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							21 lines
						
					
					
						
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							21 lines
						
					
					
						
							361 B
						
					
					
				| #pragma once
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| 
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| #include <map>
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| 
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| #ifdef __APPLE__
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| #include <OpenGL/gl3.h>
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| #else
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| #include <GLES3/gl3.h>
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| #endif
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| 
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| class GLShader {
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| public:
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|   GLShader(const char *vert_src, const char *frag_src);
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|   ~GLShader();
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|   GLuint getUniformLocation(const char * name);
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|   GLuint prog = 0;
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| 
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| private:
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|   GLuint vert = 0, frag = 0;
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|   std::map<const char*, GLint> uniform_loc_map;
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| };
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| 
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