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1331 lines
36 KiB
1331 lines
36 KiB
#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <unistd.h>
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#include <assert.h>
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#include <sys/mman.h>
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#include <cutils/properties.h>
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#include <GLES3/gl3.h>
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#include <EGL/eglext.h>
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#include <czmq.h>
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#include "nanovg.h"
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#define NANOVG_GLES3_IMPLEMENTATION
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#include "nanovg_gl.h"
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#include "nanovg_gl_utils.h"
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#include "common/timing.h"
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#include "common/util.h"
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#include "common/mat.h"
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#include "common/glutil.h"
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#include "common/framebuffer.h"
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#include "common/visionipc.h"
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#include "common/modeldata.h"
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#include "common/version.h"
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#include "cereal/gen/c/log.capnp.h"
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#include "touch.h"
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#define UI_BUF_COUNT 4
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typedef struct UIBuf {
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int fd;
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size_t len;
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void* addr;
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} UIBuf;
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typedef struct UIScene {
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int frontview;
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uint8_t *bgr_ptr;
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int big_box_x, big_box_y, big_box_width, big_box_height;
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int transformed_width, transformed_height;
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uint64_t model_ts;
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ModelData model;
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mat3 big_box_transform; // transformed box -> big box
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float v_cruise;
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float v_ego;
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float angle_steers;
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int engaged;
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int lead_status;
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float lead_d_rel, lead_y_rel, lead_v_rel;
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uint8_t *bgr_front_ptr;
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int front_box_x, front_box_y, front_box_width, front_box_height;
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char alert_text1[1024];
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char alert_text2[1024];
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float awareness_status;
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} UIScene;
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typedef struct UIState {
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pthread_mutex_t lock;
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TouchState touch;
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FramebufferState *fb;
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int fb_w, fb_h;
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EGLDisplay display;
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EGLSurface surface;
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NVGcontext *vg;
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int font;
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zsock_t *model_sock;
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void* model_sock_raw;
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zsock_t *live100_sock;
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void* live100_sock_raw;
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zsock_t *livecalibration_sock;
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void* livecalibration_sock_raw;
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zsock_t *live20_sock;
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void* live20_sock_raw;
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// base ui
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uint64_t last_base_update;
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uint64_t last_tx_bytes;
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char serial[4096];
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const char* dongle_id;
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char base_text[4096];
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int wifi_enabled;
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int ap_enabled;
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int board_connected;
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// vision state
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bool vision_connected;
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bool vision_connect_firstrun;
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int ipc_fd;
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VisionUIBufs vision_bufs;
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UIBuf bufs[UI_BUF_COUNT];
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UIBuf front_bufs[UI_BUF_COUNT];
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int cur_vision_idx;
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int cur_vision_front_idx;
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GLuint frame_program;
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GLuint frame_tex;
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GLint frame_pos_loc, frame_texcoord_loc;
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GLint frame_texture_loc, frame_transform_loc;
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GLuint line_program;
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GLint line_pos_loc, line_color_loc;
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GLint line_transform_loc;
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unsigned int rgb_width, rgb_height;
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mat4 rgb_transform;
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unsigned int rgb_front_width, rgb_front_height;
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GLuint frame_front_tex;
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UIScene scene;
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bool awake;
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int awake_timeout;
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} UIState;
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static void set_awake(UIState *s, bool awake) {
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if (awake) {
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// 30 second timeout
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s->awake_timeout = 30;
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}
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if (s->awake != awake) {
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s->awake = awake;
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// TODO: actually turn off the screen and not just the backlight
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FILE *f = fopen("/sys/class/leds/lcd-backlight/brightness", "wb");
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if (f != NULL) {
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if (awake) {
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fprintf(f, "205");
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} else {
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fprintf(f, "0");
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}
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fclose(f);
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}
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}
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}
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static bool activity_running() {
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return system("dumpsys activity activities | grep mFocusedActivity > /dev/null") == 0;
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}
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static void start_settings_activity(const char* name) {
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char launch_cmd[1024];
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snprintf(launch_cmd, sizeof(launch_cmd),
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"am start -W --ez :settings:show_fragment_as_subsetting true -n 'com.android.settings/.%s'", name);
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system(launch_cmd);
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}
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static void wifi_pressed() {
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start_settings_activity("Settings$WifiSettingsActivity");
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}
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static void ap_pressed() {
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start_settings_activity("Settings$TetherSettingsActivity");
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}
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static int wifi_enabled(UIState *s) {
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return s->wifi_enabled;
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}
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static int ap_enabled(UIState *s) {
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return s->ap_enabled;
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}
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typedef struct Button {
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const char* label;
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int x, y, w, h;
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void (*pressed)(void);
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int (*enabled)(UIState *);
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} Button;
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static const Button buttons[] = {
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{
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.label = "wifi",
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.x = 400, .y = 730, .w = 250, .h = 250,
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.pressed = wifi_pressed,
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.enabled = wifi_enabled,
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},
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{
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.label = "ap",
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.x = 1300, .y = 730, .w = 250, .h = 250,
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.pressed = ap_pressed,
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.enabled = ap_enabled,
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}
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};
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// transform from road space into little-box (used for drawing path)
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static const mat3 path_transform = {{
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1.29149378e+00, -2.30320967e-01, -3.02391994e+01,
