You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							1838 lines
						
					
					
						
							53 KiB
						
					
					
				
			
		
		
	
	
							1838 lines
						
					
					
						
							53 KiB
						
					
					
				| #include <stdio.h>
 | |
| #include <stdlib.h>
 | |
| #include <stdbool.h>
 | |
| #include <unistd.h>
 | |
| #include <assert.h>
 | |
| #include <sys/mman.h>
 | |
| #include <sys/resource.h>
 | |
| 
 | |
| #include <cutils/properties.h>
 | |
| 
 | |
| #include <GLES3/gl3.h>
 | |
| #include <EGL/egl.h>
 | |
| 
 | |
| #include <json.h>
 | |
| #include <czmq.h>
 | |
| 
 | |
| #include "nanovg.h"
 | |
| #define NANOVG_GLES3_IMPLEMENTATION
 | |
| #include "nanovg_gl.h"
 | |
| #include "nanovg_gl_utils.h"
 | |
| 
 | |
| #include "common/timing.h"
 | |
| #include "common/util.h"
 | |
| #include "common/swaglog.h"
 | |
| #include "common/mat.h"
 | |
| #include "common/glutil.h"
 | |
| 
 | |
| #include "common/touch.h"
 | |
| #include "common/framebuffer.h"
 | |
| #include "common/visionipc.h"
 | |
| #include "common/visionimg.h"
 | |
| #include "common/modeldata.h"
 | |
| #include "common/params.h"
 | |
| 
 | |
| #include "cereal/gen/c/log.capnp.h"
 | |
| 
 | |
| // Calibration status values from controlsd.py
 | |
| #define CALIBRATION_UNCALIBRATED 0
 | |
| #define CALIBRATION_CALIBRATED 1
 | |
| #define CALIBRATION_INVALID 2
 | |
| 
 | |
| #define STATUS_STOPPED 0
 | |
| #define STATUS_DISENGAGED 1
 | |
| #define STATUS_ENGAGED 2
 | |
| #define STATUS_WARNING 3
 | |
| #define STATUS_ALERT 4
 | |
| #define STATUS_MAX 5
 | |
| 
 | |
| #define ALERTSIZE_NONE 0
 | |
| #define ALERTSIZE_SMALL 1
 | |
| #define ALERTSIZE_MID 2
 | |
| #define ALERTSIZE_FULL 3
 | |
| 
 | |
| #define UI_BUF_COUNT 4
 | |
| 
 | |
| const int vwp_w = 1920;
 | |
| const int vwp_h = 1080;
 | |
| const int nav_w = 640;
 | |
| const int nav_ww= 760;
 | |
| const int sbr_w = 300;
 | |
| const int bdr_s = 30;
 | |
| const int box_x = sbr_w+bdr_s;
 | |
| const int box_y = bdr_s;
 | |
| const int box_w = vwp_w-sbr_w-(bdr_s*2);
 | |
| const int box_h = vwp_h-(bdr_s*2);
 | |
| const int viz_w = vwp_w-(bdr_s*2);
 | |
| const int header_h = 420;
 | |
| const int footer_h = 280;
 | |
| const int footer_y = vwp_h-bdr_s-footer_h;
 | |
| 
 | |
| const uint8_t bg_colors[][4] = {
 | |
|   [STATUS_STOPPED] = {0x07, 0x23, 0x39, 0xff},
 | |
|   [STATUS_DISENGAGED] = {0x17, 0x33, 0x49, 0xff},
 | |
|   [STATUS_ENGAGED] = {0x17, 0x86, 0x44, 0xff},
 | |
|   [STATUS_WARNING] = {0xDA, 0x6F, 0x25, 0xff},
 | |
|   [STATUS_ALERT] = {0xC9, 0x22, 0x31, 0xff},
 | |
| };
 | |
| 
 | |
| const uint8_t alert_colors[][4] = {
 | |
|   [STATUS_STOPPED] = {0x07, 0x23, 0x39, 0xf1},
 | |
|   [STATUS_DISENGAGED] = {0x17, 0x33, 0x49, 0xc8},
 | |
|   [STATUS_ENGAGED] = {0x17, 0x86, 0x44, 0xf1},
 | |
|   [STATUS_WARNING] = {0xDA, 0x6F, 0x25, 0xf1},
 | |
|   [STATUS_ALERT] = {0xC9, 0x22, 0x31, 0xf1},
 | |
| };
 | |
| 
 | |
| const int alert_sizes[] = {
 | |
|   [ALERTSIZE_NONE] = 0,
 | |
|   [ALERTSIZE_SMALL] = 241,
 | |
|   [ALERTSIZE_MID] = 390,
 | |
|   [ALERTSIZE_FULL] = vwp_h,
 | |
| };
 | |
| 
 | |
| // TODO: this is also hardcoded in common/transformations/camera.py
 | |
| const mat3 intrinsic_matrix = (mat3){{
 | |
|   910., 0., 582.,
 | |
|   0., 910., 437.,
 | |
|   0.,   0.,   1.
 | |
| }};
 | |
| 
 | |
| typedef struct UIScene {
 | |
|   int frontview;
 | |
|   int fullview;
 | |
| 
 | |
|   int transformed_width, transformed_height;
 | |
| 
 | |
|   uint64_t model_ts;
 | |
|   ModelData model;
 | |
| 
 | |
|   float mpc_x[50];
 | |
|   float mpc_y[50];
 | |
| 
 | |
|   bool world_objects_visible;
 | |
|   mat3 warp_matrix;           // transformed box -> frame.
 | |
|   mat4 extrinsic_matrix;      // Last row is 0 so we can use mat4.
 | |
| 
 | |
|   float v_cruise;
 | |
|   uint64_t v_cruise_update_ts;
 | |
|   float v_ego;
 | |
|   float curvature;
 | |
|   int engaged;
 | |
|   bool engageable;
 | |
|   bool monitoring_active;
 | |
| 
 | |
|   bool uilayout_sidebarcollapsed;
 | |
|   bool uilayout_mapenabled;
 | |
|   // responsive layout
 | |
|   int ui_viz_rx;
 | |
|   int ui_viz_rw;
 | |
|   int ui_viz_ro;
 | |
| 
 | |
|   int lead_status;
 | |
|   float lead_d_rel, lead_y_rel, lead_v_rel;
 | |
| 
 | |
|   int front_box_x, front_box_y, front_box_width, front_box_height;
 | |
| 
 | |
|   uint64_t alert_ts;
 | |
|   char alert_text1[1024];
 | |
|   char alert_text2[1024];
 | |
|   uint8_t alert_size;
 | |
|   float alert_blinkingrate;
 | |
| 
 | |
|   float awareness_status;
 | |
| 
 | |
|   uint64_t started_ts;
 | |
| 
 | |
|   // Used to display calibration progress
 | |
|   int cal_status;
 | |
|   int cal_perc;
 | |
| 
 | |
|   // Used to show gps planner status
 | |
|   bool gps_planner_active;
 | |
| 
 | |
| } UIScene;
 | |
| 
 | |
| typedef struct UIState {
 | |
|   pthread_mutex_t lock;
 | |
|   pthread_cond_t bg_cond;
 | |
| 
 | |
|   FramebufferState *fb;
 | |
|   int fb_w, fb_h;
 | |
|   EGLDisplay display;
 | |
|   EGLSurface surface;
 | |
| 
 | |
|   NVGcontext *vg;
 | |
| 
 | |
|   int font_courbd;
 | |
|   int font_sans_regular;
 | |
|   int font_sans_semibold;
 | |
|   int font_sans_bold;
 | |
|   int img_wheel;
 | |
|   int img_face;
 | |
| 
 | |
|   zsock_t *thermal_sock;
 | |
|   void *thermal_sock_raw;
 | |
|   zsock_t *model_sock;
 | |
|   void *model_sock_raw;
 | |
|   zsock_t *live100_sock;
 | |
|   void *live100_sock_raw;
 | |
|   zsock_t *livecalibration_sock;
 | |
|   void *livecalibration_sock_raw;
 | |
|   zsock_t *live20_sock;
 | |
|   void *live20_sock_raw;
 | |
|   zsock_t *livempc_sock;
 | |
|   void *livempc_sock_raw;
 | |
|   zsock_t *plus_sock;
 | |
|   void *plus_sock_raw;
 | |
| 
 | |
|   zsock_t *uilayout_sock;
 | |
|   void *uilayout_sock_raw;
 | |
| 
 | |
|   int plus_state;
 | |
| 
 | |
|   // vision state
 | |
|   bool vision_connected;
 | |
|   bool vision_connect_firstrun;
 | |
|   int ipc_fd;
 | |
| 
 | |
|   VIPCBuf bufs[UI_BUF_COUNT];
 | |
|   VIPCBuf front_bufs[UI_BUF_COUNT];
 | |
|   int cur_vision_idx;
 | |
|   int cur_vision_front_idx;
 | |
| 
 | |
|   GLuint frame_program;
 | |
|   GLuint frame_texs[UI_BUF_COUNT];
 | |
|   GLuint frame_front_texs[UI_BUF_COUNT];
 | |
| 
 | |
|   GLint frame_pos_loc, frame_texcoord_loc;
 | |
|   GLint frame_texture_loc, frame_transform_loc;
 | |
| 
 | |
|   GLuint line_program;
 | |
|   GLint line_pos_loc, line_color_loc;
 | |
|   GLint line_transform_loc;
 | |
| 
 | |
|   unsigned int rgb_width, rgb_height, rgb_stride;
 | |
|   size_t rgb_buf_len;
 | |
|   mat4 rgb_transform;
 | |
| 
 | |
|   unsigned int rgb_front_width, rgb_front_height, rgb_front_stride;
 | |
|   size_t rgb_front_buf_len;
 | |
| 
 | |
|   UIScene scene;
 | |
| 
 | |
|   bool awake;
 | |
|   int awake_timeout;
 | |
| 
 | |
|   int status;
 | |
|   bool is_metric;
 | |
|   bool passive;
 | |
|   int alert_size;
 | |
|   float alert_blinking_alpha;
 | |
|   bool alert_blinked;
 | |
| 
 | |
|   float light_sensor;
 | |
| } UIState;
 | |
| 
 | |
| static int last_brightness = -1;
 | |
| static void set_brightness(UIState *s, int brightness) {
 | |
|   if (last_brightness != brightness && (s->awake || brightness == 0)) {
 | |
|     FILE *f = fopen("/sys/class/leds/lcd-backlight/brightness", "wb");
 | |
|     if (f != NULL) {
 | |
|       fprintf(f, "%d", brightness);
 | |
|       fclose(f);
 | |
|       last_brightness = brightness;
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void set_awake(UIState *s, bool awake) {
 | |
|   if (awake) {
 | |
|     // 30 second timeout at 30 fps
 | |
|     s->awake_timeout = 30*30;
 | |
|   }
 | |
|   if (s->awake != awake) {
 | |
|     s->awake = awake;
 | |
| 
 | |
|     if (awake) {
 | |
|       LOG("awake normal");
 | |
|       framebuffer_set_power(s->fb, HWC_POWER_MODE_NORMAL);
 | |
|     } else {
 | |
