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							224 lines
						
					
					
						
							9.3 KiB
						
					
					
				/*
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 * Copyright (C) 2010 The Android Open Source Project
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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/**
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 * @addtogroup NativeActivity Native Activity
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 * @{
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 */
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/**
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 * @file window.h
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 */
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#ifndef ANDROID_WINDOW_H
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#define ANDROID_WINDOW_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 * Window flags, as per the Java API at android.view.WindowManager.LayoutParams.
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 */
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enum {
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    /**
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     * As long as this window is visible to the user, allow the lock
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     * screen to activate while the screen is on.  This can be used
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     * independently, or in combination with {@link
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     * AWINDOW_FLAG_KEEP_SCREEN_ON} and/or {@link
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     * AWINDOW_FLAG_SHOW_WHEN_LOCKED}
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     */
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    AWINDOW_FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
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    /** Everything behind this window will be dimmed. */
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    AWINDOW_FLAG_DIM_BEHIND                 = 0x00000002,
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    /**
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     * Blur everything behind this window.
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     * @deprecated Blurring is no longer supported.
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     */
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    AWINDOW_FLAG_BLUR_BEHIND                = 0x00000004,
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    /**
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     * This window won't ever get key input focus, so the
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     * user can not send key or other button events to it.  Those will
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     * instead go to whatever focusable window is behind it.  This flag
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     * will also enable {@link AWINDOW_FLAG_NOT_TOUCH_MODAL} whether or not that
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     * is explicitly set.
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     *
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     * Setting this flag also implies that the window will not need to
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     * interact with
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     * a soft input method, so it will be Z-ordered and positioned
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     * independently of any active input method (typically this means it
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     * gets Z-ordered on top of the input method, so it can use the full
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     * screen for its content and cover the input method if needed.  You
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     * can use {@link AWINDOW_FLAG_ALT_FOCUSABLE_IM} to modify this behavior.
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     */
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    AWINDOW_FLAG_NOT_FOCUSABLE              = 0x00000008,
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    /** this window can never receive touch events. */
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    AWINDOW_FLAG_NOT_TOUCHABLE              = 0x00000010,
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    /**
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     * Even when this window is focusable (its
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     * {@link AWINDOW_FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
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     * outside of the window to be sent to the windows behind it.  Otherwise
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     * it will consume all pointer events itself, regardless of whether they
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     * are inside of the window.
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     */
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    AWINDOW_FLAG_NOT_TOUCH_MODAL            = 0x00000020,
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    /**
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     * When set, if the device is asleep when the touch
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     * screen is pressed, you will receive this first touch event.  Usually
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     * the first touch event is consumed by the system since the user can
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     * not see what they are pressing on.
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     *
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     * @deprecated This flag has no effect.
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     */
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    AWINDOW_FLAG_TOUCHABLE_WHEN_WAKING      = 0x00000040,
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    /**
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     * As long as this window is visible to the user, keep
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     * the device's screen turned on and bright.
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     */
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    AWINDOW_FLAG_KEEP_SCREEN_ON             = 0x00000080,
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    /**
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     * Place the window within the entire screen, ignoring
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     * decorations around the border (such as the status bar).  The
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     * window must correctly position its contents to take the screen
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     * decoration into account.
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     */
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    AWINDOW_FLAG_LAYOUT_IN_SCREEN           = 0x00000100,
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    /** allow window to extend outside of the screen. */
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    AWINDOW_FLAG_LAYOUT_NO_LIMITS           = 0x00000200,
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    /**
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     * Hide all screen decorations (such as the status
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     * bar) while this window is displayed.  This allows the window to
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     * use the entire display space for itself -- the status bar will
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     * be hidden when an app window with this flag set is on the top
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     * layer. A fullscreen window will ignore a value of {@link
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     * AWINDOW_SOFT_INPUT_ADJUST_RESIZE}; the window will stay
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     * fullscreen and will not resize.
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     */
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    AWINDOW_FLAG_FULLSCREEN                 = 0x00000400,
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    /**
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     * Override {@link AWINDOW_FLAG_FULLSCREEN} and force the
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     * screen decorations (such as the status bar) to be shown.
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     */
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    AWINDOW_FLAG_FORCE_NOT_FULLSCREEN       = 0x00000800,
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    /**
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     * Turn on dithering when compositing this window to
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     * the screen.
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     * @deprecated This flag is no longer used.
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     */
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    AWINDOW_FLAG_DITHER                     = 0x00001000,
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    /**
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     * Treat the content of the window as secure, preventing
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     * it from appearing in screenshots or from being viewed on non-secure
