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2071 lines
59 KiB
2071 lines
59 KiB
#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <unistd.h>
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#include <assert.h>
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#include <sys/mman.h>
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#include <cutils/properties.h>
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#include <GLES3/gl3.h>
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#include <EGL/eglext.h>
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#include <json.h>
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#include <czmq.h>
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#include "nanovg.h"
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#define NANOVG_GLES3_IMPLEMENTATION
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#include "nanovg_gl.h"
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#include "nanovg_gl_utils.h"
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#include "common/timing.h"
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#include "common/util.h"
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#include "common/swaglog.h"
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#include "common/mat.h"
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#include "common/glutil.h"
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#include "common/touch.h"
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#include "common/framebuffer.h"
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#include "common/visionipc.h"
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#include "common/modeldata.h"
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#include "common/params.h"
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#include "cereal/gen/c/log.capnp.h"
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// Calibration status values from controlsd.py
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#define CALIBRATION_UNCALIBRATED 0
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#define CALIBRATION_CALIBRATED 1
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#define CALIBRATION_INVALID 2
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#define STATUS_STOPPED 0
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#define STATUS_DISENGAGED 1
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#define STATUS_ENGAGED 2
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#define STATUS_WARNING 3
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#define STATUS_ALERT 4
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#define STATUS_MAX 5
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#define ALERTSIZE_NONE 0
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#define ALERTSIZE_SMALL 1
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#define ALERTSIZE_MID 2
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#define ALERTSIZE_FULL 3
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#define UI_BUF_COUNT 4
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const int vwp_w = 1920;
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const int vwp_h = 1080;
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const int nav_w = 0;
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const int nav_ww= 0;
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const int sbr_w = 300;
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const int bdr_s = 30;
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const int box_x = sbr_w+bdr_s;
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const int box_y = bdr_s;
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const int box_w = vwp_w-sbr_w-(bdr_s*2);
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const int box_h = vwp_h-(bdr_s*2);
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const int viz_x = box_x+nav_w;
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const int viz_y = box_y;
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const int viz_w = box_w-nav_w;
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const int viz_h = box_h;
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const int viz_header_h = 420;
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const uint8_t bg_colors[][4] = {
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[STATUS_STOPPED] = {0x07, 0x23, 0x39, 0xff},
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[STATUS_DISENGAGED] = {0x17, 0x33, 0x49, 0xff},
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[STATUS_ENGAGED] = {0x17, 0x86, 0x44, 0xff},
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[STATUS_WARNING] = {0xDA, 0x6F, 0x25, 0xff},
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[STATUS_ALERT] = {0xC9, 0x22, 0x31, 0xff},
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};
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const uint8_t alert_colors[][4] = {
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[STATUS_STOPPED] = {0x07, 0x23, 0x39, 0xf1},
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[STATUS_DISENGAGED] = {0x17, 0x33, 0x49, 0xf1},
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[STATUS_ENGAGED] = {0x17, 0x86, 0x44, 0xf1},
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[STATUS_WARNING] = {0xDA, 0x6F, 0x25, 0xf1},
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[STATUS_ALERT] = {0xC9, 0x22, 0x31, 0xf1},
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};
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const int alert_sizes[] = {
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[ALERTSIZE_NONE] = 0,
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[ALERTSIZE_SMALL] = 241,
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[ALERTSIZE_MID] = 390,
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[ALERTSIZE_FULL] = vwp_h,
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};
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typedef struct UIScene {
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int frontview;
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uint8_t *bgr_ptr;
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int transformed_width, transformed_height;
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uint64_t model_ts;
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ModelData model;
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float mpc_x[50];
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float mpc_y[50];
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bool world_objects_visible;
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mat3 warp_matrix; // transformed box -> frame.
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mat4 extrinsic_matrix; // Last row is 0 so we can use mat4.
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float v_cruise;
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uint64_t v_cruise_update_ts;
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float v_ego;
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float curvature;
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int engaged;
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bool uilayout_sidebarcollapsed;
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bool uilayout_mapenabled;
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// responsive sizes for sidebar
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int ui_viz_rx;
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int ui_viz_rw;
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// responsize offset for frame + projections
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int ui_frame_offset;
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int ui_world_offset;
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int lead_status;
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float lead_d_rel, lead_y_rel, lead_v_rel;
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uint8_t *bgr_front_ptr;
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int front_box_x, front_box_y, front_box_width, front_box_height;
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uint64_t alert_ts;
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char alert_text1[1024];
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char alert_text2[1024];
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uint8_t alert_size;
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float awareness_status;
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uint64_t started_ts;
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// Used to display calibration progress
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int cal_status;
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int cal_perc;
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// Used to show gps planner status
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bool gps_planner_active;
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} UIScene;
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typedef struct UIState {
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pthread_mutex_t lock;
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pthread_cond_t bg_cond;
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FramebufferState *fb;
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int fb_w, fb_h;
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EGLDisplay display;
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EGLSurface surface;
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NVGcontext *vg;
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int font_courbd;
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int font_sans_regular;
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int font_sans_semibold;
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int font_sans_bold;
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int img_wheel;
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zsock_t *thermal_sock;
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void *thermal_sock_raw;
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zsock_t *model_sock;
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void *model_sock_raw;
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zsock_t *live100_sock;
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void *live100_sock_raw;
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zsock_t *livecalibration_sock;
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void *livecalibration_sock_raw;
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zsock_t *live20_sock;
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void *live20_sock_raw;
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zsock_t *livempc_sock;
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void *livempc_sock_raw;
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zsock_t *plus_sock;
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void *plus_sock_raw;
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zsock_t *uilayout_sock;
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void *uilayout_sock_raw;
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int plus_state;
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// vision state
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bool vision_connected;
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bool vision_connect_firstrun;
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int ipc_fd;
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VIPCBuf bufs[UI_BUF_COUNT];
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VIPCBuf front_bufs[UI_BUF_COUNT];
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int cur_vision_idx;
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int cur_vision_front_idx;
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GLuint frame_program;
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GLuint frame_tex;
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GLint frame_pos_loc, frame_texcoord_loc;
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GLint frame_texture_loc, frame_transform_loc;
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GLuint line_program;
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GLint line_pos_loc, line_color_loc;
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GLint line_transform_loc;
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unsigned int rgb_width, rgb_height;
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mat4 rgb_transform;
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unsigned int rgb_front_width, rgb_front_height;
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GLuint frame_front_tex;
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bool intrinsic_matrix_loaded;
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mat3 intrinsic_matrix;
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UIScene scene;
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bool awake;
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int awake_timeout;
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int status;
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bool is_metric;
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bool passive;
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int alert_size;
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float light_sensor;
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} UIState;
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static int last_brightness = -1;
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static void set_brightness(int brightness) {
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if (last_brightness != brightness) {
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//printf("setting brightness %d\n", brightness);
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// can't hurt
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FILE *f = fopen("/sys/class/leds/lcd-backlight/brightness", "wb");
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if (f != NULL) {
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fprintf(f, "%d", brightness);
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fclose(f);
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last_brightness = brightness;
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}
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}
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}
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static void set_awake(UIState *s, bool awake) {
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if (awake) {
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// 30 second timeout at 30 fps
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s->awake_timeout = 30*30;
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}
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if (s->awake != awake) {
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s->awake = awake;
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if (awake) {
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LOG("awake normal");
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framebuffer_set_power(s->fb, HWC_POWER_MODE_NORMAL);
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} else {
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LOG("awake off");
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framebuffer_set_power(s->fb, HWC_POWER_MODE_OFF);
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}
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}
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}
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volatile int do_exit = 0;
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static void set_do_exit(int sig) {
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do_exit = 1;
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}
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static const char frame_vertex_shader[] =
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"attribute vec4 aPosition;\n"
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"attribute vec4 aTexCoord;\n"
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"uniform mat4 uTransform;\n"
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"varying vec4 vTexCoord;\n"
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"void main() {\n"
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" gl_Position = uTransform * aPosition;\n"
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" vTexCoord = aTexCoord;\n"
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"}\n";
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static const char frame_fragment_shader[] =
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"precision mediump float;\n"
