
 | |
|     CAMERA_ORTHOGRAPHIC             // Orthographic projection
 | |
| } CameraProjection;
 | |
| 
 | |
| // N-patch layout
 | |
| typedef enum {
 | |
|     NPATCH_NINE_PATCH = 0,          // Npatch layout: 3x3 tiles
 | |
|     NPATCH_THREE_PATCH_VERTICAL,    // Npatch layout: 1x3 tiles
 | |
|     NPATCH_THREE_PATCH_HORIZONTAL   // Npatch layout: 3x1 tiles
 | |
| } NPatchLayout;
 | |
| 
 | |
| // Callbacks to hook some internal functions
 | |
| // WARNING: These callbacks are intended for advance users
 | |
| typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args);  // Logging: Redirect trace log messages
 | |
| typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize);    // FileIO: Load binary data
 | |
| typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize);   // FileIO: Save binary data
 | |
| typedef char *(*LoadFileTextCallback)(const char *fileName);            // FileIO: Load text data
 | |
| typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
 | |
| 
 | |
| //------------------------------------------------------------------------------------
 | |
| // Global Variables Definition
 | |
| //------------------------------------------------------------------------------------
 | |
| // It's lonely here...
 | |
| 
 | |
| //------------------------------------------------------------------------------------
 | |
| // Window and Graphics Device Functions (Module: core)
 | |
| //------------------------------------------------------------------------------------
 | |
| 
 | |
| #if defined(__cplusplus)
 | |
| extern "C" {            // Prevents name mangling of functions
 | |
| #endif
 | |
| 
 | |
| // Window-related functions
 | |
| RLAPI void InitWindow(int width, int height, const char *title);  // Initialize window and OpenGL context
 | |
| RLAPI void CloseWindow(void);                                     // Close window and unload OpenGL context
 | |
| RLAPI bool WindowShouldClose(void);                               // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
 | |
| RLAPI bool IsWindowReady(void);                                   // Check if window has been initialized successfully
 | |
| RLAPI bool IsWindowFullscreen(void);                              // Check if window is currently fullscreen
 | |
| RLAPI bool IsWindowHidden(void);                                  // Check if window is currently hidden (only PLATFORM_DESKTOP)
 | |
| RLAPI bool IsWindowMinimized(void);                               // Check if window is currently minimized (only PLATFORM_DESKTOP)
 | |
| RLAPI bool IsWindowMaximized(void);                               // Check if window is currently maximized (only PLATFORM_DESKTOP)
 | |
| RLAPI bool IsWindowFocused(void);                                 // Check if window is currently focused (only PLATFORM_DESKTOP)
 | |
| RLAPI bool IsWindowResized(void);                                 // Check if window has been resized last frame
 | |
| RLAPI bool IsWindowState(unsigned int flag);                      // Check if one specific window flag is enabled
 | |
| RLAPI void SetWindowState(unsigned int flags);                    // Set window configuration state using flags (only PLATFORM_DESKTOP)
 | |
| RLAPI void ClearWindowState(unsigned int flags);                  // Clear window configuration state flags
 | |
| RLAPI void ToggleFullscreen(void);                                // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
 | |
| RLAPI void ToggleBorderlessWindowed(void);                        // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
 | |
| RLAPI void MaximizeWindow(void);                                  // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
 | |
| RLAPI void MinimizeWindow(void);                                  // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
 | |
| RLAPI void RestoreWindow(void);                                   // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
 | |
| RLAPI void SetWindowIcon(Image image);                            // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
 | |
| RLAPI void SetWindowIcons(Image *images, int count);              // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
 | |
| RLAPI void SetWindowTitle(const char *title);                     // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
 | |
| RLAPI void SetWindowPosition(int x, int y);                       // Set window position on screen (only PLATFORM_DESKTOP)
 | |
| RLAPI void SetWindowMonitor(int monitor);                         // Set monitor for the current window
 | |
| RLAPI void SetWindowMinSize(int width, int height);               // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
 | |
| RLAPI void SetWindowMaxSize(int width, int height);               // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
 | |
| RLAPI void SetWindowSize(int width, int height);                  // Set window dimensions
 | |
| RLAPI void SetWindowOpacity(float opacity);                       // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
 | |
| RLAPI void SetWindowFocused(void);                                // Set window focused (only PLATFORM_DESKTOP)
 | |
| RLAPI void *GetWindowHandle(void);                                // Get native window handle
 | |
| RLAPI int GetScreenWidth(void);                                   // Get current screen width
 | |
| RLAPI int GetScreenHeight(void);                                  // Get current screen height
 | |
| RLAPI int GetRenderWidth(void);                                   // Get current render width (it considers HiDPI)
 | |
| RLAPI int GetRenderHeight(void);                                  // Get current render height (it considers HiDPI)
 | |
| RLAPI int GetMonitorCount(void);                                  // Get number of connected monitors
 | |
| RLAPI int GetCurrentMonitor(void);                                // Get current connected monitor
 | |
| RLAPI Vector2 GetMonitorPosition(int monitor);                    // Get specified monitor position
 | |
| RLAPI int GetMonitorWidth(int monitor);                           // Get specified monitor width (current video mode used by monitor)
 | |
| RLAPI int GetMonitorHeight(int monitor);                          // Get specified monitor height (current video mode used by monitor)
 | |
| RLAPI int GetMonitorPhysicalWidth(int monitor);                   // Get specified monitor physical width in millimetres
 | |
| RLAPI int GetMonitorPhysicalHeight(int monitor);                  // Get specified monitor physical height in millimetres
 | |
| RLAPI int GetMonitorRefreshRate(int monitor);                     // Get specified monitor refresh rate
 | |
| RLAPI Vector2 GetWindowPosition(void);                            // Get window position XY on monitor
 | |
| RLAPI Vector2 GetWindowScaleDPI(void);                            // Get window scale DPI factor
 | |
| RLAPI const char *GetMonitorName(int monitor);                    // Get the human-readable, UTF-8 encoded name of the specified monitor
 | |
| RLAPI void SetClipboardText(const char *text);                    // Set clipboard text content
 | |
| RLAPI const char *GetClipboardText(void);                         // Get clipboard text content
 | |
| RLAPI void EnableEventWaiting(void);                              // Enable waiting for events on EndDrawing(), no automatic event polling
 | |
| RLAPI void DisableEventWaiting(void);                             // Disable waiting for events on EndDrawing(), automatic events polling
 | |
| 
 | |
| // Cursor-related functions
 | |
