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							488 lines
						
					
					
						
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				/*
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 * Copyright (C) 2010 The Android Open Source Project
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#ifndef ANDROID_GUI_CONSUMER_H
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#define ANDROID_GUI_CONSUMER_H
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <gui/IGraphicBufferProducer.h>
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#include <gui/BufferQueue.h>
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#include <gui/ConsumerBase.h>
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#include <ui/GraphicBuffer.h>
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#include <utils/String8.h>
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#include <utils/Vector.h>
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#include <utils/threads.h>
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namespace android {
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// ----------------------------------------------------------------------------
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class String8;
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/*
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 * GLConsumer consumes buffers of graphics data from a BufferQueue,
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 * and makes them available to OpenGL as a texture.
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 *
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 * A typical usage pattern is to set up the GLConsumer with the
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 * desired options, and call updateTexImage() when a new frame is desired.
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 * If a new frame is available, the texture will be updated.  If not,
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 * the previous contents are retained.
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 *
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 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
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 * texture target, in the EGL context of the first thread that calls
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 * updateTexImage().
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 *
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 * This class was previously called SurfaceTexture.
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 */
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class GLConsumer : public ConsumerBase {
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public:
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    enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
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    typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
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    // GLConsumer constructs a new GLConsumer object. If the constructor with
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    // the tex parameter is used, tex indicates the name of the OpenGL ES
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    // texture to which images are to be streamed. texTarget specifies the
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    // OpenGL ES texture target to which the texture will be bound in
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    // updateTexImage. useFenceSync specifies whether fences should be used to
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    // synchronize access to buffers if that behavior is enabled at
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    // compile-time.
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    //
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    // A GLConsumer may be detached from one OpenGL ES context and then
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    // attached to a different context using the detachFromContext and
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    // attachToContext methods, respectively. The intention of these methods is
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    // purely to allow a GLConsumer to be transferred from one consumer
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    // context to another. If such a transfer is not needed there is no
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    // requirement that either of these methods be called.
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    //
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    // If the constructor with the tex parameter is used, the GLConsumer is
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    // created in a state where it is considered attached to an OpenGL ES
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    // context for the purposes of the attachToContext and detachFromContext
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    // methods. However, despite being considered "attached" to a context, the
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    // specific OpenGL ES context doesn't get latched until the first call to
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    // updateTexImage. After that point, all calls to updateTexImage must be
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    // made with the same OpenGL ES context current.
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    //
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    // If the constructor without the tex parameter is used, the GLConsumer is
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    // created in a detached state, and attachToContext must be called before
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    // calls to updateTexImage.
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    GLConsumer(const sp<IGraphicBufferConsumer>& bq,
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            uint32_t tex, uint32_t texureTarget, bool useFenceSync,
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            bool isControlledByApp);
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    GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
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            bool useFenceSync, bool isControlledByApp);
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    // updateTexImage acquires the most recently queued buffer, and sets the
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    // image contents of the target texture to it.
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    //
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    // This call may only be made while the OpenGL ES context to which the
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    // target texture belongs is bound to the calling thread.
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    //
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    // This calls doGLFenceWait to ensure proper synchronization.
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    status_t updateTexImage();
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    // releaseTexImage releases the texture acquired in updateTexImage().
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    // This is intended to be used in single buffer mode.
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    //
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    // This call may only be made while the OpenGL ES context to which the
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    // target texture belongs is bound to the calling thread.
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    status_t releaseTexImage();
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    // setReleaseFence stores a fence that will signal when the current buffer
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    // is no longer being read. This fence will be returned to the producer
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    // when the current buffer is released by updateTexImage(). Multiple
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    // fences can be set for a given buffer; they will be merged into a single
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    // union fence.
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    void setReleaseFence(const sp<Fence>& fence);
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    // setDefaultMaxBufferCount sets the default limit on the maximum number
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    // of buffers that will be allocated at one time. The image producer may
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    // override the limit.
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    status_t setDefaultMaxBufferCount(int bufferCount);
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    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
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    // associated with the texture image set by the most recent call to
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    // updateTexImage.