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"uniform sampler2D uTexture;\n"
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"varying vec4 vTexCoord;\n"
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"void main() {\n"
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" gl_FragColor = texture2D(uTexture, vTexCoord.xy);\n"
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"}\n";
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static const char line_vertex_shader[] =
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"attribute vec4 aPosition;\n"
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"attribute vec4 aColor;\n"
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"uniform mat4 uTransform;\n"
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"varying vec4 vColor;\n"
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"void main() {\n"
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" gl_Position = uTransform * aPosition;\n"
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" vColor = aColor;\n"
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"}\n";
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static const char line_fragment_shader[] =
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"precision mediump float;\n"
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"uniform sampler2D uTexture;\n"
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"varying vec4 vColor;\n"
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"void main() {\n"
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" gl_FragColor = vColor;\n"
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"}\n";
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static const mat4 device_transform = {{
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1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0,
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}};
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// frame from 4/3 to box size with a 2x zoon
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static const mat4 frame_transform = {{
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2*(4./3.)/((float)(box_w+sbr_w-(bdr_s*2))/viz_h), 0.0, 0.0, 0.0,
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0.0, 2.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0,
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}};
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static void ui_init(UIState *s) {
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memset(s, 0, sizeof(UIState));
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pthread_mutex_init(&s->lock, NULL);
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pthread_cond_init(&s->bg_cond, NULL);
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// init connections
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s->thermal_sock = zsock_new_sub(">tcp://127.0.0.1:8005", "");
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assert(s->thermal_sock);
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s->thermal_sock_raw = zsock_resolve(s->thermal_sock);
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s->model_sock = zsock_new_sub(">tcp://127.0.0.1:8009", "");
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assert(s->model_sock);
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s->model_sock_raw = zsock_resolve(s->model_sock);
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s->live100_sock = zsock_new_sub(">tcp://127.0.0.1:8007", "");
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assert(s->live100_sock);
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s->live100_sock_raw = zsock_resolve(s->live100_sock);
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s->uilayout_sock = zsock_new_sub(">tcp://127.0.0.1:8060", "");
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assert(s->uilayout_sock);
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s->uilayout_sock_raw = zsock_resolve(s->uilayout_sock);
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s->livecalibration_sock = zsock_new_sub(">tcp://127.0.0.1:8019", "");
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assert(s->livecalibration_sock);
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s->livecalibration_sock_raw = zsock_resolve(s->livecalibration_sock);
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s->live20_sock = zsock_new_sub(">tcp://127.0.0.1:8012", "");
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assert(s->live20_sock);
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s->live20_sock_raw = zsock_resolve(s->live20_sock);
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s->livempc_sock = zsock_new_sub(">tcp://127.0.0.1:8035", "");
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assert(s->livempc_sock);
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s->livempc_sock_raw = zsock_resolve(s->livempc_sock);
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s->plus_sock = zsock_new_sub(">tcp://127.0.0.1:8037", "");
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assert(s->plus_sock);
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s->plus_sock_raw = zsock_resolve(s->plus_sock);
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s->ipc_fd = -1;
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// init display
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s->fb = framebuffer_init("ui", 0x00010000, true,
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&s->display, &s->surface, &s->fb_w, &s->fb_h);
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assert(s->fb);
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set_awake(s, true);
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// init drawing
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s->vg = nvgCreateGLES3(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG);
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assert(s->vg);
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s->font_courbd = nvgCreateFont(s->vg, "courbd", "../assets/courbd.ttf");
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assert(s->font_courbd >= 0);
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s->font_sans_regular = nvgCreateFont(s->vg, "sans-regular", "../assets/OpenSans-Regular.ttf");
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assert(s->font_sans_regular >= 0);
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s->font_sans_semibold = nvgCreateFont(s->vg, "sans-semibold", "../assets/OpenSans-SemiBold.ttf");
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assert(s->font_sans_semibold >= 0);
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s->font_sans_bold = nvgCreateFont(s->vg, "sans-bold", "../assets/OpenSans-Bold.ttf");
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assert(s->font_sans_bold >= 0);
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assert(s->img_wheel >= 0);
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s->img_wheel = nvgCreateImage(s->vg, "../assets/img_chffr_wheel.png", 1);
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// init gl
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s->frame_program = load_program(frame_vertex_shader, frame_fragment_shader);
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assert(s->frame_program);
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s->frame_pos_loc = glGetAttribLocation(s->frame_program, "aPosition");
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s->frame_texcoord_loc = glGetAttribLocation(s->frame_program, "aTexCoord");
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s->frame_texture_loc = glGetUniformLocation(s->frame_program, "uTexture");
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s->frame_transform_loc = glGetUniformLocation(s->frame_program, "uTransform");
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s->line_program = load_program(line_vertex_shader, line_fragment_shader);
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assert(s->line_program);
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s->line_pos_loc = glGetAttribLocation(s->line_program, "aPosition");
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s->line_color_loc = glGetAttribLocation(s->line_program, "aColor");
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s->line_transform_loc = glGetUniformLocation(s->line_program, "uTransform");
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glViewport(0, 0, s->fb_w, s->fb_h);
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glDisable(GL_DEPTH_TEST);
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assert(glGetError() == GL_NO_ERROR);
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{
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char *value;
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const int result = read_db_value(NULL, "Passive", &value, NULL);
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if (result == 0) {
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s->passive = value[0] == '1';
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free(value);
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}
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}
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}
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// If the intrinsics are in the params entry, this copies them to
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// intrinsic_matrix and returns true. Otherwise returns false.
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static bool try_load_intrinsics(mat3 *intrinsic_matrix) {
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char *value;
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const int result = read_db_value(NULL, "CloudCalibration", &value, NULL);
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if (result == 0) {
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JsonNode* calibration_json = json_decode(value);
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free(value);
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JsonNode *intrinsic_json =
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json_find_member(calibration_json, "intrinsic_matrix");
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if (intrinsic_json == NULL || intrinsic_json->tag != JSON_ARRAY) {
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json_delete(calibration_json);
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return false;
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}
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int i = 0;
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JsonNode* json_num;
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json_foreach(json_num, intrinsic_json) {
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intrinsic_matrix->v[i++] = json_num->number_;
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}
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json_delete(calibration_json);
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return true;
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} else {
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return false;
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}
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}
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static void ui_init_vision(UIState *s, const VisionStreamBufs back_bufs,
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int num_back_fds, const int *back_fds,
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const VisionStreamBufs front_bufs, int num_front_fds,
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const int *front_fds) {
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const VisionUIInfo ui_info = back_bufs.buf_info.ui_info;
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assert(num_back_fds == UI_BUF_COUNT);
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assert(num_front_fds == UI_BUF_COUNT);
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vipc_bufs_load(s->bufs, &back_bufs, num_back_fds, back_fds);
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vipc_bufs_load(s->front_bufs, &front_bufs, num_front_fds, front_fds);
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s->cur_vision_idx = -1;
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s->cur_vision_front_idx = -1;
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s->scene = (UIScene){
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.frontview = 0,
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.cal_status = CALIBRATION_CALIBRATED,
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.transformed_width = ui_info.transformed_width,
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.transformed_height = ui_info.transformed_height,
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.front_box_x = ui_info.front_box_x,
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.front_box_y = ui_info.front_box_y,
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.front_box_width = ui_info.front_box_width,
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.front_box_height = ui_info.front_box_height,
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.world_objects_visible = false, // Invisible until we receive a calibration message.
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.gps_planner_active = false,
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};
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s->rgb_width = back_bufs.width;
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s->rgb_height = back_bufs.height;
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s->rgb_front_width = front_bufs.width;
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s->rgb_front_height = front_bufs.height;
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s->rgb_transform = (mat4){{
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2.0/s->rgb_width, 0.0, 0.0, -1.0,
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0.0, 2.0/s->rgb_height, 0.0, -1.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0,
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}};
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char *value;
|
|
const int result = read_db_value(NULL, "IsMetric", &value, NULL);
|
|
if (result == 0) {
|
|
s->is_metric = value[0] == '1';
|
|
free(value);
|
|
}
|
|
}
|
|
|
|
static bool ui_alert_active(UIState *s) {
|
|
return (nanos_since_boot() - s->scene.alert_ts) < 20000000000ULL &&
|
|
strlen(s->scene.alert_text1) > 0 &&
|
|
s->scene.alert_size == cereal_Live100Data_AlertSize_full;
|
|
}
|
|
|
|
static void ui_update_frame(UIState *s) {
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
|
|
UIScene *scene = &s->scene;
|
|
|
|
if (scene->frontview && scene->bgr_front_ptr) {
|
|
// load front frame texture
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, s->frame_front_tex);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
|
|
s->rgb_front_width, s->rgb_front_height,
|
|
GL_RGB, GL_UNSIGNED_BYTE, scene->bgr_front_ptr);
|
|
} else if (!scene->frontview && scene->bgr_ptr) {
|
|
// load frame texture
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, s->frame_tex);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
|
|
s->rgb_width, s->rgb_height,
|
|
GL_RGB, GL_UNSIGNED_BYTE, scene->bgr_ptr);
|
|
}
|
|
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
}
|
|
|
|
static void ui_draw_transformed_box(UIState *s, uint32_t color) {
|
|
const UIScene *scene = &s->scene;
|
|
|
|
const mat3 bbt = scene->warp_matrix;
|
|
|
|
struct {
|
|
vec3 pos;
|
|
uint32_t color;
|
|
} verts[] = {
|
|
{matvecmul3(bbt, (vec3){{0.0, 0.0, 1.0,}}), color},
|
|
{matvecmul3(bbt, (vec3){{scene->transformed_width, 0.0, 1.0,}}), color},
|
|
{matvecmul3(bbt, (vec3){{scene->transformed_width, scene->transformed_height, 1.0,}}), color},
|
|
{matvecmul3(bbt, (vec3){{0.0, scene->transformed_height, 1.0,}}), color},
|
|
{matvecmul3(bbt, (vec3){{0.0, 0.0, 1.0,}}), color},
|
|
};
|
|
|
|
for (int i=0; i<ARRAYSIZE(verts); i++) {
|
|
verts[i].pos.v[0] = verts[i].pos.v[0] / verts[i].pos.v[2];
|
|
verts[i].pos.v[1] = s->rgb_height - verts[i].pos.v[1] / verts[i].pos.v[2];
|
|
}
|
|
|
|
glUseProgram(s->line_program);
|
|
|
|
mat4 out_mat = matmul(device_transform,
|
|
matmul(frame_transform, s->rgb_transform));
|
|
glUniformMatrix4fv(s->line_transform_loc, 1, GL_TRUE, out_mat.v);
|
|
|
|
glEnableVertexAttribArray(s->line_pos_loc);
|
|
glVertexAttribPointer(s->line_pos_loc, 2, GL_FLOAT, GL_FALSE, sizeof(verts[0]), &verts[0].pos.v[0]);
|
|
|
|
glEnableVertexAttribArray(s->line_color_loc);
|
|
glVertexAttribPointer(s->line_color_loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(verts[0]), &verts[0].color);
|
|
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
glDrawArrays(GL_LINE_STRIP, 0, ARRAYSIZE(verts));
|
|
}
|
|
|
|
// Projects a point in car to space to the corresponding point in full frame
|
|
// image space.
