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376 lines
13 KiB
376 lines
13 KiB
import os
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import pyray as rl
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from dataclasses import dataclass
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from collections.abc import Callable
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from abc import ABC, abstractmethod
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from openpilot.system.ui.lib.scroll_panel import GuiScrollPanel
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from openpilot.system.ui.lib.application import gui_app, FontWeight, Widget
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from openpilot.system.ui.lib.text_measure import measure_text_cached
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from openpilot.system.ui.lib.wrap_text import wrap_text
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from openpilot.system.ui.lib.button import gui_button
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from openpilot.system.ui.lib.toggle import Toggle, WIDTH as TOGGLE_WIDTH, HEIGHT as TOGGLE_HEIGHT
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LINE_PADDING = 40
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LINE_COLOR = rl.GRAY
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ITEM_PADDING = 20
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ITEM_SPACING = 80
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ITEM_BASE_HEIGHT = 170
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ITEM_TEXT_FONT_SIZE = 50
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ITEM_TEXT_COLOR = rl.WHITE
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ITEM_DESC_TEXT_COLOR = rl.Color(128, 128, 128, 255)
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ITEM_DESC_FONT_SIZE = 40
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ITEM_DESC_V_OFFSET = 130
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RIGHT_ITEM_PADDING = 20
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ICON_SIZE = 80
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BUTTON_WIDTH = 250
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BUTTON_HEIGHT = 100
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BUTTON_BORDER_RADIUS = 50
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BUTTON_FONT_SIZE = 35
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BUTTON_FONT_WEIGHT = FontWeight.MEDIUM
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# Abstract base class for right-side items
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class RightItem(Widget, ABC):
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def __init__(self, width: int = 100):
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super().__init__()
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self.width = width
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self.enabled = True
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@abstractmethod
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def get_width(self) -> int:
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pass
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class ToggleRightItem(RightItem):
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def __init__(self, initial_state: bool = False, width: int = TOGGLE_WIDTH):
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super().__init__(width)
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self.toggle = Toggle(initial_state=initial_state)
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self.state = initial_state
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self.enabled = True
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def _render(self, rect: rl.Rectangle) -> bool:
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if self.toggle.render(rl.Rectangle(rect.x, rect.y + (rect.height - TOGGLE_HEIGHT) / 2, self.width, TOGGLE_HEIGHT)):
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self.state = not self.state
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return True
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return False
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def get_width(self) -> int:
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return self.width
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def set_state(self, state: bool):
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self.state = state
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self.toggle.set_state(state)
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def get_state(self) -> bool:
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return self.state
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def set_enabled(self, enabled: bool):
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self.enabled = enabled
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class ButtonRightItem(RightItem):
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def __init__(self, text: str, width: int = BUTTON_WIDTH):
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super().__init__(width)
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self.text = text
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self.enabled = True
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def _render(self, rect: rl.Rectangle) -> bool:
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return (
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gui_button(
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rl.Rectangle(rect.x, rect.y + (rect.height - BUTTON_HEIGHT) / 2, BUTTON_WIDTH, BUTTON_HEIGHT),
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self.text,
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border_radius=BUTTON_BORDER_RADIUS,
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font_weight=BUTTON_FONT_WEIGHT,
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font_size=BUTTON_FONT_SIZE,
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is_enabled=self.enabled,
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)
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== 1
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)
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def get_width(self) -> int:
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return self.width
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def set_enabled(self, enabled: bool):
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self.enabled = enabled
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class TextRightItem(RightItem):
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def __init__(self, text: str, color: rl.Color = ITEM_TEXT_COLOR, font_size: int = ITEM_TEXT_FONT_SIZE):
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self.text = text
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self.color = color
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self.font_size = font_size
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font = gui_app.font(FontWeight.NORMAL)
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text_width = measure_text_cached(font, text, font_size).x
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super().__init__(int(text_width + 20))
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def _render(self, rect: rl.Rectangle) -> bool:
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font = gui_app.font(FontWeight.NORMAL)
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text_size = measure_text_cached(font, self.text, self.font_size)
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# Center the text in the allocated rectangle
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text_x = rect.x + (rect.width - text_size.x) / 2
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text_y = rect.y + (rect.height - text_size.y) / 2
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rl.draw_text_ex(font, self.text, rl.Vector2(text_x, text_y), self.font_size, 0, self.color)
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return False
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def get_width(self) -> int:
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return self.width
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def set_text(self, text: str):
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self.text = text
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font = gui_app.font(FontWeight.NORMAL)
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text_width = measure_text_cached(font, text, self.font_size).x
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self.width = int(text_width + 20)
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@dataclass
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class ListItem:
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title: str
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icon: str | None = None
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description: str | None = None
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description_visible: bool = False
