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399 lines
13 KiB
399 lines
13 KiB
#include "selfdrive/ui/qt/widgets/cameraview.h"
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#ifdef __APPLE__
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#include <OpenGL/gl3.h>
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#else
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#include <GLES3/gl3.h>
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#endif
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#include <cmath>
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#include <QOpenGLBuffer>
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#include <QOffscreenSurface>
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namespace {
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const char frame_vertex_shader[] =
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#ifdef __APPLE__
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"#version 330 core\n"
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#else
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"#version 300 es\n"
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#endif
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"layout(location = 0) in vec4 aPosition;\n"
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"layout(location = 1) in vec2 aTexCoord;\n"
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"uniform mat4 uTransform;\n"
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"out vec2 vTexCoord;\n"
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"void main() {\n"
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" gl_Position = uTransform * aPosition;\n"
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" vTexCoord = aTexCoord;\n"
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"}\n";
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#ifdef QCOM2
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const char frame_fragment_shader[] =
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"#version 300 es\n"
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"#extension GL_OES_EGL_image_external_essl3 : enable\n"
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"precision mediump float;\n"
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"uniform samplerExternalOES uTexture;\n"
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"in vec2 vTexCoord;\n"
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"out vec4 colorOut;\n"
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"void main() {\n"
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" colorOut = texture(uTexture, vTexCoord);\n"
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"}\n";
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#else
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const char frame_fragment_shader[] =
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#ifdef __APPLE__
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"#version 330 core\n"
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#else
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"#version 300 es\n"
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"precision mediump float;\n"
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#endif
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"uniform sampler2D uTextureY;\n"
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"uniform sampler2D uTextureUV;\n"
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"in vec2 vTexCoord;\n"
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"out vec4 colorOut;\n"
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"void main() {\n"
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" float y = texture(uTextureY, vTexCoord).r;\n"
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" vec2 uv = texture(uTextureUV, vTexCoord).rg - 0.5;\n"
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" float r = y + 1.402 * uv.y;\n"
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" float g = y - 0.344 * uv.x - 0.714 * uv.y;\n"
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" float b = y + 1.772 * uv.x;\n"
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" colorOut = vec4(r, g, b, 1.0);\n"
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"}\n";
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#endif
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mat4 get_driver_view_transform(int screen_width, int screen_height, int stream_width, int stream_height) {
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const float driver_view_ratio = 2.0;
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const float yscale = stream_height * driver_view_ratio / stream_width;
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const float xscale = yscale*screen_height/screen_width*stream_width/stream_height;
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mat4 transform = (mat4){{
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xscale, 0.0, 0.0, 0.0,
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0.0, yscale, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0,
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}};
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return transform;
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}
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mat4 get_fit_view_transform(float widget_aspect_ratio, float frame_aspect_ratio) {
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float zx = 1, zy = 1;
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if (frame_aspect_ratio > widget_aspect_ratio) {
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zy = widget_aspect_ratio / frame_aspect_ratio;
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} else {
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zx = frame_aspect_ratio / widget_aspect_ratio;
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}
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const mat4 frame_transform = {{
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zx, 0.0, 0.0, 0.0,
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0.0, zy, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0,
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}};
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return frame_transform;
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}
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} // namespace
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CameraWidget::CameraWidget(std::string stream_name, VisionStreamType type, bool zoom, QWidget* parent) :
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stream_name(stream_name), requested_stream_type(type), zoomed_view(zoom), QOpenGLWidget(parent) {
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setAttribute(Qt::WA_OpaquePaintEvent);
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QObject::connect(this, &CameraWidget::vipcThreadConnected, this, &CameraWidget::vipcConnected, Qt::BlockingQueuedConnection);
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QObject::connect(this, &CameraWidget::vipcThreadFrameReceived, this, &CameraWidget::vipcFrameReceived, Qt::QueuedConnection);
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}
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CameraWidget::~CameraWidget() {
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makeCurrent();
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stopVipcThread();
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if (isValid()) {
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glDeleteVertexArrays(1, &frame_vao);
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glDeleteBuffers(1, &frame_vbo);
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glDeleteBuffers(1, &frame_ibo);
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glDeleteBuffers(2, textures);
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}
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doneCurrent();
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}
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void CameraWidget::initializeGL() {
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initializeOpenGLFunctions();
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program = std::make_unique<QOpenGLShaderProgram>(context());
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bool ret = program->addShaderFromSourceCode(QOpenGLShader::Vertex, frame_vertex_shader);
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assert(ret);
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ret = program->addShaderFromSourceCode(QOpenGLShader::Fragment, frame_fragment_shader);
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assert(ret);
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program->link();
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GLint frame_pos_loc = program->attributeLocation("aPosition");
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GLint frame_texcoord_loc = program->attributeLocation("aTexCoord");
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auto [x1, x2, y1, y2] = requested_stream_type == VISION_STREAM_DRIVER ? std::tuple(0.f, 1.f, 1.f, 0.f) : std::tuple(1.f, 0.f, 1.f, 0.f);
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const uint8_t frame_indicies[] = {0, 1, 2, 0, 2, 3};
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const float frame_coords[4][4] = {
