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				| #include "selfdrive/ui/qt/widgets/cameraview.h"
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| 
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| #ifdef __APPLE__
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| #include <OpenGL/gl3.h>
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| #else
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| #include <GLES3/gl3.h>
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| #endif
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| 
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| #include <cmath>
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| #include <QApplication>
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| 
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| namespace {
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| 
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| const char frame_vertex_shader[] =
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| #ifdef __APPLE__
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|   "#version 330 core\n"
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| #else
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|   "#version 300 es\n"
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| #endif
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|   "layout(location = 0) in vec4 aPosition;\n"
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|   "layout(location = 1) in vec2 aTexCoord;\n"
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|   "uniform mat4 uTransform;\n"
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|   "out vec2 vTexCoord;\n"
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|   "void main() {\n"
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|   "  gl_Position = uTransform * aPosition;\n"
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|   "  vTexCoord = aTexCoord;\n"
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|   "}\n";
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| 
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| const char frame_fragment_shader[] =
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| #ifdef QCOM2
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|   "#version 300 es\n"
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|   "#extension GL_OES_EGL_image_external_essl3 : enable\n"
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|   "precision mediump float;\n"
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|   "uniform samplerExternalOES uTexture;\n"
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|   "in vec2 vTexCoord;\n"
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|   "out vec4 colorOut;\n"
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|   "void main() {\n"
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|   "  colorOut = texture(uTexture, vTexCoord);\n"
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|   // gamma to improve worst case visibility when dark
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|   "  colorOut.rgb = pow(colorOut.rgb, vec3(1.0/1.28));\n"
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|   "}\n";
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| #else
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| #ifdef __APPLE__
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|   "#version 330 core\n"
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| #else
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|   "#version 300 es\n"
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|   "precision mediump float;\n"
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| #endif
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|   "uniform sampler2D uTextureY;\n"
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|   "uniform sampler2D uTextureUV;\n"
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|   "in vec2 vTexCoord;\n"
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|   "out vec4 colorOut;\n"
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|   "void main() {\n"
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|   "  float y = texture(uTextureY, vTexCoord).r;\n"
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|   "  vec2 uv = texture(uTextureUV, vTexCoord).rg - 0.5;\n"
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|   "  float r = y + 1.402 * uv.y;\n"
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|   "  float g = y - 0.344 * uv.x - 0.714 * uv.y;\n"
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|   "  float b = y + 1.772 * uv.x;\n"
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|   "  colorOut = vec4(r, g, b, 1.0);\n"
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|   "}\n";
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| #endif
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| 
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| } // namespace
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| 
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| CameraWidget::CameraWidget(std::string stream_name, VisionStreamType type, QWidget* parent) :
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|                           stream_name(stream_name), active_stream_type(type), requested_stream_type(type), QOpenGLWidget(parent) {
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|   setAttribute(Qt::WA_OpaquePaintEvent);
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|   qRegisterMetaType<std::set<VisionStreamType>>("availableStreams");
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|   QObject::connect(this, &CameraWidget::vipcThreadConnected, this, &CameraWidget::vipcConnected, Qt::BlockingQueuedConnection);
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|   QObject::connect(this, &CameraWidget::vipcThreadFrameReceived, this, &CameraWidget::vipcFrameReceived, Qt::QueuedConnection);
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|   QObject::connect(this, &CameraWidget::vipcAvailableStreamsUpdated, this, &CameraWidget::availableStreamsUpdated, Qt::QueuedConnection);
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|   QObject::connect(QApplication::instance(), &QCoreApplication::aboutToQuit, this, &CameraWidget::stopVipcThread);
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| }
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| 
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| CameraWidget::~CameraWidget() {
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|   makeCurrent();
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|   stopVipcThread();
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|   if (isValid()) {
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|     glDeleteVertexArrays(1, &frame_vao);
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|     glDeleteBuffers(1, &frame_vbo);
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|     glDeleteBuffers(1, &frame_ibo);
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| #ifndef QCOM2
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|     glDeleteTextures(2, textures);
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| #endif
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|   }
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|   doneCurrent();
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| }
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| 
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| // Qt uses device-independent pixels, depending on platform this may be
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| // different to what OpenGL uses
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| int CameraWidget::glWidth() {
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|     return width() * devicePixelRatio();
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| }
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| 