|       LOG("awake off");
 | |
|       set_brightness(s, 0);
 | |
|       framebuffer_set_power(s->fb, HWC_POWER_MODE_OFF);
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| volatile int do_exit = 0;
 | |
| static void set_do_exit(int sig) {
 | |
|   do_exit = 1;
 | |
| }
 | |
| 
 | |
| 
 | |
| static const char frame_vertex_shader[] =
 | |
|   "attribute vec4 aPosition;\n"
 | |
|   "attribute vec4 aTexCoord;\n"
 | |
|   "uniform mat4 uTransform;\n"
 | |
|   "varying vec4 vTexCoord;\n"
 | |
|   "void main() {\n"
 | |
|   "  gl_Position = uTransform * aPosition;\n"
 | |
|   "  vTexCoord = aTexCoord;\n"
 | |
|   "}\n";
 | |
| 
 | |
| static const char frame_fragment_shader[] =
 | |
|   "precision mediump float;\n"
 | |
|   "uniform sampler2D uTexture;\n"
 | |
|   "varying vec4 vTexCoord;\n"
 | |
|   "void main() {\n"
 | |
|   "  gl_FragColor = texture2D(uTexture, vTexCoord.xy);\n"
 | |
|   "}\n";
 | |
| 
 | |
| static const char line_vertex_shader[] =
 | |
|   "attribute vec4 aPosition;\n"
 | |
|   "attribute vec4 aColor;\n"
 | |
|   "uniform mat4 uTransform;\n"
 | |
|   "varying vec4 vColor;\n"
 | |
|   "void main() {\n"
 | |
|   "  gl_Position = uTransform * aPosition;\n"
 | |
|   "  vColor = aColor;\n"
 | |
|   "}\n";
 | |
| 
 | |
| static const char line_fragment_shader[] =
 | |
|   "precision mediump float;\n"
 | |
|   "uniform sampler2D uTexture;\n"
 | |
|   "varying vec4 vColor;\n"
 | |
|   "void main() {\n"
 | |
|   "  gl_FragColor = vColor;\n"
 | |
|   "}\n";
 | |
| 
 | |
| 
 | |
| static const mat4 device_transform = {{
 | |
|   1.0,  0.0, 0.0, 0.0,
 | |
|   0.0,  1.0, 0.0, 0.0,
 | |
|   0.0,  0.0, 1.0, 0.0,
 | |
|   0.0,  0.0, 0.0, 1.0,
 | |
| }};
 | |
| 
 | |
| // frame from 4/3 to box size with a 2x zoom
 | |
| static const mat4 frame_transform = {{
 | |
|   2*(4./3.)/((float)viz_w/box_h), 0.0, 0.0, 0.0,
 | |
|                                            0.0, 2.0, 0.0, 0.0,
 | |
|                                            0.0, 0.0, 1.0, 0.0,
 | |
|                                            0.0, 0.0, 0.0, 1.0,
 | |
| }};
 | |
| 
 | |
| // frame from 4/3 to 16/9 display
 | |
| static const mat4 full_to_wide_frame_transform = {{
 | |
|   .75,  0.0, 0.0, 0.0,
 | |
|   0.0,  1.0, 0.0, 0.0,
 | |
|   0.0,  0.0, 1.0, 0.0,
 | |
|   0.0,  0.0, 0.0, 1.0,
 | |
| }};
 | |
| 
 | |
| static void ui_init(UIState *s) {
 | |
|   memset(s, 0, sizeof(UIState));
 | |
| 
 | |
|   pthread_mutex_init(&s->lock, NULL);
 | |
|   pthread_cond_init(&s->bg_cond, NULL);
 | |
| 
 | |
|   // init connections
 | |
| 
 | |
|   s->thermal_sock = zsock_new_sub(">tcp://127.0.0.1:8005", "");
 | |
|   assert(s->thermal_sock);
 | |
|   s->thermal_sock_raw = zsock_resolve(s->thermal_sock);
 | |
| 
 | |
|   s->model_sock = zsock_new_sub(">tcp://127.0.0.1:8009", "");
 | |
|   assert(s->model_sock);
 | |
|   s->model_sock_raw = zsock_resolve(s->model_sock);
 | |
| 
 | |
|   s->live100_sock = zsock_new_sub(">tcp://127.0.0.1:8007", "");
 | |
|   assert(s->live100_sock);
 | |
|   s->live100_sock_raw = zsock_resolve(s->live100_sock);
 | |
| 
 | |
|   s->uilayout_sock = zsock_new_sub(">tcp://127.0.0.1:8060", "");
 | |
|   assert(s->uilayout_sock);
 | |
|   s->uilayout_sock_raw = zsock_resolve(s->uilayout_sock);
 | |
| 
 | |
|   s->livecalibration_sock = zsock_new_sub(">tcp://127.0.0.1:8019", "");
 | |
|   assert(s->livecalibration_sock);
 | |
|   s->livecalibration_sock_raw = zsock_resolve(s->livecalibration_sock);
 | |
| 
 | |
|   s->live20_sock = zsock_new_sub(">tcp://127.0.0.1:8012", "");
 | |
|   assert(s->live20_sock);
 | |
|   s->live20_sock_raw = zsock_resolve(s->live20_sock);
 | |
| 
 | |
|   s->livempc_sock = zsock_new_sub(">tcp://127.0.0.1:8035", "");
 | |
|   assert(s->livempc_sock);
 | |
|   s->livempc_sock_raw = zsock_resolve(s->livempc_sock);
 | |
| 
 | |
|   s->plus_sock = zsock_new_sub(">tcp://127.0.0.1:8037", "");
 | |
|   assert(s->plus_sock);
 | |
|   s->plus_sock_raw = zsock_resolve(s->plus_sock);
 | |
| 
 | |
|   s->ipc_fd = -1;
 | |
| 
 | |
|   // init display
 | |
|   s->fb = framebuffer_init("ui", 0x00010000, true,
 | |
|                            &s->display, &s->surface, &s->fb_w, &s->fb_h);
 | |
|   assert(s->fb);
 | |
| 
 | |
|   set_awake(s, true);
 | |
| 
 | |
|   // init drawing
 | |
|   s->vg = nvgCreateGLES3(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG);
 | |
|   assert(s->vg);
 | |
| 
 | |
|   s->font_courbd = nvgCreateFont(s->vg, "courbd", "../assets/courbd.ttf");
 | |
|   assert(s->font_courbd >= 0);
 | |
|   s->font_sans_regular = nvgCreateFont(s->vg, "sans-regular", "../assets/OpenSans-Regular.ttf");
 | |
|   assert(s->font_sans_regular >= 0);
 | |
|   s->font_sans_semibold = nvgCreateFont(s->vg, "sans-semibold", "../assets/OpenSans-SemiBold.ttf");
 | |
|   assert(s->font_sans_semibold >= 0);
 | |
|   s->font_sans_bold = nvgCreateFont(s->vg, "sans-bold", "../assets/OpenSans-Bold.ttf");
 | |
|   assert(s->font_sans_bold >= 0);
 | |
| 
 | |
|   assert(s->img_wheel >= 0);
 | |
|   s->img_wheel = nvgCreateImage(s->vg, "../assets/img_chffr_wheel.png", 1);
 | |
| 
 | |
|   assert(s->img_face >= 0);
 | |
|   s->img_face = nvgCreateImage(s->vg, "../assets/img_driver_face.png", 1);
 | |
| 
 | |
|   // init gl
 | |
|   s->frame_program = load_program(frame_vertex_shader, frame_fragment_shader);
 | |
|   assert(s->frame_program);
 | |
| 
 | |
|   s->frame_pos_loc = glGetAttribLocation(s->frame_program, "aPosition");
 | |
|   s->frame_texcoord_loc = glGetAttribLocation(s->frame_program, "aTexCoord");
 | |
| 
 | |
|   s->frame_texture_loc = glGetUniformLocation(s->frame_program, "uTexture");
 | |
|   s->frame_transform_loc = glGetUniformLocation(s->frame_program, "uTransform");
 | |
| 
 | |
|   s->line_program = load_program(line_vertex_shader, line_fragment_shader);
 | |
|   assert(s->line_program);
 | |
| 
 | |
|   s->line_pos_loc = glGetAttribLocation(s->line_program, "aPosition");
 | |
|   s->line_color_loc = glGetAttribLocation(s->line_program, "aColor");
 | |
|   s->line_transform_loc = glGetUniformLocation(s->line_program, "uTransform");
 | |
| 
 | |
|   glViewport(0, 0, s->fb_w, s->fb_h);
 | |
| 
 | |
|   glDisable(GL_DEPTH_TEST);
 | |
| 
 | |
|   assert(glGetError() == GL_NO_ERROR);
 | |
| 
 | |
|   {
 | |
|     char *value;
 | |
|     const int result = read_db_value(NULL, "Passive", &value, NULL);
 | |
|     if (result == 0) {
 | |
|       s->passive = value[0] == '1';
 | |
|       free(value);
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void ui_init_vision(UIState *s, const VisionStreamBufs back_bufs,
 | |
|                            int num_back_fds, const int *back_fds,
 | |
|                            const VisionStreamBufs front_bufs, int num_front_fds,
 | |
|                            const int *front_fds) {
 | |
|   const VisionUIInfo ui_info = back_bufs.buf_info.ui_info;
 | |
| 
 | |
|   assert(num_back_fds == UI_BUF_COUNT);
 | |
|   assert(num_front_fds == UI_BUF_COUNT);
 | |
| 
 | |
|   vipc_bufs_load(s->bufs, &back_bufs, num_back_fds, back_fds);
 | |
|   vipc_bufs_load(s->front_bufs, &front_bufs, num_front_fds, front_fds);
 | |
| 
 | |
|   s->cur_vision_idx = -1;
 | |
|   s->cur_vision_front_idx = -1;
 | |
| 
 | |
|   s->scene = (UIScene){
 | |
|       .frontview = getenv("FRONTVIEW") != NULL,
 | |
|       .fullview = getenv("FULLVIEW") != NULL,
 | |
|       .cal_status = CALIBRATION_CALIBRATED,
 | |
|       .transformed_width = ui_info.transformed_width,
 | |
|       .transformed_height = ui_info.transformed_height,
 | |
|       .front_box_x = ui_info.front_box_x,
 | |
|       .front_box_y = ui_info.front_box_y,
 | |
|       .front_box_width = ui_info.front_box_width,
 | |
|       .front_box_height = ui_info.front_box_height,
 | |
|       .world_objects_visible = false,  // Invisible until we receive a calibration message.
