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							142 lines
						
					
					
						
							5.4 KiB
						
					
					
				/*
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 * Copyright 2014 The Android Open Source Project
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#ifndef ANDROID_GUI_BUFFERSLOT_H
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#define ANDROID_GUI_BUFFERSLOT_H
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#include <ui/Fence.h>
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#include <ui/GraphicBuffer.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <utils/StrongPointer.h>
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namespace android {
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class Fence;
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struct BufferSlot {
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    BufferSlot()
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    : mEglDisplay(EGL_NO_DISPLAY),
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      mBufferState(BufferSlot::FREE),
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      mRequestBufferCalled(false),
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      mFrameNumber(0),
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      mEglFence(EGL_NO_SYNC_KHR),
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      mAcquireCalled(false),
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      mNeedsCleanupOnRelease(false),
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      mAttachedByConsumer(false) {
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    }
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    // mGraphicBuffer points to the buffer allocated for this slot or is NULL
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    // if no buffer has been allocated.
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    sp<GraphicBuffer> mGraphicBuffer;
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    // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
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    EGLDisplay mEglDisplay;
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    // BufferState represents the different states in which a buffer slot
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    // can be.  All slots are initially FREE.
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    enum BufferState {
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        // FREE indicates that the buffer is available to be dequeued
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        // by the producer.  The buffer may be in use by the consumer for
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        // a finite time, so the buffer must not be modified until the
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        // associated fence is signaled.
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        //
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        // The slot is "owned" by BufferQueue.  It transitions to DEQUEUED
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        // when dequeueBuffer is called.
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        FREE = 0,
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        // DEQUEUED indicates that the buffer has been dequeued by the
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        // producer, but has not yet been queued or canceled.  The
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        // producer may modify the buffer's contents as soon as the
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        // associated ready fence is signaled.
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        //
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        // The slot is "owned" by the producer.  It can transition to
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        // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
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        DEQUEUED = 1,
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        // QUEUED indicates that the buffer has been filled by the
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        // producer and queued for use by the consumer.  The buffer
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        // contents may continue to be modified for a finite time, so
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        // the contents must not be accessed until the associated fence
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        // is signaled.
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        //
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        // The slot is "owned" by BufferQueue.  It can transition to
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        // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
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        // queued in asynchronous mode).
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        QUEUED = 2,
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        // ACQUIRED indicates that the buffer has been acquired by the
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        // consumer.  As with QUEUED, the contents must not be accessed
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        // by the consumer until the fence is signaled.
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        //
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        // The slot is "owned" by the consumer.  It transitions to FREE
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        // when releaseBuffer is called.
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        ACQUIRED = 3
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    };
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    static const char* bufferStateName(BufferState state);
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    // mBufferState is the current state of this buffer slot.
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    BufferState mBufferState;
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    // mRequestBufferCalled is used for validating that the producer did
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    // call requestBuffer() when told to do so. Technically this is not
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    // needed but useful for debugging and catching producer bugs.
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    bool mRequestBufferCalled;
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    // mFrameNumber is the number of the queued frame for this slot.  This
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    // is used to dequeue buffers in LRU order (useful because buffers
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    // may be released before their release fence is signaled).
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    uint64_t mFrameNumber;
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    // mEglFence is the EGL sync object that must signal before the buffer
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    // associated with this buffer slot may be dequeued. It is initialized
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    // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
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    // new sync object in releaseBuffer.  (This is deprecated in favor of
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    // mFence, below.)
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    EGLSyncKHR mEglFence;
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    // mFence is a fence which will signal when work initiated by the
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    // previous owner of the buffer is finished. When the buffer is FREE,
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    // the fence indicates when the consumer has finished reading
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    // from the buffer, or when the producer has finished writing if it
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    // called cancelBuffer after queueing some writes. When the buffer is
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    // QUEUED, it indicates when the producer has finished filling the
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    // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
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    // passed to the consumer or producer along with ownership of the
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    // buffer, and mFence is set to NO_FENCE.
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    sp<Fence> mFence;
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    // Indicates whether this buffer has been seen by a consumer yet
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    bool mAcquireCalled;
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    // Indicates whether this buffer needs to be cleaned up by the
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    // consumer.  This is set when a buffer in ACQUIRED state is freed.
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    // It causes releaseBuffer to return STALE_BUFFER_SLOT.
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    bool mNeedsCleanupOnRelease;
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    // Indicates whether the buffer was attached on the consumer side.
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    // If so, it needs to set the BUFFER_NEEDS_REALLOCATION flag when dequeued
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    // to prevent the producer from using a stale cached buffer.
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    bool mAttachedByConsumer;
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};
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} // namespace android
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#endif
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