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     * displays.
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     */
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    AWINDOW_FLAG_SECURE                     = 0x00002000,
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    /**
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     * A special mode where the layout parameters are used
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     * to perform scaling of the surface when it is composited to the
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     * screen.
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     */
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    AWINDOW_FLAG_SCALED                     = 0x00004000,
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    /**
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     * Intended for windows that will often be used when the user is
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     * holding the screen against their face, it will aggressively
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     * filter the event stream to prevent unintended presses in this
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     * situation that may not be desired for a particular window, when
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     * such an event stream is detected, the application will receive
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     * a {@link AMOTION_EVENT_ACTION_CANCEL} to indicate this so
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     * applications can handle this accordingly by taking no action on
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     * the event until the finger is released.
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     */
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    AWINDOW_FLAG_IGNORE_CHEEK_PRESSES       = 0x00008000,
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    /**
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     * A special option only for use in combination with
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     * {@link AWINDOW_FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
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     * screen your window may appear on top of or behind screen decorations
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     * such as the status bar.  By also including this flag, the window
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     * manager will report the inset rectangle needed to ensure your
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     * content is not covered by screen decorations.
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     */
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    AWINDOW_FLAG_LAYOUT_INSET_DECOR         = 0x00010000,
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    /**
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     * Invert the state of {@link AWINDOW_FLAG_NOT_FOCUSABLE} with
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     * respect to how this window interacts with the current method.
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     * That is, if FLAG_NOT_FOCUSABLE is set and this flag is set,
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     * then the window will behave as if it needs to interact with the
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     * input method and thus be placed behind/away from it; if {@link
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     * AWINDOW_FLAG_NOT_FOCUSABLE} is not set and this flag is set,
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     * then the window will behave as if it doesn't need to interact
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     * with the input method and can be placed to use more space and
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     * cover the input method.
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     */
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    AWINDOW_FLAG_ALT_FOCUSABLE_IM           = 0x00020000,
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    /**
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     * If you have set {@link AWINDOW_FLAG_NOT_TOUCH_MODAL}, you
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     * can set this flag to receive a single special MotionEvent with
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     * the action
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     * {@link AMOTION_EVENT_ACTION_OUTSIDE} for
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     * touches that occur outside of your window.  Note that you will not
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     * receive the full down/move/up gesture, only the location of the
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     * first down as an {@link AMOTION_EVENT_ACTION_OUTSIDE}.
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     */
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    AWINDOW_FLAG_WATCH_OUTSIDE_TOUCH        = 0x00040000,
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    /**
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     * Special flag to let windows be shown when the screen
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     * is locked. This will let application windows take precedence over
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     * key guard or any other lock screens. Can be used with
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     * {@link AWINDOW_FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
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     * directly before showing the key guard window.  Can be used with
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     * {@link AWINDOW_FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
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     * non-secure keyguards.  This flag only applies to the top-most
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     * full-screen window.
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     */
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    AWINDOW_FLAG_SHOW_WHEN_LOCKED           = 0x00080000,
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    /**
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     * Ask that the system wallpaper be shown behind
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     * your window.  The window surface must be translucent to be able
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     * to actually see the wallpaper behind it; this flag just ensures
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     * that the wallpaper surface will be there if this window actually
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     * has translucent regions.
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     */
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    AWINDOW_FLAG_SHOW_WALLPAPER             = 0x00100000,
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    /**
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     * When set as a window is being added or made
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     * visible, once the window has been shown then the system will
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     * poke the power manager's user activity (as if the user had woken
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     * up the device) to turn the screen on.
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     */
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    AWINDOW_FLAG_TURN_SCREEN_ON             = 0x00200000,
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    /**
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     * When set the window will cause the keyguard to
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     * be dismissed, only if it is not a secure lock keyguard.  Because such
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     * a keyguard is not needed for security, it will never re-appear if
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     * the user navigates to another window (in contrast to
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     * {@link AWINDOW_FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
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     * hide both secure and non-secure keyguards but ensure they reappear
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     * when the user moves to another UI that doesn't hide them).
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     * If the keyguard is currently active and is secure (requires an
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     * unlock pattern) than the user will still need to confirm it before
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     * seeing this window, unless {@link AWINDOW_FLAG_SHOW_WHEN_LOCKED} has
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     * also been set.
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     */
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    AWINDOW_FLAG_DISMISS_KEYGUARD           = 0x00400000,
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};
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#ifdef __cplusplus
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};
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#endif
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#endif // ANDROID_WINDOW_H
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/** @} */
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