| RLAPI void ShowCursor(void);                                      // Shows cursor
 | |
| RLAPI void HideCursor(void);                                      // Hides cursor
 | |
| RLAPI bool IsCursorHidden(void);                                  // Check if cursor is not visible
 | |
| RLAPI void EnableCursor(void);                                    // Enables cursor (unlock cursor)
 | |
| RLAPI void DisableCursor(void);                                   // Disables cursor (lock cursor)
 | |
| RLAPI bool IsCursorOnScreen(void);                                // Check if cursor is on the screen
 | |
| 
 | |
| // Drawing-related functions
 | |
| RLAPI void ClearBackground(Color color);                          // Set background color (framebuffer clear color)
 | |
| RLAPI void BeginDrawing(void);                                    // Setup canvas (framebuffer) to start drawing
 | |
| RLAPI void EndDrawing(void);                                      // End canvas drawing and swap buffers (double buffering)
 | |
| RLAPI void BeginMode2D(Camera2D camera);                          // Begin 2D mode with custom camera (2D)
 | |
| RLAPI void EndMode2D(void);                                       // Ends 2D mode with custom camera
 | |
| RLAPI void BeginMode3D(Camera3D camera);                          // Begin 3D mode with custom camera (3D)
 | |
| RLAPI void EndMode3D(void);                                       // Ends 3D mode and returns to default 2D orthographic mode
 | |
| RLAPI void BeginTextureMode(RenderTexture2D target);              // Begin drawing to render texture
 | |
| RLAPI void EndTextureMode(void);                                  // Ends drawing to render texture
 | |
| RLAPI void BeginShaderMode(Shader shader);                        // Begin custom shader drawing
 | |
| RLAPI void EndShaderMode(void);                                   // End custom shader drawing (use default shader)
 | |
| RLAPI void BeginBlendMode(int mode);                              // Begin blending mode (alpha, additive, multiplied, subtract, custom)
 | |
| RLAPI void EndBlendMode(void);                                    // End blending mode (reset to default: alpha blending)
 | |
| RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
 | |
| RLAPI void EndScissorMode(void);                                  // End scissor mode
 | |
| RLAPI void BeginVrStereoMode(VrStereoConfig config);              // Begin stereo rendering (requires VR simulator)
 | |
| RLAPI void EndVrStereoMode(void);                                 // End stereo rendering (requires VR simulator)
 | |
| 
 | |
| // VR stereo config functions for VR simulator
 | |
| RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device);     // Load VR stereo config for VR simulator device parameters
 | |
| RLAPI void UnloadVrStereoConfig(VrStereoConfig config);           // Unload VR stereo config
 | |
| 
 | |
| // Shader management functions
 | |
| // NOTE: Shader functionality is not available on OpenGL 1.1
 | |
| RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName);   // Load shader from files and bind default locations
 | |
| RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
 | |
| RLAPI bool IsShaderReady(Shader shader);                                   // Check if a shader is ready
 | |
| RLAPI int GetShaderLocation(Shader shader, const char *uniformName);       // Get shader uniform location
 | |
| RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName);  // Get shader attribute location
 | |
| RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType);               // Set shader uniform value
 | |
| RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count);   // Set shader uniform value vector
 | |
| RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat);         // Set shader uniform value (matrix 4x4)
 | |
| RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
 | |
| RLAPI void UnloadShader(Shader shader);                                    // Unload shader from GPU memory (VRAM)
 | |
| 
 | |
| // Screen-space-related functions
 | |
| RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera);      // Get a ray trace from mouse position
 | |
| RLAPI Matrix GetCameraMatrix(Camera camera);                      // Get camera transform matrix (view matrix)
 | |
| RLAPI Matrix GetCameraMatrix2D(Camera2D camera);                  // Get camera 2d transform matrix
 | |
| RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);  // Get the screen space position for a 3d world space position
 | |
| RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
 | |
| RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
 | |
| RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
 | |
| 
 | |
| // Timing-related functions
 | |
| RLAPI void SetTargetFPS(int fps);                                 // Set target FPS (maximum)
 | |
| RLAPI float GetFrameTime(void);                                   // Get time in seconds for last frame drawn (delta time)
 | |
| RLAPI double GetTime(void);                                       // Get elapsed time in seconds since InitWindow()
 | |
| RLAPI int GetFPS(void);                                           // Get current FPS
 | |
| 
 | |
| // Custom frame control functions
 | |
| // NOTE: Those functions are intended for advance users that want full control over the frame processing
 | |
| // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
 | |
| // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
 | |
| RLAPI void SwapScreenBuffer(void);                                // Swap back buffer with front buffer (screen drawing)
 | |
| RLAPI void PollInputEvents(void);                                 // Register all input events
 | |
| RLAPI void WaitTime(double seconds);                              // Wait for some time (halt program execution)
 | |
| 
 | |
| // Random values generation functions
 | |
| RLAPI void SetRandomSeed(unsigned int seed);                      // Set the seed for the random number generator
 | |
| RLAPI int GetRandomValue(int min, int max);                       // Get a random value between min and max (both included)
 | |
| RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
 | |
| RLAPI void UnloadRandomSequence(int *sequence);                   // Unload random values sequence
 | |
| 
 | |
| // Misc. functions
 | |
| RLAPI void TakeScreenshot(const char *fileName);                  // Takes a screenshot of current screen (filename extension defines format)
 | |
| RLAPI void SetConfigFlags(unsigned int flags);                    // Setup init configuration flags (view FLAGS)
 | |
| RLAPI void OpenURL(const char *url);                              // Open URL with default system browser (if available)
 | |
| 
 | |
| // NOTE: Following functions implemented in module [utils]
 | |
| //------------------------------------------------------------------
 | |
| RLAPI void TraceLog(int logLevel, const char *text, ...);         // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
 | |
| RLAPI void SetTraceLogLevel(int logLevel);                        // Set the current threshold (minimum) log level
 | |
| RLAPI void *MemAlloc(unsigned int size);                          // Internal memory allocator
 | |
| RLAPI void *MemRealloc(void *ptr, unsigned int size);             // Internal memory reallocator
 | |
| RLAPI void MemFree(void *ptr);                                    // Internal memory free
 | |
| 
 | |
| // Set custom callbacks
 | |
| // WARNING: Callbacks setup is intended for advance users
 | |
| RLAPI void SetTraceLogCallback(TraceLogCallback callback);         // Set custom trace log
 | |
| RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
 | |
| RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
 | |
| RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
 | |
| RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
 | |
| 
 | |
| // Files management functions
 | |
| RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
 | |
| RLAPI void UnloadFileData(unsigned char *data);                   // Unload file data allocated by LoadFileData()
 | |
| RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
 | |
| RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
 | |
| RLAPI char *LoadFileText(const char *fileName);                   // Load text data from file (read), returns a '\0' terminated string
 | |
| RLAPI void UnloadFileText(char *text);                            // Unload file text data allocated by LoadFileText()
 | |
| RLAPI bool SaveFileText(const char *fileName, char *text);        // Save text data to file (write), string must be '\0' terminated, returns true on success
 | |
| //------------------------------------------------------------------
 | |
| 
 | |
| // File system functions
 | |
| RLAPI bool FileExists(const char *fileName);                      // Check if file exists
 | |
| RLAPI bool DirectoryExists(const char *dirPath);                  // Check if a directory path exists
 | |
| RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
 | |
| RLAPI int GetFileLength(const char *fileName);                    // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
 | |
| RLAPI const char *GetFileExtension(const char *fileName);         // Get pointer to extension for a filename string (includes dot: '.png')
 | |
| RLAPI const char *GetFileName(const char *filePath);              // Get pointer to filename for a path string
 | |
| RLAPI const char *GetFileNameWithoutExt(const char *filePath);    // Get filename string without extension (uses static string)
 | |
| RLAPI const char *GetDirectoryPath(const char *filePath);         // Get full path for a given fileName with path (uses static string)
 | |
| RLAPI const char *GetPrevDirectoryPath(const char *dirPath);      // Get previous directory path for a given path (uses static string)
 | |
| RLAPI const char *GetWorkingDirectory(void);                      // Get current working directory (uses static string)
 | |
| RLAPI const char *GetApplicationDirectory(void);                  // Get the directory of the running application (uses static string)
 | |
| RLAPI bool ChangeDirectory(const char *dir);                      // Change working directory, return true on success
 | |
| RLAPI bool IsPathFile(const char *path);                          // Check if a given path is a file or a directory
 | |
| RLAPI FilePathList LoadDirectoryFiles(const char *dirPath);       // Load directory filepaths
 | |
| RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan
 | |
| RLAPI void UnloadDirectoryFiles(FilePathList files);              // Unload filepaths
 | |
| RLAPI bool IsFileDropped(void);                                   // Check if a file has been dropped into window
 | |
| RLAPI FilePathList LoadDroppedFiles(void);                        // Load dropped filepaths
 | |
| RLAPI void UnloadDroppedFiles(FilePathList files);                // Unload dropped filepaths
 | |
| RLAPI long GetFileModTime(const char *fileName);                  // Get file modification time (last write time)
 | |
| 
 | |
| // Compression/Encoding functionality
 | |
| RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize);        // Compress data (DEFLATE algorithm), memory must be MemFree()
 | |
| RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize);  // Decompress data (DEFLATE algorithm), memory must be MemFree()
 | |
| RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize);               // Encode data to Base64 string, memory must be MemFree()
 | |
| RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize);                    // Decode Base64 string data, memory must be MemFree()
 | |
| 
 | |
| // Automation events functionality
 | |
| RLAPI AutomationEventList LoadAutomationEventList(const char *fileName);                // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
 | |
| RLAPI void UnloadAutomationEventList(AutomationEventList *list);                        // Unload automation events list from file
 | |
| RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName);   // Export automation events list as text file
 | |
| RLAPI void SetAutomationEventList(AutomationEventList *list);                           // Set automation event list to record to
 | |
| RLAPI void SetAutomationEventBaseFrame(int frame);                                      // Set automation event internal base frame to start recording
 | |
| RLAPI void StartAutomationEventRecording(void);                                         // Start recording automation events (AutomationEventList must be set)
 | |
| RLAPI void StopAutomationEventRecording(void);                                          // Stop recording automation events
 | |
| RLAPI void PlayAutomationEvent(AutomationEvent event);                                  // Play a recorded automation event
 | |
| 
 | |
| //------------------------------------------------------------------------------------
 | |
| // Input Handling Functions (Module: core)
 | |
| //------------------------------------------------------------------------------------
 | |
| 
 | |
| // Input-related functions: keyboard
 | |
| RLAPI bool IsKeyPressed(int key);                             // Check if a key has been pressed once
 | |
| RLAPI bool IsKeyPressedRepeat(int key);                       // Check if a key has been pressed again (Only PLATFORM_DESKTOP)
 | |
| RLAPI bool IsKeyDown(int key);                                // Check if a key is being pressed
 | |
| RLAPI bool IsKeyReleased(int key);                            // Check if a key has been released once
 | |
| RLAPI bool IsKeyUp(int key);                                  // Check if a key is NOT being pressed
 | |
| RLAPI int GetKeyPressed(void);                                // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
 | |
| RLAPI int GetCharPressed(void);                               // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
 | |
| RLAPI void SetExitKey(int key);                               // Set a custom key to exit program (default is ESC)
 | |
| 
 | |
| // Input-related functions: gamepads
 | |
| RLAPI bool IsGamepadAvailable(int gamepad);                   // Check if a gamepad is available
 | |
| RLAPI const char *GetGamepadName(int gamepad);                // Get gamepad internal name id
 | |
| RLAPI bool IsGamepadButtonPressed(int gamepad, int button);   // Check if a gamepad button has been pressed once
 | |
| RLAPI bool IsGamepadButtonDown(int gamepad, int button);      // Check if a gamepad button is being pressed
 | |
| RLAPI bool IsGamepadButtonReleased(int gamepad, int button);  // Check if a gamepad button has been released once
 | |
| RLAPI bool IsGamepadButtonUp(int gamepad, int button);        // Check if a gamepad button is NOT being pressed
 | |
| RLAPI int GetGamepadButtonPressed(void);                      // Get the last gamepad button pressed
 | |
| RLAPI int GetGamepadAxisCount(int gamepad);                   // Get gamepad axis count for a gamepad
 | |
| RLAPI float GetGamepadAxisMovement(int gamepad, int axis);    // Get axis movement value for a gamepad axis
 | |
| RLAPI int SetGamepadMappings(const char *mappings);           // Set internal gamepad mappings (SDL_GameControllerDB)
 | |
| 
 | |