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-1.72449331e-15, -2.12045399e-02, 5.03539175e+01,
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-3.24378996e-17, -1.38821089e-03, 1.06663412e+00,
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}};
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static const char frame_vertex_shader[] =
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"attribute vec4 aPosition;\n"
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"attribute vec4 aTexCoord;\n"
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"uniform mat4 uTransform;\n"
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"varying vec4 vTexCoord;\n"
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"void main() {\n"
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" gl_Position = uTransform * aPosition;\n"
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" vTexCoord = aTexCoord;\n"
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"}\n";
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static const char frame_fragment_shader[] =
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"precision mediump float;\n"
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"uniform sampler2D uTexture;\n"
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"varying vec4 vTexCoord;\n"
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"void main() {\n"
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" gl_FragColor = texture2D(uTexture, vTexCoord.xy);\n"
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"}\n";
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static const char line_vertex_shader[] =
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"attribute vec4 aPosition;\n"
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"attribute vec4 aColor;\n"
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"uniform mat4 uTransform;\n"
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"varying vec4 vColor;\n"
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"void main() {\n"
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" gl_Position = uTransform * aPosition;\n"
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" vColor = aColor;\n"
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"}\n";
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static const char line_fragment_shader[] =
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"precision mediump float;\n"
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"uniform sampler2D uTexture;\n"
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"varying vec4 vColor;\n"
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"void main() {\n"
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" gl_FragColor = vColor;\n"
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"}\n";
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static const mat4 device_transform = {{
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1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0,
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}};
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// frame from 4/3 to 16/9 with a 2x zoon
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static const mat4 frame_transform = {{
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2*(4./3.)/(16./9.), 0.0, 0.0, 0.0,
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0.0, 2.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0,
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}};
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static void ui_init(UIState *s) {
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memset(s, 0, sizeof(UIState));
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pthread_mutex_init(&s->lock, NULL);
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// init connections
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s->model_sock = zsock_new_sub(">tcp://127.0.0.1:8009", "");
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assert(s->model_sock);
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s->model_sock_raw = zsock_resolve(s->model_sock);
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s->live100_sock = zsock_new_sub(">tcp://127.0.0.1:8007", "");
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assert(s->live100_sock);
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s->live100_sock_raw = zsock_resolve(s->live100_sock);
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s->livecalibration_sock = zsock_new_sub(">tcp://127.0.0.1:8019", "");
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assert(s->livecalibration_sock);
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s->livecalibration_sock_raw = zsock_resolve(s->livecalibration_sock);
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s->live20_sock = zsock_new_sub(">tcp://127.0.0.1:8012", "");
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assert(s->live20_sock);
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s->live20_sock_raw = zsock_resolve(s->live20_sock);
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s->ipc_fd = -1;
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touch_init(&s->touch);
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// init display
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s->fb = framebuffer_init("ui", 0x00001000,
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&s->display, &s->surface, &s->fb_w, &s->fb_h);
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assert(s->fb);
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// init base
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property_get("ro.serialno", s->serial, "");
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s->dongle_id = getenv("DONGLE_ID");
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if (!s->dongle_id) s->dongle_id = "(null)";
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// init drawing
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s->vg = nvgCreateGLES3(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG);
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assert(s->vg);
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//s->font = nvgCreateFont(s->vg, "sans-bold", "../assets/Roboto-Bold.ttf");
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s->font = nvgCreateFont(s->vg, "Bold", "../assets/courbd.ttf");
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assert(s->font >= 0);
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// init gl
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s->frame_program = load_program(frame_vertex_shader, frame_fragment_shader);
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assert(s->frame_program);
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s->frame_pos_loc = glGetAttribLocation(s->frame_program, "aPosition");
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s->frame_texcoord_loc = glGetAttribLocation(s->frame_program, "aTexCoord");
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s->frame_texture_loc = glGetUniformLocation(s->frame_program, "uTexture");
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s->frame_transform_loc = glGetUniformLocation(s->frame_program, "uTransform");
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s->line_program = load_program(line_vertex_shader, line_fragment_shader);
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assert(s->line_program);
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s->line_pos_loc = glGetAttribLocation(s->line_program, "aPosition");
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s->line_color_loc = glGetAttribLocation(s->line_program, "aColor");
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s->line_transform_loc = glGetUniformLocation(s->line_program, "uTransform");
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glViewport(0, 0, s->fb_w, s->fb_h);
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glDisable(GL_DEPTH_TEST);
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assert(glGetError() == GL_NO_ERROR);
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// set awake
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set_awake(s, true);
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}
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static void ui_init_vision(UIState *s, const VisionUIBufs vision_bufs, const int* fds) {
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assert(vision_bufs.num_bufs == UI_BUF_COUNT);
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assert(vision_bufs.num_front_bufs == UI_BUF_COUNT);
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for (int i=0; i<vision_bufs.num_bufs; i++) {
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if (s->bufs[i].addr) {
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munmap(s->bufs[i].addr, vision_bufs.buf_len);
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s->bufs[i].addr = NULL;
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close(s->bufs[i].fd);
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}
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s->bufs[i].fd = fds[i];
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s->bufs[i].len = vision_bufs.buf_len;
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s->bufs[i].addr = mmap(NULL, s->bufs[i].len,
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PROT_READ | PROT_WRITE,
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MAP_SHARED, s->bufs[i].fd, 0);
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// printf("b %d %p\n", bufs[i].fd, bufs[i].addr);
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assert(s->bufs[i].addr != MAP_FAILED);
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}
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for (int i=0; i<vision_bufs.num_front_bufs; i++) {
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if (s->front_bufs[i].addr) {
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munmap(s->front_bufs[i].addr, vision_bufs.buf_len);
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s->front_bufs[i].addr = NULL;
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close(s->front_bufs[i].fd);
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}
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s->front_bufs[i].fd = fds[vision_bufs.num_bufs + i];
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s->front_bufs[i].len = vision_bufs.front_buf_len;
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s->front_bufs[i].addr = mmap(NULL, s->front_bufs[i].len,
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PROT_READ | PROT_WRITE,
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MAP_SHARED, s->front_bufs[i].fd, 0);
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// printf("f %d %p\n", front_bufs[i].fd, front_bufs[i].addr);
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assert(s->front_bufs[i].addr != MAP_FAILED);
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}
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s->cur_vision_idx = -1;
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s->cur_vision_front_idx = -1;
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s->scene = (UIScene){
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.frontview = 0,
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.big_box_x = vision_bufs.big_box_x,
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.big_box_y = vision_bufs.big_box_y,
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.big_box_width = vision_bufs.big_box_width,
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.big_box_height = vision_bufs.big_box_height,
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.transformed_width = vision_bufs.transformed_width,
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.transformed_height = vision_bufs.transformed_height,
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.front_box_x = vision_bufs.front_box_x,
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.front_box_y = vision_bufs.front_box_y,
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.front_box_width = vision_bufs.front_box_width,
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.front_box_height = vision_bufs.front_box_height,
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// only used when ran without controls. overwridden by liveCalibration messages.