 | |
|       .gps_planner_active = false,
 | |
|   };
 | |
| 
 | |
|   s->rgb_width = back_bufs.width;
 | |
|   s->rgb_height = back_bufs.height;
 | |
|   s->rgb_stride = back_bufs.stride;
 | |
|   s->rgb_buf_len = back_bufs.buf_len;
 | |
| 
 | |
|   s->rgb_front_width = front_bufs.width;
 | |
|   s->rgb_front_height = front_bufs.height;
 | |
|   s->rgb_front_stride = front_bufs.stride;
 | |
|   s->rgb_front_buf_len = front_bufs.buf_len;
 | |
| 
 | |
|   s->rgb_transform = (mat4){{
 | |
|     2.0/s->rgb_width, 0.0, 0.0, -1.0,
 | |
|     0.0, 2.0/s->rgb_height, 0.0, -1.0,
 | |
|     0.0, 0.0, 1.0, 0.0,
 | |
|     0.0, 0.0, 0.0, 1.0,
 | |
|   }};
 | |
| 
 | |
|   char *value;
 | |
|   const int result = read_db_value(NULL, "IsMetric", &value, NULL);
 | |
|   if (result == 0) {
 | |
|     s->is_metric = value[0] == '1';
 | |
|     free(value);
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void ui_draw_transformed_box(UIState *s, uint32_t color) {
 | |
|   const UIScene *scene = &s->scene;
 | |
| 
 | |
|   const mat3 bbt = scene->warp_matrix;
 | |
| 
 | |
|   struct {
 | |
|     vec3 pos;
 | |
|     uint32_t color;
 | |
|   } verts[] = {
 | |
|     {matvecmul3(bbt, (vec3){{0.0, 0.0, 1.0,}}), color},
 | |
|     {matvecmul3(bbt, (vec3){{scene->transformed_width, 0.0, 1.0,}}), color},
 | |
|     {matvecmul3(bbt, (vec3){{scene->transformed_width, scene->transformed_height, 1.0,}}), color},
 | |
|     {matvecmul3(bbt, (vec3){{0.0, scene->transformed_height, 1.0,}}), color},
 | |
|     {matvecmul3(bbt, (vec3){{0.0, 0.0, 1.0,}}), color},
 | |
|   };
 | |
| 
 | |
|   for (int i=0; i<ARRAYSIZE(verts); i++) {
 | |
|     verts[i].pos.v[0] = verts[i].pos.v[0] / verts[i].pos.v[2];
 | |
|     verts[i].pos.v[1] = s->rgb_height - verts[i].pos.v[1] / verts[i].pos.v[2];
 | |
|   }
 | |
| 
 | |
|   glUseProgram(s->line_program);
 | |
| 
 | |
|   mat4 out_mat = matmul(device_transform,
 | |
|                         matmul(frame_transform, s->rgb_transform));
 | |
|   glUniformMatrix4fv(s->line_transform_loc, 1, GL_TRUE, out_mat.v);
 | |
| 
 | |
|   glEnableVertexAttribArray(s->line_pos_loc);
 | |
|   glVertexAttribPointer(s->line_pos_loc, 2, GL_FLOAT, GL_FALSE, sizeof(verts[0]), &verts[0].pos.v[0]);
 | |
| 
 | |
|   glEnableVertexAttribArray(s->line_color_loc);
 | |
|   glVertexAttribPointer(s->line_color_loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(verts[0]), &verts[0].color);
 | |
| 
 | |
|   assert(glGetError() == GL_NO_ERROR);
 | |
|   glDrawArrays(GL_LINE_STRIP, 0, ARRAYSIZE(verts));
 | |
| }
 | |
| 
 | |
| // Projects a point in car to space to the corresponding point in full frame
 | |
| // image space.
 | |
| vec3 car_space_to_full_frame(const UIState *s, vec4 car_space_projective) {
 | |
|   const UIScene *scene = &s->scene;
 | |
| 
 | |
|   // We'll call the car space point p.
 | |
|   // First project into normalized image coordinates with the extrinsics matrix.
 | |
|   const vec4 Ep4 = matvecmul(scene->extrinsic_matrix, car_space_projective);
 | |
| 
 | |
|   // The last entry is zero because of how we store E (to use matvecmul).
 | |
|   const vec3 Ep = {{Ep4.v[0], Ep4.v[1], Ep4.v[2]}};
 | |
|   const vec3 KEp = matvecmul3(intrinsic_matrix, Ep);
 | |
| 
 | |
|   // Project.
 | |
|   const vec3 p_image = {{KEp.v[0] / KEp.v[2], KEp.v[1] / KEp.v[2], 1.}};
 | |
|   return p_image;
 | |
| }
 | |
| 
 | |
| // Calculate an interpolation between two numbers at a specific increment
 | |
| static float lerp(float v0, float v1, float t) {
 | |
|   return (1 - t) * v0 + t * v1;
 | |
| }
 | |
| 
 | |
| static void draw_chevron(UIState *s, float x_in, float y_in, float sz,
 | |
|                           NVGcolor fillColor, NVGcolor glowColor) {
 | |
|   const UIScene *scene = &s->scene;
 | |
| 
 | |
|   nvgSave(s->vg);
 | |
| 
 | |
|   nvgTranslate(s->vg, 240.0f, 0.0);
 | |
|   nvgTranslate(s->vg, -1440.0f / 2, -1080.0f / 2);
 | |
|   nvgScale(s->vg, 2.0, 2.0);
 | |
|   nvgScale(s->vg, 1440.0f / s->rgb_width, 1080.0f / s->rgb_height);
 | |
| 
 | |
|   const vec4 p_car_space = (vec4){{x_in, y_in, 0., 1.}};
 | |
|   const vec3 p_full_frame = car_space_to_full_frame(s, p_car_space);
 | |
| 
 | |
|   sz *= 30;
 | |
|   sz /= (x_in / 3 + 30);
 | |
|   if (sz > 30) sz = 30;
 | |
|   if (sz < 15) sz = 15;
 | |
| 
 | |
|   float x = p_full_frame.v[0];
 | |
|   float y = p_full_frame.v[1];
 | |
| 
 | |
|   // glow
 | |
|   nvgBeginPath(s->vg);
 | |
|   float g_xo = sz/5;
 | |
|   float g_yo = sz/10;
 | |
|   if (x >= 0 && y >= 0.) {
 | |
|     nvgMoveTo(s->vg, x+(sz*1.35)+g_xo, y+sz+g_yo);
 | |
|     nvgLineTo(s->vg, x, y-g_xo);
 | |
|     nvgLineTo(s->vg, x-(sz*1.35)-g_xo, y+sz+g_yo);
 | |
|     nvgLineTo(s->vg, x+(sz*1.35)+g_xo, y+sz+g_yo);
 | |
|     nvgClosePath(s->vg);
 | |
|   }
 | |
|   nvgFillColor(s->vg, glowColor);
 | |
|   nvgFill(s->vg);
 | |
| 
 | |
|   // chevron
 | |
|   nvgBeginPath(s->vg);
 | |
|   if (x >= 0 && y >= 0.) {
 | |
|     nvgMoveTo(s->vg, x+(sz*1.25), y+sz);
 | |
|     nvgLineTo(s->vg, x, y);
 | |
|     nvgLineTo(s->vg, x-(sz*1.25), y+sz);
 | |
|     nvgLineTo(s->vg, x+(sz*1.25), y+sz);
 | |
|     nvgClosePath(s->vg);
 | |
|   }
 | |
|   nvgFillColor(s->vg, fillColor);
 | |
|   nvgFill(s->vg);
 | |
| 
 | |
|   nvgRestore(s->vg);
 | |
| }
 | |
| 
 | |
| static void ui_draw_lane_line(UIState *s, const float *points, float off,
 | |
|                       NVGcolor color, bool is_ghost) {
 | |
|   const UIScene *scene = &s->scene;
 | |
| 
 | |
|   nvgSave(s->vg);
 | |
|   nvgTranslate(s->vg, 240.0f, 0.0); // rgb-box space
 | |
|   nvgTranslate(s->vg, -1440.0f / 2, -1080.0f / 2); // zoom 2x
 | |
|   nvgScale(s->vg, 2.0, 2.0);
 | |
|   nvgScale(s->vg, 1440.0f / s->rgb_width, 1080.0f / s->rgb_height);
 | |
|   nvgBeginPath(s->vg);
 | |
| 
 | |
|   bool started = false;
 | |
|   for (int i=0; i<49; i++) {
 | |
|     float px = (float)i;
 | |
|     float py = points[i] - off;
 | |
|     vec4 p_car_space = (vec4){{px, py, 0., 1.}};
 | |
|     vec3 p_full_frame = car_space_to_full_frame(s, p_car_space);
 | |
|     float x = p_full_frame.v[0];
 | |
|     float y = p_full_frame.v[1];
 | |
|     if (x < 0 || y < 0.) {
 | |
|       continue;
 | |
|     }
 | |
|     if (!started) {
 | |
|       nvgMoveTo(s->vg, x, y);
 | |
|       started = true;
 | |
|     } else {
 | |
|       nvgLineTo(s->vg, x, y);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   for (int i=49; i>0; i--) {
 | |
|     float px = (float)i;
 | |
|     float py = is_ghost?(points[i]-off):(points[i]+off);
 | |
|     vec4 p_car_space = (vec4){{px, py, 0., 1.}};
 | |
|     vec3 p_full_frame = car_space_to_full_frame(s, p_car_space);
 | |
|     float x = p_full_frame.v[0];
 | |
|     float y = p_full_frame.v[1];
 | |
|     if (x < 0 || y < 0.) {
 | |
|       continue;
 | |
|     }
 | |
|     nvgLineTo(s->vg, x, y);
 | |
|   }
 | |
| 
 | |
|   nvgClosePath(s->vg);
 | |
|   nvgFillColor(s->vg, color);
 | |
|   nvgFill(s->vg);
 | |
|   nvgRestore(s->vg);
 | |
| }
 | |
| 
 | |
| static void ui_draw_lane(UIState *s, const PathData path, NVGcolor color) {
 | |
|   ui_draw_lane_line(s, path.points, 0.025*path.prob, color, false);
 | |
|   float var = min(path.std, 0.7);
 | |
|   color.a /= 4;
 | |
|   ui_draw_lane_line(s, path.points, -var, color, true);
 | |
|   ui_draw_lane_line(s, path.points, var, color, true);
 | |
| }
 | |
| 
 | |
| static void ui_draw_track(UIState *s, bool is_mpc) {
 | |
|   const UIScene *scene = &s->scene;
 | |
|   const PathData path = scene->model.path;
 | |
|   const float *mpc_x_coords = &scene->mpc_x[0];
 | |
|   const float *mpc_y_coords = &scene->mpc_y[0];
 | |
| 
 | |
|   nvgSave(s->vg);
 | |
|   nvgTranslate(s->vg, 240.0f, 0.0); // rgb-box space
 | |
|   nvgTranslate(s->vg, -1440.0f / 2, -1080.0f / 2); // zoom 2x
 | |
|   nvgScale(s->vg, 2.0, 2.0);
 | |
|   nvgScale(s->vg, 1440.0f / s->rgb_width, 1080.0f / s->rgb_height);
 | |
|   nvgBeginPath(s->vg);
 | |
| 
 | |
|   bool started = false;
 | |
|   float off = is_mpc?0.3:0.5;
 | |
|   float lead_d = scene->lead_d_rel*2.;
 | |
|   float path_height = is_mpc?(lead_d>5.)?min(lead_d, 25.)-min(lead_d*0.35, 10.):20.