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    //
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    // This transform matrix maps 2D homogeneous texture coordinates of the form
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    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
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    // coordinate that should be used to sample that location from the texture.
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    // Sampling the texture outside of the range of this transform is undefined.
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    //
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    // This transform is necessary to compensate for transforms that the stream
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    // content producer may implicitly apply to the content. By forcing users of
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    // a GLConsumer to apply this transform we avoid performing an extra
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    // copy of the data that would be needed to hide the transform from the
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    // user.
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    //
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    // The matrix is stored in column-major order so that it may be passed
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    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
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    // functions.
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    void getTransformMatrix(float mtx[16]);
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    // getTimestamp retrieves the timestamp associated with the texture image
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    // set by the most recent call to updateTexImage.
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    //
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    // The timestamp is in nanoseconds, and is monotonically increasing. Its
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    // other semantics (zero point, etc) are source-dependent and should be
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    // documented by the source.
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    int64_t getTimestamp();
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    // getFrameNumber retrieves the frame number associated with the texture
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    // image set by the most recent call to updateTexImage.
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    //
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    // The frame number is an incrementing counter set to 0 at the creation of
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    // the BufferQueue associated with this consumer.
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    uint64_t getFrameNumber();
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    // setDefaultBufferSize is used to set the size of buffers returned by
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    // requestBuffers when a with and height of zero is requested.
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    // A call to setDefaultBufferSize() may trigger requestBuffers() to
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    // be called from the client.
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    // The width and height parameters must be no greater than the minimum of
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    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
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    // An error due to invalid dimensions might not be reported until
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    // updateTexImage() is called.
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    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
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    // setFilteringEnabled sets whether the transform matrix should be computed
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    // for use with bilinear filtering.
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    void setFilteringEnabled(bool enabled);
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    // getCurrentBuffer returns the buffer associated with the current image.
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    sp<GraphicBuffer> getCurrentBuffer() const;
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    // getCurrentTextureTarget returns the texture target of the current
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    // texture as returned by updateTexImage().
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    uint32_t getCurrentTextureTarget() const;
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    // getCurrentCrop returns the cropping rectangle of the current buffer.
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    Rect getCurrentCrop() const;
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    // getCurrentTransform returns the transform of the current buffer.
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    uint32_t getCurrentTransform() const;
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    // getCurrentScalingMode returns the scaling mode of the current buffer.
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    uint32_t getCurrentScalingMode() const;
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    // getCurrentFence returns the fence indicating when the current buffer is
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    // ready to be read from.
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    sp<Fence> getCurrentFence() const;
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    // doGLFenceWait inserts a wait command into the OpenGL ES command stream
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    // to ensure that it is safe for future OpenGL ES commands to access the
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    // current texture buffer.
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    status_t doGLFenceWait() const;
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    // set the name of the GLConsumer that will be used to identify it in
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    // log messages.
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    void setName(const String8& name);
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    // These functions call the corresponding BufferQueue implementation
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    // so the refactoring can proceed smoothly
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    status_t setDefaultBufferFormat(PixelFormat defaultFormat);
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    status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace);
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    status_t setConsumerUsageBits(uint32_t usage);
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    status_t setTransformHint(uint32_t hint);
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    // detachFromContext detaches the GLConsumer from the calling thread's
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    // current OpenGL ES context.  This context must be the same as the context
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    // that was current for previous calls to updateTexImage.
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    //
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    // Detaching a GLConsumer from an OpenGL ES context will result in the
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    // deletion of the OpenGL ES texture object into which the images were being
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    // streamed.  After a GLConsumer has been detached from the OpenGL ES
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    // context calls to updateTexImage will fail returning INVALID_OPERATION
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    // until the GLConsumer is attached to a new OpenGL ES context using the
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    // attachToContext method.