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.big_box_transform = (mat3){{
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1.16809241e+00, -3.18601797e-02, 7.42513711e+01,
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7.97437780e-02, 1.09117765e+00, 5.71824220e+01,
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8.67937981e-05, -7.68221181e-05, 1.00196836e+00,
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}},
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};
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s->vision_bufs = vision_bufs;
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s->rgb_width = vision_bufs.width;
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s->rgb_height = vision_bufs.height;
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s->rgb_front_width = vision_bufs.front_width;
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s->rgb_front_height = vision_bufs.front_height;
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s->rgb_transform = (mat4){{
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2.0/s->rgb_width, 0.0, 0.0, -1.0,
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0.0, 2.0/s->rgb_height, 0.0, -1.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0,
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}};
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}
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static void ui_update_frame(UIState *s) {
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assert(glGetError() == GL_NO_ERROR);
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UIScene *scene = &s->scene;
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if (scene->frontview && scene->bgr_front_ptr) {
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// load front frame texture
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, s->frame_front_tex);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
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s->rgb_front_width, s->rgb_front_height,
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GL_RGB, GL_UNSIGNED_BYTE, scene->bgr_front_ptr);
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} else if (!scene->frontview && scene->bgr_ptr) {
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// load frame texture
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, s->frame_tex);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
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s->rgb_width, s->rgb_height,
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GL_RGB, GL_UNSIGNED_BYTE, scene->bgr_ptr);
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}
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assert(glGetError() == GL_NO_ERROR);
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}
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static void draw_rgb_box(UIState *s, int x, int y, int w, int h, uint32_t color) {
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const struct {
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uint32_t x, y, color;
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} verts[] = {
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{x, y, color},
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{x+w, y, color},
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{x+w, y+h, color},
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{x, y+h, color},
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{x, y, color},
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};
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glUseProgram(s->line_program);
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mat4 out_mat = matmul(device_transform,
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matmul(frame_transform, s->rgb_transform));
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glUniformMatrix4fv(s->line_transform_loc, 1, GL_TRUE, out_mat.v);
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glEnableVertexAttribArray(s->line_pos_loc);
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glVertexAttribPointer(s->line_pos_loc, 2, GL_UNSIGNED_INT, GL_FALSE, sizeof(verts[0]), &verts[0].x);
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glEnableVertexAttribArray(s->line_color_loc);
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glVertexAttribPointer(s->line_color_loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(verts[0]), &verts[0].color);
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assert(glGetError() == GL_NO_ERROR);
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glDrawArrays(GL_LINE_STRIP, 0, ARRAYSIZE(verts));
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}
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static void ui_draw_transformed_box(UIState *s, uint32_t color) {
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const UIScene *scene = &s->scene;