| // Input-related functions: mouse
 | |
| RLAPI bool IsMouseButtonPressed(int button);                  // Check if a mouse button has been pressed once
 | |
| RLAPI bool IsMouseButtonDown(int button);                     // Check if a mouse button is being pressed
 | |
| RLAPI bool IsMouseButtonReleased(int button);                 // Check if a mouse button has been released once
 | |
| RLAPI bool IsMouseButtonUp(int button);                       // Check if a mouse button is NOT being pressed
 | |
| RLAPI int GetMouseX(void);                                    // Get mouse position X
 | |
| RLAPI int GetMouseY(void);                                    // Get mouse position Y
 | |
| RLAPI Vector2 GetMousePosition(void);                         // Get mouse position XY
 | |
| RLAPI Vector2 GetMouseDelta(void);                            // Get mouse delta between frames
 | |
| RLAPI void SetMousePosition(int x, int y);                    // Set mouse position XY
 | |
| RLAPI void SetMouseOffset(int offsetX, int offsetY);          // Set mouse offset
 | |
| RLAPI void SetMouseScale(float scaleX, float scaleY);         // Set mouse scaling
 | |
| RLAPI float GetMouseWheelMove(void);                          // Get mouse wheel movement for X or Y, whichever is larger
 | |
| RLAPI Vector2 GetMouseWheelMoveV(void);                       // Get mouse wheel movement for both X and Y
 | |
| RLAPI void SetMouseCursor(int cursor);                        // Set mouse cursor
 | |
| 
 | |
| // Input-related functions: touch
 | |
| RLAPI int GetTouchX(void);                                    // Get touch position X for touch point 0 (relative to screen size)
 | |
| RLAPI int GetTouchY(void);                                    // Get touch position Y for touch point 0 (relative to screen size)
 | |
| RLAPI Vector2 GetTouchPosition(int index);                    // Get touch position XY for a touch point index (relative to screen size)
 | |
| RLAPI int GetTouchPointId(int index);                         // Get touch point identifier for given index
 | |
| RLAPI int GetTouchPointCount(void);                           // Get number of touch points
 | |
| 
 | |
| //------------------------------------------------------------------------------------
 | |
| // Gestures and Touch Handling Functions (Module: rgestures)
 | |
| //------------------------------------------------------------------------------------
 | |
| RLAPI void SetGesturesEnabled(unsigned int flags);      // Enable a set of gestures using flags
 | |
| RLAPI bool IsGestureDetected(unsigned int gesture);     // Check if a gesture have been detected
 | |
| RLAPI int GetGestureDetected(void);                     // Get latest detected gesture
 | |
| RLAPI float GetGestureHoldDuration(void);               // Get gesture hold time in milliseconds
 | |
| RLAPI Vector2 GetGestureDragVector(void);               // Get gesture drag vector
 | |
| RLAPI float GetGestureDragAngle(void);                  // Get gesture drag angle
 | |
| RLAPI Vector2 GetGesturePinchVector(void);              // Get gesture pinch delta
 | |
| RLAPI float GetGesturePinchAngle(void);                 // Get gesture pinch angle
 | |
| 
 | |
| //------------------------------------------------------------------------------------
 | |
| // Camera System Functions (Module: rcamera)
 | |
| //------------------------------------------------------------------------------------
 | |
| RLAPI void UpdateCamera(Camera *camera, int mode);      // Update camera position for selected mode
 | |
| RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation
 | |
| 
 | |
| //------------------------------------------------------------------------------------
 | |
| // Basic Shapes Drawing Functions (Module: shapes)
 | |
| //------------------------------------------------------------------------------------
 | |
| // Set texture and rectangle to be used on shapes drawing
 | |
| // NOTE: It can be useful when using basic shapes and one single font,
 | |
| // defining a font char white rectangle would allow drawing everything in a single draw call
 | |
| RLAPI void SetShapesTexture(Texture2D texture, Rectangle source);       // Set texture and rectangle to be used on shapes drawing
 | |
| 
 | |
| // Basic shapes drawing functions
 | |
| RLAPI void DrawPixel(int posX, int posY, Color color);                                                   // Draw a pixel
 | |
| RLAPI void DrawPixelV(Vector2 position, Color color);                                                    // Draw a pixel (Vector version)
 | |
| RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);                // Draw a line
 | |
| RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (using gl lines)
 | |
| RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line (using triangles/quads)
 | |
| RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color);                                  // Draw lines sequence (using gl lines)
 | |
| RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);                   // Draw line segment cubic-bezier in-out interpolation
 | |
| RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle
 | |
| RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color);      // Draw a piece of a circle
 | |
| RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
 | |
| RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);       // Draw a gradient-filled circle
 | |
| RLAPI void DrawCircleV(Vector2 center, float radius, Color color);                                       // Draw a color-filled circle (Vector version)
 | |
| RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color);                         // Draw circle outline
 | |
| RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color);                                  // Draw circle outline (Vector version)
 | |
| RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color);             // Draw ellipse
 | |
| RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color);        // Draw ellipse outline
 | |
| RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
 | |
| RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color);    // Draw ring outline
 | |
| RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color);                        // Draw a color-filled rectangle
 | |
| RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color);                                  // Draw a color-filled rectangle (Vector version)
 | |
| RLAPI void DrawRectangleRec(Rectangle rec, Color color);                                                 // Draw a color-filled rectangle
 | |
| RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color);                 // Draw a color-filled rectangle with pro parameters
 | |
| RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
 | |
| RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
 | |
| RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4);       // Draw a gradient-filled rectangle with custom vertex colors
 | |
| RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color);                   // Draw rectangle outline
 | |
| RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color);                            // Draw rectangle outline with extended parameters
 | |
| RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color);              // Draw rectangle with rounded edges
 | |
| RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
 | |
| RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle (vertex in counter-clockwise order!)
 | |
| RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline (vertex in counter-clockwise order!)