|
|
vec3 car_space_to_full_frame(const UIState *s, vec4 car_space_projective) {
|
|
const UIScene *scene = &s->scene;
|
|
|
|
// We'll call the car space point p.
|
|
// First project into normalized image coordinates with the extrinsics matrix.
|
|
const vec4 Ep4 = matvecmul(scene->extrinsic_matrix, car_space_projective);
|
|
|
|
// The last entry is zero because of how we store E (to use matvecmul).
|
|
const vec3 Ep = {{Ep4.v[0], Ep4.v[1], Ep4.v[2]}};
|
|
const vec3 KEp = matvecmul3(s->intrinsic_matrix, Ep);
|
|
|
|
// Project.
|
|
const vec3 p_image = {{KEp.v[0] / KEp.v[2], KEp.v[1] / KEp.v[2], 1.}};
|
|
return p_image;
|
|
}
|
|
|
|
|
|
// TODO: refactor with draw_path
|
|
static void draw_cross(UIState *s, float x_in, float y_in, float sz, NVGcolor color) {
|
|
const UIScene *scene = &s->scene;
|
|
|
|
nvgSave(s->vg);
|
|
|
|
// path coords are worked out in rgb-box space
|
|
nvgTranslate(s->vg, 240.0f, 0.0);
|
|
|
|
// zooom in 2x
|
|
nvgTranslate(s->vg, -1440.0f / 2, -1080.0f / 2);
|
|
nvgScale(s->vg, 2.0, 2.0);
|
|
|
|
nvgScale(s->vg, 1440.0f / s->rgb_width, 1080.0f / s->rgb_height);
|
|
|
|
nvgBeginPath(s->vg);
|
|
nvgStrokeColor(s->vg, color);
|
|
nvgStrokeWidth(s->vg, 5);
|
|
|
|
const vec4 p_car_space = (vec4){{x_in, y_in, 0., 1.}};
|
|
const vec3 p_full_frame = car_space_to_full_frame(s, p_car_space);
|
|
|
|
// scale with distance
|
|
// x_in = 0 -> sz = 30 (max)
|
|
// x_in = 90 -> sz = 15 (min)
|
|
sz *= 30;
|
|
sz /= (x_in / 3 + 30);
|
|
if (sz > 30) sz = 30;
|
|
if (sz < 15) sz = 15;
|
|
|
|
float x = p_full_frame.v[0];
|
|
float y = p_full_frame.v[1];
|
|
if (x >= 0 && y >= 0.) {
|
|
nvgMoveTo(s->vg, x-sz, y);
|
|
nvgLineTo(s->vg, x+sz, y);
|
|
|
|
nvgMoveTo(s->vg, x, y-sz);
|
|
nvgLineTo(s->vg, x, y+sz);
|
|
|
|
nvgStroke(s->vg);
|
|
}
|
|
|
|
nvgRestore(s->vg);
|
|
}
|
|
|
|
static void draw_x_y(UIState *s, const float *x_coords, const float *y_coords, size_t num_points,
|
|
NVGcolor color) {
|
|
const UIScene *scene = &s->scene;
|
|
|
|
nvgSave(s->vg);
|
|
|
|
// path coords are worked out in rgb-box space
|
|
nvgTranslate(s->vg, 240.0f, 0.0);
|
|
|
|
// zooom in 2x
|
|
nvgTranslate(s->vg, -1440.0f / 2, -1080.0f / 2);
|
|
nvgScale(s->vg, 2.0, 2.0);
|
|
|
|
nvgScale(s->vg, 1440.0f / s->rgb_width, 1080.0f / s->rgb_height);
|
|
|
|
nvgBeginPath(s->vg);
|
|
nvgStrokeColor(s->vg, color);
|
|
nvgStrokeWidth(s->vg, 2);
|
|
bool started = false;
|
|
|
|
for (int i=0; i<num_points; i++) {
|
|
float px = x_coords[i];
|
|
float py = y_coords[i];
|
|
vec4 p_car_space = (vec4){{px, py, 0., 1.}};
|
|
vec3 p_full_frame = car_space_to_full_frame(s, p_car_space);
|
|
|
|
float x = p_full_frame.v[0];
|
|
float y = p_full_frame.v[1];
|
|
if (x < 0 || y < 0.) {
|
|
continue;
|
|
}
|
|
|
|
if (!started) {
|
|
nvgMoveTo(s->vg, x, y);
|
|
started = true;
|
|
} else {
|
|
nvgLineTo(s->vg, x, y);
|
|
}
|
|
}
|
|
|
|
nvgStroke(s->vg);
|
|
|
|
nvgRestore(s->vg);
|
|
}
|
|
|
|
static void draw_path(UIState *s, const float *points, float off,
|
|
NVGcolor color, int width) {
|
|
const UIScene *scene = &s->scene;
|
|
|
|
nvgSave(s->vg);
|
|
|
|
// path coords are worked out in rgb-box space
|
|
nvgTranslate(s->vg, 240.0f, 0.0);
|
|
|
|
// zooom in 2x
|
|
nvgTranslate(s->vg, -1440.0f / 2, -1080.0f / 2);
|
|
nvgScale(s->vg, 2.0, 2.0);
|
|
|
|
nvgScale(s->vg, 1440.0f / s->rgb_width, 1080.0f / s->rgb_height);
|
|
|
|
nvgBeginPath(s->vg);
|
|
nvgStrokeColor(s->vg, color);
|
|
nvgStrokeWidth(s->vg, width);
|
|
bool started = false;
|
|
|
|
for (int i=0; i<50; i++) {
|
|
float px = (float)i;
|
|
float py = points[i] + off;
|
|
|
|
vec4 p_car_space = (vec4){{px, py, 0., 1.}};
|
|
vec3 p_full_frame = car_space_to_full_frame(s, p_car_space);
|
|
|
|
float x = p_full_frame.v[0];
|
|
float y = p_full_frame.v[1];
|
|
if (x < 0 || y < 0.) {
|
|
continue;
|
|
}
|
|
|
|
if (!started) {
|
|
nvgMoveTo(s->vg, x, y);
|
|
started = true;
|
|
} else {
|
|
nvgLineTo(s->vg, x, y);
|
|
}
|
|
}
|
|
|
|
nvgStroke(s->vg);
|
|
|
|
nvgRestore(s->vg);
|
|
}
|
|
|
|
static void draw_model_path(UIState *s, const PathData path, NVGcolor color) {
|
|
draw_path(s, path.points, 0.0, color, 4*path.prob);
|
|
float var = min(path.std, 0.7);
|
|
color.a /= 4;
|
|
draw_path(s, path.points, -var, color, 2);
|
|
draw_path(s, path.points, var, color, 2);
|
|
}
|
|
|
|
static void draw_steering(UIState *s, float curvature) {
|
|
float points[50];
|
|
for (int i = 0; i < 50; i++) {
|
|
float y_actual = i * tan(asin(clamp(i * curvature, -0.999, 0.999)) / 2.);
|
|
points[i] = y_actual;
|
|
}
|
|
|
|
draw_path(s, points, 0.0, nvgRGBA(0, 0, 255, 128), 5);
|
|
}
|
|
|
|
static void draw_frame(UIState *s) {
|
|
// draw frame texture
|
|
const UIScene *scene = &s->scene;
|
|
|
|
mat4 out_mat;
|
|
float x1, x2, y1, y2;
|
|
if (s->scene.frontview) {
|
|
out_mat = device_transform; // full 16/9
|
|
|
|
// flip horizontally so it looks like a mirror
|
|
x2 = (float)scene->front_box_x / s->rgb_front_width;
|
|
x1 = (float)(scene->front_box_x + scene->front_box_width) / s->rgb_front_width;
|
|
|
|
y1 = (float)scene->front_box_y / s->rgb_front_height;
|
|
y2 = (float)(scene->front_box_y + scene->front_box_height) / s->rgb_front_height;
|
|
} else {
|
|
out_mat = matmul(device_transform, frame_transform);
|
|
|
|
x1 = 1.0;
|
|
x2 = 0.0;
|
|
y1 = 1.0;
|
|
y2 = 0.0;
|
|
}
|
|
|
|
const uint8_t frame_indicies[] = {0, 1, 2, 0, 2, 3};
|
|
const float frame_coords[4][4] = {
|
|
{-1.0, -1.0, x2, y1}, //bl
|
|
