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474 lines
14 KiB
474 lines
14 KiB
#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <unistd.h>
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#include <assert.h>
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#include <sys/mman.h>
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#include <czmq.h>
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#include "common/util.h"
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#include "common/swaglog.h"
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#include "common/visionimg.h"
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#include "common/utilpp.h"
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#include "ui.hpp"
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#include "paint.hpp"
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extern volatile sig_atomic_t do_exit;
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int write_param_float(float param, const char* param_name, bool persistent_param) {
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char s[16];
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int size = snprintf(s, sizeof(s), "%f", param);
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return write_db_value(param_name, s, MIN(size, sizeof(s)), persistent_param);
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}
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void ui_init(UIState *s) {
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pthread_mutex_init(&s->lock, NULL);
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s->sm = new SubMaster({"model", "controlsState", "uiLayoutState", "liveCalibration", "radarState", "thermal",
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"health", "ubloxGnss", "driverState", "dMonitoringState"
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#ifdef SHOW_SPEEDLIMIT
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, "liveMapData"
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#endif
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});
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s->pm = new PubMaster({"offroadLayout"});
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s->ipc_fd = -1;
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s->scene.satelliteCount = -1;
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s->started = false;
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s->vision_seen = false;
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s->fb = framebuffer_init("ui", 0, true, &s->fb_w, &s->fb_h);
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assert(s->fb);
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ui_nvg_init(s);
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}
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static void ui_init_vision(UIState *s, const VisionStreamBufs back_bufs,
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int num_back_fds, const int *back_fds,
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const VisionStreamBufs front_bufs, int num_front_fds,
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const int *front_fds) {
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assert(num_back_fds == UI_BUF_COUNT);
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assert(num_front_fds == UI_BUF_COUNT);
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vipc_bufs_load(s->bufs, &back_bufs, num_back_fds, back_fds);
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vipc_bufs_load(s->front_bufs, &front_bufs, num_front_fds, front_fds);
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s->cur_vision_idx = -1;
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s->cur_vision_front_idx = -1;
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s->scene.frontview = getenv("FRONTVIEW") != NULL;
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s->scene.fullview = getenv("FULLVIEW") != NULL;
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s->scene.world_objects_visible = false; // Invisible until we receive a calibration message.
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s->rgb_width = back_bufs.width;
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s->rgb_height = back_bufs.height;
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s->rgb_stride = back_bufs.stride;
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s->rgb_buf_len = back_bufs.buf_len;
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s->rgb_front_width = front_bufs.width;
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s->rgb_front_height = front_bufs.height;
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s->rgb_front_stride = front_bufs.stride;
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s->rgb_front_buf_len = front_bufs.buf_len;
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read_param(&s->speed_lim_off, "SpeedLimitOffset");
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read_param(&s->is_metric, "IsMetric");
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read_param(&s->longitudinal_control, "LongitudinalControl");
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read_param(&s->limit_set_speed, "LimitSetSpeed");
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// Set offsets so params don't get read at the same time
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s->longitudinal_control_timeout = UI_FREQ / 3;
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s->is_metric_timeout = UI_FREQ / 2;
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s->limit_set_speed_timeout = UI_FREQ;
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}
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void update_status(UIState *s, int status) {
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if (s->status != status) {
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s->status = status;
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}
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}
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static inline void fill_path_points(const cereal::ModelData::PathData::Reader &path, float *points) {
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const capnp::List<float>::Reader &poly = path.getPoly();
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for (int i = 0; i < path.getValidLen(); i++) {
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points[i] = poly[0] * (i * i * i) + poly[1] * (i * i) + poly[2] * i + poly[3];
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}
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}
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void handle_message(UIState *s, SubMaster &sm) {
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UIScene &scene = s->scene;
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if (s->started && sm.updated("controlsState")) {
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auto event = sm["controlsState"];
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scene.controls_state = event.getControlsState();
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s->controls_timeout = 1 * UI_FREQ;
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s->controls_seen = true;
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auto alert_sound = scene.controls_state.getAlertSound();
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if (scene.alert_type.compare(scene.controls_state.getAlertType()) != 0) {
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if (alert_sound == AudibleAlert::NONE) {
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s->sound.stop();
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} else {
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s->sound.play(alert_sound);
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}
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}
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scene.alert_text1 = scene.controls_state.getAlertText1();
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scene.alert_text2 = scene.controls_state.getAlertText2();
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scene.alert_size = scene.controls_state.getAlertSize();