 | |
| RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color);                                // Draw a triangle fan defined by points (first vertex is the center)
 | |
| RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color);                              // Draw a triangle strip defined by points
 | |
| RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version)
 | |
| RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color);          // Draw a polygon outline of n sides
 | |
| RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
 | |
| 
 | |
| // Splines drawing functions
 | |
| RLAPI void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color);                  // Draw spline: Linear, minimum 2 points
 | |
| RLAPI void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color);                   // Draw spline: B-Spline, minimum 4 points
 | |
| RLAPI void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color);              // Draw spline: Catmull-Rom, minimum 4 points
 | |
| RLAPI void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color);         // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
 | |
| RLAPI void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color);             // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
 | |
| RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color);                    // Draw spline segment: Linear, 2 points
 | |
| RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
 | |
| RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
 | |
| RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
 | |
| RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
 | |
| 
 | |
| // Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
 | |
| RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t);                           // Get (evaluate) spline point: Linear
 | |
| RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t);              // Get (evaluate) spline point: B-Spline
 | |
| RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t);         // Get (evaluate) spline point: Catmull-Rom
 | |
| RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t);                     // Get (evaluate) spline point: Quadratic Bezier
 | |
| RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t);        // Get (evaluate) spline point: Cubic Bezier
 | |
| 
 | |
| // Basic shapes collision detection functions
 | |
| RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);                                           // Check collision between two rectangles
 | |
| RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);        // Check collision between two circles
 | |
| RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                         // Check collision between circle and rectangle
 | |
| RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                         // Check if point is inside rectangle
 | |
| RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                       // Check if point is inside circle
 | |
| RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);               // Check if point is inside a triangle
 | |
| RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount);                      // Check if point is within a polygon described by array of vertices
 | |
| RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
 | |
| RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold);                // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
 | |
| RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                         // Get collision rectangle for two rectangles collision
 | |
| 
 | |
| //------------------------------------------------------------------------------------
 | |
| // Texture Loading and Drawing Functions (Module: textures)
 | |
| //------------------------------------------------------------------------------------
 | |
| 
 | |
| // Image loading functions
 | |
| // NOTE: These functions do not require GPU access
 | |
| RLAPI Image LoadImage(const char *fileName);                                                             // Load image from file into CPU memory (RAM)
 | |
| RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);       // Load image from RAW file data
 | |
| RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height);                           // Load image from SVG file data or string with specified size
 | |
| RLAPI Image LoadImageAnim(const char *fileName, int *frames);                                            // Load image sequence from file (frames appended to image.data)
 | |
| RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize);      // Load image from memory buffer, fileType refers to extension: i.e. '.png'
 | |
| RLAPI Image LoadImageFromTexture(Texture2D texture);                                                     // Load image from GPU texture data
 | |
| RLAPI Image LoadImageFromScreen(void);                                                                   // Load image from screen buffer and (screenshot)
 | |
| RLAPI bool IsImageReady(Image image);                                                                    // Check if an image is ready
 | |
| RLAPI void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM)
 | |
| RLAPI bool ExportImage(Image image, const char *fileName);                                               // Export image data to file, returns true on success
 | |
| RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize);              // Export image to memory buffer
 | |
| RLAPI bool ExportImageAsCode(Image image, const char *fileName);                                         // Export image as code file defining an array of bytes, returns true on success
 | |
| 
 | |
| // Image generation functions
 | |
| RLAPI Image GenImageColor(int width, int height, Color color);                                           // Generate image: plain color
 | |
| RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end);        // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
 | |
| RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer);      // Generate image: radial gradient
 | |
| RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer);      // Generate image: square gradient
 | |
| RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2);    // Generate image: checked
 | |
| RLAPI Image GenImageWhiteNoise(int width, int height, float factor);                                     // Generate image: white noise
 | |
| RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale);           // Generate image: perlin noise
 | |
| RLAPI Image GenImageCellular(int width, int height, int tileSize);                                       // Generate image: cellular algorithm, bigger tileSize means bigger cells
 | |
| RLAPI Image GenImageText(int width, int height, const char *text);                                       // Generate image: grayscale image from text data
 | |
| 
 | |
| // Image manipulation functions
 | |
| RLAPI Image ImageCopy(Image image);                                                                      // Create an image duplicate (useful for transformations)
 | |
| RLAPI Image ImageFromImage(Image image, Rectangle rec);                                                  // Create an image from another image piece
 | |
| RLAPI Image ImageText(const char *text, int fontSize, Color color);                                      // Create an image from text (default font)
 | |
| RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint);         // Create an image from text (custom sprite font)
 | |
| RLAPI void ImageFormat(Image *image, int newFormat);                                                     // Convert image data to desired format
 | |
| RLAPI void ImageToPOT(Image *image, Color fill);                                                         // Convert image to POT (power-of-two)
 | |
| RLAPI void ImageCrop(Image *image, Rectangle crop);                                                      // Crop an image to a defined rectangle
 | |
| RLAPI void ImageAlphaCrop(Image *image, float threshold);                                                // Crop image depending on alpha value
 | |
| RLAPI void ImageAlphaClear(Image *image, Color color, float threshold);                                  // Clear alpha channel to desired color
 | |
| RLAPI void ImageAlphaMask(Image *image, Image alphaMask);                                                // Apply alpha mask to image
 | |
| RLAPI void ImageAlphaPremultiply(Image *image);                                                          // Premultiply alpha channel
 | |
| RLAPI void ImageBlurGaussian(Image *image, int blurSize);                                                // Apply Gaussian blur using a box blur approximation
 | |
| RLAPI void ImageResize(Image *image, int newWidth, int newHeight);                                       // Resize image (Bicubic scaling algorithm)
 | |
| RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight);                                      // Resize image (Nearest-Neighbor scaling algorithm)
 | |
| RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill);  // Resize canvas and fill with color
 | |
| RLAPI void ImageMipmaps(Image *image);                                                                   // Compute all mipmap levels for a provided image
 | |
| RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);                            // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
 | |
| RLAPI void ImageFlipVertical(Image *image);                                                              // Flip image vertically
 | |
| RLAPI void ImageFlipHorizontal(Image *image);                                                            // Flip image horizontally
 | |
| RLAPI void ImageRotate(Image *image, int degrees);                                                       // Rotate image by input angle in degrees (-359 to 359)
 | |
| RLAPI void ImageRotateCW(Image *image);                                                                  // Rotate image clockwise 90deg
 | |
| RLAPI void ImageRotateCCW(Image *image);                                                                 // Rotate image counter-clockwise 90deg
 | |
| RLAPI void ImageColorTint(Image *image, Color color);                                                    // Modify image color: tint
 | |
| RLAPI void ImageColorInvert(Image *image);                                                               // Modify image color: invert
 | |
| RLAPI void ImageColorGrayscale(Image *image);                                                            // Modify image color: grayscale
 | |
| RLAPI void ImageColorContrast(Image *image, float contrast);                                             // Modify image color: contrast (-100 to 100)
 | |
| RLAPI void ImageColorBrightness(Image *image, int brightness);                                           // Modify image color: brightness (-255 to 255)
 | |
| RLAPI void ImageColorReplace(Image *image, Color color, Color replace);                                  // Modify image color: replace color
 | |
| RLAPI Color *LoadImageColors(Image image);                                                               // Load color data from image as a Color array (RGBA - 32bit)
 | |
| RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount);                         // Load colors palette from image as a Color array (RGBA - 32bit)
 | |
| RLAPI void UnloadImageColors(Color *colors);                                                             // Unload color data loaded with LoadImageColors()
 | |