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    status_t detachFromContext();
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    // attachToContext attaches a GLConsumer that is currently in the
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    // 'detached' state to the current OpenGL ES context.  A GLConsumer is
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    // in the 'detached' state iff detachFromContext has successfully been
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    // called and no calls to attachToContext have succeeded since the last
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    // detachFromContext call.  Calls to attachToContext made on a
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    // GLConsumer that is not in the 'detached' state will result in an
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    // INVALID_OPERATION error.
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    //
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    // The tex argument specifies the OpenGL ES texture object name in the
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    // new context into which the image contents will be streamed.  A successful
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    // call to attachToContext will result in this texture object being bound to
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    // the texture target and populated with the image contents that were
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    // current at the time of the last call to detachFromContext.
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    status_t attachToContext(uint32_t tex);
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protected:
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    // abandonLocked overrides the ConsumerBase method to clear
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    // mCurrentTextureImage in addition to the ConsumerBase behavior.
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    virtual void abandonLocked();
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    // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
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    // specific info in addition to the ConsumerBase behavior.
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    virtual void dumpLocked(String8& result, const char* prefix) const;
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    // acquireBufferLocked overrides the ConsumerBase method to update the
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    // mEglSlots array in addition to the ConsumerBase behavior.
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    virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
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            uint64_t maxFrameNumber = 0) override;
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    // releaseBufferLocked overrides the ConsumerBase method to update the
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    // mEglSlots array in addition to the ConsumerBase.
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    virtual status_t releaseBufferLocked(int slot,
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            const sp<GraphicBuffer> graphicBuffer,
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            EGLDisplay display, EGLSyncKHR eglFence);
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    status_t releaseBufferLocked(int slot,
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            const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
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        return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
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    }
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    static bool isExternalFormat(PixelFormat format);
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    // This releases the buffer in the slot referenced by mCurrentTexture,
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    // then updates state to refer to the BufferItem, which must be a
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    // newly-acquired buffer.
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    status_t updateAndReleaseLocked(const BufferItem& item);
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    // Binds mTexName and the current buffer to mTexTarget.  Uses
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    // mCurrentTexture if it's set, mCurrentTextureImage if not.  If the
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    // bind succeeds, this calls doGLFenceWait.
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    status_t bindTextureImageLocked();
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    // Gets the current EGLDisplay and EGLContext values, and compares them
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    // to mEglDisplay and mEglContext.  If the fields have been previously
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    // set, the values must match; if not, the fields are set to the current
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    // values.
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    // The contextCheck argument is used to ensure that a GL context is
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    // properly set; when set to false, the check is not performed.
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    status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
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private:
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    // EglImage is a utility class for tracking and creating EGLImageKHRs. There
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    // is primarily just one image per slot, but there is also special cases:
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    //  - For releaseTexImage, we use a debug image (mReleasedTexImage)
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    //  - After freeBuffer, we must still keep the current image/buffer
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    // Reference counting EGLImages lets us handle all these cases easily while
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    // also only creating new EGLImages from buffers when required.
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    class EglImage : public LightRefBase<EglImage>  {
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    public:
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        EglImage(sp<GraphicBuffer> graphicBuffer);
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        // createIfNeeded creates an EGLImage if required (we haven't created
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        // one yet, or the EGLDisplay or crop-rect has changed).
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        status_t createIfNeeded(EGLDisplay display,
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                                const Rect& cropRect,
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                                bool forceCreate = false);
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        // This calls glEGLImageTargetTexture2DOES to bind the image to the
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        // texture in the specified texture target.
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        void bindToTextureTarget(uint32_t texTarget);
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        const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
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        const native_handle* graphicBufferHandle() {
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            return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle;
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        }
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    private:
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        // Only allow instantiation using ref counting.
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        friend class LightRefBase<EglImage>;
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        virtual ~EglImage();
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        // createImage creates a new EGLImage from a GraphicBuffer.
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        EGLImageKHR createImage(EGLDisplay dpy,
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                const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
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        // Disallow copying
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        EglImage(const EglImage& rhs);
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        void operator = (const EglImage& rhs);
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        // mGraphicBuffer is the buffer that was used to create this image.