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scene.alert_type = scene.controls_state.getAlertType();
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auto alertStatus = scene.controls_state.getAlertStatus();
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if (alertStatus == cereal::ControlsState::AlertStatus::USER_PROMPT) {
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update_status(s, STATUS_WARNING);
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} else if (alertStatus == cereal::ControlsState::AlertStatus::CRITICAL) {
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update_status(s, STATUS_ALERT);
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} else{
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update_status(s, scene.controls_state.getEnabled() ? STATUS_ENGAGED : STATUS_DISENGAGED);
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}
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float alert_blinkingrate = scene.controls_state.getAlertBlinkingRate();
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if (alert_blinkingrate > 0.) {
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if (s->alert_blinked) {
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if (s->alert_blinking_alpha > 0.0 && s->alert_blinking_alpha < 1.0) {
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s->alert_blinking_alpha += (0.05*alert_blinkingrate);
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} else {
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s->alert_blinked = false;
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}
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} else {
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if (s->alert_blinking_alpha > 0.25) {
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s->alert_blinking_alpha -= (0.05*alert_blinkingrate);
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} else {
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s->alert_blinking_alpha += 0.25;
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s->alert_blinked = true;
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}
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}
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}
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}
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if (sm.updated("radarState")) {
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auto data = sm["radarState"].getRadarState();
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scene.lead_data[0] = data.getLeadOne();
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scene.lead_data[1] = data.getLeadTwo();
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}
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if (sm.updated("liveCalibration")) {
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scene.world_objects_visible = true;
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auto extrinsicl = sm["liveCalibration"].getLiveCalibration().getExtrinsicMatrix();
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for (int i = 0; i < 3 * 4; i++) {
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scene.extrinsic_matrix.v[i] = extrinsicl[i];
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}
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}
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if (sm.updated("model")) {
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scene.model = sm["model"].getModel();
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fill_path_points(scene.model.getPath(), scene.path_points);
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fill_path_points(scene.model.getLeftLane(), scene.left_lane_points);
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fill_path_points(scene.model.getRightLane(), scene.right_lane_points);
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}
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// else if (which == cereal::Event::LIVE_MPC) {
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// auto data = event.getLiveMpc();
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// auto x_list = data.getX();
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// auto y_list = data.getY();
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// for (int i = 0; i < 50; i++){
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// scene.mpc_x[i] = x_list[i];
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// scene.mpc_y[i] = y_list[i];
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// }
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// s->livempc_or_radarstate_changed = true;
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// }
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if (sm.updated("uiLayoutState")) {
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auto data = sm["uiLayoutState"].getUiLayoutState();
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s->active_app = data.getActiveApp();
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scene.uilayout_sidebarcollapsed = data.getSidebarCollapsed();
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}
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#ifdef SHOW_SPEEDLIMIT
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if (sm.updated("liveMapData")) {
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scene.map_valid = sm["liveMapData"].getLiveMapData().getMapValid();
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}
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#endif
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if (sm.updated("thermal")) {
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scene.thermal = sm["thermal"].getThermal();
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}
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if (sm.updated("ubloxGnss")) {
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auto data = sm["ubloxGnss"].getUbloxGnss();
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if (data.which() == cereal::UbloxGnss::MEASUREMENT_REPORT) {
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scene.satelliteCount = data.getMeasurementReport().getNumMeas();
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}
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}
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if (sm.updated("health")) {
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scene.hwType = sm["health"].getHealth().getHwType();
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s->hardware_timeout = 5*UI_FREQ; // 5 seconds
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}
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if (sm.updated("driverState")) {
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scene.driver_state = sm["driverState"].getDriverState();
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}
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if (sm.updated("dMonitoringState")) {
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scene.dmonitoring_state = sm["dMonitoringState"].getDMonitoringState();
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scene.is_rhd = scene.dmonitoring_state.getIsRHD();
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scene.frontview = scene.dmonitoring_state.getIsPreview();
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}
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// timeout on frontview
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if ((sm.frame - sm.rcv_frame("dMonitoringState")) > 1*UI_FREQ) {
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scene.frontview = false;
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}
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s->started = scene.thermal.getStarted() || scene.frontview;
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// Handle onroad/offroad transition
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if (!s->started) {
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if (s->status != STATUS_STOPPED) {
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update_status(s, STATUS_STOPPED);