 | |
|                             :(lead_d>0.)?min(lead_d, 50.)-min(lead_d*0.35, 10.):49.;
 | |
| 
 | |
|   // left side up
 | |
|   for (int i=0; i<=path_height; i++) {
 | |
|     float px, py, mpx;
 | |
|     if (is_mpc) {
 | |
|       mpx = i==0?0.0:mpc_x_coords[i];
 | |
|       px = lerp(mpx+1.0, mpx, i/100.0);
 | |
|       py = mpc_y_coords[i] - off;
 | |
|     } else {
 | |
|       px = lerp(i+1.0, i, i/100.0);
 | |
|       py = path.points[i] - off;
 | |
|     }
 | |
| 
 | |
|     vec4 p_car_space = (vec4){{px, py, 0., 1.}};
 | |
|     vec3 p_full_frame = car_space_to_full_frame(s, p_car_space);
 | |
|     float x = p_full_frame.v[0];
 | |
|     float y = p_full_frame.v[1];
 | |
|     if (x < 0 || y < 0) {
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     if (!started) {
 | |
|       nvgMoveTo(s->vg, x, y);
 | |
|       started = true;
 | |
|     } else {
 | |
|       nvgLineTo(s->vg, x, y);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // right side down
 | |
|   for (int i=path_height; i>=0; i--) {
 | |
|     float px, py, mpx;
 | |
|     if (is_mpc) {
 | |
|       mpx = i==0?0.0:mpc_x_coords[i];
 | |
|       px = lerp(mpx+1.0, mpx, i/100.0);
 | |
|       py = mpc_y_coords[i] + off;
 | |
|     } else {
 | |
|       px = lerp(i+1.0, i, i/100.0);
 | |
|       py = path.points[i] + off;
 | |
|     }
 | |
| 
 | |
|     vec4 p_car_space = (vec4){{px, py, 0., 1.}};
 | |
|     vec3 p_full_frame = car_space_to_full_frame(s, p_car_space);
 | |
|     float x = p_full_frame.v[0];
 | |
|     float y = p_full_frame.v[1];
 | |
|     if (x < 0 || y < 0.) {
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     nvgLineTo(s->vg, x, y);
 | |
|   }
 | |
| 
 | |
|   nvgClosePath(s->vg);
 | |
| 
 | |
|   NVGpaint track_bg;
 | |
|   if (is_mpc) {
 | |
|     // Draw colored MPC track
 | |
|     const uint8_t *clr = bg_colors[s->status];
 | |
|     track_bg = nvgLinearGradient(s->vg, vwp_w, vwp_h, vwp_w, vwp_h*.4,
 | |
|       nvgRGBA(clr[0], clr[1], clr[2], 255), nvgRGBA(clr[0], clr[1], clr[2], 255/2));
 | |
|   } else {
 | |
|     // Draw white vision track
 | |
|     track_bg = nvgLinearGradient(s->vg, vwp_w, vwp_h, vwp_w, vwp_h*.4,
 | |
|       nvgRGBA(255, 255, 255, 255), nvgRGBA(255, 255, 255, 0));
 | |
|   }
 | |
| 
 | |
|   nvgFillPaint(s->vg, track_bg);
 | |
|   nvgFill(s->vg);
 | |
|   nvgRestore(s->vg);
 | |
| }
 | |
| 
 | |
| static void draw_steering(UIState *s, float curvature) {
 | |
|   float points[50];
 | |
|   for (int i = 0; i < 50; i++) {
 | |
|     float y_actual = i * tan(asin(clamp(i * curvature, -0.999, 0.999)) / 2.);
 | |
|     points[i] = y_actual;
 | |
|   }
 | |
| 
 | |
|   // ui_draw_lane_edge(s, points, 0.0, nvgRGBA(0, 0, 255, 128), 5);
 | |
| }
 | |
| 
 | |
| static void draw_frame(UIState *s) {
 | |
|   const UIScene *scene = &s->scene;
 | |
| 
 | |
|   float x1, x2, y1, y2;
 | |
|   if (s->scene.frontview) {
 | |
|     // flip horizontally so it looks like a mirror
 | |
|     x1 = 0.0;
 | |
|     x2 = 1.0;
 | |
|     y1 = 1.0;
 | |
|     y2 = 0.0;
 | |
|   } else {
 | |
|     x1 = 1.0;
 | |
|     x2 = 0.0;
 | |
|     y1 = 1.0;
 | |
|     y2 = 0.0;
 | |
|   }
 | |
| 
 | |
|   mat4 out_mat;
 | |
|   if (s->scene.frontview || s->scene.fullview) {
 | |
|     out_mat = matmul(device_transform, full_to_wide_frame_transform);
 | |
|   } else {
 | |
|     out_mat = matmul(device_transform, frame_transform);
 | |
|   }
 | |
| 
 | |
|   const uint8_t frame_indicies[] = {0, 1, 2, 0, 2, 3};
 | |
|   const float frame_coords[4][4] = {
 | |
|     {-1.0, -1.0, x2, y1}, //bl
 | |
|     {-1.0,  1.0, x2, y2}, //tl
 | |
|     { 1.0,  1.0, x1, y2}, //tr
 | |
|     { 1.0, -1.0, x1, y1}, //br
 | |
|   };
 | |
| 
 | |
|   glActiveTexture(GL_TEXTURE0);
 | |
|   if (s->scene.frontview && s->cur_vision_front_idx >= 0) {
 | |
|     glBindTexture(GL_TEXTURE_2D, s->frame_front_texs[s->cur_vision_front_idx]);
 | |
|   } else if (!scene->frontview && s->cur_vision_idx >= 0) {
 | |
|     glBindTexture(GL_TEXTURE_2D, s->frame_texs[s->cur_vision_idx]);
 | |
|   }
 | |
| 
 | |
|   glUseProgram(s->frame_program);
 | |
| 
 | |
|   glUniform1i(s->frame_texture_loc, 0);
 | |
|   glUniformMatrix4fv(s->frame_transform_loc, 1, GL_TRUE, out_mat.v);
 | |
| 
 | |
|   glEnableVertexAttribArray(s->frame_pos_loc);
 | |
|   glVertexAttribPointer(s->frame_pos_loc, 2, GL_FLOAT, GL_FALSE,
 | |
|                         sizeof(frame_coords[0]), frame_coords);
 | |
| 
 | |
|   glEnableVertexAttribArray(s->frame_texcoord_loc);
 | |
|   glVertexAttribPointer(s->frame_texcoord_loc, 2, GL_FLOAT, GL_FALSE,
 | |
|                         sizeof(frame_coords[0]), &frame_coords[0][2]);
 | |
| 
 | |
|   assert(glGetError() == GL_NO_ERROR);
 | |
|   glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, &frame_indicies[0]);
 | |
| }
 | |
| 
 | |
| static void ui_draw_vision_lanes(UIState *s) {
 | |
|   const UIScene *scene = &s->scene;
 | |
|   // Draw left lane edge
 | |
|   ui_draw_lane(
 | |
|       s, scene->model.left_lane,
 | |
|       nvgRGBAf(1.0, 1.0, 1.0, scene->model.left_lane.prob));
 | |
| 
 | |
|   // Draw right lane edge
 | |
|   ui_draw_lane(
 | |
|       s, scene->model.right_lane,
 | |
|       nvgRGBAf(1.0, 1.0, 1.0, scene->model.right_lane.prob));
 | |
| 
 | |
|   // Draw vision path
 | |
|   ui_draw_track(s, false);
 | |
| 
 | |
|   if (scene->engaged) {
 | |
|     // Draw MPC path when engaged
 | |
|     ui_draw_track(s, true);
 | |
|   }
 | |
| }
 | |
| 
 | |
| // Draw all world space objects.
 | |
| static void ui_draw_world(UIState *s) {
 | |
|   const UIScene *scene = &s->scene;
 | |
|   if (!scene->world_objects_visible) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   if ((nanos_since_boot() - scene->model_ts) < 1000000000ULL) {
 | |
|     // Draw lane edges and vision/mpc tracks
 | |
|     ui_draw_vision_lanes(s);
 | |
|   }
 | |
| 
 | |
|   if (scene->lead_status) {
 | |
|     // Draw lead car indicator
 | |
|     float fillAlpha = 0;
 | |
|     float speedBuff = 10.;
 | |
|     float leadBuff = 40.;
 | |
|     if (scene->lead_d_rel < leadBuff) {
 | |
|       fillAlpha = 255*(1.0-(scene->lead_d_rel/leadBuff));
 | |
|       if (scene->lead_v_rel < 0) {
 | |
|         fillAlpha += 255*(-1*(scene->lead_v_rel/speedBuff));
 | |
|       }
 | |
|       fillAlpha = (int)(min(fillAlpha, 255));
 | |
|     }
 | |
|     draw_chevron(s, scene->lead_d_rel+2.7, scene->lead_y_rel, 25,
 | |
|                   nvgRGBA(201, 34, 49, fillAlpha), nvgRGBA(218, 202, 37, 255));
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void ui_draw_vision_maxspeed(UIState *s) {
 | |
|   const UIScene *scene = &s->scene;
 | |
|   int ui_viz_rx = scene->ui_viz_rx;
 | |
|   int ui_viz_rw = scene->ui_viz_rw;
 | |
|   float maxspeed = s->scene.v_cruise;
 | |
| 
 | |
|   const int viz_maxspeed_x = (ui_viz_rx + (bdr_s*2));
 | |
|   const int viz_maxspeed_y = (box_y + (bdr_s*1.5));
 | |
|   const int viz_maxspeed_w = 180;
 | |
|   const int viz_maxspeed_h = 202;
 | |
|   char maxspeed_str[32];
 | |
|   bool is_cruise_set = (maxspeed != 0 && maxspeed != 255);
 | |
| 
 | |
|   nvgBeginPath(s->vg);
 | |
|   nvgRoundedRect(s->vg, viz_maxspeed_x, viz_maxspeed_y, viz_maxspeed_w, viz_maxspeed_h, 20);
 | |
|   nvgStrokeColor(s->vg, nvgRGBA(255,255,255,80));
 | |
|   nvgStrokeWidth(s->vg, 6);
 | |
|   nvgStroke(s->vg);
 | |
| 
 | |
|   nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
 | |
|   nvgFontFace(s->vg, "sans-regular");
 | |
|   nvgFontSize(s->vg, 26*2.5);
 | |
|   nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 200));
 | |
|   nvgText(s->vg, viz_maxspeed_x+viz_maxspeed_w/2, 148, "MAX", NULL);
 | |
| 
 | |
|   nvgFontFace(s->vg, "sans-semibold");
 | |
|   nvgFontSize(s->vg, 52*2.5);
 | |
|   nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 255));
 | |
|   if (is_cruise_set) {
 | |
|     if (s->is_metric) {
 | |
|       snprintf(maxspeed_str, sizeof(maxspeed_str), "%d", (int)(maxspeed + 0.5));
 | |
|     } else {
 | |
|       snprintf(maxspeed_str, sizeof(maxspeed_str), "%d", (int)(maxspeed * 0.6225 + 0.5));
 | |
|     }
 | |
|     nvgText(s->vg, viz_maxspeed_x+viz_maxspeed_w/2, 242, maxspeed_str, NULL);
 | |
|   } else {
 | |
|     nvgFontSize(s->vg, 42*2.5);
 | |