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        sp<GraphicBuffer> mGraphicBuffer;
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        // mEglImage is the EGLImage created from mGraphicBuffer.
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        EGLImageKHR mEglImage;
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        // mEGLDisplay is the EGLDisplay that was used to create mEglImage.
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        EGLDisplay mEglDisplay;
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        // mCropRect is the crop rectangle passed to EGL when mEglImage
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        // was created.
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        Rect mCropRect;
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    };
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    // freeBufferLocked frees up the given buffer slot. If the slot has been
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    // initialized this will release the reference to the GraphicBuffer in that
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    // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
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    //
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    // This method must be called with mMutex locked.
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    virtual void freeBufferLocked(int slotIndex);
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    // computeCurrentTransformMatrixLocked computes the transform matrix for the
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    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
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    // to compute this matrix and stores it in mCurrentTransformMatrix.
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    // mCurrentTextureImage must not be NULL.
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    void computeCurrentTransformMatrixLocked();
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    // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
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						|
    // stream to ensure that it is safe for future OpenGL ES commands to
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    // access the current texture buffer.
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    status_t doGLFenceWaitLocked() const;
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    // syncForReleaseLocked performs the synchronization needed to release the
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    // current slot from an OpenGL ES context.  If needed it will set the
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    // current slot's fence to guard against a producer accessing the buffer
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    // before the outstanding accesses have completed.
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    status_t syncForReleaseLocked(EGLDisplay dpy);
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    // returns a graphic buffer used when the texture image has been released
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    static sp<GraphicBuffer> getDebugTexImageBuffer();
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    // The default consumer usage flags that GLConsumer always sets on its
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    // BufferQueue instance; these will be OR:d with any additional flags passed
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    // from the GLConsumer user. In particular, GLConsumer will always
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    // consume buffers as hardware textures.
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    static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
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    // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
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    // possible that this buffer is not associated with any buffer slot, so we
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    // must track it separately in order to support the getCurrentBuffer method.
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    sp<EglImage> mCurrentTextureImage;
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						|
 | 
						|
    // mCurrentCrop is the crop rectangle that applies to the current texture.
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    // It gets set each time updateTexImage is called.
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    Rect mCurrentCrop;
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						|
 | 
						|
    // mCurrentTransform is the transform identifier for the current texture. It
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    // gets set each time updateTexImage is called.
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    uint32_t mCurrentTransform;
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						|
 | 
						|
    // mCurrentScalingMode is the scaling mode for the current texture. It gets
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    // set each time updateTexImage is called.
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    uint32_t mCurrentScalingMode;
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						|
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						|
    // mCurrentFence is the fence received from BufferQueue in updateTexImage.
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    sp<Fence> mCurrentFence;
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						|
 | 
						|
    // mCurrentTransformMatrix is the transform matrix for the current texture.
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    // It gets computed by computeTransformMatrix each time updateTexImage is
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    // called.
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						|
    float mCurrentTransformMatrix[16];
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						|
 | 
						|
    // mCurrentTimestamp is the timestamp for the current texture. It
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    // gets set each time updateTexImage is called.
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    int64_t mCurrentTimestamp;
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						|
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						|
    // mCurrentFrameNumber is the frame counter for the current texture.
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    // It gets set each time updateTexImage is called.
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						|
    uint64_t mCurrentFrameNumber;
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						|
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						|
    uint32_t mDefaultWidth, mDefaultHeight;
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						|
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						|
    // mFilteringEnabled indicates whether the transform matrix is computed for
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						|
    // use with bilinear filtering. It defaults to true and is changed by
 | 
						|
    // setFilteringEnabled().
 | 
						|
    bool mFilteringEnabled;
 | 
						|
 | 
						|
    // mTexName is the name of the OpenGL texture to which streamed images will
 | 
						|
    // be bound when updateTexImage is called. It is set at construction time
 | 
						|
    // and can be changed with a call to attachToContext.