{-1.0, 1.0, x2, y2}, //tl
|
|
{ 1.0, 1.0, x1, y2}, //tr
|
|
{ 1.0, -1.0, x1, y1}, //br
|
|
};
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
if (s->scene.frontview) {
|
|
glBindTexture(GL_TEXTURE_2D, s->frame_front_tex);
|
|
} else {
|
|
glBindTexture(GL_TEXTURE_2D, s->frame_tex);
|
|
}
|
|
|
|
glUseProgram(s->frame_program);
|
|
|
|
glUniform1i(s->frame_texture_loc, 0);
|
|
glUniformMatrix4fv(s->frame_transform_loc, 1, GL_TRUE, out_mat.v);
|
|
|
|
glEnableVertexAttribArray(s->frame_pos_loc);
|
|
glVertexAttribPointer(s->frame_pos_loc, 2, GL_FLOAT, GL_FALSE,
|
|
sizeof(frame_coords[0]), frame_coords);
|
|
|
|
glEnableVertexAttribArray(s->frame_texcoord_loc);
|
|
glVertexAttribPointer(s->frame_texcoord_loc, 2, GL_FLOAT, GL_FALSE,
|
|
sizeof(frame_coords[0]), &frame_coords[0][2]);
|
|
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, &frame_indicies[0]);
|
|
}
|
|
|
|
/*
|
|
* Draw a rect at specific position with specific dimensions
|
|
*/
|
|
static void ui_draw_rounded_rect(
|
|
NVGcontext* c,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int radius,
|
|
NVGcolor color
|
|
) {
|
|
|
|
int bottom_x = x + width;
|
|
int bottom_y = y + height;
|
|
|
|
nvgBeginPath(c);
|
|
|
|
// Position the rect
|
|
nvgRoundedRect(c, x, y, bottom_x, bottom_y, radius);
|
|
|
|
// Color the rect
|
|
nvgFillColor(c, color);
|
|
|
|
// Draw the rect
|
|
nvgFill(c);
|
|
|
|
// Draw white border around rect
|
|
nvgStrokeColor(c, nvgRGBA(255,255,255,200));
|
|
nvgStroke(c);
|
|
}
|
|
|
|
static void fill_lane(UIState *s, const float *l_points, const float *r_points, float off,
|
|
NVGcolor color) {
|
|
const UIScene *scene = &s->scene;
|
|
|
|
nvgSave(s->vg);
|
|
|
|
// path coords are worked out in rgb-box space
|
|
nvgTranslate(s->vg, 240.0f, 0.0);
|
|
|
|
// zoom in 2x
|
|
nvgTranslate(s->vg, -1440.0f / 2, -1080.0f / 2);
|
|
nvgScale(s->vg, 2.0, 2.0);
|
|
|
|
nvgScale(s->vg, 1440.0f / s->rgb_width, 1080.0f / s->rgb_height);
|
|
|
|
nvgBeginPath(s->vg);
|
|
bool started = false;
|
|
|
|
int gradient_start_x = 0;
|
|
int gradient_start_y = 0;
|
|
int gradient_end_x = 0;
|
|
int gradient_end_y = 0;
|
|
|
|
// left side of lane
|
|
for (int i=0; i<50; i++) {
|
|
float px = (float)i;
|
|
float py = l_points[i] + off;
|
|
|
|
vec4 p_car_space = (vec4){{px, py, 0., 1.}};
|
|
vec3 p_full_frame = car_space_to_full_frame(s, p_car_space);
|
|
|
|
float x = p_full_frame.v[0];
|
|
float y = p_full_frame.v[1];
|
|
if (x < 0 || y < 0.) {
|
|
continue;
|
|
}
|
|
|
|
if (!started) {
|
|
nvgMoveTo(s->vg, x, y);
|
|
gradient_start_x = x;
|
|
gradient_start_y = y;
|
|
started = true;
|
|
} else {
|
|
nvgLineTo(s->vg, x, y);
|
|
}
|
|
}
|
|
|
|
// right side of lane
|
|
for (int i=50; i>0; i--) {
|
|
float px = (float)i;
|
|
float py = r_points[i] + off;
|
|
|
|
vec4 p_car_space = (vec4){{px, py, 0., 1.}};
|
|
vec3 p_full_frame = car_space_to_full_frame(s, p_car_space);
|
|
|
|
float x = p_full_frame.v[0];
|
|
float y = p_full_frame.v[1];
|
|
if (x < 0 || y < 0.) {
|
|
continue;
|
|
}
|
|
|
|
if (!started) {
|
|
nvgMoveTo(s->vg, x, y);
|
|
started = true;
|
|
} else {
|
|
nvgLineTo(s->vg, x, y);
|
|
gradient_end_y = y;
|
|
gradient_end_x = x;
|
|
}
|
|
}
|
|
|
|
NVGpaint bg = nvgLinearGradient(s->vg, gradient_start_x, gradient_start_y, gradient_end_x, gradient_end_y,
|
|
nvgRGBAf(0.6, 0.6, 0.6, 1.0*scene->model.left_lane.prob), nvgRGBAf(0.6, 0.6, 0.6, 1.0*scene->model.right_lane.prob));
|
|
|
|
nvgFillPaint(s->vg, bg);
|
|
nvgFill(s->vg);
|
|
|
|
nvgRestore(s->vg);
|
|
}
|
|
|
|
static void ui_draw_vision_lanes(UIState *s) {
|
|
const UIScene *scene = &s->scene;
|
|
if ((nanos_since_boot() - scene->model_ts) < 1000000000ULL) {
|
|
// draw left lane edge
|
|
draw_model_path(
|
|
s, scene->model.left_lane,
|
|
nvgRGBAf(1.0, 1.0, 1.0, scene->model.left_lane.prob));
|
|
|
|
// draw right lane edge
|
|
draw_model_path(
|
|
s, scene->model.right_lane,
|
|
nvgRGBAf(1.0, 1.0, 1.0, scene->model.right_lane.prob));
|
|
|
|
// draw projected path line
|
|
draw_path(s, scene->model.path.points, 0.0f, nvgRGBA(0xc0, 0xc0, 0xc0, 255), 5);
|
|
|
|
// draw MPC only if engaged
|
|
if (scene->engaged) {
|
|
draw_x_y(s, &scene->mpc_x[1], &scene->mpc_y[1], 19, nvgRGBA(255, 0, 0, 255));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ui_draw_vision_topbar(UIState *s) {
|
|
const UIScene *scene = &s->scene;
|
|
|
|
const int bar_x = box_x;
|
|
const int bar_y = box_y;
|
|
const int bar_width = box_w;
|
|
const int bar_height = 250 - box_y;
|
|
|
|
assert(s->status < ARRAYSIZE(bg_colors));
|
|
const uint8_t *color = bg_colors[s->status];
|
|
|
|
nvgBeginPath(s->vg);
|
|
nvgRect(s->vg, bar_x, bar_y, bar_width, bar_height);
|
|
nvgFillColor(s->vg, nvgRGBA(color[0], color[1], color[2], color[3]));
|
|
nvgFill(s->vg);
|
|
|
|
const int message_y = box_y;
|
|
const int message_height = bar_height;
|
|
const int message_width = 800;
|
|
const int message_x = box_x + box_w / 2 - message_width / 2;
|
|
|
|
// message background
|
|
nvgBeginPath(s->vg);
|
|
NVGpaint bg = nvgLinearGradient(s->vg, message_x, message_y, message_x, message_y+message_height,
|
|
nvgRGBAf(0.0, 0.0, 0.0, 0.0), nvgRGBAf(0.0, 0.0, 0.0, 0.1));
|
|
nvgFillPaint(s->vg, bg);
|
|
nvgRect(s->vg, message_x, message_y, message_width, message_height);
|
|
nvgFill(s->vg);
|
|
|
|
nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 255));
|
|
|
|
if (s->passive) {
|
|
if (s->scene.started_ts > 0) {
|
|
// draw drive time when passive
|
|
|
