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							117 lines
						
					
					
						
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				/*
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 * Copyright (C) 2012 The Android Open Source Project
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#ifndef ANDROID_FENCE_H
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#define ANDROID_FENCE_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <ui/ANativeObjectBase.h>
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#include <ui/PixelFormat.h>
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#include <ui/Rect.h>
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#include <utils/Flattenable.h>
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#include <utils/String8.h>
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#include <utils/Timers.h>
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struct ANativeWindowBuffer;
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namespace android {
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// ===========================================================================
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// Fence
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// ===========================================================================
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class Fence
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    : public LightRefBase<Fence>, public Flattenable<Fence>
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{
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public:
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    static const sp<Fence> NO_FENCE;
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    // TIMEOUT_NEVER may be passed to the wait method to indicate that it
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    // should wait indefinitely for the fence to signal.
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    enum { TIMEOUT_NEVER = -1 };
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    // Construct a new Fence object with an invalid file descriptor.  This
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    // should be done when the Fence object will be set up by unflattening
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    // serialized data.
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    Fence();
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    // Construct a new Fence object to manage a given fence file descriptor.
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    // When the new Fence object is destructed the file descriptor will be
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    // closed.
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    Fence(int fenceFd);
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    // Check whether the Fence has an open fence file descriptor. Most Fence
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    // methods treat an invalid file descriptor just like a valid fence that
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    // is already signalled, so using this is usually not necessary.
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    bool isValid() const { return mFenceFd != -1; }
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    // wait waits for up to timeout milliseconds for the fence to signal.  If
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    // the fence signals then NO_ERROR is returned. If the timeout expires
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    // before the fence signals then -ETIME is returned.  A timeout of
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    // TIMEOUT_NEVER may be used to indicate that the call should wait
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    // indefinitely for the fence to signal.
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    status_t wait(int timeout);
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    // waitForever is a convenience function for waiting forever for a fence to
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    // signal (just like wait(TIMEOUT_NEVER)), but issuing an error to the
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    // system log and fence state to the kernel log if the wait lasts longer
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    // than a warning timeout.
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    // The logname argument should be a string identifying
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    // the caller and will be included in the log message.
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    status_t waitForever(const char* logname);
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    // merge combines two Fence objects, creating a new Fence object that
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    // becomes signaled when both f1 and f2 are signaled (even if f1 or f2 is
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    // destroyed before it becomes signaled).  The name argument specifies the
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    // human-readable name to associated with the new Fence object.
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    static sp<Fence> merge(const String8& name, const sp<Fence>& f1,
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            const sp<Fence>& f2);
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    // Return a duplicate of the fence file descriptor. The caller is
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    // responsible for closing the returned file descriptor. On error, -1 will
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    // be returned and errno will indicate the problem.
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    int dup() const;
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    // getSignalTime returns the system monotonic clock time at which the
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    // fence transitioned to the signaled state.  If the fence is not signaled
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    // then INT64_MAX is returned.  If the fence is invalid or if an error
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    // occurs then -1 is returned.
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    nsecs_t getSignalTime() const;
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    // Flattenable interface
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    size_t getFlattenedSize() const;
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    size_t getFdCount() const;
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    status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
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    status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
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private:
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    // Only allow instantiation using ref counting.
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    friend class LightRefBase<Fence>;
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    ~Fence();
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    // Disallow copying
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    Fence(const Fence& rhs);
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    Fence& operator = (const Fence& rhs);
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    const Fence& operator = (const Fence& rhs) const;
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    int mFenceFd;
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};
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}; // namespace android
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#endif // ANDROID_FENCE_H
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