 | 
						|
    uint32_t mTexName;
 | 
						|
 | 
						|
    // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
 | 
						|
    // extension should be used to prevent buffers from being dequeued before
 | 
						|
    // it's safe for them to be written. It gets set at construction time and
 | 
						|
    // never changes.
 | 
						|
    const bool mUseFenceSync;
 | 
						|
 | 
						|
    // mTexTarget is the GL texture target with which the GL texture object is
 | 
						|
    // associated.  It is set in the constructor and never changed.  It is
 | 
						|
    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
 | 
						|
    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
 | 
						|
    // glCopyTexSubImage to read from the texture.  This is a hack to work
 | 
						|
    // around a GL driver limitation on the number of FBO attachments, which the
 | 
						|
    // browser's tile cache exceeds.
 | 
						|
    const uint32_t mTexTarget;
 | 
						|
 | 
						|
    // EGLSlot contains the information and object references that
 | 
						|
    // GLConsumer maintains about a BufferQueue buffer slot.
 | 
						|
    struct EglSlot {
 | 
						|
        EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
 | 
						|
 | 
						|
        // mEglImage is the EGLImage created from mGraphicBuffer.
 | 
						|
        sp<EglImage> mEglImage;
 | 
						|
 | 
						|
        // mFence is the EGL sync object that must signal before the buffer
 | 
						|
        // associated with this buffer slot may be dequeued. It is initialized
 | 
						|
        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
 | 
						|
        // on a compile-time option) set to a new sync object in updateTexImage.
 | 
						|
        EGLSyncKHR mEglFence;
 | 
						|
    };
 | 
						|
 | 
						|
    // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
 | 
						|
    // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
 | 
						|
    // current display when updateTexImage is called for the first time and when
 | 
						|
    // attachToContext is called.
 | 
						|
    EGLDisplay mEglDisplay;
 | 
						|
 | 
						|
    // mEglContext is the OpenGL ES context with which this GLConsumer is
 | 
						|
    // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
 | 
						|
    // to the current GL context when updateTexImage is called for the first
 | 
						|
    // time and when attachToContext is called.
 | 
						|
    EGLContext mEglContext;
 | 
						|
 | 
						|
    // mEGLSlots stores the buffers that have been allocated by the BufferQueue
 | 
						|
    // for each buffer slot.  It is initialized to null pointers, and gets
 | 
						|
    // filled in with the result of BufferQueue::acquire when the
 | 
						|
    // client dequeues a buffer from a
 | 
						|
    // slot that has not yet been used. The buffer allocated to a slot will also
 | 
						|
    // be replaced if the requested buffer usage or geometry differs from that
 | 
						|
    // of the buffer allocated to a slot.
 | 
						|
    EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
 | 
						|
 | 
						|
    // mCurrentTexture is the buffer slot index of the buffer that is currently
 | 
						|
    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
 | 
						|
    // indicating that no buffer slot is currently bound to the texture. Note,
 | 
						|
    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
 | 
						|
    // that no buffer is bound to the texture. A call to setBufferCount will
 | 
						|
    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
 | 
						|
    int mCurrentTexture;
 | 
						|
 | 
						|
    // mAttached indicates whether the ConsumerBase is currently attached to
 | 
						|
    // an OpenGL ES context.  For legacy reasons, this is initialized to true,
 | 
						|
    // indicating that the ConsumerBase is considered to be attached to
 | 
						|
    // whatever context is current at the time of the first updateTexImage call.
 | 
						|
    // It is set to false by detachFromContext, and then set to true again by
 | 
						|
    // attachToContext.
 | 
						|
    bool mAttached;
 | 
						|
 | 
						|
    // protects static initialization
 | 
						|
    static Mutex sStaticInitLock;
 | 
						|
 | 
						|
    // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
 | 
						|
    // mode and releaseTexImage() has been called
 | 
						|
    static sp<GraphicBuffer> sReleasedTexImageBuffer;
 | 
						|
    sp<EglImage> mReleasedTexImage;
 | 
						|
};
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
}; // namespace android
 | 
						|
 | 
						|
#endif // ANDROID_GUI_CONSUMER_H
 | 
						|
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