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| int CameraWidget::glHeight() {
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|   return height() * devicePixelRatio();
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| }
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| 
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| void CameraWidget::initializeGL() {
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|   initializeOpenGLFunctions();
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| 
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|   program = std::make_unique<QOpenGLShaderProgram>(context());
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|   bool ret = program->addShaderFromSourceCode(QOpenGLShader::Vertex, frame_vertex_shader);
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|   assert(ret);
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|   ret = program->addShaderFromSourceCode(QOpenGLShader::Fragment, frame_fragment_shader);
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|   assert(ret);
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| 
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|   program->link();
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|   GLint frame_pos_loc = program->attributeLocation("aPosition");
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|   GLint frame_texcoord_loc = program->attributeLocation("aTexCoord");
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| 
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|   auto [x1, x2, y1, y2] = requested_stream_type == VISION_STREAM_DRIVER ? std::tuple(0.f, 1.f, 1.f, 0.f) : std::tuple(1.f, 0.f, 1.f, 0.f);
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|   const uint8_t frame_indicies[] = {0, 1, 2, 0, 2, 3};
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|   const float frame_coords[4][4] = {
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|     {-1.0, -1.0, x2, y1}, // bl
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|     {-1.0,  1.0, x2, y2}, // tl
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|     { 1.0,  1.0, x1, y2}, // tr
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|     { 1.0, -1.0, x1, y1}, // br
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|   };
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| 
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|   glGenVertexArrays(1, &frame_vao);
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|   glBindVertexArray(frame_vao);
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|   glGenBuffers(1, &frame_vbo);
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|   glBindBuffer(GL_ARRAY_BUFFER, frame_vbo);
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|   glBufferData(GL_ARRAY_BUFFER, sizeof(frame_coords), frame_coords, GL_STATIC_DRAW);
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|   glEnableVertexAttribArray(frame_pos_loc);
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|   glVertexAttribPointer(frame_pos_loc, 2, GL_FLOAT, GL_FALSE,
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|                         sizeof(frame_coords[0]), (const void *)0);
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|   glEnableVertexAttribArray(frame_texcoord_loc);
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|   glVertexAttribPointer(frame_texcoord_loc, 2, GL_FLOAT, GL_FALSE,
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|                         sizeof(frame_coords[0]), (const void *)(sizeof(float) * 2));
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|   glGenBuffers(1, &frame_ibo);
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|   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, frame_ibo);
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|   glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(frame_indicies), frame_indicies, GL_STATIC_DRAW);
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|   glBindBuffer(GL_ARRAY_BUFFER, 0);
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|   glBindVertexArray(0);
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| 
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|   glUseProgram(program->programId());
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| 
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| #ifdef QCOM2
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|   glUniform1i(program->uniformLocation("uTexture"), 0);
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| #else
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|   glGenTextures(2, textures);
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|   glUniform1i(program->uniformLocation("uTextureY"), 0);
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|   glUniform1i(program->uniformLocation("uTextureUV"), 1);
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| #endif
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| }
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| 
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| void CameraWidget::showEvent(QShowEvent *event) {
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|   if (!vipc_thread) {
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|     clearFrames();
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|     vipc_thread = new QThread();
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|     connect(vipc_thread, &QThread::started, [=]() { vipcThread(); });
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|     connect(vipc_thread, &QThread::finished, vipc_thread, &QObject::deleteLater);
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|     vipc_thread->start();
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|   }
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| }
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| 
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| void CameraWidget::stopVipcThread() {
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|   makeCurrent();
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|   if (vipc_thread) {
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|     vipc_thread->requestInterruption();
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|     vipc_thread->quit();
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|     vipc_thread->wait();
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|     vipc_thread = nullptr;
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|   }
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| 
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| #ifdef QCOM2
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|   EGLDisplay egl_display = eglGetCurrentDisplay();
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|   assert(egl_display != EGL_NO_DISPLAY);
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|   for (auto &pair : egl_images) {
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|     eglDestroyImageKHR(egl_display, pair.second);
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|     assert(eglGetError() == EGL_SUCCESS);
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|   }
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|   egl_images.clear();
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| #endif
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| }
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| 
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| void CameraWidget::availableStreamsUpdated(std::set<VisionStreamType> streams) {
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|   available_streams = streams;
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| }
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| 
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| mat4 CameraWidget::calcFrameMatrix() {
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|   // Scale the frame to fit the widget while maintaining the aspect ratio.