|
uint64_t dt = nanos_since_boot() - s->scene.started_ts;
|
|
|
|
nvgFontFace(s->vg, "sans-semibold");
|
|
nvgFontSize(s->vg, 40*2.5);
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
|
|
|
|
char time_str[64];
|
|
if (dt > 60*60*1000000000ULL) {
|
|
// hours
|
|
snprintf(time_str, sizeof(time_str), "Drive time: %d:%02d:%02d",
|
|
(int)(dt/(60*60*1000000000ULL)),
|
|
(int)((dt%(60*60*1000000000ULL))/(60*1000000000ULL)),
|
|
(int)(dt%(60*1000000000ULL)/1000000000ULL));
|
|
} else {
|
|
snprintf(time_str, sizeof(time_str), "Drive time: %d:%02d",
|
|
(int)(dt/(60*1000000000ULL)),
|
|
(int)(dt%(60*1000000000ULL)/1000000000ULL));
|
|
}
|
|
nvgText(s->vg, message_x+message_width/2, message_y+message_height/2+15, time_str, NULL);
|
|
}
|
|
} else {
|
|
// status text
|
|
nvgFontFace(s->vg, "sans-semibold");
|
|
nvgFontSize(s->vg, 48*2.5);
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
|
|
if (s->scene.alert_size == cereal_Live100Data_AlertSize_small) {
|
|
nvgFontSize(s->vg, 40*2.5);
|
|
nvgText(s->vg, message_x+message_width/2, 115, s->scene.alert_text1, NULL);
|
|
nvgFontSize(s->vg, 26*2.5);
|
|
nvgText(s->vg, message_x+message_width/2, 185, s->scene.alert_text2, NULL);
|
|
} else if (s->status == STATUS_DISENGAGED) {
|
|
nvgText(s->vg, message_x+message_width/2, message_y+message_height/2+15, "DISENGAGED", NULL);
|
|
} else if (s->status == STATUS_ENGAGED) {
|
|
nvgText(s->vg, message_x+message_width/2, message_y+message_height/2+15, "ENGAGED", NULL);
|
|
}
|
|
}
|
|
|
|
// set speed
|
|
const int left_x = bar_x;
|
|
const int left_y = bar_y;
|
|
const int left_width = (bar_width - message_width) / 2;
|
|
const int left_height = bar_height;
|
|
|
|
nvgFontFace(s->vg, "sans-semibold");
|
|
nvgFontSize(s->vg, 40*2.5);
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
|
|
|
|
if (scene->v_cruise != 255 && scene->v_cruise != 0) {
|
|
char speed_str[16];
|
|
if (s->is_metric) {
|
|
snprintf(speed_str, sizeof(speed_str), "%3d kph",
|
|
(int)(scene->v_cruise + 0.5));
|
|
} else {
|
|
/* Convert KPH to MPH. Using an approximated mph to kph
|
|
conversion factor of 1.60642 because this is what the Honda
|
|
hud seems to be using */
|
|
snprintf(speed_str, sizeof(speed_str), "%3d mph",
|
|
(int)(scene->v_cruise * 0.6225 + 0.5));
|
|
}
|
|
nvgText(s->vg, left_x+left_width/2, 115, speed_str, NULL);
|
|
} else {
|
|
nvgText(s->vg, left_x+left_width/2, 115, "N/A", NULL);
|
|
}
|
|
|
|
nvgFontFace(s->vg, "sans-regular");
|
|
nvgFontSize(s->vg, 26*2.5);
|
|
nvgText(s->vg, left_x+left_width/2, 185, "SET SPEED", NULL);
|
|
|
|
// lead car
|
|
const int right_y = bar_y;
|
|
const int right_width = (bar_width - message_width) / 2;
|
|
const int right_x = bar_x+bar_width-right_width;
|
|
const int right_height = bar_height;
|
|
|
|
nvgFontFace(s->vg, "sans-semibold");
|
|
nvgFontSize(s->vg, 40*2.5);
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
|
|
|
|
if (scene->lead_status) {
|
|
char radar_str[16];
|
|
// lead car is always in meters
|
|
if (s->is_metric || true) {
|
|
snprintf(radar_str, sizeof(radar_str), "%d m", (int)scene->lead_d_rel);
|
|
} else {
|
|
snprintf(radar_str, sizeof(radar_str), "%d ft", (int)(scene->lead_d_rel * 3.28084));
|
|
}
|
|
nvgText(s->vg, right_x+right_width/2, 115, radar_str, NULL);
|
|
} else {
|
|
nvgText(s->vg, right_x+right_width/2, 115, "N/A", NULL);
|
|
}
|
|
|
|
nvgFontFace(s->vg, "sans-regular");
|
|
nvgFontSize(s->vg, 26*2.5);
|
|
nvgText(s->vg, right_x+right_width/2, 185, "LEAD CAR", NULL);
|
|
}
|
|
|
|
static void ui_draw_calibration_status(UIState *s) {
|
|
const UIScene *scene = &s->scene;
|
|
int ui_viz_rx = scene->ui_viz_rx;
|
|
int ui_viz_rw = scene->ui_viz_rw;
|
|
|
|
int viz_calib_w = 1120;
|
|
int viz_calib_x = (ui_viz_rx + ((ui_viz_rw/2) - (viz_calib_w/2)));
|
|
int viz_calib_y = 760;
|
|
int viz_calib_h = 250;
|
|
int viz_calibtext_x = (ui_viz_rx + (ui_viz_rw/2));
|
|
|
|
nvgBeginPath(s->vg);
|
|
nvgStrokeWidth(s->vg, 10);
|
|
nvgRoundedRect(s->vg, viz_calib_x, viz_calib_y, viz_calib_w, viz_calib_h, 20);
|
|
nvgStroke(s->vg);
|
|
nvgFillColor(s->vg, nvgRGBA(0,0,0,180));
|
|
nvgFill(s->vg);
|
|
|
|
nvgFontSize(s->vg, 40*2.5);
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
|
|
nvgFontFace(s->vg, "sans-semibold");
|
|
nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 220));
|
|
char calib_status_str[64];
|
|
snprintf(calib_status_str, sizeof(calib_status_str), "Calibration in Progress: %d%%", scene->cal_perc);
|
|
|
|
nvgText(s->vg, viz_calibtext_x, viz_calib_y+100, calib_status_str, NULL);
|
|
if (s->is_metric) {
|
|
nvgText(s->vg, viz_calibtext_x, viz_calib_y+200, "Drive above 72 km/h", NULL);
|
|
} else {
|
|
nvgText(s->vg, viz_calibtext_x, viz_calib_y+200, "Drive above 45 mph", NULL);
|
|
}
|
|
}
|
|
|
|
static void ui_draw_gpsplanner_status(UIState *s) {
|
|
const UIScene *scene = &s->scene;
|
|
|
|
int rec_width = 1120;
|
|
int x_pos = 500;
|
|
nvgBeginPath(s->vg);
|
|
nvgStrokeWidth(s->vg, 14);
|
|
nvgRoundedRect(s->vg, (1920-rec_width)/2, 920, rec_width, 225, 20);
|
|
nvgStroke(s->vg);
|
|
nvgFillColor(s->vg, nvgRGBA(0,0,0,180));
|
|
nvgFill(s->vg);
|
|
|
|
nvgFontSize(s->vg, 40*2.5);
|
|
nvgTextAlign(s->vg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE);
|
|
nvgFontFace(s->vg, "sans-semibold");
|
|
nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 220));
|
|
nvgText(s->vg, x_pos, 1010, "GPS planner active", NULL);
|
|
}
|
|
|
|
|
|
// Draw all world space objects.