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{-1.0, -1.0, x2, y1}, // bl
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{-1.0, 1.0, x2, y2}, // tl
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{ 1.0, 1.0, x1, y2}, // tr
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{ 1.0, -1.0, x1, y1}, // br
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};
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glGenVertexArrays(1, &frame_vao);
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glBindVertexArray(frame_vao);
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glGenBuffers(1, &frame_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, frame_vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(frame_coords), frame_coords, GL_STATIC_DRAW);
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glEnableVertexAttribArray(frame_pos_loc);
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glVertexAttribPointer(frame_pos_loc, 2, GL_FLOAT, GL_FALSE,
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sizeof(frame_coords[0]), (const void *)0);
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glEnableVertexAttribArray(frame_texcoord_loc);
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glVertexAttribPointer(frame_texcoord_loc, 2, GL_FLOAT, GL_FALSE,
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sizeof(frame_coords[0]), (const void *)(sizeof(float) * 2));
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glGenBuffers(1, &frame_ibo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, frame_ibo);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(frame_indicies), frame_indicies, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glUseProgram(program->programId());
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#ifdef QCOM2
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glUniform1i(program->uniformLocation("uTexture"), 0);
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#else
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glGenTextures(2, textures);
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glUniform1i(program->uniformLocation("uTextureY"), 0);
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glUniform1i(program->uniformLocation("uTextureUV"), 1);
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#endif
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}
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void CameraWidget::showEvent(QShowEvent *event) {
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if (!vipc_thread) {
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clearFrames();
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vipc_thread = new QThread();
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connect(vipc_thread, &QThread::started, [=]() { vipcThread(); });
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connect(vipc_thread, &QThread::finished, vipc_thread, &QObject::deleteLater);
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vipc_thread->start();
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}
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}
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void CameraWidget::stopVipcThread() {
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if (vipc_thread) {
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vipc_thread->requestInterruption();
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vipc_thread->quit();
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vipc_thread->wait();
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vipc_thread = nullptr;
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}
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}
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void CameraWidget::updateFrameMat() {
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int w = width(), h = height();
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if (zoomed_view) {
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if (active_stream_type == VISION_STREAM_DRIVER) {
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frame_mat = get_driver_view_transform(w, h, stream_width, stream_height);
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} else {
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// Project point at "infinity" to compute x and y offsets
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// to ensure this ends up in the middle of the screen
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// for narrow come and a little lower for wide cam.
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// TODO: use proper perspective transform?
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if (active_stream_type == VISION_STREAM_WIDE_ROAD) {
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intrinsic_matrix = ecam_intrinsic_matrix;
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zoom = 2.0;
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} else {
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intrinsic_matrix = fcam_intrinsic_matrix;
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zoom = 1.1;
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}
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const vec3 inf = {{1000., 0., 0.}};
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const vec3 Ep = matvecmul3(calibration, inf);
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const vec3 Kep = matvecmul3(intrinsic_matrix, Ep);
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float x_offset_ = (Kep.v[0] / Kep.v[2] - intrinsic_matrix.v[2]) * zoom;
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float y_offset_ = (Kep.v[1] / Kep.v[2] - intrinsic_matrix.v[5]) * zoom;
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float max_x_offset = intrinsic_matrix.v[2] * zoom - w / 2 - 5;
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float max_y_offset = intrinsic_matrix.v[5] * zoom - h / 2 - 5;
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x_offset = std::clamp(x_offset_, -max_x_offset, max_x_offset);
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y_offset = std::clamp(y_offset_, -max_y_offset, max_y_offset);
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float zx = zoom * 2 * intrinsic_matrix.v[2] / w;
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float zy = zoom * 2 * intrinsic_matrix.v[5] / h;
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const mat4 frame_transform = {{
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zx, 0.0, 0.0, -x_offset / w * 2,
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0.0, zy, 0.0, y_offset / h * 2,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0,
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}};
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frame_mat = frame_transform;
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}
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} else if (stream_width > 0 && stream_height > 0) {
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// fit frame to widget size
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float widget_aspect_ratio = (float)w / h;
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float frame_aspect_ratio = (float)stream_width / stream_height;
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frame_mat = get_fit_view_transform(widget_aspect_ratio, frame_aspect_ratio);
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}
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}
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void CameraWidget::updateCalibration(const mat3 &calib) {
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calibration = calib;
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}
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void CameraWidget::paintGL() {
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glClearColor(bg.redF(), bg.greenF(), bg.blueF(), bg.alphaF());
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glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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std::lock_guard lk(frame_lock);
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if (frames.empty()) return;
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int frame_idx = frames.size() - 1;
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// Always draw latest frame until sync logic is more stable
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// for (frame_idx = 0; frame_idx < frames.size() - 1; frame_idx++) {
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// if (frames[frame_idx].first == draw_frame_id) break;
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// }
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// Log duplicate/dropped frames
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if (frames[frame_idx].first == prev_frame_id) {
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qDebug() << "Drawing same frame twice" << frames[frame_idx].first;
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} else if (frames[frame_idx].first != prev_frame_id + 1) {
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qDebug() << "Skipped frame" << frames[frame_idx].first;
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}
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prev_frame_id = frames[frame_idx].first;
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VisionBuf *frame = frames[frame_idx].second;