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const mat3 bbt = scene->big_box_transform;
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struct {
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vec3 pos;
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uint32_t color;
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} verts[] = {
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{matvecmul3(bbt, (vec3){{0.0, 0.0, 1.0,}}), color},
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{matvecmul3(bbt, (vec3){{scene->transformed_width, 0.0, 1.0,}}), color},
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{matvecmul3(bbt, (vec3){{scene->transformed_width, scene->transformed_height, 1.0,}}), color},
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{matvecmul3(bbt, (vec3){{0.0, scene->transformed_height, 1.0,}}), color},
|
|
{matvecmul3(bbt, (vec3){{0.0, 0.0, 1.0,}}), color},
|
|
};
|
|
|
|
for (int i=0; i<ARRAYSIZE(verts); i++) {
|
|
verts[i].pos.v[0] = scene->big_box_x + verts[i].pos.v[0] / verts[i].pos.v[2];
|
|
verts[i].pos.v[1] = scene->big_box_y + verts[i].pos.v[1] / verts[i].pos.v[2];
|
|
verts[i].pos.v[1] = s->rgb_height - verts[i].pos.v[1];
|
|
}
|
|
|
|
glUseProgram(s->line_program);
|
|
|
|
mat4 out_mat = matmul(device_transform,
|
|
matmul(frame_transform, s->rgb_transform));
|
|
glUniformMatrix4fv(s->line_transform_loc, 1, GL_TRUE, out_mat.v);
|
|
|
|
glEnableVertexAttribArray(s->line_pos_loc);
|
|
glVertexAttribPointer(s->line_pos_loc, 2, GL_FLOAT, GL_FALSE, sizeof(verts[0]), &verts[0].pos.v[0]);
|
|
|
|
glEnableVertexAttribArray(s->line_color_loc);
|
|
glVertexAttribPointer(s->line_color_loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(verts[0]), &verts[0].color);
|
|
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
glDrawArrays(GL_LINE_STRIP, 0, ARRAYSIZE(verts));
|
|
}
|
|
|
|
// TODO: refactor with draw_path
|
|
static void draw_cross(UIState *s, float x_in, float y_in, float sz, NVGcolor color) {
|
|
const UIScene *scene = &s->scene;
|
|
|
|
const float meter_width = 20;
|
|
const float car_x = 160;
|
|
const float car_y = 570 + meter_width * 8;
|
|
|
|
nvgSave(s->vg);
|
|
|
|
// path coords are worked out in rgb-box space
|
|
nvgTranslate(s->vg, 240.0f, 0.0);
|
|
|
|
// zooom in 2x
|
|
nvgTranslate(s->vg, -1440.0f / 2, -1080.0f / 2);
|
|
nvgScale(s->vg, 2.0, 2.0);
|
|
|
|
nvgScale(s->vg, 1440.0f / s->rgb_width, 1080.0f / s->rgb_height);
|
|
|
|
nvgBeginPath(s->vg);
|
|
nvgStrokeColor(s->vg, color);
|
|
nvgStrokeWidth(s->vg, 5);
|
|
|
|
float px = -y_in * meter_width + car_x;
|
|
float py = x_in * -meter_width + car_y;
|
|
|
|
vec3 dxy = matvecmul3(path_transform, (vec3){{px, py, 1.0}});
|
|
dxy.v[0] /= dxy.v[2]; dxy.v[1] /= dxy.v[2]; dxy.v[2] = 1.0f; //paranoia
|
|
vec3 bbpos = matvecmul3(scene->big_box_transform, dxy);
|
|
|
|
float x = scene->big_box_x + bbpos.v[0]/bbpos.v[2];
|
|
float y = scene->big_box_y + bbpos.v[1]/bbpos.v[2];
|
|
|
|
nvgMoveTo(s->vg, x-sz, y);
|
|
nvgLineTo(s->vg, x+sz, y);
|
|
|
|
nvgMoveTo(s->vg, x, y-sz);
|
|
nvgLineTo(s->vg, x, y+sz);
|
|
|
|
nvgStroke(s->vg);
|
|
|
|
nvgRestore(s->vg);
|
|
}
|
|
|
|
static void draw_path(UIState *s, const float* points, float off, NVGcolor color) {
|
|
const UIScene *scene = &s->scene;
|
|
|
|
const float meter_width = 20;
|
|
const float car_x = 160;
|
|
const float car_y = 570 + meter_width * 8;
|
|
|
|
nvgSave(s->vg);
|
|
|
|
// path coords are worked out in rgb-box space
|
|
nvgTranslate(s->vg, 240.0f, 0.0);
|
|
|
|
// zooom in 2x
|
|
nvgTranslate(s->vg, -1440.0f / 2, -1080.0f / 2);
|
|
nvgScale(s->vg, 2.0, 2.0);
|
|
|
|
nvgScale(s->vg, 1440.0f / s->rgb_width, 1080.0f / s->rgb_height);
|
|
|
|
|
|
nvgBeginPath(s->vg);
|
|
nvgStrokeColor(s->vg, color);
|
|
nvgStrokeWidth(s->vg, 5);
|
|
|
|
for (int i=0; i<50; i++) {
|
|
float px = (-points[i] + off) * meter_width + car_x;
|
|
float py = (float)i * -meter_width + car_y;
|
|
|
|
vec3 dxy = matvecmul3(path_transform, (vec3){{px, py, 1.0}});
|
|
dxy.v[0] /= dxy.v[2]; dxy.v[1] /= dxy.v[2]; dxy.v[2] = 1.0f; //paranoia
|
|
vec3 bbpos = matvecmul3(scene->big_box_transform, dxy);
|
|
|
|
float x = scene->big_box_x + bbpos.v[0]/bbpos.v[2];
|
|
float y = scene->big_box_y + bbpos.v[1]/bbpos.v[2];
|
|
|
|
if (i == 0) {
|
|
nvgMoveTo(s->vg, x, y);
|
|
} else {
|
|
nvgLineTo(s->vg, x, y);
|
|
}
|
|
}
|
|
|
|
nvgStroke(s->vg);
|
|
|
|
nvgRestore(s->vg);
|
|
}
|
|
|
|
static void draw_model_path(UIState *s, const PathData path, NVGcolor color) {
|
|
float var = min(path.std, 0.7);
|
|
draw_path(s, path.points, 0.0, color);
|
|
color.a /= 4;
|
|
draw_path(s, path.points, -var, color);
|
|
draw_path(s, path.points, var, color);
|
|
}
|
|
|
|
static double calc_curvature(float v_ego, float angle_steers) {
|
|
const double deg_to_rad = M_PI / 180.0f;
|
|
const double slip_fator = 0.0014;
|
|
const double steer_ratio = 15.3;
|
|
const double wheel_base = 2.67;
|
|
|
|
const double angle_offset = 0.0;
|
|
|
|
double angle_steers_rad = (angle_steers - angle_offset) * deg_to_rad;
|
|