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s->vision_seen = false;
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s->controls_seen = false;
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s->active_app = cereal::UiLayoutState::App::HOME;
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#ifndef QCOM
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// disconnect from visionipc on PC
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close(s->ipc_fd);
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s->ipc_fd = -1;
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#endif
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}
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} else if (s->status == STATUS_STOPPED) {
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update_status(s, STATUS_DISENGAGED);
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s->active_app = cereal::UiLayoutState::App::NONE;
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}
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}
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void check_messages(UIState *s) {
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if (s->sm->update(0) > 0){
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handle_message(s, *(s->sm));
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}
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}
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void ui_update_sizes(UIState *s){
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// resize vision for collapsing sidebar
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const bool hasSidebar = !s->scene.uilayout_sidebarcollapsed;
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s->scene.ui_viz_rx = hasSidebar ? box_x : (box_x - sbr_w + (bdr_s * 2));
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s->scene.ui_viz_rw = hasSidebar ? box_w : (box_w + sbr_w - (bdr_s * 2));
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s->scene.ui_viz_ro = hasSidebar ? -(sbr_w - 6 * bdr_s) : 0;
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}
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void ui_update(UIState *s) {
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int err;
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if (s->vision_connect_firstrun) {
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// cant run this in connector thread because opengl.
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// do this here for now in lieu of a run_on_main_thread event
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for (int i=0; i<UI_BUF_COUNT; i++) {
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if(s->khr[i] != 0) {
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visionimg_destroy_gl(s->khr[i], s->priv_hnds[i]);
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glDeleteTextures(1, &s->frame_texs[i]);
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}
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VisionImg img = {
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.fd = s->bufs[i].fd,
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.format = VISIONIMG_FORMAT_RGB24,
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.width = s->rgb_width,
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.height = s->rgb_height,
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.stride = s->rgb_stride,
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.bpp = 3,
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.size = s->rgb_buf_len,
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};
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#ifndef QCOM
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s->priv_hnds[i] = s->bufs[i].addr;
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#endif
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s->frame_texs[i] = visionimg_to_gl(&img, &s->khr[i], &s->priv_hnds[i]);
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glBindTexture(GL_TEXTURE_2D, s->frame_texs[i]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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// BGR
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
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}
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for (int i=0; i<UI_BUF_COUNT; i++) {
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if(s->khr_front[i] != 0) {
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visionimg_destroy_gl(s->khr_front[i], s->priv_hnds_front[i]);
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glDeleteTextures(1, &s->frame_front_texs[i]);
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}
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VisionImg img = {
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.fd = s->front_bufs[i].fd,
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.format = VISIONIMG_FORMAT_RGB24,
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.width = s->rgb_front_width,
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.height = s->rgb_front_height,
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.stride = s->rgb_front_stride,
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.bpp = 3,
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.size = s->rgb_front_buf_len,
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};
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#ifndef QCOM
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s->priv_hnds_front[i] = s->bufs[i].addr;
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#endif
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s->frame_front_texs[i] = visionimg_to_gl(&img, &s->khr_front[i], &s->priv_hnds_front[i]);
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glBindTexture(GL_TEXTURE_2D, s->frame_front_texs[i]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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// BGR
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
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}
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assert(glGetError() == GL_NO_ERROR);
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s->scene.uilayout_sidebarcollapsed = true;
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s->scene.ui_viz_rx = (box_x-sbr_w+bdr_s*2);
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s->scene.ui_viz_rw = (box_w+sbr_w-(bdr_s*2));
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s->scene.ui_viz_ro = 0;
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s->vision_connect_firstrun = false;
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s->alert_blinking_alpha = 1.0;
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s->alert_blinked = false;
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}
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zmq_pollitem_t polls[1] = {{0}};
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// Take an rgb image from visiond if there is one
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assert(s->ipc_fd >= 0);
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while(true) {
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if (s->ipc_fd < 0) {
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// TODO: rethink this, for now it should only trigger on PC
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LOGW("vision disconnected by other thread");
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s->vision_connected = false;
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return;
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}
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polls[0].fd = s->ipc_fd;
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polls[0].events = ZMQ_POLLIN;
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#ifdef UI_60FPS
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// uses more CPU in both UI and surfaceflinger
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// 16% / 21%
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int ret = zmq_poll(polls, 1, 1);
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#else