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rect: "rl.Rectangle | None" = None
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callback: Callable | None = None
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right_item: RightItem | None = None
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# Cached properties for performance
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_wrapped_description: str | None = None
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_description_height: float = 0
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def get_right_item(self) -> RightItem | None:
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return self.right_item
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def get_item_height(self, font: rl.Font, max_width: int) -> float:
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if self.description_visible and self.description:
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if not self._wrapped_description:
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wrapped_lines = wrap_text(font, self.description, ITEM_DESC_FONT_SIZE, max_width)
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self._wrapped_description = "\n".join(wrapped_lines)
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self._description_height = len(wrapped_lines) * 20 + 10 # Line height + padding
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return ITEM_BASE_HEIGHT + self._description_height - (ITEM_BASE_HEIGHT - ITEM_DESC_V_OFFSET) + ITEM_SPACING
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return ITEM_BASE_HEIGHT
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def get_content_width(self, total_width: int) -> int:
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if self.right_item:
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return total_width - self.right_item.get_width() - RIGHT_ITEM_PADDING
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return total_width
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def get_right_item_rect(self, item_rect: rl.Rectangle) -> rl.Rectangle:
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if not self.right_item:
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return rl.Rectangle(0, 0, 0, 0)
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right_width = self.right_item.get_width()
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right_x = item_rect.x + item_rect.width - right_width
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right_y = item_rect.y
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return rl.Rectangle(right_x, right_y, right_width, ITEM_BASE_HEIGHT)
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class ListView(Widget):
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def __init__(self, items: list[ListItem]):
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super().__init__()
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self._items: list[ListItem] = items
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self._last_dim: tuple[float, float] = (0, 0)
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self.scroll_panel = GuiScrollPanel()
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self._font_normal = gui_app.font(FontWeight.NORMAL)
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# Interaction state
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self._hovered_item: int = -1
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self._last_mouse_pos = rl.Vector2(0, 0)
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self._total_height: float = 0
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self._visible_range = (0, 0)
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def invalid_height_cache(self):
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self._last_dim = (0, 0)
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def _render(self, rect: rl.Rectangle):
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if self._last_dim != (rect.width, rect.height):
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self._update_item_rects(rect)
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self._last_dim = (rect.width, rect.height)
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# Update layout and handle scrolling
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content_rect = rl.Rectangle(rect.x, rect.y, rect.width, self._total_height)
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scroll_offset = self.scroll_panel.handle_scroll(rect, content_rect)
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# Handle mouse interaction
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if self.scroll_panel.is_click_valid():
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self._handle_mouse_interaction(rect, scroll_offset)
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# Set scissor mode for clipping
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rl.begin_scissor_mode(int(rect.x), int(rect.y), int(rect.width), int(rect.height))
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# Calculate visible range for performance
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self._calculate_visible_range(rect, -scroll_offset.y)
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# Render only visible items
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for i in range(self._visible_range[0], min(self._visible_range[1], len(self._items))):
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item = self._items[i]
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if item.rect:
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adjusted_rect = rl.Rectangle(item.rect.x, item.rect.y + scroll_offset.y, item.rect.width, item.rect.height)
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self._render_item(item, adjusted_rect, i)
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if i != len(self._items) - 1:
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rl.draw_line_ex(
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rl.Vector2(adjusted_rect.x + LINE_PADDING, adjusted_rect.y + adjusted_rect.height - 1),
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rl.Vector2(
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adjusted_rect.x + adjusted_rect.width - LINE_PADDING * 2, adjusted_rect.y + adjusted_rect.height - 1
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),
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1.0,
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LINE_COLOR,
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)
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rl.end_scissor_mode()
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def _render_item(self, item: ListItem, rect: rl.Rectangle, index: int):
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content_x = rect.x + ITEM_PADDING
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text_x = content_x
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# Calculate available width for main content
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content_width = item.get_content_width(int(rect.width - ITEM_PADDING * 2))
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# Draw icon if present
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if item.icon:
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icon_texture = gui_app.texture(os.path.join("icons", item.icon), ICON_SIZE, ICON_SIZE)
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rl.draw_texture(
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icon_texture, int(content_x), int(rect.y + (ITEM_BASE_HEIGHT - icon_texture.width) // 2), rl.WHITE
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)
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text_x += ICON_SIZE + ITEM_PADDING
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# Draw main text
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text_size = measure_text_cached(self._font_normal, item.title, ITEM_TEXT_FONT_SIZE)
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item_y = rect.y + (ITEM_BASE_HEIGHT - text_size.y) // 2
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rl.draw_text_ex(self._font_normal, item.title, rl.Vector2(text_x, item_y), ITEM_TEXT_FONT_SIZE, 0, ITEM_TEXT_COLOR)
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# Draw description if visible (adjust width for right item)
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if item.description_visible and item._wrapped_description:
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desc_y = rect.y + ITEM_DESC_V_OFFSET
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desc_max_width = int(content_width - (text_x - content_x))
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# Re-wrap description if needed due to right item
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if (item.right_item and item.description) and not item._wrapped_description:
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wrapped_lines = wrap_text(self._font_normal, item.description, ITEM_DESC_FONT_SIZE, desc_max_width)