double curvature = angle_steers_rad/(steer_ratio * wheel_base * (1. + slip_fator * v_ego*v_ego));
|
|
return curvature;
|
|
}
|
|
|
|
static void draw_steering(UIState *s, float v_ego, float angle_steers) {
|
|
double curvature = calc_curvature(v_ego, angle_steers);
|
|
|
|
float points[50];
|
|
for (int i=0; i<50; i++) {
|
|
float y_actual = i * tan(asin(clamp(i * curvature, -0.999, 0.999))/2.);
|
|
points[i] = y_actual;
|
|
}
|
|
|
|
draw_path(s, points, 0.0, nvgRGBA(0, 0, 255, 128));
|
|
}
|
|
|
|
static void draw_frame(UIState *s) {
|
|
// draw frame texture
|
|
const UIScene *scene = &s->scene;
|
|
|
|
mat4 out_mat;
|
|
float x1, x2, y1, y2;
|
|
if (s->scene.frontview) {
|
|
out_mat = device_transform; // full 16/9
|
|
|
|
// flip horizontally so it looks like a mirror
|
|
x2 = (float)scene->front_box_x / s->rgb_front_width;
|
|
x1 = (float)(scene->front_box_x + scene->front_box_width) / s->rgb_front_width;
|
|
|
|
y1 = (float)scene->front_box_y / s->rgb_front_height;
|
|
y2 = (float)(scene->front_box_y + scene->front_box_height) / s->rgb_front_height;
|
|
} else {
|
|
out_mat = matmul(device_transform, frame_transform);
|
|
|
|
x1 = 0.0;
|
|
x2 = 1.0;
|
|
y1 = 0.0;
|
|
y2 = 1.0;
|
|
}
|
|
|
|
const uint8_t frame_indicies[] = {0, 1, 2, 0, 2, 3};
|
|
const float frame_coords[4][4] = {
|
|
{-1.0, -1.0, x2, y1}, //bl
|
|
{-1.0, 1.0, x2, y2}, //tl
|
|
{ 1.0, 1.0, x1, y2}, //tr
|
|
{ 1.0, -1.0, x1, y1}, //br
|
|
};
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
if (s->scene.frontview) {
|
|
glBindTexture(GL_TEXTURE_2D, s->frame_front_tex);
|
|
} else {
|
|
glBindTexture(GL_TEXTURE_2D, s->frame_tex);
|
|
}
|
|
|
|
glUseProgram(s->frame_program);
|
|
|
|
glUniform1i(s->frame_texture_loc, 0);
|
|
glUniformMatrix4fv(s->frame_transform_loc, 1, GL_TRUE, out_mat.v);
|
|
|
|
glEnableVertexAttribArray(s->frame_pos_loc);
|
|
glVertexAttribPointer(s->frame_pos_loc, 2, GL_FLOAT, GL_FALSE, sizeof(frame_coords[0]), frame_coords);
|
|
|
|
glEnableVertexAttribArray(s->frame_texcoord_loc);
|
|
glVertexAttribPointer(s->frame_texcoord_loc, 2, GL_FLOAT, GL_FALSE, sizeof(frame_coords[0]), &frame_coords[0][2]);
|
|
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, &frame_indicies[0]);
|
|
}
|
|
|
|
static void ui_draw_vision(UIState *s) {
|
|
const UIScene *scene = &s->scene;
|
|
|
|
if (scene->engaged) {
|
|
glClearColor(1.0, 0.5, 0.0, 1.0);
|
|
} else {
|
|
glClearColor(0.1, 0.1, 0.1, 1.0);
|
|
}
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
draw_frame(s);
|
|
|
|
if (!scene->frontview) {
|
|
/*draw_rgb_box(s, scene->big_box_x, s->rgb_height-scene->big_box_height-scene->big_box_y,
|
|
scene->big_box_width, scene->big_box_height,
|
|
0xFF0000FF);*/
|
|
|
|
ui_draw_transformed_box(s, 0xFF00FF00);
|
|
|
|
// nvg drawings
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
// glEnable(GL_CULL_FACE);
|
|
|
|
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
nvgBeginFrame(s->vg, s->fb_w, s->fb_h, 1.0f);
|
|
|
|
draw_steering(s, scene->v_ego, scene->angle_steers);
|
|
|
|
// draw paths
|
|
|
|
if ((nanos_since_boot() - scene->model_ts) < 1000000000ULL) {
|
|
draw_path(s, scene->model.path.points, 0.0f, nvgRGBA(128, 0, 255, 255));
|
|
|
|
draw_model_path(s, scene->model.left_lane, nvgRGBA(0, (int)(255 * scene->model.left_lane.prob), 0, 128));
|
|
draw_model_path(s, scene->model.right_lane, nvgRGBA(0, (int)(255 * scene->model.right_lane.prob), 0, 128));
|
|
}
|
|
|
|
// draw speed
|
|
char speed_str[16];
|
|
nvgFontSize(s->vg, 128.0f);
|
|
|
|
if (scene->engaged) {
|
|
nvgFillColor(s->vg, nvgRGBA(255,128,0,192));
|
|
} else {
|
|
nvgFillColor(s->vg, nvgRGBA(64,64,64,192));
|
|
}
|
|
|
|
if (scene->v_cruise != 255 && scene->v_cruise != 0) {
|
|
// Convert KPH to MPH.
|
|
snprintf(speed_str, sizeof(speed_str), "%3d MPH", (int)(scene->v_cruise * 0.621371 + 0.5));
|
|
nvgTextAlign(s->vg, NVG_ALIGN_RIGHT | NVG_ALIGN_BASELINE);
|
|
nvgText(s->vg, 500, 150, speed_str, NULL);
|
|
}
|
|
|
|
nvgFillColor(s->vg, nvgRGBA(255,255,255,192));
|
|
snprintf(speed_str, sizeof(speed_str), "%3d MPH", (int)(scene->v_ego * 2.237 + 0.5));
|
|
nvgTextAlign(s->vg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE);
|
|
nvgText(s->vg, 1920-500, 150, speed_str, NULL);
|
|
|
|
/*nvgFontSize(s->vg, 64.0f);
|
|
nvgTextAlign(s->vg, NVG_ALIGN_RIGHT | NVG_ALIGN_BASELINE);
|
|
nvgText(s->vg, 100+450-20, 1080-100, "mph", NULL);*/
|
|
|
|
if (scene->lead_status) {
|
|
char radar_str[16];
|
|
int lead_v_rel = (int)(2.236 * scene->lead_v_rel);
|
|
snprintf(radar_str, sizeof(radar_str), "%3d m %+d mph", (int)(scene->lead_d_rel), lead_v_rel);
|
|
nvgFontSize(s->vg, 96.0f);
|
|
nvgFillColor(s->vg, nvgRGBA(128,128,0,192));
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
|
|
nvgText(s->vg, 1920/2, 150, radar_str, NULL);
|
|
|
|
// 2.7 m fudge factor
|
|
draw_cross(s, scene->lead_d_rel + 2.7, scene->lead_y_rel, 15, nvgRGBA(255, 0, 0, 128));
|
|
}
|
|
|
|
|
|
// draw alert text
|
|
if (strlen(scene->alert_text1) > 0) {
|
|
nvgBeginPath(s->vg);