|     nvgText(s->vg, viz_maxspeed_x+viz_maxspeed_w/2, 242, "N/A", NULL);
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void ui_draw_vision_speed(UIState *s) {
 | |
|   const UIScene *scene = &s->scene;
 | |
|   int ui_viz_rx = scene->ui_viz_rx;
 | |
|   int ui_viz_rw = scene->ui_viz_rw;
 | |
|   float speed = s->scene.v_ego;
 | |
| 
 | |
|   const int viz_speed_w = 280;
 | |
|   const int viz_speed_x = ui_viz_rx+((ui_viz_rw/2)-(viz_speed_w/2));
 | |
|   char speed_str[32];
 | |
| 
 | |
|   nvgBeginPath(s->vg);
 | |
|   nvgRect(s->vg, viz_speed_x, box_y, viz_speed_w, header_h);
 | |
|   nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
 | |
| 
 | |
|   if (s->is_metric) {
 | |
|     snprintf(speed_str, sizeof(speed_str), "%d", (int)(speed * 3.6 + 0.5));
 | |
|   } else {
 | |
|     snprintf(speed_str, sizeof(speed_str), "%d", (int)(speed * 2.2369363 + 0.5));
 | |
|   }
 | |
|   nvgFontFace(s->vg, "sans-bold");
 | |
|   nvgFontSize(s->vg, 96*2.5);
 | |
|   nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 255));
 | |
|   nvgText(s->vg, viz_speed_x+viz_speed_w/2, 240, speed_str, NULL);
 | |
| 
 | |
|   nvgFontFace(s->vg, "sans-regular");
 | |
|   nvgFontSize(s->vg, 36*2.5);
 | |
|   nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 200));
 | |
| 
 | |
|   if (s->is_metric) {
 | |
|     nvgText(s->vg, viz_speed_x+viz_speed_w/2, 320, "kph", NULL);
 | |
|   } else {
 | |
|     nvgText(s->vg, viz_speed_x+viz_speed_w/2, 320, "mph", NULL);
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void ui_draw_vision_wheel(UIState *s) {
 | |
|   const UIScene *scene = &s->scene;
 | |
|   const int ui_viz_rx = scene->ui_viz_rx;
 | |
|   const int ui_viz_rw = scene->ui_viz_rw;
 | |
|   const int viz_event_w = 220;
 | |
|   const int viz_event_x = ((ui_viz_rx + ui_viz_rw) - (viz_event_w + (bdr_s*2)));
 | |
|   const int viz_event_y = (box_y + (bdr_s*1.5));
 | |
|   const int viz_event_h = (header_h - (bdr_s*1.5));
 | |
|   // draw steering wheel
 | |
|   const int bg_wheel_size = 96;
 | |
|   const int bg_wheel_x = viz_event_x + (viz_event_w-bg_wheel_size);
 | |
|   const int bg_wheel_y = viz_event_y + (bg_wheel_size/2);
 | |
|   const int img_wheel_size = bg_wheel_size*1.5;
 | |
|   const int img_wheel_x = bg_wheel_x-(img_wheel_size/2);
 | |
|   const int img_wheel_y = bg_wheel_y-25;
 | |
|   float img_wheel_alpha = 0.1f;
 | |
|   bool is_engaged = (s->status == STATUS_ENGAGED);
 | |
|   bool is_warning = (s->status == STATUS_WARNING);
 | |
|   bool is_engageable = scene->engageable;
 | |
|   if (is_engaged || is_warning || is_engageable) {
 | |
|     nvgBeginPath(s->vg);
 | |
|     nvgCircle(s->vg, bg_wheel_x, (bg_wheel_y + (bdr_s*1.5)), bg_wheel_size);
 | |
|     if (is_engaged) {
 | |
|       nvgFillColor(s->vg, nvgRGBA(23, 134, 68, 255));
 | |
|     } else if (is_warning) {
 | |
|       nvgFillColor(s->vg, nvgRGBA(218, 111, 37, 255));
 | |
|     } else if (is_engageable) {
 | |
|       nvgFillColor(s->vg, nvgRGBA(23, 51, 73, 255));
 | |
|     }
 | |
|     nvgFill(s->vg);
 | |
|     img_wheel_alpha = 1.0f;
 | |
|   }
 | |
|   nvgBeginPath(s->vg);
 | |
|   NVGpaint imgPaint = nvgImagePattern(s->vg, img_wheel_x, img_wheel_y,
 | |
|     img_wheel_size, img_wheel_size, 0, s->img_wheel, img_wheel_alpha);
 | |
|   nvgRect(s->vg, img_wheel_x, img_wheel_y, img_wheel_size, img_wheel_size);
 | |
|   nvgFillPaint(s->vg, imgPaint);
 | |
|   nvgFill(s->vg);
 | |
| }
 | |
| 
 | |
| static void ui_draw_vision_face(UIState *s) {
 | |
|   const UIScene *scene = &s->scene;
 | |
|   const int face_size = 96;
 | |
|   const int face_x = (scene->ui_viz_rx + face_size + (bdr_s * 2));
 | |
|   const int face_y = (footer_y + ((footer_h - face_size) / 2));
 | |
|   const int face_img_size = (face_size * 1.5);
 | |
|   const int face_img_x = (face_x - (face_img_size / 2));
 | |
|   const int face_img_y = (face_y - (face_size / 4));
 | |
|   float face_img_alpha = scene->monitoring_active ? 1.0f : 0.15f;
 | |
|   float face_bg_alpha = scene->monitoring_active ? 0.3f : 0.1f;
 | |
|   NVGcolor face_bg = nvgRGBA(0, 0, 0, (255 * face_bg_alpha));
 | |
|   NVGpaint face_img = nvgImagePattern(s->vg, face_img_x, face_img_y,
 | |
|     face_img_size, face_img_size, 0, s->img_face, face_img_alpha);
 | |
| 
 | |
|   nvgBeginPath(s->vg);
 | |
|   nvgCircle(s->vg, face_x, (face_y + (bdr_s * 1.5)), face_size);
 | |
|   nvgFillColor(s->vg, face_bg);
 | |
|   nvgFill(s->vg);
 | |
| 
 | |
|   nvgBeginPath(s->vg);
 | |
|   nvgRect(s->vg, face_img_x, face_img_y, face_img_size, face_img_size);
 | |
|   nvgFillPaint(s->vg, face_img);
 | |
|   nvgFill(s->vg);
 | |
| }
 | |
| 
 | |
| static void ui_draw_vision_header(UIState *s) {
 | |
|   const UIScene *scene = &s->scene;
 | |
|   int ui_viz_rx = scene->ui_viz_rx;
 | |
|   int ui_viz_rw = scene->ui_viz_rw;
 | |
| 
 | |
|   nvgBeginPath(s->vg);
 | |
|   NVGpaint gradient = nvgLinearGradient(s->vg, ui_viz_rx,
 | |
|                         (box_y+(header_h-(header_h/2.5))),
 | |
|                         ui_viz_rx, box_y+header_h,
 | |
|                         nvgRGBAf(0,0,0,0.45), nvgRGBAf(0,0,0,0));
 | |
|   nvgFillPaint(s->vg, gradient);
 | |
|   nvgRect(s->vg, ui_viz_rx, box_y, ui_viz_rw, header_h);
 | |
|   nvgFill(s->vg);
 | |
| 
 | |
|   ui_draw_vision_maxspeed(s);
 | |
|   ui_draw_vision_speed(s);
 | |
|   ui_draw_vision_wheel(s);
 | |
| }
 | |
| 
 | |
| static void ui_draw_vision_footer(UIState *s) {
 | |
|   const UIScene *scene = &s->scene;
 | |
|   int ui_viz_rx = scene->ui_viz_rx;
 | |
|   int ui_viz_rw = scene->ui_viz_rw;
 | |
| 
 | |
|   nvgBeginPath(s->vg);
 | |
|   nvgRect(s->vg, ui_viz_rx, footer_y, ui_viz_rw, footer_h);
 | |
| 
 | |
|   // Driver Monitoring
 | |
|   ui_draw_vision_face(s);
 | |
| }
 | |
| 
 | |
| static void ui_draw_vision_alert(UIState *s, int va_size, int va_color,
 | |
|                                   const char* va_text1, const char* va_text2) {
 | |
|   const UIScene *scene = &s->scene;
 | |
|   int ui_viz_rx = scene->ui_viz_rx;
 | |
|   int ui_viz_rw = scene->ui_viz_rw;
 | |
|   bool hasSidebar = !s->scene.uilayout_sidebarcollapsed;
 | |
|   bool mapEnabled = s->scene.uilayout_mapenabled;
 | |
|   bool longAlert1 = strlen(va_text1) > 15;
 | |
| 
 | |
|   const uint8_t *color = alert_colors[va_color];
 | |
|   const int alr_s = alert_sizes[va_size];
 | |
|   const int alr_x = ui_viz_rx-(mapEnabled?(hasSidebar?nav_w:(nav_ww)):0)-bdr_s;
 | |
|   const int alr_w = ui_viz_rw+(mapEnabled?(hasSidebar?nav_w:(nav_ww)):0)+(bdr_s*2);
 | |
|   const int alr_h = alr_s+(va_size==ALERTSIZE_NONE?0:bdr_s);
 | |
|   const int alr_y = vwp_h-alr_h;
 | |
| 
 | |
|   nvgBeginPath(s->vg);
 | |
|   nvgRect(s->vg, alr_x, alr_y, alr_w, alr_h);
 | |
|   nvgFillColor(s->vg, nvgRGBA(color[0],color[1],color[2],(color[3]*s->alert_blinking_alpha)));
 | |
|   nvgFill(s->vg);
 | |
| 
 | |
|   nvgBeginPath(s->vg);
 | |
|   NVGpaint gradient = nvgLinearGradient(s->vg, alr_x, alr_y, alr_x, alr_y+alr_h,
 | |
|                         nvgRGBAf(0.0,0.0,0.0,0.05), nvgRGBAf(0.0,0.0,0.0,0.35));
 | |
|   nvgFillPaint(s->vg, gradient);
 | |
|   nvgRect(s->vg, alr_x, alr_y, alr_w, alr_h);
 | |
|   nvgFill(s->vg);
 | |
| 
 | |
|   nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 255));
 | |
|   nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
 | |
| 
 | |
|   if (va_size == ALERTSIZE_SMALL) {
 | |
|     nvgFontFace(s->vg, "sans-semibold");
 | |
|     nvgFontSize(s->vg, 40*2.5);
 | |
|     nvgText(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+15, va_text1, NULL);
 | |
|   } else if (va_size== ALERTSIZE_MID) {
 | |
|     nvgFontFace(s->vg, "sans-bold");
 | |
|     nvgFontSize(s->vg, 48*2.5);
 | |
|     nvgText(s->vg, alr_x+alr_w/2, alr_y+alr_h/2-45, va_text1, NULL);
 | |
|     nvgFontFace(s->vg, "sans-regular");
 | |
|     nvgFontSize(s->vg, 36*2.5);
 | |
|     nvgText(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+75, va_text2, NULL);
 | |
|   } else if (va_size== ALERTSIZE_FULL) {
 | |
|     nvgFontSize(s->vg, (longAlert1?72:96)*2.5);
 | |
|     nvgFontFace(s->vg, "sans-bold");
 | |
|     nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE);
 | |
|     nvgTextBox(s->vg, alr_x, alr_y+(longAlert1?360:420), alr_w-60, va_text1, NULL);
 | |
|     nvgFontSize(s->vg, 48*2.5);
