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							48 lines
						
					
					
						
							1.6 KiB
						
					
					
				
			
		
		
	
	
							48 lines
						
					
					
						
							1.6 KiB
						
					
					
				| #ifndef FRAMEBUFFER_H
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| #define FRAMEBUFFER_H
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| typedef struct FramebufferState FramebufferState;
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| 
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| FramebufferState* framebuffer_init(
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|     const char* name, int32_t layer, int alpha,
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|     int *out_w, int *out_h);
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| 
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| void framebuffer_set_power(FramebufferState *s, int mode);
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| void framebuffer_swap(FramebufferState *s);
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| 
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| /* Display power modes */
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| enum {
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|     /* The display is turned off (blanked). */
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|     HWC_POWER_MODE_OFF      = 0,
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|     /* The display is turned on and configured in a low power state
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|      * that is suitable for presenting ambient information to the user,
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|      * possibly with lower fidelity than normal but greater efficiency. */
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|     HWC_POWER_MODE_DOZE     = 1,
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|     /* The display is turned on normally. */
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|     HWC_POWER_MODE_NORMAL   = 2,
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|     /* The display is configured as in HWC_POWER_MODE_DOZE but may
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|      * stop applying frame buffer updates from the graphics subsystem.
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|      * This power mode is effectively a hint from the doze dream to
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|      * tell the hardware that it is done drawing to the display for the
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|      * time being and that the display should remain on in a low power
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|      * state and continue showing its current contents indefinitely
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|      * until the mode changes.
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|      *
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|      * This mode may also be used as a signal to enable hardware-based doze
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|      * functionality.  In this case, the doze dream is effectively
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|      * indicating that the hardware is free to take over the display
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|      * and manage it autonomously to implement low power always-on display
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|      * functionality. */
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|     HWC_POWER_MODE_DOZE_SUSPEND  = 3,
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| };
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| 
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif
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| 
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