|
|
nvgRoundedRect(s->vg, 100, 200, 1700, 800, 40);
|
|
nvgFillColor(s->vg, nvgRGBA(10,10,10,220));
|
|
nvgFill(s->vg);
|
|
|
|
nvgFontSize(s->vg, 200.0f);
|
|
nvgFillColor(s->vg, nvgRGBA(255,0,0,255));
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
|
|
nvgTextBox(s->vg, 100+50, 200+50, 1700-50, scene->alert_text1, NULL);
|
|
|
|
if (strlen(scene->alert_text2) > 0) {
|
|
nvgFillColor(s->vg, nvgRGBA(255,255,255,255));
|
|
nvgFontSize(s->vg, 100.0f);
|
|
nvgText(s->vg, 100+1700/2, 200+550, scene->alert_text2, NULL);
|
|
}
|
|
}
|
|
|
|
if (scene->awareness_status > 0) {
|
|
nvgBeginPath(s->vg);
|
|
int bar_height = scene->awareness_status*700;
|
|
nvgRect(s->vg, 100, 300+(700-bar_height), 50, bar_height);
|
|
nvgFillColor(s->vg, nvgRGBA(255*(1-scene->awareness_status),255*scene->awareness_status,0,128));
|
|
nvgFill(s->vg);
|
|
}
|
|
|
|
nvgEndFrame(s->vg);
|
|
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_CULL_FACE);
|
|
}
|
|
}
|
|
|
|
static void ui_draw_blank(UIState *s) {
|
|
glClearColor(0.1, 0.1, 0.1, 1.0);
|
|
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
static void ui_draw_base(UIState *s) {
|
|
glClearColor(0.1, 0.1, 0.1, 1.0);
|
|
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
nvgBeginFrame(s->vg, s->fb_w, s->fb_h, 1.0f);
|
|
|
|
nvgFontSize(s->vg, 96.0f);
|
|
nvgFillColor(s->vg, nvgRGBA(255,255,255,255));
|
|
nvgTextAlign(s->vg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE);
|
|
nvgTextBox(s->vg, 50, 100, s->fb_w, s->base_text, NULL);
|
|
|
|
// draw buttons
|
|
for (int i=0; i<ARRAYSIZE(buttons); i++) {
|
|
const Button *b = &buttons[i];
|
|
|
|
|
|
nvgBeginPath(s->vg);
|
|
nvgFillColor(s->vg, nvgRGBA(0, 0, 0, 255));
|
|
nvgRoundedRect(s->vg, b->x, b->y, b->w, b->h, 20);
|
|
nvgFill(s->vg);
|
|
|
|
if (b->label) {
|
|
if (b->enabled && b->enabled(s)) {
|
|
nvgFillColor(s->vg, nvgRGBA(0, 255, 0, 255));
|
|
} else {
|
|
nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 255));
|
|
}
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE);
|
|
nvgText(s->vg, b->x+b->w/2, b->y+b->h/2, b->label, NULL);
|
|
}
|
|
|
|
nvgBeginPath(s->vg);
|
|
nvgStrokeColor(s->vg, nvgRGBA(255, 255, 255, 255));
|
|
nvgStrokeWidth(s->vg, 5);
|
|
nvgRoundedRect(s->vg, b->x, b->y, b->w, b->h, 20);
|
|
nvgStroke(s->vg);
|
|
}
|
|
|
|
nvgEndFrame(s->vg);
|
|
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
static void ui_draw(UIState *s) {
|
|
|
|
if (s->vision_connected) {
|
|
ui_draw_vision(s);
|
|
} else if (s->awake) {
|
|
ui_draw_base(s);
|
|
} else {
|
|
ui_draw_blank(s);
|
|
}
|
|
|
|
eglSwapBuffers(s->display, s->surface);
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
}
|
|
|
|
|
|
static PathData read_path(cereal_ModelData_PathData_ptr pathp) {
|
|
PathData ret = {0};
|
|
|
|
struct cereal_ModelData_PathData pathd;
|
|
cereal_read_ModelData_PathData(&pathd, pathp);
|
|
|
|
ret.prob = pathd.prob;
|
|
ret.std = pathd.std;
|
|
|
|
capn_list32 pointl = pathd.points;
|
|
capn_resolve(&pointl.p);
|
|
for (int i=0; i<50; i++) {
|
|
ret.points[i] = capn_to_f32(capn_get32(pointl, i));
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static ModelData read_model(cereal_ModelData_ptr modelp) {
|
|
struct cereal_ModelData modeld;
|
|
cereal_read_ModelData(&modeld, modelp);
|
|
|
|
ModelData d = {0};
|
|
|
|
d.path = read_path(modeld.path);
|
|
d.left_lane = read_path(modeld.leftLane);
|
|
d.right_lane = read_path(modeld.rightLane);
|
|
|
|
struct cereal_ModelData_LeadData leadd;
|
|
cereal_read_ModelData_LeadData(&leadd, modeld.lead);
|
|
d.lead = (LeadData){
|
|
.dist = leadd.dist,
|
|
.prob = leadd.prob,
|
|
.std = leadd.std,
|
|
};
|
|
|
|
return d;
|
|
}
|
|
|
|
static char* read_file(const char* path) {
|
|
FILE* f = fopen(path, "r");
|
|
if (!f) {
|
|
return NULL;
|
|
}
|
|
fseek(f, 0, SEEK_END);
|
|
long f_len = ftell(f);
|
|
rewind(f);
|
|
|
|
char* buf = (char *)malloc(f_len+1);
|
|
assert(buf);
|
|
memset(buf, 0, f_len+1);
|
|
fread(buf, f_len, 1, f);
|
|
fclose(f);
|
|
|
|
for (int i=f_len; i>=0; i--) {
|
|
if (buf[i] == '\n') buf[i] = 0;
|
|
else if (buf[i] != 0) break;
|
|
}
|
|
|
|
return buf;
|
|
}
|
|
|
|
static int pending_uploads() {
|
|
DIR *dirp = opendir("/sdcard/realdata");
|
|
if (!dirp) return -1;
|
|
int cnt = 0;
|
|
struct dirent *entry = NULL;
|
|
while ((entry = readdir(dirp))) {
|
|
if (entry->d_name[0] == '.') continue;
|
|
|
|
char subdirn[255];
|
|
snprintf(subdirn, 255, "/sdcard/realdata/%s", entry->d_name);
|
|
DIR *subdirp = opendir(subdirn);
|
|
if (!subdirp) continue;
|
|
|
|
struct dirent *subentry = NULL;
|
|
while ((subentry = readdir(subdirp))) {
|
|
if (subentry->d_name[0] == '.') continue;
|
|
//snprintf(subdirn, 255, "/sdcard/realdata/%s/%s", entry->d_name, subentry->d_name);
|
|
cnt++;
|
|
}
|
|
closedir(subdirp);
|
|
}
|
|
closedir(dirp);
|
|
return cnt;
|
|
}
|
|
|
|
|
|
static void ui_update(UIState *s) {
|
|
int err;
|
|
|
|
if (s->vision_connect_firstrun) {
|
|
// cant run this in connector thread because opengl.