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|   float widget_aspect_ratio = (float)width() / height();
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|   float frame_aspect_ratio = (float)stream_width / stream_height;
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|   float zx = std::min(frame_aspect_ratio / widget_aspect_ratio, 1.0f);
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|   float zy = std::min(widget_aspect_ratio / frame_aspect_ratio, 1.0f);
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| 
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|   return mat4{{
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|     zx, 0.0, 0.0, 0.0,
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|     0.0, zy, 0.0, 0.0,
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|     0.0, 0.0, 1.0, 0.0,
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|     0.0, 0.0, 0.0, 1.0,
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|   }};
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| }
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| 
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| void CameraWidget::paintGL() {
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|   glClearColor(bg.redF(), bg.greenF(), bg.blueF(), bg.alphaF());
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|   glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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| 
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|   std::lock_guard lk(frame_lock);
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|   if (frames.empty()) return;
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| 
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|   int frame_idx = frames.size() - 1;
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| 
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|   // Always draw latest frame until sync logic is more stable
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|   // for (frame_idx = 0; frame_idx < frames.size() - 1; frame_idx++) {
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|   //   if (frames[frame_idx].first == draw_frame_id) break;
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|   // }
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| 
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|   // Log duplicate/dropped frames
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|   if (frames[frame_idx].first == prev_frame_id) {
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|     qDebug() << "Drawing same frame twice" << frames[frame_idx].first;
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|   } else if (frames[frame_idx].first != prev_frame_id + 1) {
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|     qDebug() << "Skipped frame" << frames[frame_idx].first;
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|   }
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|   prev_frame_id = frames[frame_idx].first;
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|   VisionBuf *frame = frames[frame_idx].second;
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|   assert(frame != nullptr);
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| 
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|   auto frame_mat = calcFrameMatrix();
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| 
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|   glViewport(0, 0, glWidth(), glHeight());
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|   glBindVertexArray(frame_vao);
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|   glUseProgram(program->programId());
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|   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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| 
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| #ifdef QCOM2
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|   // no frame copy
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|   glActiveTexture(GL_TEXTURE0);
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|   glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, egl_images[frame->idx]);
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|   assert(glGetError() == GL_NO_ERROR);
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| #else
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|   // fallback to copy
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|   glPixelStorei(GL_UNPACK_ROW_LENGTH, stream_stride);
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|   glActiveTexture(GL_TEXTURE0);
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|   glBindTexture(GL_TEXTURE_2D, textures[0]);
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|   glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, stream_width, stream_height, GL_RED, GL_UNSIGNED_BYTE, frame->y);
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|   assert(glGetError() == GL_NO_ERROR);
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| 
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|   glPixelStorei(GL_UNPACK_ROW_LENGTH, stream_stride/2);
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|   glActiveTexture(GL_TEXTURE0 + 1);
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|   glBindTexture(GL_TEXTURE_2D, textures[1]);
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|   glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, stream_width/2, stream_height/2, GL_RG, GL_UNSIGNED_BYTE, frame->uv);
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|   assert(glGetError() == GL_NO_ERROR);
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| #endif
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| 
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|   glUniformMatrix4fv(program->uniformLocation("uTransform"), 1, GL_TRUE, frame_mat.v);
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|   glEnableVertexAttribArray(0);
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|   glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, (const void *)0);
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|   glDisableVertexAttribArray(0);
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|   glBindVertexArray(0);
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|   glBindTexture(GL_TEXTURE_2D, 0);
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|   glActiveTexture(GL_TEXTURE0);
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|   glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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|   glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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| }
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| 
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| void CameraWidget::vipcConnected(VisionIpcClient *vipc_client) {
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|   makeCurrent();
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|   stream_width = vipc_client->buffers[0].width;
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|   stream_height = vipc_client->buffers[0].height;
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|   stream_stride = vipc_client->buffers[0].stride;
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| 
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| #ifdef QCOM2
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|   EGLDisplay egl_display = eglGetCurrentDisplay();
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|   assert(egl_display != EGL_NO_DISPLAY);
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|   for (auto &pair : egl_images) {
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|     eglDestroyImageKHR(egl_display, pair.second);
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|   }
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|   egl_images.clear();
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| 
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|   for (int i = 0; i < vipc_client->num_buffers; i++) {  // import buffers into OpenGL
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|     int fd = dup(vipc_client->buffers[i].fd);  // eglDestroyImageKHR will close, so duplicate