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item._wrapped_description = "\n".join(wrapped_lines)
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rl.draw_text_ex(
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self._font_normal,
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item._wrapped_description,
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rl.Vector2(text_x, desc_y),
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ITEM_DESC_FONT_SIZE,
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0,
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ITEM_DESC_TEXT_COLOR,
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)
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# Draw right item if present
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if item.right_item:
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right_rect = item.get_right_item_rect(rect)
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# Adjust for scroll offset
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right_rect.y = right_rect.y
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if item.right_item.render(right_rect):
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# Right item was clicked/activated
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if item.callback:
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item.callback()
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def _update_item_rects(self, container_rect: rl.Rectangle) -> None:
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current_y: float = 0.0
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self._total_height = 0
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for item in self._items:
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content_width = item.get_content_width(int(container_rect.width - ITEM_PADDING * 2))
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item_height = item.get_item_height(self._font_normal, content_width)
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item.rect = rl.Rectangle(container_rect.x, container_rect.y + current_y, container_rect.width, item_height)
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current_y += item_height
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self._total_height += item_height
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def _calculate_visible_range(self, rect: rl.Rectangle, scroll_offset: float):
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if not self._items:
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self._visible_range = (0, 0)
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return
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visible_top = scroll_offset
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visible_bottom = scroll_offset + rect.height
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start_idx = 0
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end_idx = len(self._items)
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# Find first visible item
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for i, item in enumerate(self._items):
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if item.rect and item.rect.y + item.rect.height >= visible_top:
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start_idx = max(0, i - 1)
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break
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# Find last visible item
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for i in range(start_idx, len(self._items)):
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item = self._items[i]
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if item.rect and item.rect.y > visible_bottom:
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end_idx = min(len(self._items), i + 2)
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break
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self._visible_range = (start_idx, end_idx)
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def _handle_mouse_interaction(self, rect: rl.Rectangle, scroll_offset: rl.Vector2):
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mouse_pos = rl.get_mouse_position()
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self._hovered_item = -1
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if not rl.check_collision_point_rec(mouse_pos, rect):
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return
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content_mouse_y = mouse_pos.y - rect.y - scroll_offset.y
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for i, item in enumerate(self._items):
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if item.rect:
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# Check if mouse is within this item's bounds in content space
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if (
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mouse_pos.x >= rect.x
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and mouse_pos.x <= rect.x + rect.width
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and content_mouse_y >= item.rect.y
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and content_mouse_y <= item.rect.y + item.rect.height
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):
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item_screen_y = item.rect.y + scroll_offset.y
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if item_screen_y < rect.height and item_screen_y + item.rect.height > 0:
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self._hovered_item = i
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break
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# Handle click on main item (not right item)
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if rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT) and self._hovered_item >= 0:
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item = self._items[self._hovered_item]
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# Check if click was on right item area
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if item.right_item and item.rect:
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adjusted_rect = rl.Rectangle(item.rect.x, item.rect.y + scroll_offset.y, item.rect.width, item.rect.height)
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right_rect = item.get_right_item_rect(adjusted_rect)
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if rl.check_collision_point_rec(mouse_pos, right_rect):
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# Click was handled by right item, don't process main item click
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return
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# Toggle description visibility if item has description
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if item.description:
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item.description_visible = not item.description_visible
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# Force layout update when description visibility changes
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self._last_dim = (0, 0)
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# Call item callback
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if item.callback:
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item.callback()
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# Factory functions
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def simple_item(title: str, callback: Callable | None = None) -> ListItem:
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return ListItem(title=title, callback=callback)
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def toggle_item(
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title: str, description: str = None, initial_state: bool = False, callback: Callable | None = None, icon: str = ""
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) -> ListItem:
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toggle = ToggleRightItem(initial_state=initial_state)
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return ListItem(title=title, description=description, right_item=toggle, icon=icon, callback=callback)
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def button_item(title: str, button_text: str, description: str = None, callback: Callable | None = None) -> ListItem:
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button = ButtonRightItem(text=button_text)
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return ListItem(title=title, description=description, right_item=button, callback=callback)
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def text_item(title: str, value: str, description: str = None, callback: Callable | None = None) -> ListItem:
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text_item = TextRightItem(text=value, color=rl.Color(170, 170, 170, 255))
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return ListItem(title=title, description=description, right_item=text_item, callback=callback)
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