 | |
|     nvgFontFace(s->vg, "sans-regular");
 | |
|     nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BOTTOM);
 | |
|     nvgTextBox(s->vg, alr_x, alr_h-(longAlert1?300:360), alr_w-60, va_text2, NULL);
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void ui_draw_calibration_status(UIState *s) {
 | |
|   const UIScene *scene = &s->scene;
 | |
|   char calib_str1[64];
 | |
|   char calib_str2[64];
 | |
|   snprintf(calib_str1, sizeof(calib_str1), "Calibration in Progress: %d%%", scene->cal_perc);
 | |
|   snprintf(calib_str2, sizeof(calib_str2), (s->is_metric?"Drive above 35 km/h":"Drive above 15 mph"));
 | |
| 
 | |
|   ui_draw_vision_alert(s, ALERTSIZE_MID, s->status, calib_str1, calib_str2);
 | |
| }
 | |
| 
 | |
| static void ui_draw_vision(UIState *s) {
 | |
|   const UIScene *scene = &s->scene;
 | |
|   int ui_viz_rx = scene->ui_viz_rx;
 | |
|   int ui_viz_rw = scene->ui_viz_rw;
 | |
|   int ui_viz_ro = scene->ui_viz_ro;
 | |
| 
 | |
|   glClearColor(0.0, 0.0, 0.0, 0.0);
 | |
|   glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
 | |
| 
 | |
|   // Draw video frames
 | |
|   glEnable(GL_SCISSOR_TEST);
 | |
|   glViewport(ui_viz_rx+ui_viz_ro, s->fb_h-(box_y+box_h), viz_w, box_h);
 | |
|   glScissor(ui_viz_rx, s->fb_h-(box_y+box_h), ui_viz_rw, box_h);
 | |
|   draw_frame(s);
 | |
|   glViewport(0, 0, s->fb_w, s->fb_h);
 | |
|   glDisable(GL_SCISSOR_TEST);
 | |
| 
 | |
|   glEnable(GL_BLEND);
 | |
|   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
|   glClear(GL_STENCIL_BUFFER_BIT);
 | |
| 
 | |
|   nvgBeginFrame(s->vg, s->fb_w, s->fb_h, 1.0f);
 | |
|   nvgSave(s->vg);
 | |
| 
 | |
|   // Draw augmented elements
 | |
|   const int inner_height = viz_w*9/16;
 | |
|   nvgScissor(s->vg, ui_viz_rx, box_y, ui_viz_rw, box_h);
 | |
|   nvgTranslate(s->vg, ui_viz_rx+ui_viz_ro, box_y + (box_h-inner_height)/2.0);
 | |
|   nvgScale(s->vg, (float)viz_w / s->fb_w, (float)inner_height / s->fb_h);
 | |
|   if (!scene->frontview && !scene->fullview) {
 | |
|     ui_draw_world(s);
 | |
|   }
 | |
| 
 | |
|   nvgRestore(s->vg);
 | |
| 
 | |
|   // Set Speed, Current Speed, Status/Events
 | |
|   ui_draw_vision_header(s);
 | |
| 
 | |
|   if (s->scene.alert_size != ALERTSIZE_NONE) {
 | |
|     // Controls Alerts
 | |
|     ui_draw_vision_alert(s, s->scene.alert_size, s->status,
 | |
|                             s->scene.alert_text1, s->scene.alert_text2);
 | |
|   } else if (scene->cal_status == CALIBRATION_UNCALIBRATED) {
 | |
|     // Calibration Status
 | |
|     ui_draw_calibration_status(s);
 | |
|   } else {
 | |
|     ui_draw_vision_footer(s);
 | |
|   }
 | |
| 
 | |
| 
 | |
|   nvgEndFrame(s->vg);
 | |
|   glDisable(GL_BLEND);
 | |
| }
 | |
| 
 | |
| static void ui_draw_blank(UIState *s) {
 | |
|   glClearColor(0.0, 0.0, 0.0, 0.0);
 | |
|   glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
 | |
| }
 | |
| 
 | |
| static void ui_draw(UIState *s) {
 | |
|   if (s->vision_connected && s->plus_state == 0) {
 | |
|     ui_draw_vision(s);
 | |
|   } else {
 | |
|     ui_draw_blank(s);
 | |
|   }
 | |
| 
 | |
|   {
 | |
|     glEnable(GL_BLEND);
 | |
|     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
|     glClear(GL_STENCIL_BUFFER_BIT);
 | |
| 
 | |
|     nvgBeginFrame(s->vg, s->fb_w, s->fb_h, 1.0f);
 | |
| 
 | |
|     nvgEndFrame(s->vg);
 | |
|     glDisable(GL_BLEND);
 | |
|   }
 | |
| 
 | |
|   assert(glGetError() == GL_NO_ERROR);
 | |
| }
 | |
| 
 | |
| static PathData read_path(cereal_ModelData_PathData_ptr pathp) {
 | |
|   PathData ret = {0};
 | |
| 
 | |
|   struct cereal_ModelData_PathData pathd;
 | |
|   cereal_read_ModelData_PathData(&pathd, pathp);
 | |
| 
 | |
|   ret.prob = pathd.prob;
 | |
|   ret.std = pathd.std;
 | |
| 
 | |
|   capn_list32 pointl = pathd.points;
 | |
|   capn_resolve(&pointl.p);
 | |
|   for (int i = 0; i < 50; i++) {
 | |
|     ret.points[i] = capn_to_f32(capn_get32(pointl, i));
 | |
|   }
 | |
| 
 | |
|   return ret;
 | |
| }
 | |
| 
 | |
| static ModelData read_model(cereal_ModelData_ptr modelp) {
 | |
|   struct cereal_ModelData modeld;
 | |
|   cereal_read_ModelData(&modeld, modelp);
 | |
| 
 | |
|   ModelData d = {0};
 | |
| 
 | |
|   d.path = read_path(modeld.path);
 | |
|   d.left_lane = read_path(modeld.leftLane);
 | |
|   d.right_lane = read_path(modeld.rightLane);
 | |
| 
 | |
|   struct cereal_ModelData_LeadData leadd;
 | |
|   cereal_read_ModelData_LeadData(&leadd, modeld.lead);
 | |
|   d.lead = (LeadData){
 | |
|       .dist = leadd.dist, .prob = leadd.prob, .std = leadd.std,
 | |
|   };
 | |
| 
 | |
|   return d;
 | |
| }
 | |
| 
 | |
| static void update_status(UIState *s, int status) {
 | |
|   if (s->status != status) {
 | |
|     s->status = status;
 | |
|     // wake up bg thread to change
 | |
|     pthread_cond_signal(&s->bg_cond);
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void ui_update(UIState *s) {
 | |
|   int err;
 | |
| 
 | |
|   if (s->vision_connect_firstrun) {
 | |
|     // cant run this in connector thread because opengl.
 | |
|     // do this here for now in lieu of a run_on_main_thread event
 | |
| 
 | |
|     for (int i=0; i<UI_BUF_COUNT; i++) {
 | |
|       glDeleteTextures(1, &s->frame_texs[i]);
 | |
| 
 | |
|       VisionImg img = {
 | |
|         .fd = s->bufs[i].fd,
 | |
|         .format = VISIONIMG_FORMAT_RGB24,
 | |
|         .width = s->rgb_width,
 | |
|         .height = s->rgb_height,
 | |
|         .stride = s->rgb_stride,
 | |
|         .bpp = 3,
 | |
|         .size = s->rgb_buf_len,
 | |
|       };
 | |
|       s->frame_texs[i] = visionimg_to_gl(&img);
 | |
| 
 | |
|       glBindTexture(GL_TEXTURE_2D, s->frame_texs[i]);
 | |
|       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | |
|       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | |
| 
 | |
|       // BGR
 | |
|       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
 | |
|       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
 | |
|       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
 | |
|     }
 | |
| 
 | |
|     for (int i=0; i<UI_BUF_COUNT; i++) {
 | |
|       glDeleteTextures(1, &s->frame_front_texs[i]);
 | |
| 
 | |
|       VisionImg img = {
 | |
|         .fd = s->front_bufs[i].fd,
 | |
|         .format = VISIONIMG_FORMAT_RGB24,
 | |
|         .width = s->rgb_front_width,
 | |
|         .height = s->rgb_front_height,
 | |
|         .stride = s->rgb_front_stride,
 | |
|         .bpp = 3,
 | |
|         .size = s->rgb_front_buf_len,
 | |
|       };
 | |
|       s->frame_front_texs[i] = visionimg_to_gl(&img);
 | |
| 
 | |
|       glBindTexture(GL_TEXTURE_2D, s->frame_front_texs[i]);
 | |
|       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | |
|       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | |
| 
 | |
|       // BGR
 | |
|       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
 | |
|       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
 | |
|       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
 | |
|     }
 | |
| 
 | |
|     assert(glGetError() == GL_NO_ERROR);
 | |
| 
 | |
|     // Default UI Measurements (Assumes sidebar collapsed)
 | |
|     s->scene.ui_viz_rx = (box_x-sbr_w+bdr_s*2);
 | |
|     s->scene.ui_viz_rw = (box_w+sbr_w-(bdr_s*2));
 | |
|     s->scene.ui_viz_ro = 0;
 | |
| 
 | |
|     s->vision_connect_firstrun = false;
 | |
| 
 | |
|     s->alert_blinking_alpha = 1.0;
 | |
|     s->alert_blinked = false;
 | |
|   }
 | |
| 
 | |
|   // poll for events
 | |
|   while (true) {
 | |
|     zmq_pollitem_t polls[9] = {{0}};
 | |
|     polls[0].socket = s->live100_sock_raw;
 | |
|     polls[0].events = ZMQ_POLLIN;
 | |
|     polls[1].socket = s->livecalibration_sock_raw;
 | |
|     polls[1].events = ZMQ_POLLIN;
 | |
|     polls[2].socket = s->model_sock_raw;
 | |
|     polls[2].events = ZMQ_POLLIN;
 | |
|     polls[3].socket = s->live20_sock_raw;
 | |
|     polls[3].events = ZMQ_POLLIN;
 | |
|     polls[4].socket = s->livempc_sock_raw;
 | |
|     polls[4].events = ZMQ_POLLIN;
 | |
|     polls[5].socket = s->thermal_sock_raw;
 | |
|     polls[5].events = ZMQ_POLLIN;
 | |
|     polls[6].socket = s->uilayout_sock_raw;
 | |
|     polls[6].events = ZMQ_POLLIN;
 | |
|     polls[7].socket = s->plus_sock_raw;