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assert(frame != nullptr);
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updateFrameMat();
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glViewport(0, 0, width(), height());
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glBindVertexArray(frame_vao);
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glUseProgram(program->programId());
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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#ifdef QCOM2
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// no frame copy
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glActiveTexture(GL_TEXTURE0);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, egl_images[frame->idx]);
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assert(glGetError() == GL_NO_ERROR);
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#else
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// fallback to copy
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glPixelStorei(GL_UNPACK_ROW_LENGTH, stream_stride);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, stream_width, stream_height, GL_RED, GL_UNSIGNED_BYTE, frame->y);
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assert(glGetError() == GL_NO_ERROR);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, stream_stride/2);
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glActiveTexture(GL_TEXTURE0 + 1);
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glBindTexture(GL_TEXTURE_2D, textures[1]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, stream_width/2, stream_height/2, GL_RG, GL_UNSIGNED_BYTE, frame->uv);
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assert(glGetError() == GL_NO_ERROR);
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#endif
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glUniformMatrix4fv(program->uniformLocation("uTransform"), 1, GL_TRUE, frame_mat.v);
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glEnableVertexAttribArray(0);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, (const void *)0);
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glDisableVertexAttribArray(0);
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glBindVertexArray(0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glActiveTexture(GL_TEXTURE0);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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void CameraWidget::vipcConnected(VisionIpcClient *vipc_client) {
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makeCurrent();
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stream_width = vipc_client->buffers[0].width;
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stream_height = vipc_client->buffers[0].height;
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stream_stride = vipc_client->buffers[0].stride;
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#ifdef QCOM2
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egl_display = eglGetCurrentDisplay();
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for (auto &pair : egl_images) {
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eglDestroyImageKHR(egl_display, pair.second);
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}
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egl_images.clear();
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for (int i = 0; i < vipc_client->num_buffers; i++) { // import buffers into OpenGL
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int fd = dup(vipc_client->buffers[i].fd); // eglDestroyImageKHR will close, so duplicate
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EGLint img_attrs[] = {
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EGL_WIDTH, (int)vipc_client->buffers[i].width,
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EGL_HEIGHT, (int)vipc_client->buffers[i].height,
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EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_NV12,
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EGL_DMA_BUF_PLANE0_FD_EXT, fd,
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EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
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EGL_DMA_BUF_PLANE0_PITCH_EXT, (int)vipc_client->buffers[i].stride,
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EGL_DMA_BUF_PLANE1_FD_EXT, fd,
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EGL_DMA_BUF_PLANE1_OFFSET_EXT, (int)vipc_client->buffers[i].uv_offset,
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EGL_DMA_BUF_PLANE1_PITCH_EXT, (int)vipc_client->buffers[i].stride,
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EGL_NONE
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};
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egl_images[i] = eglCreateImageKHR(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, 0, img_attrs);
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assert(eglGetError() == EGL_SUCCESS);
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}
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#else
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, stream_width, stream_height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
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assert(glGetError() == GL_NO_ERROR);
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glBindTexture(GL_TEXTURE_2D, textures[1]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, stream_width/2, stream_height/2, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
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assert(glGetError() == GL_NO_ERROR);
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#endif
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}
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void CameraWidget::vipcFrameReceived() {
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update();
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}
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void CameraWidget::vipcThread() {
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VisionStreamType cur_stream = requested_stream_type;
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std::unique_ptr<VisionIpcClient> vipc_client;
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VisionIpcBufExtra meta_main = {0};
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while (!QThread::currentThread()->isInterruptionRequested()) {
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if (!vipc_client || cur_stream != requested_stream_type) {
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clearFrames();
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qDebug() << "connecting to stream " << requested_stream_type << ", was connected to " << cur_stream;
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cur_stream = requested_stream_type;;
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vipc_client.reset(new VisionIpcClient(stream_name, cur_stream, false));
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}
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active_stream_type = cur_stream;
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if (!vipc_client->connected) {
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clearFrames();
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if (!vipc_client->connect(false)) {
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QThread::msleep(100);
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continue;
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}
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emit vipcThreadConnected(vipc_client.get());
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}
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if (VisionBuf *buf = vipc_client->recv(&meta_main, 1000)) {
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{
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std::lock_guard lk(frame_lock);
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frames.push_back(std::make_pair(meta_main.frame_id, buf));
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while (frames.size() > FRAME_BUFFER_SIZE) {
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frames.pop_front();
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}
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}
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emit vipcThreadFrameReceived();
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}
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}
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#ifdef QCOM2
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for (auto &pair : egl_images) {
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eglDestroyImageKHR(egl_display, pair.second);
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}
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egl_images.clear();
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#endif
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}
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void CameraWidget::clearFrames() {
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std::lock_guard lk(frame_lock);
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frames.clear();
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}
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