openpilot is an open source driver assistance system. openpilot performs the functions of Automated Lane Centering and Adaptive Cruise Control for over 200 supported car makes and models.
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4.3 KiB

import atexit
import os
import time
import pyray as rl
from enum import IntEnum
from openpilot.common.basedir import BASEDIR
from openpilot.common.swaglog import cloudlog
DEFAULT_FPS = 60
FPS_LOG_INTERVAL = 5 # Seconds between logging FPS drops
FPS_DROP_THRESHOLD = 0.9 # FPS drop threshold for triggering a warning
FPS_CRITICAL_THRESHOLD = 0.5 # Critical threshold for triggering strict actions
DEBUG_FPS = os.getenv("DEBUG_FPS") == '1'
STRICT_MODE = os.getenv("STRICT_MODE") == '1'
DEFAULT_TEXT_SIZE = 60
DEFAULT_TEXT_COLOR = rl.Color(200, 200, 200, 255)
FONT_DIR = os.path.join(BASEDIR, "selfdrive/assets/fonts")
class FontWeight(IntEnum):
BLACK = 0
BOLD = 1
EXTRA_BOLD = 2
EXTRA_LIGHT = 3
MEDIUM = 4
NORMAL = 5
SEMI_BOLD = 6
THIN = 7
class GuiApplication:
def __init__(self, width: int, height: int):
self._fonts: dict[FontWeight, rl.Font] = {}
self._width = width
self._height = height
self._textures: list[rl.Texture] = []
self._target_fps: int = DEFAULT_FPS
self._last_fps_log_time: float = time.monotonic()
def init_window(self, title: str, fps: int=DEFAULT_FPS):
atexit.register(self.close) # Automatically call close() on exit
rl.set_config_flags(rl.ConfigFlags.FLAG_MSAA_4X_HINT | rl.ConfigFlags.FLAG_VSYNC_HINT)
rl.init_window(self._width, self._height, title)
rl.set_target_fps(fps)
self._target_fps = fps
self._set_styles()
self._load_fonts()
def load_texture_from_image(self, file_name: str, width: int, height: int):
"""Load and resize a texture, storing it for later automatic unloading."""
image = rl.load_image(file_name)
rl.image_resize(image, width, height)
texture = rl.load_texture_from_image(image)
# Set texture filtering to smooth the result
rl.set_texture_filter(texture, rl.TextureFilter.TEXTURE_FILTER_BILINEAR)
rl.unload_image(image)
self._textures.append(texture)
return texture
def close(self):
if not rl.is_window_ready():
return
for texture in self._textures:
rl.unload_texture(texture)
self._textures = []
for font in self._fonts.values():
rl.unload_font(font)
self._fonts = []
rl.close_window()
def render(self):
while not rl.window_should_close():
rl.begin_drawing()
rl.clear_background(rl.BLACK)
yield
if DEBUG_FPS:
rl.draw_fps(10, 10)
rl.end_drawing()
self._monitor_fps()
def font(self, font_wight: FontWeight=FontWeight.NORMAL):
return self._fonts[font_wight]
@property
def width(self):
return self._width
@property
def height(self):
return self._height
def _load_fonts(self):
font_files = (
"Inter-Black.ttf",
"Inter-Bold.ttf",
"Inter-ExtraBold.ttf",
"Inter-ExtraLight.ttf",
"Inter-Medium.ttf",
"Inter-Regular.ttf",
"Inter-SemiBold.ttf",
"Inter-Thin.ttf"
)
for index, font_file in enumerate(font_files):
font = rl.load_font_ex(os.path.join(FONT_DIR, font_file), 120, None, 0)
rl.set_texture_filter(font.texture, rl.TextureFilter.TEXTURE_FILTER_BILINEAR)
self._fonts[index] = font
rl.gui_set_font(self._fonts[FontWeight.NORMAL])
def _set_styles(self):
rl.gui_set_style(rl.GuiControl.DEFAULT, rl.GuiControlProperty.BORDER_WIDTH, 0)
rl.gui_set_style(rl.GuiControl.DEFAULT, rl.GuiDefaultProperty.TEXT_SIZE, DEFAULT_TEXT_SIZE)
rl.gui_set_style(rl.GuiControl.DEFAULT, rl.GuiDefaultProperty.BACKGROUND_COLOR, rl.color_to_int(rl.BLACK))
rl.gui_set_style(rl.GuiControl.DEFAULT, rl.GuiControlProperty.TEXT_COLOR_NORMAL, rl.color_to_int(DEFAULT_TEXT_COLOR))
rl.gui_set_style(rl.GuiControl.DEFAULT, rl.GuiControlProperty.BASE_COLOR_NORMAL, rl.color_to_int(rl.Color(50, 50, 50, 255)))
def _monitor_fps(self):
fps = rl.get_fps()
# Log FPS drop below threshold at regular intervals
if fps < self._target_fps * FPS_DROP_THRESHOLD:
current_time = time.monotonic()
if current_time - self._last_fps_log_time >= FPS_LOG_INTERVAL:
cloudlog.warning(f"FPS dropped below {self._target_fps}: {fps}")
self._last_fps_log_time = current_time
# Strict mode: terminate UI if FPS drops too much
if STRICT_MODE and fps < self._target_fps * FPS_CRITICAL_THRESHOLD:
cloudlog.error(f"FPS dropped critically below {fps}. Shutting down UI.")
os._exit(1)
gui_app = GuiApplication(2160, 1080)