|
|
static void ui_draw_world(UIState *s) {
|
|
const UIScene *scene = &s->scene;
|
|
if (!scene->world_objects_visible) {
|
|
return;
|
|
}
|
|
|
|
//draw_steering(s, scene->curvature);
|
|
ui_draw_vision_lanes(s);
|
|
|
|
}
|
|
|
|
static void ui_draw_vision_maxspeed(UIState *s) {
|
|
const UIScene *scene = &s->scene;
|
|
int ui_viz_rx = scene->ui_viz_rx;
|
|
int ui_viz_rw = scene->ui_viz_rw;
|
|
float maxspeed = s->scene.v_cruise;
|
|
|
|
const int viz_maxspeed_x = (ui_viz_rx + (bdr_s*2));
|
|
const int viz_maxspeed_y = (viz_y + (bdr_s*1.5));
|
|
const int viz_maxspeed_w = 180;
|
|
const int viz_maxspeed_h = 202;
|
|
char maxspeed_str[32];
|
|
bool is_cruise_set = (maxspeed != 0 && maxspeed != 255);
|
|
|
|
nvgBeginPath(s->vg);
|
|
nvgRoundedRect(s->vg, viz_maxspeed_x, viz_maxspeed_y, viz_maxspeed_w, viz_maxspeed_h, 20);
|
|
nvgStrokeColor(s->vg, nvgRGBA(255,255,255,80));
|
|
nvgStrokeWidth(s->vg, 6);
|
|
nvgStroke(s->vg);
|
|
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
|
|
nvgFontFace(s->vg, "sans-regular");
|
|
nvgFontSize(s->vg, 26*2.5);
|
|
nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 200));
|
|
nvgText(s->vg, viz_maxspeed_x+viz_maxspeed_w/2, 148, "MAX", NULL);
|
|
|
|
nvgFontFace(s->vg, "sans-semibold");
|
|
nvgFontSize(s->vg, 52*2.5);
|
|
nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 255));
|
|
if (is_cruise_set) {
|
|
if (s->is_metric) {
|
|
snprintf(maxspeed_str, sizeof(maxspeed_str), "%d", (int)(maxspeed + 0.5));
|
|
} else {
|
|
snprintf(maxspeed_str, sizeof(maxspeed_str), "%d", (int)(maxspeed * 0.6225 + 0.5));
|
|
}
|
|
nvgText(s->vg, viz_maxspeed_x+viz_maxspeed_w/2, 242, maxspeed_str, NULL);
|
|
} else {
|
|
nvgFontSize(s->vg, 42*2.5);
|
|
nvgText(s->vg, viz_maxspeed_x+viz_maxspeed_w/2, 242, "N/A", NULL);
|
|
}
|
|
}
|
|
|
|
static void ui_draw_vision_speed(UIState *s) {
|
|
const UIScene *scene = &s->scene;
|
|
int ui_viz_rx = scene->ui_viz_rx;
|
|
int ui_viz_rw = scene->ui_viz_rw;
|
|
float speed = s->scene.v_ego;
|
|
|
|
const int viz_speed_w = 280;
|
|
const int viz_speed_x = ui_viz_rx+((ui_viz_rw/2)-(viz_speed_w/2));
|
|
char speed_str[32];
|
|
|
|
nvgBeginPath(s->vg);
|
|
nvgRect(s->vg, viz_speed_x, viz_y, viz_speed_w, viz_header_h);
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
|
|
|
|
if (s->is_metric) {
|
|
snprintf(speed_str, sizeof(speed_str), "%d", (int)(speed * 3.6 + 0.5));
|
|
} else {
|
|
snprintf(speed_str, sizeof(speed_str), "%d", (int)(speed * 2.2374144 + 0.5));
|
|
}
|
|
nvgFontFace(s->vg, "sans-bold");
|
|
nvgFontSize(s->vg, 96*2.5);
|
|
nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 255));
|
|
nvgText(s->vg, viz_speed_x+viz_speed_w/2, 240, speed_str, NULL);
|
|
|
|
nvgFontFace(s->vg, "sans-regular");
|
|
nvgFontSize(s->vg, 36*2.5);
|
|
nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 200));
|
|
nvgText(s->vg, viz_speed_x+viz_speed_w/2, 320, "mph", NULL);
|
|
}
|
|
|
|
static void ui_draw_vision_wheel(UIState *s) {
|
|
const UIScene *scene = &s->scene;
|
|
const int ui_viz_rx = scene->ui_viz_rx;
|
|
const int ui_viz_rw = scene->ui_viz_rw;
|
|
const int viz_event_w = 220;
|
|
const int viz_event_x = ((ui_viz_rx + ui_viz_rw) - (viz_event_w + (bdr_s*2)));
|
|
const int viz_event_y = (viz_y + (bdr_s*1.5));
|
|
const int viz_event_h = (viz_header_h - (bdr_s*1.5));
|
|
// draw steering wheel
|
|
const int viz_wheel_size = 96;
|
|
const int viz_wheel_x = viz_event_x + (viz_event_w-viz_wheel_size);
|
|
const int viz_wheel_y = viz_event_y + (viz_wheel_size/2);
|
|
const int img_wheel_size = viz_wheel_size*1.5;
|
|
const int img_wheel_x = viz_wheel_x-(img_wheel_size/2);
|
|
const int img_wheel_y = viz_wheel_y-25;
|
|
float img_wheel_alpha = 0.5f;
|
|
bool is_engaged = (s->status == STATUS_ENGAGED);
|
|
bool is_warning = (s->status == STATUS_WARNING);
|
|
if (is_engaged || is_warning) {
|
|
nvgBeginPath(s->vg);
|
|
nvgCircle(s->vg, viz_wheel_x, (viz_wheel_y + (bdr_s*1.5)), viz_wheel_size);
|
|
if (is_engaged) {
|
|
nvgFillColor(s->vg, nvgRGBA(23, 134, 68, 255));
|
|
} else if (is_warning) {
|
|
nvgFillColor(s->vg, nvgRGBA(218, 111, 37, 255));
|
|
}
|
|
nvgFill(s->vg);
|
|
img_wheel_alpha = 1.0f;
|
|
}
|
|
nvgBeginPath(s->vg);
|
|
NVGpaint imgPaint = nvgImagePattern(s->vg, img_wheel_x, img_wheel_y,
|
|
img_wheel_size, img_wheel_size, 0, s->img_wheel, img_wheel_alpha);
|
|
nvgRect(s->vg, img_wheel_x, img_wheel_y, img_wheel_size, img_wheel_size);
|
|
nvgFillPaint(s->vg, imgPaint);
|
|
nvgFill(s->vg);
|
|
}
|
|
|
|
static void ui_draw_vision_header(UIState *s) {
|
|
const UIScene *scene = &s->scene;
|
|
int ui_viz_rx = scene->ui_viz_rx;
|
|
int ui_viz_rw = scene->ui_viz_rw;
|
|
|
|
nvgBeginPath(s->vg);
|
|
NVGpaint gradient = nvgLinearGradient(s->vg, ui_viz_rx,
|
|
(viz_y+(viz_header_h-(viz_header_h/2.5))),
|
|
ui_viz_rx, viz_y+viz_header_h,
|
|
nvgRGBAf(0,0,0,0.45), nvgRGBAf(0,0,0,0));
|
|
nvgFillPaint(s->vg, gradient);
|
|
nvgRect(s->vg, ui_viz_rx, viz_y, ui_viz_rw, viz_header_h);
|
|
nvgFill(s->vg);
|
|
|
|
ui_draw_vision_maxspeed(s);
|
|
ui_draw_vision_speed(s);
|
|
ui_draw_vision_wheel(s);
|
|
}
|
|
|
|
static void ui_draw_vision_alert(UIState *s) {
|
|
const UIScene *scene = &s->scene;
|
|
int ui_viz_rx = scene->ui_viz_rx;
|
|
int ui_viz_rw = scene->ui_viz_rw;
|
|
bool hasSidebar = !s->scene.uilayout_sidebarcollapsed;
|
|
bool mapEnabled = s->scene.uilayout_mapenabled;
|
|
bool longAlert1 = strlen(scene->alert_text1) > 15;
|
|
|
|
const uint8_t *color = alert_colors[s->status];
|
|
const int alr_s = alert_sizes[s->alert_size];
|
|
const int alr_x = ui_viz_rx-(mapEnabled?(hasSidebar?nav_w:(nav_ww+(bdr_s*2))):0)-bdr_s;
|
|
const int alr_w = ui_viz_rw+(mapEnabled?(hasSidebar?nav_w:(nav_ww+(bdr_s*2))):0)+(bdr_s*2);
|
|
const int alr_h = alr_s+(s->alert_size==ALERTSIZE_NONE?0:bdr_s);
|
|
const int alr_y = vwp_h-alr_h;
|
|
|
|
nvgBeginPath(s->vg);
|
|
nvgRect(s->vg, alr_x, alr_y, alr_w, alr_h);
|
|
nvgFillColor(s->vg, nvgRGBA(color[0],color[1],color[2],color[3]));
|
|
nvgFill(s->vg);
|
|
|
|
nvgBeginPath(s->vg);
|
|
NVGpaint gradient = nvgLinearGradient(s->vg, alr_x, alr_y, alr_x, alr_y+alr_h,
|
|
nvgRGBAf(0.0,0.0,0.0,0.05), nvgRGBAf(0.0,0.0,0.0,0.35));
|
|
nvgFillPaint(s->vg, gradient);
|
|
nvgRect(s->vg, alr_x, alr_y, alr_w, alr_h);
|
|
nvgFill(s->vg);
|
|
|
|
nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 255));
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
|
|
|
|
if (s->alert_size == ALERTSIZE_SMALL) {
|
|
nvgFontFace(s->vg, "sans-semibold");
|
|
nvgFontSize(s->vg, 40*2.5);
|
|
nvgText(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+15, scene->alert_text1, NULL);
|
|
} else if (s->alert_size == ALERTSIZE_MID) {
|
|
nvgFontFace(s->vg, "sans-bold");
|
|
nvgFontSize(s->vg, 48*2.5);
|
|
nvgText(s->vg, alr_x+alr_w/2, alr_y+alr_h/2-45, scene->alert_text1, NULL);
|
|
nvgFontFace(s->vg, "sans-regular");
|