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|     EGLint img_attrs[] = {
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|       EGL_WIDTH, (int)vipc_client->buffers[i].width,
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|       EGL_HEIGHT, (int)vipc_client->buffers[i].height,
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|       EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_NV12,
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|       EGL_DMA_BUF_PLANE0_FD_EXT, fd,
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|       EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
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|       EGL_DMA_BUF_PLANE0_PITCH_EXT, (int)vipc_client->buffers[i].stride,
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|       EGL_DMA_BUF_PLANE1_FD_EXT, fd,
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|       EGL_DMA_BUF_PLANE1_OFFSET_EXT, (int)vipc_client->buffers[i].uv_offset,
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|       EGL_DMA_BUF_PLANE1_PITCH_EXT, (int)vipc_client->buffers[i].stride,
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|       EGL_NONE
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|     };
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|     egl_images[i] = eglCreateImageKHR(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, 0, img_attrs);
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|     assert(eglGetError() == EGL_SUCCESS);
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|   }
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| #else
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|   glBindTexture(GL_TEXTURE_2D, textures[0]);
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|   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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|   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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|   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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|   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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|   glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, stream_width, stream_height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
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|   assert(glGetError() == GL_NO_ERROR);
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| 
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|   glBindTexture(GL_TEXTURE_2D, textures[1]);
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|   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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|   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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|   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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|   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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|   glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, stream_width/2, stream_height/2, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
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|   assert(glGetError() == GL_NO_ERROR);
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| #endif
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| }
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| 
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| void CameraWidget::vipcFrameReceived() {
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|   update();
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| }
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| 
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| void CameraWidget::vipcThread() {
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|   VisionStreamType cur_stream = requested_stream_type;
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|   std::unique_ptr<VisionIpcClient> vipc_client;
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|   VisionIpcBufExtra meta_main = {0};
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| 
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|   while (!QThread::currentThread()->isInterruptionRequested()) {
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|     if (!vipc_client || cur_stream != requested_stream_type) {
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|       clearFrames();
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|       qDebug().nospace() << "connecting to stream " << requested_stream_type << ", was connected to " << cur_stream;
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|       cur_stream = requested_stream_type;
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|       vipc_client.reset(new VisionIpcClient(stream_name, cur_stream, false));
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|     }
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|     active_stream_type = cur_stream;
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| 
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|     if (!vipc_client->connected) {
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|       clearFrames();
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|       auto streams = VisionIpcClient::getAvailableStreams(stream_name, false);
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|       if (streams.empty()) {
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|         QThread::msleep(100);
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|         continue;
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|       }
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|       emit vipcAvailableStreamsUpdated(streams);
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| 
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|       if (!vipc_client->connect(false)) {
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|         QThread::msleep(100);
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|         continue;
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|       }
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|       emit vipcThreadConnected(vipc_client.get());
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|     }
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| 
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|     if (VisionBuf *buf = vipc_client->recv(&meta_main, 1000)) {
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|       {
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|         std::lock_guard lk(frame_lock);
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|         frames.push_back(std::make_pair(meta_main.frame_id, buf));
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|         while (frames.size() > FRAME_BUFFER_SIZE) {
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|           frames.pop_front();
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|         }
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|       }
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|       emit vipcThreadFrameReceived();
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|     } else {
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|       if (!isVisible()) {
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|         vipc_client->connected = false;
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|       }
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|     }
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|   }
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| }
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| 
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| void CameraWidget::clearFrames() {
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|   std::lock_guard lk(frame_lock);
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|   frames.clear();
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|   available_streams.clear();
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| }
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| 
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