| RLAPI void UnloadImagePalette(Color *colors);                                                            // Unload colors palette loaded with LoadImagePalette()
 | |
| RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold);                                       // Get image alpha border rectangle
 | |
| RLAPI Color GetImageColor(Image image, int x, int y);                                                    // Get image pixel color at (x, y) position
 | |
| 
 | |
| // Image drawing functions
 | |
| // NOTE: Image software-rendering functions (CPU)
 | |
| RLAPI void ImageClearBackground(Image *dst, Color color);                                                // Clear image background with given color
 | |
| RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color);                                  // Draw pixel within an image
 | |
| RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color);                                   // Draw pixel within an image (Vector version)
 | |
| RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
 | |
| RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color);                          // Draw line within an image (Vector version)
 | |
| RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color);               // Draw a filled circle within an image
 | |
| RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color);                        // Draw a filled circle within an image (Vector version)
 | |
| RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color);          // Draw circle outline within an image
 | |
| RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color);                   // Draw circle outline within an image (Vector version)
 | |
| RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color);       // Draw rectangle within an image
 | |
| RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color);                 // Draw rectangle within an image (Vector version)
 | |
| RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color);                                // Draw rectangle within an image
 | |
| RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color);                   // Draw rectangle lines within an image
 | |
| RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint);             // Draw a source image within a destination image (tint applied to source)
 | |
| RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color);   // Draw text (using default font) within an image (destination)
 | |
| RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
 | |
| 
 | |
| // Texture loading functions
 | |
| // NOTE: These functions require GPU access
 | |
| RLAPI Texture2D LoadTexture(const char *fileName);                                                       // Load texture from file into GPU memory (VRAM)
 | |
| RLAPI Texture2D LoadTextureFromImage(Image image);                                                       // Load texture from image data
 | |
| RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout);                                        // Load cubemap from image, multiple image cubemap layouts supported
 | |
| RLAPI RenderTexture2D LoadRenderTexture(int width, int height);                                          // Load texture for rendering (framebuffer)
 | |
| RLAPI bool IsTextureReady(Texture2D texture);                                                            // Check if a texture is ready
 | |
| RLAPI void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory (VRAM)
 | |
| RLAPI bool IsRenderTextureReady(RenderTexture2D target);                                                 // Check if a render texture is ready
 | |
| RLAPI void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory (VRAM)
 | |
| RLAPI void UpdateTexture(Texture2D texture, const void *pixels);                                         // Update GPU texture with new data
 | |
| RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels);                       // Update GPU texture rectangle with new data
 | |
| 
 | |
| // Texture configuration functions
 | |
| RLAPI void GenTextureMipmaps(Texture2D *texture);                                                        // Generate GPU mipmaps for a texture
 | |
| RLAPI void SetTextureFilter(Texture2D texture, int filter);                                              // Set texture scaling filter mode
 | |
| RLAPI void SetTextureWrap(Texture2D texture, int wrap);                                                  // Set texture wrapping mode
 | |
| 
 | |
| // Texture drawing functions
 | |
| RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint);                               // Draw a Texture2D
 | |
| RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);                                // Draw a Texture2D with position defined as Vector2
 | |
| RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);  // Draw a Texture2D with extended parameters
 | |
| RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint);            // Draw a part of a texture defined by a rectangle
 | |
| RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
 | |
| RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
 | |
| 
 | |
| // Color/pixel related functions
 | |
| RLAPI Color Fade(Color color, float alpha);                                 // Get color with alpha applied, alpha goes from 0.0f to 1.0f
 | |
| RLAPI int ColorToInt(Color color);                                          // Get hexadecimal value for a Color
 | |
| RLAPI Vector4 ColorNormalize(Color color);                                  // Get Color normalized as float [0..1]
 | |
| RLAPI Color ColorFromNormalized(Vector4 normalized);                        // Get Color from normalized values [0..1]
 | |
| RLAPI Vector3 ColorToHSV(Color color);                                      // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
 | |
| RLAPI Color ColorFromHSV(float hue, float saturation, float value);         // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
 | |
| RLAPI Color ColorTint(Color color, Color tint);                             // Get color multiplied with another color
 | |
| RLAPI Color ColorBrightness(Color color, float factor);                     // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
 | |
| RLAPI Color ColorContrast(Color color, float contrast);                     // Get color with contrast correction, contrast values between -1.0f and 1.0f
 | |
| RLAPI Color ColorAlpha(Color color, float alpha);                           // Get color with alpha applied, alpha goes from 0.0f to 1.0f
 | |
| RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint);              // Get src alpha-blended into dst color with tint
 | |
| RLAPI Color GetColor(unsigned int hexValue);                                // Get Color structure from hexadecimal value
 | |
| RLAPI Color GetPixelColor(void *srcPtr, int format);                        // Get Color from a source pixel pointer of certain format
 | |
| RLAPI void SetPixelColor(void *dstPtr, Color color, int format);            // Set color formatted into destination pixel pointer
 | |
| RLAPI int GetPixelDataSize(int width, int height, int format);              // Get pixel data size in bytes for certain format
 | |
| 
 | |
| //------------------------------------------------------------------------------------
 | |
| // Font Loading and Text Drawing Functions (Module: text)
 | |
| //------------------------------------------------------------------------------------
 | |
| 
 | |
| // Font loading/unloading functions
 | |
| RLAPI Font GetFontDefault(void);                                                            // Get the default Font
 | |
| RLAPI Font LoadFont(const char *fileName);                                                  // Load font from file into GPU memory (VRAM)
 | |
| RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount);  // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set
 | |
| RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar);                        // Load font from Image (XNA style)
 | |
| RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
 | |
| RLAPI bool IsFontReady(Font font);                                                          // Check if a font is ready
 | |
| RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
 | |
| RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
 | |
| RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount);                               // Unload font chars info data (RAM)
 | |
| RLAPI void UnloadFont(Font font);                                                           // Unload font from GPU memory (VRAM)
 | |
| RLAPI bool ExportFontAsCode(Font font, const char *fileName);                               // Export font as code file, returns true on success
 | |
| 
 | |
| // Text drawing functions
 | |
| RLAPI void DrawFPS(int posX, int posY);                                                     // Draw current FPS
 | |
| RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color);       // Draw text (using default font)
 | |
| RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
 | |
| RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
 | |
| RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
 | |
| RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
 | |
| 
 | |
| // Text font info functions
 | |
| RLAPI void SetTextLineSpacing(int spacing);                                                 // Set vertical line spacing when drawing with line-breaks
 | |
| RLAPI int MeasureText(const char *text, int fontSize);                                      // Measure string width for default font
 | |
| RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing);    // Measure string size for Font
 | |
| RLAPI int GetGlyphIndex(Font font, int codepoint);                                          // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
 | |
| RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint);                                     // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
 | |
| RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint);                                 // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
 | |
| 
 | |
| // Text codepoints management functions (unicode characters)
 | |
| RLAPI char *LoadUTF8(const int *codepoints, int length);                // Load UTF-8 text encoded from codepoints array
 | |
| RLAPI void UnloadUTF8(char *text);                                      // Unload UTF-8 text encoded from codepoints array
 | |
| RLAPI int *LoadCodepoints(const char *text, int *count);                // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
 | |
| RLAPI void UnloadCodepoints(int *codepoints);                           // Unload codepoints data from memory
 | |
| RLAPI int GetCodepointCount(const char *text);                          // Get total number of codepoints in a UTF-8 encoded string
 | |
| RLAPI int GetCodepoint(const char *text, int *codepointSize);           // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
 | |
| RLAPI int GetCodepointNext(const char *text, int *codepointSize);       // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
 | |
| RLAPI int GetCodepointPrevious(const char *text, int *codepointSize);   // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
 | |
| RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size);        // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
 | |
| 
 | |
| // Text strings management functions (no UTF-8 strings, only byte chars)
 | |
| // NOTE: Some strings allocate memory internally for returned strings, just be careful!
