openpilot is an open source driver assistance system. openpilot performs the functions of Automated Lane Centering and Adaptive Cruise Control for over 200 supported car makes and models.
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#include <cassert>
#include <iostream>
#include <cmath>
#include <iostream>
#include <signal.h>
#include <QVBoxLayout>
#include <QMouseEvent>
#include <QPushButton>
#include <QGridLayout>
#include "window.hpp"
#include "settings.hpp"
#include "paint.hpp"
volatile sig_atomic_t do_exit = 0;
MainWindow::MainWindow(QWidget *parent) : QWidget(parent) {
main_layout = new QStackedLayout;
GLWindow * glWindow = new GLWindow(this);
main_layout->addWidget(glWindow);
SettingsWindow * settingsWindow = new SettingsWindow(this);
main_layout->addWidget(settingsWindow);
main_layout->setMargin(0);
setLayout(main_layout);
QObject::connect(glWindow, SIGNAL(openSettings()), this, SLOT(openSettings()));
QObject::connect(settingsWindow, SIGNAL(closeSettings()), this, SLOT(closeSettings()));
setStyleSheet(R"(
* {
color: white;
background-color: #072339;
}
)");
}
void MainWindow::openSettings() {
main_layout->setCurrentIndex(1);
}
void MainWindow::closeSettings() {
main_layout->setCurrentIndex(0);
}
GLWindow::GLWindow(QWidget *parent) : QOpenGLWidget(parent) {
timer = new QTimer(this);
QObject::connect(timer, SIGNAL(timeout()), this, SLOT(timerUpdate()));
}
GLWindow::~GLWindow() {
makeCurrent();
doneCurrent();
}
void GLWindow::initializeGL() {
initializeOpenGLFunctions();
std::cout << "OpenGL version: " << glGetString(GL_VERSION) << std::endl;
std::cout << "OpenGL vendor: " << glGetString(GL_VENDOR) << std::endl;
std::cout << "OpenGL renderer: " << glGetString(GL_RENDERER) << std::endl;
std::cout << "OpenGL language version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
ui_state = new UIState();
ui_init(ui_state);
ui_state->sound = &sound;
ui_state->fb_w = vwp_w;
ui_state->fb_h = vwp_h;
timer->start(50);
}
void GLWindow::timerUpdate(){
ui_update(ui_state);
update();
}
void GLWindow::resizeGL(int w, int h) {
std::cout << "resize " << w << "x" << h << std::endl;
}
void GLWindow::paintGL() {
ui_draw(ui_state);
}
void GLWindow::mousePressEvent(QMouseEvent *e) {
// Settings button click
if (!ui_state->scene.uilayout_sidebarcollapsed && settings_btn.ptInRect(e->x(), e->y())) {
emit openSettings();
}
// Vision click
if (ui_state->started && (e->x() >= ui_state->scene.viz_rect.x - bdr_s)){
ui_state->scene.uilayout_sidebarcollapsed = !ui_state->scene.uilayout_sidebarcollapsed;
}
}
GLuint visionimg_to_gl(const VisionImg *img, EGLImageKHR *pkhr, void **pph) {
unsigned int texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, *pph);
glGenerateMipmap(GL_TEXTURE_2D);
*pkhr = (EGLImageKHR)1; // not NULL
return texture;
}
void visionimg_destroy_gl(EGLImageKHR khr, void *ph) {
// empty
}
FramebufferState* framebuffer_init(const char* name, int32_t layer, int alpha,
int *out_w, int *out_h) {
return (FramebufferState*)1; // not null
}