 | |
|     polls[7].events = ZMQ_POLLIN;
 | |
| 
 | |
|     int num_polls = 8;
 | |
|     if (s->vision_connected) {
 | |
|       assert(s->ipc_fd >= 0);
 | |
|       polls[8].fd = s->ipc_fd;
 | |
|       polls[8].events = ZMQ_POLLIN;
 | |
|       num_polls++;
 | |
|     }
 | |
| 
 | |
|     int ret = zmq_poll(polls, num_polls, 0);
 | |
|     if (ret < 0) {
 | |
|       LOGW("poll failed (%d)", ret);
 | |
|       break;
 | |
|     }
 | |
|     if (ret == 0) {
 | |
|       break;
 | |
|     }
 | |
| 
 | |
|     if (polls[0].revents || polls[1].revents || polls[2].revents ||
 | |
|         polls[3].revents || polls[4].revents || polls[6].revents || polls[7].revents) {
 | |
|       // awake on any (old) activity
 | |
|       set_awake(s, true);
 | |
|     }
 | |
| 
 | |
|     if (s->vision_connected && polls[8].revents) {
 | |
|       // vision ipc event
 | |
|       VisionPacket rp;
 | |
|       err = vipc_recv(s->ipc_fd, &rp);
 | |
|       if (err <= 0) {
 | |
|         LOGW("vision disconnected");
 | |
|         close(s->ipc_fd);
 | |
|         s->ipc_fd = -1;
 | |
|         s->vision_connected = false;
 | |
|         continue;
 | |
|       }
 | |
|       if (rp.type == VIPC_STREAM_ACQUIRE) {
 | |
|         bool front = rp.d.stream_acq.type == VISION_STREAM_RGB_FRONT;
 | |
|         int idx = rp.d.stream_acq.idx;
 | |
| 
 | |
|         int release_idx;
 | |
|         if (front) {
 | |
|           release_idx = s->cur_vision_front_idx;
 | |
|         } else {
 | |
|           release_idx = s->cur_vision_idx;
 | |
|         }
 | |
|         if (release_idx >= 0) {
 | |
|           VisionPacket rep = {
 | |
|             .type = VIPC_STREAM_RELEASE,
 | |
|             .d = { .stream_rel = {
 | |
|               .type = rp.d.stream_acq.type,
 | |
|               .idx = release_idx,
 | |
|             }},
 | |
|           };
 | |
|           vipc_send(s->ipc_fd, &rep);
 | |
|         }
 | |
| 
 | |
|         if (front) {
 | |
|           assert(idx < UI_BUF_COUNT);
 | |
|           s->cur_vision_front_idx = idx;
 | |
|         } else {
 | |
|           assert(idx < UI_BUF_COUNT);
 | |
|           s->cur_vision_idx = idx;
 | |
|           // printf("v %d\n", ((uint8_t*)s->bufs[idx].addr)[0]);
 | |
|         }
 | |
|       } else {
 | |
|         assert(false);
 | |
|       }
 | |
|     } else if (polls[7].revents) {
 | |
|       // plus socket
 | |
| 
 | |
|       zmq_msg_t msg;
 | |
|       err = zmq_msg_init(&msg);
 | |
|       assert(err == 0);
 | |
|       err = zmq_msg_recv(&msg, s->plus_sock_raw, 0);
 | |
|       assert(err >= 0);
 | |
| 
 | |
|       assert(zmq_msg_size(&msg) == 1);
 | |
| 
 | |
|       s->plus_state = ((char*)zmq_msg_data(&msg))[0];
 | |
| 
 | |
|       zmq_msg_close(&msg);
 | |
| 
 | |
|     } else {
 | |
|       // zmq messages
 | |
|       void* which = NULL;
 | |
|       for (int i=0; i<num_polls - 1; i++) {
 | |
|         if (polls[i].revents) {
 | |
|           which = polls[i].socket;
 | |
|           break;
 | |
|         }
 | |
|       }
 | |
|       if (which == NULL) {
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       zmq_msg_t msg;
 | |
|       err = zmq_msg_init(&msg);
 | |
|       assert(err == 0);
 | |
|       err = zmq_msg_recv(&msg, which, 0);
 | |
|       assert(err >= 0);
 | |
| 
 | |
|       struct capn ctx;
 | |
|       capn_init_mem(&ctx, zmq_msg_data(&msg), zmq_msg_size(&msg), 0);
 | |
| 
 | |
|       cereal_Event_ptr eventp;
 | |
|       eventp.p = capn_getp(capn_root(&ctx), 0, 1);
 | |
|       struct cereal_Event eventd;
 | |
|       cereal_read_Event(&eventd, eventp);
 | |
| 
 | |
|       if (eventd.which == cereal_Event_live100) {
 | |
|         struct cereal_Live100Data datad;
 | |
|         cereal_read_Live100Data(&datad, eventd.live100);
 | |
| 
 | |
|         if (datad.vCruise != s->scene.v_cruise) {
 | |
|           s->scene.v_cruise_update_ts = eventd.logMonoTime;
 | |
|         }
 | |
|         s->scene.v_cruise = datad.vCruise;
 | |
|         s->scene.v_ego = datad.vEgo;
 | |
|         s->scene.curvature = datad.curvature;
 | |
|         s->scene.engaged = datad.enabled;
 | |
|         s->scene.engageable = datad.engageable;
 | |
|         s->scene.gps_planner_active = datad.gpsPlannerActive;
 | |
|         s->scene.monitoring_active = datad.driverMonitoringOn;
 | |
|         // printf("recv %f\n", datad.vEgo);
 | |
| 
 | |
|         s->scene.frontview = datad.rearViewCam;
 | |
|         if (datad.alertText1.str) {
 | |
|           snprintf(s->scene.alert_text1, sizeof(s->scene.alert_text1), "%s", datad.alertText1.str);
 | |
|         } else {
 | |
|           s->scene.alert_text1[0] = '\0';
 | |
|         }
 | |
|         if (datad.alertText2.str) {
 | |
|           snprintf(s->scene.alert_text2, sizeof(s->scene.alert_text2), "%s", datad.alertText2.str);
 | |
|         } else {
 | |
|           s->scene.alert_text2[0] = '\0';
 | |
|         }
 | |
|         s->scene.awareness_status = datad.awarenessStatus;
 | |
| 
 | |
|         s->scene.alert_ts = eventd.logMonoTime;
 | |
| 
 | |
|         s->scene.alert_size = datad.alertSize;
 | |
|         if (datad.alertSize == cereal_Live100Data_AlertSize_none) {
 | |
|           s->alert_size = ALERTSIZE_NONE;
 | |
|         } else if (datad.alertSize == cereal_Live100Data_AlertSize_small) {
 | |
|           s->alert_size = ALERTSIZE_SMALL;
 | |
|         } else if (datad.alertSize == cereal_Live100Data_AlertSize_mid) {
 | |
|           s->alert_size = ALERTSIZE_MID;
 | |
|         } else if (datad.alertSize == cereal_Live100Data_AlertSize_full) {
 | |
|           s->alert_size = ALERTSIZE_FULL;
 | |
|         }
 | |
| 
 | |
|         if (datad.alertStatus == cereal_Live100Data_AlertStatus_userPrompt) {
 | |
|           update_status(s, STATUS_WARNING);
 | |
|         } else if (datad.alertStatus == cereal_Live100Data_AlertStatus_critical) {
 | |
|           update_status(s, STATUS_ALERT);
 | |
|         } else if (datad.enabled) {
 | |
|           update_status(s, STATUS_ENGAGED);
 | |
|         } else {
 | |
|           update_status(s, STATUS_DISENGAGED);
 | |
|         }
 | |
| 
 | |
|         s->scene.alert_blinkingrate = datad.alertBlinkingRate;
 | |
|         if (datad.alertBlinkingRate > 0.) {
 | |
|           if (s->alert_blinked) {
 | |
|             if (s->alert_blinking_alpha > 0.0 && s->alert_blinking_alpha < 1.0) {
 | |
|               s->alert_blinking_alpha += (0.05*datad.alertBlinkingRate);
 | |
|             } else {
 | |
|               s->alert_blinked = false;
 | |
|             }
 | |
|           } else {
 | |
|             if (s->alert_blinking_alpha > 0.25) {
 | |
|               s->alert_blinking_alpha -= (0.05*datad.alertBlinkingRate);
 | |
|             } else {
 | |
|               s->alert_blinking_alpha += 0.25;
 | |
|               s->alert_blinked = true;
 | |
|             }
 | |
|           }
 | |
|         }
 | |
| 
 | |
|       } else if (eventd.which == cereal_Event_live20) {
 | |
|         struct cereal_Live20Data datad;
 | |
|         cereal_read_Live20Data(&datad, eventd.live20);
 | |
|         struct cereal_Live20Data_LeadData leaddatad;
 | |
|         cereal_read_Live20Data_LeadData(&leaddatad, datad.leadOne);
 | |
|         s->scene.lead_status = leaddatad.status;
 | |
|         s->scene.lead_d_rel = leaddatad.dRel;
 | |
|         s->scene.lead_y_rel = leaddatad.yRel;
 | |
|         s->scene.lead_v_rel = leaddatad.vRel;
 | |
|       } else if (eventd.which == cereal_Event_liveCalibration) {
 | |
|         s->scene.world_objects_visible = true;
 | |
|         struct cereal_LiveCalibrationData datad;
 | |
|         cereal_read_LiveCalibrationData(&datad, eventd.liveCalibration);
 | |
| 
 | |
|         s->scene.cal_status = datad.calStatus;
 | |
|         s->scene.cal_perc = datad.calPerc;
 | |
| 
 | |
|         // should we still even have this?
 | |
|         capn_list32 warpl = datad.warpMatrix2;
 | |
|         capn_resolve(&warpl.p);  // is this a bug?
 | |
|         for (int i = 0; i < 3 * 3; i++) {
 | |
|           s->scene.warp_matrix.v[i] = capn_to_f32(capn_get32(warpl, i));
 | |
|         }
 | |
| 
 | |
|         capn_list32 extrinsicl = datad.extrinsicMatrix;
 | |
|         capn_resolve(&extrinsicl.p);  // is this a bug?