|
nvgFontSize(s->vg, 36*2.5);
|
|
nvgText(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+75, scene->alert_text2, NULL);
|
|
} else if (s->alert_size == ALERTSIZE_FULL) {
|
|
nvgFontSize(s->vg, (longAlert1?72:96)*2.5);
|
|
nvgFontFace(s->vg, "sans-bold");
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE);
|
|
nvgTextBox(s->vg, alr_x, alr_y+(longAlert1?360:420), alr_w-60, scene->alert_text1, NULL);
|
|
nvgFontSize(s->vg, 48*2.5);
|
|
nvgFontFace(s->vg, "sans-regular");
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BOTTOM);
|
|
nvgTextBox(s->vg, alr_x, alr_h-(longAlert1?300:360), alr_w-60, scene->alert_text2, NULL);
|
|
}
|
|
}
|
|
|
|
static void ui_draw_vision(UIState *s) {
|
|
const UIScene *scene = &s->scene;
|
|
int ui_viz_rx = scene->ui_viz_rx;
|
|
int ui_viz_rw = scene->ui_viz_rw;
|
|
|
|
glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
const int viewport_rw = (box_w+sbr_w-(bdr_s*2));
|
|
glViewport(ui_viz_rx + scene->ui_frame_offset, s->fb_h-(viz_y+viz_h), viewport_rw - scene->ui_frame_offset, viz_h);
|
|
glScissor(ui_viz_rx, s->fb_h-(viz_y+viz_h), ui_viz_rw, viz_h);
|
|
draw_frame(s);
|
|
glViewport(0, 0, s->fb_w, s->fb_h);
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
nvgBeginFrame(s->vg, s->fb_w, s->fb_h, 1.0f);
|
|
nvgSave(s->vg);
|
|
|
|
// hack for eon
|
|
const int inner_height = viewport_rw*9/16;
|
|
nvgScissor(s->vg, ui_viz_rx, viz_y, ui_viz_rw, viz_h);
|
|
nvgTranslate(s->vg, ui_viz_rx + scene->ui_world_offset, viz_y + (viz_h-inner_height)/2.0);
|
|
nvgScale(s->vg, (float)viewport_rw / s->fb_w, (float)inner_height / s->fb_h);
|
|
|
|
if (!scene->frontview) {
|
|
ui_draw_world(s);
|
|
|
|
if (scene->lead_status) {
|
|
draw_cross(s, scene->lead_d_rel + 2.7, scene->lead_y_rel, 30,
|
|
nvgRGBA(255, 0, 0, 128));
|
|
}
|
|
}
|
|
|
|
nvgRestore(s->vg);
|
|
|
|
// draw vision elements
|
|
ui_draw_vision_header(s);
|
|
ui_draw_vision_alert(s);
|
|
|
|
// Draw calibration progress (if needed)
|
|
if (scene->cal_status == CALIBRATION_UNCALIBRATED) {
|
|
ui_draw_calibration_status(s);
|
|
}
|
|
|
|
nvgEndFrame(s->vg);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
|
|
static void ui_draw_alerts(UIState *s) {
|
|
const UIScene *scene = &s->scene;
|
|
|
|
if (!ui_alert_active(s)) return;
|
|
|
|
assert(s->status < ARRAYSIZE(alert_colors));
|
|
const uint8_t *color = alert_colors[s->status];
|
|
|
|
char alert_text1_upper[1024] = {0};
|
|
for (int i=0; scene->alert_text1[i] && i < sizeof(alert_text1_upper)-1; i++) {
|
|
alert_text1_upper[i] = toupper(scene->alert_text1[i]);
|
|
}
|
|
|
|
nvgBeginPath(s->vg);
|
|
nvgRect(s->vg, box_x, box_y, box_w, box_h);
|
|
nvgFillColor(s->vg, nvgRGBA(color[0], color[1], color[2], color[3]));
|
|
nvgFill(s->vg);
|
|
|
|
nvgFontFace(s->vg, "sans-semibold");
|
|
|
|
if (strlen(alert_text1_upper) > 15) {
|
|
nvgFontSize(s->vg, 72.0*2.5);
|
|
} else {
|
|
nvgFontSize(s->vg, 96.0*2.5);
|
|
}
|
|
nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 255));
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE);
|
|
nvgTextBox(s->vg, box_x + 50, box_y + 287, box_w - 50, alert_text1_upper, NULL);
|
|
|
|
|
|
if (strlen(scene->alert_text2) > 0) {
|
|
|
|
nvgFontFace(s->vg, "sans-regular");
|
|
nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 255));
|
|
nvgFontSize(s->vg, 44.0*2.5);
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BOTTOM);
|
|
nvgTextBox(s->vg, box_x + 50, box_y + box_h - 250, box_w - 50, scene->alert_text2, NULL);
|
|
}
|
|
}
|
|
|
|
static void ui_draw_blank(UIState *s) {
|
|
glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
static void ui_draw_aside(UIState *s) {
|
|
char speed_str[32];
|
|
float speed;
|
|
|
|
bool is_cruise_set = (s->scene.v_cruise != 0 && s->scene.v_cruise != 255);
|
|
unsigned long last_cruise_update_dt = (nanos_since_boot() - s->scene.v_cruise_update_ts);
|
|
bool should_draw_cruise_speed = is_cruise_set && last_cruise_update_dt < 2000000000ULL;
|
|
if (should_draw_cruise_speed) {
|
|
speed = s->scene.v_cruise / 3.6;
|
|
nvgFillColor(s->vg, nvgRGBA(0xFF, 0xD8, 0xAC, 0xFF));
|
|
} else {
|
|
speed = s->scene.v_ego;
|
|
nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 255));
|
|
}
|
|
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
|
|
|
|
nvgFontFace(s->vg, "sans-semibold");
|
|
nvgFontSize(s->vg, 110);
|
|
if (s->is_metric) {
|
|
snprintf(speed_str, sizeof(speed_str), "%d", (int)(speed * 3.6 + 0.5));
|
|
} else {
|
|
snprintf(speed_str, sizeof(speed_str), "%d", (int)(speed * 2.2374144 + 0.5));
|
|
}
|
|
nvgText(s->vg, 150, 762, speed_str, NULL);
|
|
|
|
nvgFontFace(s->vg, "sans-regular");
|
|
nvgFontSize(s->vg, 70);
|
|
|
|
if (s->is_metric) {
|
|
nvgText(s->vg, 150, 817, "kph", NULL);
|
|
} else {
|
|
nvgText(s->vg, 150, 817, "mph", NULL);
|
|
}
|
|
}
|
|
|
|
static void ui_draw(UIState *s) {
|
|
if (s->vision_connected && s->plus_state == 0) {
|
|
ui_draw_vision(s);
|
|
} else {
|
|
ui_draw_blank(s);
|
|
}
|
|
|
|
{
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
nvgBeginFrame(s->vg, s->fb_w, s->fb_h, 1.0f);
|
|
|
|
if (s->vision_connected && !s->scene.uilayout_sidebarcollapsed) {
|
|
ui_draw_aside(s);
|
|
}
|
|
// ui_draw_alerts(s);
|
|
|
|
nvgEndFrame(s->vg);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
eglSwapBuffers(s->display, s->surface);
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
}
|
|
|
|
static PathData read_path(cereal_ModelData_PathData_ptr pathp) {
|
|
PathData ret = {0};
|
|
|
|
struct cereal_ModelData_PathData pathd;
|
|
cereal_read_ModelData_PathData(&pathd, pathp);
|
|
|
|
ret.prob = pathd.prob;
|
|
ret.std = pathd.std;
|
|
|
|
capn_list32 pointl = pathd.points;
|
|
capn_resolve(&pointl.p);
|
|
for (int i = 0; i < 50; i++) {
|
|
ret.points[i] = capn_to_f32(capn_get32(pointl, i));
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static ModelData read_model(cereal_ModelData_ptr modelp) {
|
|
struct cereal_ModelData modeld;
|
|
cereal_read_ModelData(&modeld, modelp);
|
|
|
|
ModelData d = {0};
|
|
|
|
d.path = read_path(modeld.path);
|
|
d.left_lane = read_path(modeld.leftLane);
|
|
d.right_lane = read_path(modeld.rightLane);
|
|
|
|
struct cereal_ModelData_LeadData leadd;
|
|
cereal_read_ModelData_LeadData(&leadd, modeld.lead);
|
|
d.lead = (LeadData){
|
|
.dist = leadd.dist, .prob = leadd.prob, .std = leadd.std,
|
|
};
|
|
|
|
return d;
|
|
}
|
|
|
|
static void update_status(UIState *s, int status) {
|
|
if (s->status != status) {
|
|
s->status = status;
|
|
// wake up bg thread to change
|
|
pthread_cond_signal(&s->bg_cond);
|
|
}
|
|
}
|
|
|
|
static void ui_update(UIState *s) {
|
|
int err;
|
|
|
|
if (!s->intrinsic_matrix_loaded) {
|
|
s->intrinsic_matrix_loaded = try_load_intrinsics(&s->intrinsic_matrix);
|
|
}
|
|
|
|
if (s->vision_connect_firstrun) {
|
|
// cant run this in connector thread because opengl.