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// 9% / 13% = a 14% savings
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int ret = zmq_poll(polls, 1, 1000);
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#endif
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if (ret < 0) {
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if (errno == EINTR || errno == EAGAIN) continue;
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LOGE("poll failed (%d - %d)", ret, errno);
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close(s->ipc_fd);
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s->ipc_fd = -1;
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s->vision_connected = false;
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return;
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} else if (ret == 0) {
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break;
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}
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// vision ipc event
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VisionPacket rp;
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err = vipc_recv(s->ipc_fd, &rp);
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if (err <= 0) {
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LOGW("vision disconnected");
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close(s->ipc_fd);
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s->ipc_fd = -1;
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s->vision_connected = false;
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return;
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}
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if (rp.type == VIPC_STREAM_ACQUIRE) {
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bool front = rp.d.stream_acq.type == VISION_STREAM_RGB_FRONT;
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int idx = rp.d.stream_acq.idx;
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int release_idx;
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if (front) {
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release_idx = s->cur_vision_front_idx;
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} else {
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release_idx = s->cur_vision_idx;
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}
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if (release_idx >= 0) {
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VisionPacket rep = {
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.type = VIPC_STREAM_RELEASE,
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.d = { .stream_rel = {
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.type = rp.d.stream_acq.type,
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.idx = release_idx,
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}},
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};
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vipc_send(s->ipc_fd, &rep);
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}
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if (front) {
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assert(idx < UI_BUF_COUNT);
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s->cur_vision_front_idx = idx;
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} else {
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assert(idx < UI_BUF_COUNT);
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s->cur_vision_idx = idx;
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// printf("v %d\n", ((uint8_t*)s->bufs[idx].addr)[0]);
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}
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} else {
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assert(false);
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}
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break;
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}
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}
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static int vision_subscribe(int fd, VisionPacket *rp, VisionStreamType type) {
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int err;
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LOGW("vision_subscribe type:%d", type);
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VisionPacket p1 = {
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.type = VIPC_STREAM_SUBSCRIBE,
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.d = { .stream_sub = { .type = type, .tbuffer = true, }, },
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};
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err = vipc_send(fd, &p1);
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if (err < 0) {
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close(fd);
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return 0;
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}
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do {
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err = vipc_recv(fd, rp);
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if (err <= 0) {
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close(fd);
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return 0;
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}
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// release what we aren't ready for yet
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if (rp->type == VIPC_STREAM_ACQUIRE) {
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VisionPacket rep = {
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.type = VIPC_STREAM_RELEASE,
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.d = { .stream_rel = {
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.type = rp->d.stream_acq.type,
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.idx = rp->d.stream_acq.idx,
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}},
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};
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vipc_send(fd, &rep);
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}
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} while (rp->type != VIPC_STREAM_BUFS || rp->d.stream_bufs.type != type);
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return 1;
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}
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void* vision_connect_thread(void *args) {
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set_thread_name("vision_connect");
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UIState *s = (UIState*)args;
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while (!do_exit) {
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usleep(100000);
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pthread_mutex_lock(&s->lock);
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bool connected = s->vision_connected;
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pthread_mutex_unlock(&s->lock);
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if (connected) continue;
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int fd = vipc_connect();
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if (fd < 0) continue;
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VisionPacket back_rp, front_rp;
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if (!vision_subscribe(fd, &back_rp, VISION_STREAM_RGB_BACK)) continue;
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if (!vision_subscribe(fd, &front_rp, VISION_STREAM_RGB_FRONT)) continue;
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pthread_mutex_lock(&s->lock);
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assert(!s->vision_connected);
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s->ipc_fd = fd;
|
|
|
|
ui_init_vision(s,
|
|
back_rp.d.stream_bufs, back_rp.num_fds, back_rp.fds,
|
|
front_rp.d.stream_bufs, front_rp.num_fds, front_rp.fds);
|
|
|
|
s->vision_connected = true;
|
|
s->vision_seen = true;
|
|
s->vision_connect_firstrun = true;
|
|
|
|
// Drain sockets
|
|
s->sm->drain();
|
|
|
|
pthread_mutex_unlock(&s->lock);
|
|
}
|
|
return NULL;
|
|
}
|
|
|