 | |
|         for (int i = 0; i < 3 * 4; i++) {
 | |
|           s->scene.extrinsic_matrix.v[i] =
 | |
|               capn_to_f32(capn_get32(extrinsicl, i));
 | |
|         }
 | |
|       } else if (eventd.which == cereal_Event_model) {
 | |
|         s->scene.model_ts = eventd.logMonoTime;
 | |
|         s->scene.model = read_model(eventd.model);
 | |
|       } else if (eventd.which == cereal_Event_liveMpc) {
 | |
|         struct cereal_LiveMpcData datad;
 | |
|         cereal_read_LiveMpcData(&datad, eventd.liveMpc);
 | |
| 
 | |
|         capn_list32 x_list = datad.x;
 | |
|         capn_resolve(&x_list.p);
 | |
| 
 | |
|         for (int i = 0; i < 50; i++){
 | |
|           s->scene.mpc_x[i] = capn_to_f32(capn_get32(x_list, i));
 | |
|         }
 | |
| 
 | |
|         capn_list32 y_list = datad.y;
 | |
|         capn_resolve(&y_list.p);
 | |
| 
 | |
|         for (int i = 0; i < 50; i++){
 | |
|           s->scene.mpc_y[i] = capn_to_f32(capn_get32(y_list, i));
 | |
|         }
 | |
|       } else if (eventd.which == cereal_Event_thermal) {
 | |
|         struct cereal_ThermalData datad;
 | |
|         cereal_read_ThermalData(&datad, eventd.thermal);
 | |
| 
 | |
|         if (!datad.started) {
 | |
|           update_status(s, STATUS_STOPPED);
 | |
|         } else if (s->status == STATUS_STOPPED) {
 | |
|           // car is started but controls doesn't have fingerprint yet
 | |
|           update_status(s, STATUS_DISENGAGED);
 | |
|         }
 | |
| 
 | |
|         s->scene.started_ts = datad.startedTs;
 | |
|       } else if (eventd.which == cereal_Event_uiLayoutState) {
 | |
|           struct cereal_UiLayoutState datad;
 | |
|           cereal_read_UiLayoutState(&datad, eventd.uiLayoutState);
 | |
|           s->scene.uilayout_sidebarcollapsed = datad.sidebarCollapsed;
 | |
|           s->scene.uilayout_mapenabled = datad.mapEnabled;
 | |
| 
 | |
|           bool hasSidebar = !s->scene.uilayout_sidebarcollapsed;
 | |
|           bool mapEnabled = s->scene.uilayout_mapenabled;
 | |
|           if (mapEnabled) {
 | |
|             s->scene.ui_viz_rx = hasSidebar ? (box_x+nav_w) : (box_x+nav_w-(bdr_s*4));
 | |
|             s->scene.ui_viz_rw = hasSidebar ? (box_w-nav_w) : (box_w-nav_w+(bdr_s*4));
 | |
|             s->scene.ui_viz_ro = -(sbr_w + 4*bdr_s);
 | |
|           } else {
 | |
|             s->scene.ui_viz_rx = hasSidebar ? box_x : (box_x-sbr_w+bdr_s*2);
 | |
|             s->scene.ui_viz_rw = hasSidebar ? box_w : (box_w+sbr_w-(bdr_s*2));
 | |
|             s->scene.ui_viz_ro = hasSidebar ? -(sbr_w - 6*bdr_s) : 0;
 | |
|           }
 | |
|       }
 | |
|       capn_free(&ctx);
 | |
|       zmq_msg_close(&msg);
 | |
|     }
 | |
|   }
 | |
| 
 | |
| }
 | |
| 
 | |
| static int vision_subscribe(int fd, VisionPacket *rp, int type) {
 | |
|   int err;
 | |
|   LOGW("vision_subscribe type:%d", type);
 | |
| 
 | |
|   VisionPacket p1 = {
 | |
|     .type = VIPC_STREAM_SUBSCRIBE,
 | |
|     .d = { .stream_sub = { .type = type, .tbuffer = true, }, },
 | |
|   };
 | |
|   err = vipc_send(fd, &p1);
 | |
|   if (err < 0) {
 | |
|     close(fd);
 | |
|     return 0;
 | |
|   }
 | |
| 
 | |
|   do {
 | |
|     err = vipc_recv(fd, rp);
 | |
|     if (err <= 0) {
 | |
|       close(fd);
 | |
|       return 0;
 | |
|     }
 | |
| 
 | |
|     // release what we aren't ready for yet
 | |
|     if (rp->type == VIPC_STREAM_ACQUIRE) {
 | |
|       VisionPacket rep = {
 | |
|         .type = VIPC_STREAM_RELEASE,
 | |
|         .d = { .stream_rel = {
 | |
|           .type = rp->d.stream_acq.type,
 | |
|           .idx = rp->d.stream_acq.idx,
 | |
|         }},
 | |
|       };
 | |
|       vipc_send(fd, &rep);
 | |
|     }
 | |
|   } while (rp->type != VIPC_STREAM_BUFS || rp->d.stream_bufs.type != type);
 | |
| 
 | |
|   return 1;
 | |
| }
 | |
| 
 | |
| static void* vision_connect_thread(void *args) {
 | |
|   int err;
 | |
| 
 | |
|   UIState *s = args;
 | |
|   while (!do_exit) {
 | |
|     usleep(100000);
 | |
|     pthread_mutex_lock(&s->lock);
 | |
|     bool connected = s->vision_connected;
 | |
|     pthread_mutex_unlock(&s->lock);
 | |
|     if (connected) continue;
 | |
| 
 | |
|     int fd = vipc_connect();
 | |
|     if (fd < 0) continue;
 | |
| 
 | |
|     VisionPacket back_rp, front_rp;
 | |
|     if (!vision_subscribe(fd, &back_rp, VISION_STREAM_RGB_BACK)) continue;
 | |
|     if (!vision_subscribe(fd, &front_rp, VISION_STREAM_RGB_FRONT)) continue;
 | |
| 
 | |
|     pthread_mutex_lock(&s->lock);
 | |
|     assert(!s->vision_connected);
 | |
|     s->ipc_fd = fd;
 | |
| 
 | |
|     ui_init_vision(s,
 | |
|                    back_rp.d.stream_bufs, back_rp.num_fds, back_rp.fds,
 | |
|                    front_rp.d.stream_bufs, front_rp.num_fds, front_rp.fds);
 | |
| 
 | |
|     s->vision_connected = true;
 | |
|     s->vision_connect_firstrun = true;
 | |
|     pthread_mutex_unlock(&s->lock);
 | |
|   }
 | |
|   return NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| #include <hardware/sensors.h>
 | |
| #include <utils/Timers.h>
 | |
| 
 | |
| static void* light_sensor_thread(void *args) {
 | |
|   int err;
 | |
| 
 | |
|   UIState *s = args;
 | |
|   s->light_sensor = 0.0;
 | |
| 
 | |
|   struct sensors_poll_device_t* device;
 | |
|   struct sensors_module_t* module;
 | |
| 
 | |
|   hw_get_module(SENSORS_HARDWARE_MODULE_ID, (hw_module_t const**)&module);
 | |
|   sensors_open(&module->common, &device);
 | |
| 
 | |
|   // need to do this
 | |
|   struct sensor_t const* list;
 | |
|   int count = module->get_sensors_list(module, &list);
 | |
| 
 | |
|   int SENSOR_LIGHT = 7;
 | |
| 
 | |
|   device->activate(device, SENSOR_LIGHT, 0);
 | |
|   device->activate(device, SENSOR_LIGHT, 1);
 | |
|   device->setDelay(device, SENSOR_LIGHT, ms2ns(100));
 | |
| 
 | |
|   while (!do_exit) {
 | |
|     static const size_t numEvents = 1;
 | |
|     sensors_event_t buffer[numEvents];
 | |
| 
 | |
|     int n = device->poll(device, buffer, numEvents);
 | |
|     if (n < 0) {
 | |
|       LOG_100("light_sensor_poll failed: %d", n);
 | |
|     }
 | |
|     if (n > 0) {
 | |
|       s->light_sensor = buffer[0].light;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void* bg_thread(void* args) {
 | |
|   UIState *s = args;
 | |
| 
 | |
|   EGLDisplay bg_display;
 | |
|   EGLSurface bg_surface;
 | |
| 
 | |
|   FramebufferState *bg_fb = framebuffer_init("bg", 0x00001000, false,
 | |
|                               &bg_display, &bg_surface, NULL, NULL);
 | |
|   assert(bg_fb);
 | |
| 
 | |
|   int bg_status = -1;
 | |
|   while(!do_exit) {
 | |
|     pthread_mutex_lock(&s->lock);
 | |
|     if (bg_status == s->status) {
 | |
|       // will always be signaled if it changes?
 | |
|       pthread_cond_wait(&s->bg_cond, &s->lock);
 | |
|     }
 | |
|     bg_status = s->status;
 | |
|     pthread_mutex_unlock(&s->lock);
 | |
| 
 | |
|     assert(bg_status < ARRAYSIZE(bg_colors));
 | |
|     const uint8_t *color = bg_colors[bg_status];
 | |
| 
 | |
|     glClearColor(color[0]/256.0, color[1]/256.0, color[2]/256.0, 0.0);
 | |
|     glClear(GL_COLOR_BUFFER_BIT);
 | |
| 
 | |
|     eglSwapBuffers(bg_display, bg_surface);
 | |
|     assert(glGetError() == GL_NO_ERROR);
 | |
|   }
 | |
| 
 | |
|   return NULL;
 | |
| }
 | |
| 
 | |
| int is_leon() {
 | |
|   #define MAXCHAR 1000
 | |
|   FILE *fp;
 | |
|   char str[MAXCHAR];
 | |
|   char* filename = "/proc/cmdline";
 | |
| 
 | |
|   fp = fopen(filename, "r");
 | |
|   if (fp == NULL){
 | |
|     printf("Could not open file %s",filename);
 | |
|     return 0;
 | |
|   }
 | |
|   fgets(str, MAXCHAR, fp);
 | |
|   fclose(fp);
 | |
|   return strstr(str, "letv") != NULL;
 | |
| }
 | |
| 
 | |
| int main() {
 | |
|   int err;
 | |
|   setpriority(PRIO_PROCESS, 0, -14);
 | |
| 
 | |
|   zsys_handler_set(NULL);
 | |
|   signal(SIGINT, (sighandler_t)set_do_exit);
 | |
| 
 | |
|   UIState uistate;
 | |
|   UIState *s = &uistate;
 | |
|   ui_init(s);
 | |
| 
 | |
|   pthread_t connect_thread_handle;
 | |
|   err = pthread_create(&connect_thread_handle, NULL,
 | |
|                        vision_connect_thread, s);
 | |
|   assert(err == 0);
 | |
| 
 | |
|   pthread_t light_sensor_thread_handle;
 | |
|   err = pthread_create(&light_sensor_thread_handle, NULL,
 | |
|                        light_sensor_thread, s);
 | |
|   assert(err == 0);
 | |
| 
 | |
|   pthread_t bg_thread_handle;
 | |
|   err = pthread_create(&bg_thread_handle, NULL,
 | |
|                        bg_thread, s);
 | |
|   assert(err == 0);
 | |
| 
 | |
|   TouchState touch = {0};
 | |
|   touch_init(&touch);
 | |
| 
 | |
|   // light sensor scaling params
 | |
|   const int EON = (access("/EON", F_OK) != -1);
 | |
|   const int LEON = is_leon();
 | |
| 
 | |
|   const float BRIGHTNESS_B = LEON? 10.0 : 5.0;
 | |
|   const float BRIGHTNESS_M = LEON? 2.6 : 1.3;
 | |
|   #define NEO_BRIGHTNESS 100
 | |
| 
 | |
|   float smooth_brightness = BRIGHTNESS_B;
 | |
| 
 | |
|   while (!do_exit) {
 | |
|     bool should_swap = false;
 | |
|     pthread_mutex_lock(&s->lock);
 | |
| 
 | |
|     if (EON) {
 | |
|       // light sensor is only exposed on EONs
 | |
| 
 | |
|       float clipped_brightness = (s->light_sensor*BRIGHTNESS_M) + BRIGHTNESS_B;
 | |
|       if (clipped_brightness > 255) clipped_brightness = 255;
 | |
|       smooth_brightness = clipped_brightness * 0.01 + smooth_brightness * 0.99;
 | |
|       set_brightness(s, (int)smooth_brightness);
 | |
|     } else {
 | |
|       // compromise for bright and dark envs
 | |
|       set_brightness(s, NEO_BRIGHTNESS);
 | |
|     }
 | |
| 
 | |
|     ui_update(s);
 | |
| 
 | |
|     // awake on any touch
 | |
|     int touch_x = -1, touch_y = -1;
 | |
|     int touched = touch_poll(&touch, &touch_x, &touch_y, s->awake ? 0 : 100);
 | |
|     if (touched == 1) {
 | |
|       // touch event will still happen :(
 | |
|       set_awake(s, true);
 | |
|     }
 | |
| 
 | |
|     // manage wakefulness
 | |
|     if (s->awake_timeout > 0) {
 | |
|       s->awake_timeout--;
 | |
|     } else {
 | |
|       set_awake(s, false);
 | |
|     }
 | |
| 
 | |
|     if (s->awake) {
 | |
|       ui_draw(s);
 | |
|       glFinish();
 | |
|       should_swap = true;
 | |
|     }
 | |
| 
 | |
|     pthread_mutex_unlock(&s->lock);
 | |
| 
 | |
|     // the bg thread needs to be scheduled, so the main thread needs time without the lock
 | |
|     // safe to do this outside the lock?
 | |
|     if (should_swap) {
 | |
|       eglSwapBuffers(s->display, s->surface);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   set_awake(s, true);
 | |
| 
 | |
|   // wake up bg thread to exit
 | |
|   pthread_mutex_lock(&s->lock);
 | |
|   pthread_cond_signal(&s->bg_cond);
 | |
|   pthread_mutex_unlock(&s->lock);
 | |
|   err = pthread_join(bg_thread_handle, NULL);
 | |
|   assert(err == 0);
 | |
| 
 | |
|   err = pthread_join(connect_thread_handle, NULL);
 | |
|   assert(err == 0);
 | |
| 
 | |
|   return 0;
 | |
| }
 | |
| 
 |