 | |
| RLAPI int TextCopy(char *dst, const char *src);                                             // Copy one string to another, returns bytes copied
 | |
| RLAPI bool TextIsEqual(const char *text1, const char *text2);                               // Check if two text string are equal
 | |
| RLAPI unsigned int TextLength(const char *text);                                            // Get text length, checks for '\0' ending
 | |
| RLAPI const char *TextFormat(const char *text, ...);                                        // Text formatting with variables (sprintf() style)
 | |
| RLAPI const char *TextSubtext(const char *text, int position, int length);                  // Get a piece of a text string
 | |
| RLAPI char *TextReplace(char *text, const char *replace, const char *by);                   // Replace text string (WARNING: memory must be freed!)
 | |
| RLAPI char *TextInsert(const char *text, const char *insert, int position);                 // Insert text in a position (WARNING: memory must be freed!)
 | |
| RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter);        // Join text strings with delimiter
 | |
| RLAPI const char **TextSplit(const char *text, char delimiter, int *count);                 // Split text into multiple strings
 | |
| RLAPI void TextAppend(char *text, const char *append, int *position);                       // Append text at specific position and move cursor!
 | |
| RLAPI int TextFindIndex(const char *text, const char *find);                                // Find first text occurrence within a string
 | |
| RLAPI const char *TextToUpper(const char *text);                      // Get upper case version of provided string
 | |
| RLAPI const char *TextToLower(const char *text);                      // Get lower case version of provided string
 | |
| RLAPI const char *TextToPascal(const char *text);                     // Get Pascal case notation version of provided string
 | |
| RLAPI int TextToInteger(const char *text);                            // Get integer value from text (negative values not supported)
 | |
| 
 | |
| //------------------------------------------------------------------------------------
 | |
| // Basic 3d Shapes Drawing Functions (Module: models)
 | |
| //------------------------------------------------------------------------------------
 | |
| 
 | |
| // Basic geometric 3D shapes drawing functions
 | |
| RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
 | |
| RLAPI void DrawPoint3D(Vector3 position, Color color);                                                   // Draw a point in 3D space, actually a small line
 | |
| RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
 | |
| RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color);                              // Draw a color-filled triangle (vertex in counter-clockwise order!)
 | |
| RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color);                            // Draw a triangle strip defined by points
 | |
| RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color);             // Draw cube
 | |
| RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
 | |
| RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);        // Draw cube wires
 | |
| RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color);                                  // Draw cube wires (Vector version)
 | |
| RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color);                                     // Draw sphere
 | |
| RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);            // Draw sphere with extended parameters
 | |
| RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);         // Draw sphere wires
 | |
| RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
 | |
| RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
 | |
| RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
 | |
| RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
 | |
| RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
 | |
| RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
 | |
| RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);                                      // Draw a plane XZ
 | |
| RLAPI void DrawRay(Ray ray, Color color);                                                                // Draw a ray line
 | |
| RLAPI void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
 | |
| 
 | |
| //------------------------------------------------------------------------------------
 | |
| // Model 3d Loading and Drawing Functions (Module: models)
 | |
| //------------------------------------------------------------------------------------
 | |
| 
 | |
| // Model management functions
 | |
| RLAPI Model LoadModel(const char *fileName);                                                // Load model from files (meshes and materials)
 | |
| RLAPI Model LoadModelFromMesh(Mesh mesh);                                                   // Load model from generated mesh (default material)
 | |
| RLAPI bool IsModelReady(Model model);                                                       // Check if a model is ready
 | |
| RLAPI void UnloadModel(Model model);                                                        // Unload model (including meshes) from memory (RAM and/or VRAM)
 | |
| RLAPI BoundingBox GetModelBoundingBox(Model model);                                         // Compute model bounding box limits (considers all meshes)
 | |
| 
 | |
| // Model drawing functions
 | |
| RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);               // Draw a model (with texture if set)
 | |
| RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
 | |
| RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint);          // Draw a model wires (with texture if set)
 | |
| RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
 | |
| RLAPI void DrawBoundingBox(BoundingBox box, Color color);                                   // Draw bounding box (wires)
 | |
| RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint);   // Draw a billboard texture
 | |
| RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
 | |
| RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
 | |
| 
 | |
| // Mesh management functions
 | |
| RLAPI void UploadMesh(Mesh *mesh, bool dynamic);                                            // Upload mesh vertex data in GPU and provide VAO/VBO ids
 | |
| RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
 | |
| RLAPI void UnloadMesh(Mesh mesh);                                                           // Unload mesh data from CPU and GPU
 | |
| RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform);                        // Draw a 3d mesh with material and transform
 | |
| RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
 | |
| RLAPI bool ExportMesh(Mesh mesh, const char *fileName);                                     // Export mesh data to file, returns true on success
 | |
| RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh);                                            // Compute mesh bounding box limits
 | |
| RLAPI void GenMeshTangents(Mesh *mesh);                                                     // Compute mesh tangents
 | |
| 
 | |
| // Mesh generation functions
 | |
| RLAPI Mesh GenMeshPoly(int sides, float radius);                                            // Generate polygonal mesh
 | |
| RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ);                     // Generate plane mesh (with subdivisions)
 | |
| RLAPI Mesh GenMeshCube(float width, float height, float length);                            // Generate cuboid mesh
 | |
| RLAPI Mesh GenMeshSphere(float radius, int rings, int slices);                              // Generate sphere mesh (standard sphere)
 | |
| RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices);                          // Generate half-sphere mesh (no bottom cap)
 | |
| RLAPI Mesh GenMeshCylinder(float radius, float height, int slices);                         // Generate cylinder mesh
 | |
| RLAPI Mesh GenMeshCone(float radius, float height, int slices);                             // Generate cone/pyramid mesh
 | |
| RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides);                   // Generate torus mesh
 | |
| RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides);                    // Generate trefoil knot mesh
 | |
| RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size);                                 // Generate heightmap mesh from image data
 | |
| RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);                               // Generate cubes-based map mesh from image data
 | |
| 
 | |
| // Material loading/unloading functions
 | |
| RLAPI Material *LoadMaterials(const char *fileName, int *materialCount);                    // Load materials from model file
 | |
| RLAPI Material LoadMaterialDefault(void);                                                   // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
 | |
| RLAPI bool IsMaterialReady(Material material);                                              // Check if a material is ready
 | |
| RLAPI void UnloadMaterial(Material material);                                               // Unload material from GPU memory (VRAM)
 | |
| RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture);          // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
 | |
| RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);                  // Set material for a mesh
 | |
| 
 | |
| // Model animations loading/unloading functions
 | |
| RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount);            // Load model animations from file
 | |
| RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame);               // Update model animation pose
 | |