|
|
// do this here for now in lieu of a run_on_main_thread event
|
|
|
|
// setup frame texture
|
|
glDeleteTextures(1, &s->frame_tex); //silently ignores a 0 texture
|
|
glGenTextures(1, &s->frame_tex);
|
|
glBindTexture(GL_TEXTURE_2D, s->frame_tex);
|
|
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, s->rgb_width, s->rgb_height);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
// BGR
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
|
|
// front
|
|
glDeleteTextures(1, &s->frame_front_tex);
|
|
glGenTextures(1, &s->frame_front_tex);
|
|
glBindTexture(GL_TEXTURE_2D, s->frame_front_tex);
|
|
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, s->rgb_front_width, s->rgb_front_height);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
// BGR
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
|
|
s->vision_connect_firstrun = false;
|
|
}
|
|
|
|
// poll for events
|
|
while (true) {
|
|
|
|
zmq_pollitem_t polls[5] = {{0}};
|
|
polls[0].socket = s->live100_sock_raw;
|
|
polls[0].events = ZMQ_POLLIN;
|
|
polls[1].socket = s->livecalibration_sock_raw;
|
|
polls[1].events = ZMQ_POLLIN;
|
|
polls[2].socket = s->model_sock_raw;
|
|
polls[2].events = ZMQ_POLLIN;
|
|
polls[3].socket = s->live20_sock_raw;
|
|
polls[3].events = ZMQ_POLLIN;
|
|
|
|
int num_polls = 4;
|
|
if (s->vision_connected) {
|
|
assert(s->ipc_fd >= 0);
|
|
polls[4].fd = s->ipc_fd;
|
|
polls[4].events = ZMQ_POLLIN;
|
|
num_polls++;
|
|
}
|
|
|
|
int ret = zmq_poll(polls, num_polls, 0);
|
|
if (ret < 0) {
|
|
printf("poll failed (%d)\n", ret);
|
|
break;
|
|
}
|
|
if (ret == 0) {
|
|
break;
|
|
}
|
|
|
|
if (s->vision_connected && polls[4].revents) {
|
|
// vision ipc event
|
|
VisionPacket rp;
|
|
err = vipc_recv(s->ipc_fd, &rp);
|
|
if (err <= 0) {
|
|
printf("vision disconnected\n");
|
|
close(s->ipc_fd);
|
|
s->ipc_fd = -1;
|
|
s->vision_connected = false;
|
|
continue;
|
|
}
|
|
if (rp.type == VISION_UI_ACQUIRE) {
|
|
bool front = rp.d.ui_acq.front;
|
|
int idx = rp.d.ui_acq.idx;
|
|
int release_idx;
|
|
if (front) {
|
|
release_idx = s->cur_vision_front_idx;
|
|
} else {
|
|
release_idx = s->cur_vision_idx;
|
|
}
|
|
if (release_idx >= 0) {
|
|
VisionPacket rep = {
|
|
.type = VISION_UI_RELEASE,
|
|
.d = { .ui_rel = {
|
|
.front = front,
|
|
.idx = release_idx,
|
|
}},
|
|
};
|
|
vipc_send(s->ipc_fd, rep);
|
|
}
|
|
|
|
if (front) {
|
|
assert(idx < s->vision_bufs.num_front_bufs);
|
|
s->cur_vision_front_idx = idx;
|
|
s->scene.bgr_front_ptr = s->front_bufs[idx].addr;
|
|
} else {
|
|
assert(idx < s->vision_bufs.num_bufs);
|
|
s->cur_vision_idx = idx;
|
|
s->scene.bgr_ptr = s->bufs[idx].addr;
|
|
// printf("v %d\n", ((uint8_t*)s->bufs[idx].addr)[0]);
|
|
}
|
|
if (front == s->scene.frontview) {
|
|
ui_update_frame(s);
|
|
}
|
|
|
|
} else {
|
|
assert(false);
|
|
}
|
|
} else {
|
|
// zmq messages
|
|
void* which = NULL;
|
|
for (int i=0; i<4; i++) {
|
|
if (polls[i].revents) {
|
|
which = polls[i].socket;
|
|
break;
|
|
}
|
|
}
|
|
if (which == NULL) {
|
|
continue;
|
|
}
|
|
|
|
zmq_msg_t msg;
|
|
err = zmq_msg_init(&msg);
|
|
assert(err == 0);
|
|
err = zmq_msg_recv(&msg, which, 0);
|
|
assert(err >= 0);
|
|
|
|
|
|
struct capn ctx;
|
|
capn_init_mem(&ctx, zmq_msg_data(&msg), zmq_msg_size(&msg), 0);
|
|
|
|
cereal_Event_ptr eventp;
|
|
eventp.p = capn_getp(capn_root(&ctx), 0, 1);
|
|
struct cereal_Event eventd;
|
|
cereal_read_Event(&eventd, eventp);
|
|
|
|
if (eventd.which == cereal_Event_live100) {
|
|
struct cereal_Live100Data datad;
|
|
cereal_read_Live100Data(&datad, eventd.live100);
|
|
|
|
s->scene.v_cruise = datad.vCruise;
|
|
s->scene.v_ego = datad.vEgo;
|
|
s->scene.angle_steers = datad.angleSteers;
|
|
s->scene.engaged = datad.enabled;
|
|
// printf("recv %f\n", datad.vEgo);
|
|
|
|
s->scene.frontview = datad.rearViewCam;
|
|
if (datad.alertText1.str) {
|
|
snprintf(s->scene.alert_text1, sizeof(s->scene.alert_text1), "%s", datad.alertText1.str);
|
|
} else {
|
|
s->scene.alert_text1[0] = '\0';
|
|
}
|
|
if (datad.alertText2.str) {
|
|
snprintf(s->scene.alert_text2, sizeof(s->scene.alert_text2), "%s", datad.alertText2.str);
|
|
} else {
|
|
s->scene.alert_text2[0] = '\0';
|
|
}
|
|
s->scene.awareness_status = datad.awarenessStatus;
|
|
} else if (eventd.which == cereal_Event_live20) {
|
|
struct cereal_Live20Data datad;
|
|
cereal_read_Live20Data(&datad, eventd.live20);
|
|
struct cereal_Live20Data_LeadData leaddatad;
|
|
cereal_read_Live20Data_LeadData(&leaddatad, datad.leadOne);
|
|
s->scene.lead_status = leaddatad.status;
|
|
s->scene.lead_d_rel = leaddatad.dRel;
|
|
s->scene.lead_y_rel = leaddatad.yRel;
|
|
s->scene.lead_v_rel = leaddatad.vRel;
|
|
} else if (eventd.which == cereal_Event_liveCalibration) {
|
|
struct cereal_LiveCalibrationData datad;
|
|
cereal_read_LiveCalibrationData(&datad, eventd.liveCalibration);
|
|
|
|
// should we still even have this?
|
|
|
|
capn_list32 warpl = datad.warpMatrix;
|
|
capn_resolve(&warpl.p); //is this a bug?
