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							104 lines
						
					
					
						
							3.4 KiB
						
					
					
				
			
		
		
	
	
							104 lines
						
					
					
						
							3.4 KiB
						
					
					
				import abc
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import pyray as rl
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from enum import IntEnum
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from collections.abc import Callable
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from openpilot.system.ui.lib.application import gui_app, MousePos, MAX_TOUCH_SLOT
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class DialogResult(IntEnum):
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  CANCEL = 0
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  CONFIRM = 1
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  NO_ACTION = -1
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class Widget(abc.ABC):
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  def __init__(self):
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    self._rect: rl.Rectangle = rl.Rectangle(0, 0, 0, 0)
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    self._parent_rect: rl.Rectangle = rl.Rectangle(0, 0, 0, 0)
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    self._is_pressed = [False] * MAX_TOUCH_SLOT
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    self._multi_touch = False
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    self._is_visible: bool | Callable[[], bool] = True
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    self._touch_valid_callback: Callable[[], bool] | None = None
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  def set_touch_valid_callback(self, touch_callback: Callable[[], bool]) -> None:
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    """Set a callback to determine if the widget can be clicked."""
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    self._touch_valid_callback = touch_callback
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  def _touch_valid(self) -> bool:
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    """Check if the widget can be touched."""
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    return self._touch_valid_callback() if self._touch_valid_callback else True
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  @property
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  def is_visible(self) -> bool:
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    return self._is_visible() if callable(self._is_visible) else self._is_visible
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  @property
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  def is_pressed(self) -> bool:
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    return any(self._is_pressed)
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  @property
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  def rect(self) -> rl.Rectangle:
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    return self._rect
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  def set_visible(self, visible: bool | Callable[[], bool]) -> None:
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    self._is_visible = visible
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  def set_rect(self, rect: rl.Rectangle) -> None:
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    changed = (self._rect.x != rect.x or self._rect.y != rect.y or
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               self._rect.width != rect.width or self._rect.height != rect.height)
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    self._rect = rect
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    if changed:
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      self._update_layout_rects()
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  def set_parent_rect(self, parent_rect: rl.Rectangle) -> None:
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    """Can be used like size hint in QT"""
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    self._parent_rect = parent_rect
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  def set_position(self, x: float, y: float) -> None:
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    changed = (self._rect.x != x or self._rect.y != y)
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    self._rect.x, self._rect.y = x, y
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    if changed:
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      self._update_layout_rects()
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  def render(self, rect: rl.Rectangle = None) -> bool | int | None:
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    if rect is not None:
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      self.set_rect(rect)
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    self._update_state()
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    if not self.is_visible:
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      return None
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    ret = self._render(self._rect)
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    # Keep track of whether mouse down started within the widget's rectangle
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    for mouse_event in gui_app.mouse_events:
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      if not self._multi_touch and mouse_event.slot != 0:
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        continue
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      if mouse_event.left_pressed and self._touch_valid():
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        if rl.check_collision_point_rec(mouse_event.pos, self._rect):
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          self._is_pressed[mouse_event.slot] = True
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      elif not self._touch_valid():
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        self._is_pressed[mouse_event.slot] = False
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      elif mouse_event.left_released:
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        if self._is_pressed[mouse_event.slot] and rl.check_collision_point_rec(mouse_event.pos, self._rect):
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          self._handle_mouse_release(mouse_event.pos)
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        self._is_pressed[mouse_event.slot] = False
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    return ret
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  @abc.abstractmethod
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  def _render(self, rect: rl.Rectangle) -> bool | int | None:
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    """Render the widget within the given rectangle."""
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  def _update_state(self):
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    """Optionally update the widget's non-layout state. This is called before rendering."""
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  def _update_layout_rects(self) -> None:
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    """Optionally update any layout rects on Widget rect change."""
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  def _handle_mouse_release(self, mouse_pos: MousePos) -> bool:
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    """Optionally handle mouse release events."""
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    return False
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