| RLAPI void UnloadModelAnimation(ModelAnimation anim);                                       // Unload animation data
 | |
| RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount);                // Unload animation array data
 | |
| RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim);                         // Check model animation skeleton match
 | |
| 
 | |
| // Collision detection functions
 | |
| RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2);   // Check collision between two spheres
 | |
| RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2);                                 // Check collision between two bounding boxes
 | |
| RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius);                  // Check collision between box and sphere
 | |
| RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius);                    // Get collision info between ray and sphere
 | |
| RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box);                                    // Get collision info between ray and box
 | |
| RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform);                       // Get collision info between ray and mesh
 | |
| RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);            // Get collision info between ray and triangle
 | |
| RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4);    // Get collision info between ray and quad
 | |
| 
 | |
| //------------------------------------------------------------------------------------
 | |
| // Audio Loading and Playing Functions (Module: audio)
 | |
| //------------------------------------------------------------------------------------
 | |
| typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
 | |
| 
 | |
| // Audio device management functions
 | |
| RLAPI void InitAudioDevice(void);                                     // Initialize audio device and context
 | |
| RLAPI void CloseAudioDevice(void);                                    // Close the audio device and context
 | |
| RLAPI bool IsAudioDeviceReady(void);                                  // Check if audio device has been initialized successfully
 | |
| RLAPI void SetMasterVolume(float volume);                             // Set master volume (listener)
 | |
| RLAPI float GetMasterVolume(void);                                    // Get master volume (listener)
 | |
| 
 | |
| // Wave/Sound loading/unloading functions
 | |
| RLAPI Wave LoadWave(const char *fileName);                            // Load wave data from file
 | |
| RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
 | |
| RLAPI bool IsWaveReady(Wave wave);                                    // Checks if wave data is ready
 | |
| RLAPI Sound LoadSound(const char *fileName);                          // Load sound from file
 | |
| RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data
 | |
| RLAPI Sound LoadSoundAlias(Sound source);                             // Create a new sound that shares the same sample data as the source sound, does not own the sound data
 | |
| RLAPI bool IsSoundReady(Sound sound);                                 // Checks if a sound is ready
 | |
| RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
 | |
| RLAPI void UnloadWave(Wave wave);                                     // Unload wave data
 | |
| RLAPI void UnloadSound(Sound sound);                                  // Unload sound
 | |
| RLAPI void UnloadSoundAlias(Sound alias);                             // Unload a sound alias (does not deallocate sample data)
 | |
| RLAPI bool ExportWave(Wave wave, const char *fileName);               // Export wave data to file, returns true on success
 | |
| RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName);         // Export wave sample data to code (.h), returns true on success
 | |
| 
 | |
| // Wave/Sound management functions
 | |
| RLAPI void PlaySound(Sound sound);                                    // Play a sound
 | |
| RLAPI void StopSound(Sound sound);                                    // Stop playing a sound
 | |
| RLAPI void PauseSound(Sound sound);                                   // Pause a sound
 | |
| RLAPI void ResumeSound(Sound sound);                                  // Resume a paused sound
 | |
| RLAPI bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing
 | |
| RLAPI void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level)
 | |
| RLAPI void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level)
 | |
| RLAPI void SetSoundPan(Sound sound, float pan);                       // Set pan for a sound (0.5 is center)
 | |
| RLAPI Wave WaveCopy(Wave wave);                                       // Copy a wave to a new wave
 | |
| RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample);     // Crop a wave to defined samples range
 | |
| RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
 | |
| RLAPI float *LoadWaveSamples(Wave wave);                              // Load samples data from wave as a 32bit float data array
 | |
| RLAPI void UnloadWaveSamples(float *samples);                         // Unload samples data loaded with LoadWaveSamples()
 | |
| 
 | |
| // Music management functions
 | |
| RLAPI Music LoadMusicStream(const char *fileName);                    // Load music stream from file
 | |
| RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
 | |
| RLAPI bool IsMusicReady(Music music);                                 // Checks if a music stream is ready
 | |
| RLAPI void UnloadMusicStream(Music music);                            // Unload music stream
 | |
| RLAPI void PlayMusicStream(Music music);                              // Start music playing
 | |
| RLAPI bool IsMusicStreamPlaying(Music music);                         // Check if music is playing
 | |
| RLAPI void UpdateMusicStream(Music music);                            // Updates buffers for music streaming
 | |
| RLAPI void StopMusicStream(Music music);                              // Stop music playing
 | |
| RLAPI void PauseMusicStream(Music music);                             // Pause music playing
 | |
| RLAPI void ResumeMusicStream(Music music);                            // Resume playing paused music
 | |
| RLAPI void SeekMusicStream(Music music, float position);              // Seek music to a position (in seconds)
 | |
| RLAPI void SetMusicVolume(Music music, float volume);                 // Set volume for music (1.0 is max level)
 | |
| RLAPI void SetMusicPitch(Music music, float pitch);                   // Set pitch for a music (1.0 is base level)
 | |
| RLAPI void SetMusicPan(Music music, float pan);                       // Set pan for a music (0.5 is center)
 | |
| RLAPI float GetMusicTimeLength(Music music);                          // Get music time length (in seconds)
 | |
| RLAPI float GetMusicTimePlayed(Music music);                          // Get current music time played (in seconds)
 | |
| 
 | |
| // AudioStream management functions
 | |
| RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
 | |
| RLAPI bool IsAudioStreamReady(AudioStream stream);                    // Checks if an audio stream is ready
 | |
| RLAPI void UnloadAudioStream(AudioStream stream);                     // Unload audio stream and free memory
 | |
| RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
 | |
| RLAPI bool IsAudioStreamProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
 | |
| RLAPI void PlayAudioStream(AudioStream stream);                       // Play audio stream
 | |
| RLAPI void PauseAudioStream(AudioStream stream);                      // Pause audio stream
 | |
| RLAPI void ResumeAudioStream(AudioStream stream);                     // Resume audio stream
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| RLAPI bool IsAudioStreamPlaying(AudioStream stream);                  // Check if audio stream is playing
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| RLAPI void StopAudioStream(AudioStream stream);                       // Stop audio stream
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| RLAPI void SetAudioStreamVolume(AudioStream stream, float volume);    // Set volume for audio stream (1.0 is max level)
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| RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch);      // Set pitch for audio stream (1.0 is base level)
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| RLAPI void SetAudioStreamPan(AudioStream stream, float pan);          // Set pan for audio stream (0.5 is centered)
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| RLAPI void SetAudioStreamBufferSizeDefault(int size);                 // Default size for new audio streams
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| RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
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| 
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| RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as <float>s
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| RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
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| 
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| RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s
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| RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
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| 
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| #if defined(__cplusplus)
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| }
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| #endif
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| 
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| #endif // RAYLIB_H
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| 
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