|
|
// pthread_mutex_lock(&s->transform_lock);
|
|
for (int i=0; i<3*3; i++) {
|
|
s->scene.big_box_transform.v[i] = capn_to_f32(capn_get32(warpl, i));
|
|
}
|
|
// pthread_mutex_unlock(&s->transform_lock);
|
|
|
|
// printf("recv %f\n", datad.vEgo);
|
|
} else if (eventd.which == cereal_Event_model) {
|
|
s->scene.model_ts = eventd.logMonoTime;
|
|
s->scene.model = read_model(eventd.model);
|
|
}
|
|
|
|
capn_free(&ctx);
|
|
|
|
zmq_msg_close(&msg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// update base ui
|
|
uint64_t ts = nanos_since_boot();
|
|
if (!s->vision_connected && ts - s->last_base_update > 1000000000ULL) {
|
|
char* bat_cap = read_file("/sys/class/power_supply/battery/capacity");
|
|
char* bat_stat = read_file("/sys/class/power_supply/battery/status");
|
|
|
|
int tx_rate = 0;
|
|
uint64_t tx_bytes_n = 0;
|
|
char *tx_bytes;
|
|
|
|
// cellular bytes
|
|
tx_bytes = read_file("/sys/class/net/rmnet_data0/statistics/tx_bytes");
|
|
if (tx_bytes) { tx_bytes_n += atoll(tx_bytes); free(tx_bytes); }
|
|
|
|
// wifi bytes
|
|
tx_bytes = read_file("/sys/class/net/wlan0/statistics/tx_bytes");
|
|
if (tx_bytes) { tx_bytes_n += atoll(tx_bytes); free(tx_bytes); }
|
|
|
|
tx_rate = tx_bytes_n - s->last_tx_bytes;
|
|
s->last_tx_bytes = tx_bytes_n;
|
|
|
|
// TODO: do this properly
|
|
system("git rev-parse --abbrev-ref HEAD > /tmp/git_branch");
|
|
char *git_branch = read_file("/tmp/git_branch");
|
|
system("git rev-parse --short HEAD > /tmp/git_commit");
|
|
char *git_commit = read_file("/tmp/git_commit");
|
|
|
|
int pending = pending_uploads();
|
|
|
|
// service call wifi 20 # getWifiEnabledState
|
|
// Result: Parcel(00000000 00000003 '........') = enabled
|
|
s->wifi_enabled = !system("service call wifi 20 | grep 00000003 > /dev/null");
|
|
|
|
// service call wifi 38 # getWifiApEnabledState
|
|
// Result: Parcel(00000000 0000000d '........') = enabled
|
|
s->ap_enabled = !system("service call wifi 38 | grep 0000000d > /dev/null");
|
|
|
|
s->board_connected = !system("lsusb | grep bbaa > /dev/null");
|
|
|
|
snprintf(s->base_text, sizeof(s->base_text),
|
|
"version: v%s %s (%s)\nserial: %s\n dongle id: %s\n battery: %s %s\npending: %d -> %.1f kb/s\nboard: %s",
|
|
openpilot_version, git_commit, git_branch,
|
|
s->serial, s->dongle_id, bat_cap ? bat_cap : "(null)", bat_stat ? bat_stat : "(null)",
|
|
pending, tx_rate / 1024.0, s->board_connected ? "found" : "NOT FOUND");
|
|
|
|
if (bat_cap) free(bat_cap);
|
|
if (bat_stat) free(bat_stat);
|
|
|
|
if (git_branch) free(git_branch);
|
|
if (git_commit) free(git_commit);
|
|
|
|
s->last_base_update = ts;
|
|
|
|
if (!activity_running()) {
|
|
if (s->awake_timeout > 0) {
|
|
s->awake_timeout--;
|
|
} else {
|
|
set_awake(s, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (s->vision_connected) {
|
|
// always awake if vision is connected
|
|
set_awake(s, true);
|
|
}
|
|
|
|
if (!s->vision_connected) {
|
|
// baseui interaction
|
|
|
|
int touch_x = -1, touch_y = -1;
|
|
err = touch_poll(&s->touch, &touch_x, &touch_y);
|
|
if (err == 1) {
|
|
if (s->awake) {
|
|
// press buttons
|
|
for (int i=0; i<ARRAYSIZE(buttons); i++) {
|
|
const Button *b = &buttons[i];
|
|
if (touch_x >= b->x && touch_x < b->x+b->w
|
|
&& touch_y >= b->y && touch_y < b->y+b->h) {
|
|
if (b->pressed && !activity_running()) {
|
|
b->pressed();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
set_awake(s, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
volatile int do_exit = 0;
|
|
static void set_do_exit(int sig) {
|
|
do_exit = 1;
|
|
}
|
|
|
|
|
|
static void* vision_connect_thread(void *args) {
|
|
int err;
|
|
|
|
UIState *s = args;
|
|
while (!do_exit) {
|
|
usleep(100000);
|
|
pthread_mutex_lock(&s->lock);
|
|
bool connected = s->vision_connected;
|
|
pthread_mutex_unlock(&s->lock);
|
|
if (connected) continue;
|
|
|
|
int fd = vipc_connect();
|
|
if (fd < 0) continue;
|
|
|
|
VisionPacket p = {
|
|
.type = VISION_UI_SUBSCRIBE,
|
|
};
|
|
err = vipc_send(fd, p);
|
|
if (err < 0) {
|
|
close(fd);
|
|
continue;
|
|
}
|
|
|
|
// printf("init recv\n");
|
|
VisionPacket rp;
|
|
err = vipc_recv(fd, &rp);
|
|
if (err <= 0) {
|
|
close(fd);
|
|
continue;
|
|
}
|
|
|
|
assert(rp.type == VISION_UI_BUFS);
|
|
assert(rp.num_fds == rp.d.ui_bufs.num_bufs + rp.d.ui_bufs.num_front_bufs);
|
|
|
|
pthread_mutex_lock(&s->lock);
|
|
assert(!s->vision_connected);
|
|
s->ipc_fd = fd;
|
|
ui_init_vision(s, rp.d.ui_bufs, rp.fds);
|
|
s->vision_connected = true;
|
|
s->vision_connect_firstrun = true;
|
|
pthread_mutex_unlock(&s->lock);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
int main() {
|
|
int err;
|
|
|
|
zsys_handler_set(NULL);
|
|
signal(SIGINT, (sighandler_t)set_do_exit);
|
|
|
|
UIState uistate;
|
|
UIState *s = &uistate;
|
|
ui_init(s);
|
|
|
|
pthread_t connect_thread_handle;
|
|
err = pthread_create(&connect_thread_handle, NULL,
|
|
vision_connect_thread, s);
|
|
assert(err == 0);
|
|
|
|
while (!do_exit) {
|
|
pthread_mutex_lock(&s->lock);
|
|
ui_update(s);
|
|
ui_draw(s);
|
|
pthread_mutex_unlock(&s->lock);
|
|
|
|
// no simple way to do 30fps vsync with surfaceflinger...
|
|
usleep(30000);
|
|
}
|
|
|
|
err = pthread_join(connect_thread_handle, NULL);
|
|
assert(err == 0);
|
|
|
|
return 0;
|
|
}
|
|
|