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							79 lines
						
					
					
						
							3.0 KiB
						
					
					
				
			
		
		
	
	
							79 lines
						
					
					
						
							3.0 KiB
						
					
					
				#!/usr/bin/env python3
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import os
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import argparse
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import pygame
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import numpy as np
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import cv2
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from cereal import log
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import cereal.messaging as messaging
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from helpers import draw_pose
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if __name__ == "__main__":
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  os.environ["ZMQ"] = "1"
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  parser = argparse.ArgumentParser(description='Sniff a communcation socket')
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  parser.add_argument('--addr', default='192.168.5.11')
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  args = parser.parse_args()
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  messaging.context = messaging.Context()
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  poller = messaging.Poller()
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  m = 'driverMonitoring'
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  messaging.sub_sock(m, poller, addr=args.addr)
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  pygame.init()
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  pygame.display.set_caption('livedm')
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  screen = pygame.display.set_mode((320,640), pygame.DOUBLEBUF)
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  camera_surface = pygame.surface.Surface((160,320), 0, 24).convert()
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  while 1:
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    polld = poller.poll(1000)
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    for sock in polld:
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      msg = sock.receive()
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      evt = log.Event.from_bytes(msg)
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      faceProb = np.array(evt.driverMonitoring.faceProb)
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      faceOrientation = np.array(evt.driverMonitoring.faceOrientation)
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      facePosition = np.array(evt.driverMonitoring.facePosition)
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      print(faceProb)
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      # print(faceOrientation)
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      # print(facePosition)
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      faceOrientation[1] *= -1
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      facePosition[0] *= -1
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      img = np.zeros((320,160,3))
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      if faceProb > 0.4:
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        cv2.putText(img, 'you', (int(facePosition[0]*160+40), int(facePosition[1]*320+110)), cv2.FONT_ITALIC, 0.5, (255,255,0))
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        cv2.rectangle(img, (int(facePosition[0]*160+40), int(facePosition[1]*320+120)),\
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                    (int(facePosition[0]*160+120), int(facePosition[1]*320+200)), (255,255,0), 1)
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        not_blink = evt.driverMonitoring.leftBlinkProb + evt.driverMonitoring.rightBlinkProb < 1
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        if evt.driverMonitoring.leftEyeProb > 0.6:
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          cv2.line(img, (int(facePosition[0]*160+95), int(facePosition[1]*320+140)),\
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                      (int(facePosition[0]*160+105), int(facePosition[1]*320+140)), (255,255,0), 2)
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          if not_blink:
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            cv2.line(img, (int(facePosition[0]*160+99), int(facePosition[1]*320+143)),\
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                      (int(facePosition[0]*160+101), int(facePosition[1]*320+143)), (255,255,0), 2)
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        if evt.driverMonitoring.rightEyeProb > 0.6:
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          cv2.line(img, (int(facePosition[0]*160+55), int(facePosition[1]*320+140)),\
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                      (int(facePosition[0]*160+65), int(facePosition[1]*320+140)), (255,255,0), 2)
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          if not_blink:
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            cv2.line(img, (int(facePosition[0]*160+59), int(facePosition[1]*320+143)),\
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                      (int(facePosition[0]*160+61), int(facePosition[1]*320+143)), (255,255,0), 2)
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      else:
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        cv2.putText(img, 'you not found', (int(facePosition[0]*160+40), int(facePosition[1]*320+110)), cv2.FONT_ITALIC, 0.5, (64,64,64))
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      draw_pose(img, faceOrientation, facePosition,
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              W = 160, H = 320, xyoffset = (0, 0), faceprob=faceProb)
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      pygame.surfarray.blit_array(camera_surface, img.swapaxes(0,1))
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      camera_surface_2x = pygame.transform.scale2x(camera_surface)
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      screen.blit(camera_surface_2x, (0, 0))
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      pygame.display.flip()
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