|
|
// do this here for now in lieu of a run_on_main_thread event
|
|
|
|
// setup frame texture
|
|
glDeleteTextures(1, &s->frame_tex); //silently ignores a 0 texture
|
|
glGenTextures(1, &s->frame_tex);
|
|
glBindTexture(GL_TEXTURE_2D, s->frame_tex);
|
|
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, s->rgb_width, s->rgb_height);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
// BGR
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
|
|
// front
|
|
glDeleteTextures(1, &s->frame_front_tex);
|
|
glGenTextures(1, &s->frame_front_tex);
|
|
glBindTexture(GL_TEXTURE_2D, s->frame_front_tex);
|
|
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, s->rgb_front_width, s->rgb_front_height);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
// BGR
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
|
|
// Default UI Measurements (Assumes sidebar visible)
|
|
s->scene.ui_viz_rx = box_x;
|
|
s->scene.ui_viz_rw = box_w;
|
|
s->scene.ui_frame_offset = -(sbr_w - 4*bdr_s);
|
|
s->scene.ui_world_offset = -(sbr_w - 6*bdr_s);
|
|
|
|
s->vision_connect_firstrun = false;
|
|
}
|
|
|
|
// poll for events
|
|
while (true) {
|
|
zmq_pollitem_t polls[9] = {{0}};
|
|
polls[0].socket = s->live100_sock_raw;
|
|
polls[0].events = ZMQ_POLLIN;
|
|
polls[1].socket = s->livecalibration_sock_raw;
|
|
polls[1].events = ZMQ_POLLIN;
|
|
polls[2].socket = s->model_sock_raw;
|
|
polls[2].events = ZMQ_POLLIN;
|
|
polls[3].socket = s->live20_sock_raw;
|
|
polls[3].events = ZMQ_POLLIN;
|
|
polls[4].socket = s->livempc_sock_raw;
|
|
polls[4].events = ZMQ_POLLIN;
|
|
polls[5].socket = s->thermal_sock_raw;
|
|
polls[5].events = ZMQ_POLLIN;
|
|
polls[6].socket = s->uilayout_sock_raw;
|
|
polls[6].events = ZMQ_POLLIN;
|
|
polls[7].socket = s->plus_sock_raw;
|
|
polls[7].events = ZMQ_POLLIN;
|
|
|
|
int num_polls = 8;
|
|
if (s->vision_connected) {
|
|
assert(s->ipc_fd >= 0);
|
|
polls[8].fd = s->ipc_fd;
|
|
polls[8].events = ZMQ_POLLIN;
|
|
num_polls++;
|
|
}
|
|
|
|
int ret = zmq_poll(polls, num_polls, 0);
|
|
if (ret < 0) {
|
|
LOGW("poll failed (%d)", ret);
|
|
break;
|
|
}
|
|
if (ret == 0) {
|
|
break;
|
|
}
|
|
|
|
if (polls[0].revents || polls[1].revents || polls[2].revents ||
|
|
polls[3].revents || polls[4].revents || polls[6].revents || polls[7].revents) {
|
|
// awake on any (old) activity
|
|
set_awake(s, true);
|
|
}
|
|
|
|
if (s->vision_connected && polls[8].revents) {
|
|
// vision ipc event
|
|
VisionPacket rp;
|
|
err = vipc_recv(s->ipc_fd, &rp);
|
|
if (err <= 0) {
|
|
LOGW("vision disconnected");
|
|
close(s->ipc_fd);
|
|
s->ipc_fd = -1;
|
|
s->vision_connected = false;
|
|
continue;
|
|
}
|
|
if (rp.type == VIPC_STREAM_ACQUIRE) {
|
|
bool front = rp.d.stream_acq.type == VISION_STREAM_UI_FRONT;
|
|
int idx = rp.d.stream_acq.idx;
|
|
|
|
int release_idx;
|
|
if (front) {
|
|
release_idx = s->cur_vision_front_idx;
|
|
} else {
|
|
release_idx = s->cur_vision_idx;
|
|
}
|
|
if (release_idx >= 0) {
|
|
VisionPacket rep = {
|
|
.type = VIPC_STREAM_RELEASE,
|
|
.d = { .stream_rel = {
|
|
.type = rp.d.stream_acq.type,
|
|
.idx = release_idx,
|
|
}},
|
|
};
|
|
vipc_send(s->ipc_fd, &rep);
|
|
}
|
|
|
|
if (front) {
|
|
assert(idx < UI_BUF_COUNT);
|
|
s->cur_vision_front_idx = idx;
|
|
s->scene.bgr_front_ptr = s->front_bufs[idx].addr;
|
|
} else {
|
|
assert(idx < UI_BUF_COUNT);
|
|
s->cur_vision_idx = idx;
|
|
s->scene.bgr_ptr = s->bufs[idx].addr;
|
|
// printf("v %d\n", ((uint8_t*)s->bufs[idx].addr)[0]);
|
|
}
|
|
if (front == s->scene.frontview) {
|
|
ui_update_frame(s);
|
|
}
|
|
|
|
} else {
|
|
assert(false);
|
|
}
|
|
} else if (polls[7].revents) {
|
|
// plus socket
|
|
|
|
zmq_msg_t msg;
|
|
err = zmq_msg_init(&msg);
|
|
assert(err == 0);
|
|
err = zmq_msg_recv(&msg, s->plus_sock_raw, 0);
|
|
assert(err >= 0);
|
|
|
|
assert(zmq_msg_size(&msg) == 1);
|
|
|
|
s->plus_state = ((char*)zmq_msg_data(&msg))[0];
|
|
|
|
zmq_msg_close(&msg);
|
|
|
|
} else {
|
|
// zmq messages
|
|
void* which = NULL;
|
|
for (int i=0; i<num_polls - 1; i++) {
|
|
if (polls[i].revents) {
|
|
which = polls[i].socket;
|
|
break;
|
|
}
|
|
}
|
|
if (which == NULL) {
|
|
continue;
|
|
}
|
|
|
|
zmq_msg_t msg;
|
|
err = zmq_msg_init(&msg);
|
|
assert(err == 0);
|
|
err = zmq_msg_recv(&msg, which, 0);
|
|
assert(err >= 0);
|
|
|
|
struct capn ctx;
|
|
capn_init_mem(&ctx, zmq_msg_data(&msg), zmq_msg_size(&msg), 0);
|
|
|
|
cereal_Event_ptr eventp;
|
|
eventp.p = capn_getp(capn_root(&ctx), 0, 1);
|
|
struct cereal_Event eventd;
|
|
cereal_read_Event(&eventd, eventp);
|
|
|
|
if (eventd.which == cereal_Event_live100) {
|
|
struct cereal_Live100Data datad;
|
|
cereal_read_Live100Data(&datad, eventd.live100);
|
|
|
|
if (datad.vCruise != s->scene.v_cruise) {
|
|
s->scene.v_cruise_update_ts = eventd.logMonoTime;
|
|
}
|
|
s->scene.v_cruise = datad.vCruise;
|
|
s->scene.v_ego = datad.vEgo;
|
|
s->scene.curvature = datad.curvature;
|
|
s->scene.engaged = datad.enabled;
|
|
s->scene.gps_planner_active = datad.gpsPlannerActive;
|
|
// printf("recv %f\n", datad.vEgo);
|
|
|
|
s->scene.frontview = datad.rearViewCam;
|
|
if (datad.alertText1.str) {
|
|
snprintf(s->scene.alert_text1, sizeof(s->scene.alert_text1), "%s", datad.alertText1.str);
|
|
} else {
|
|
s->scene.alert_text1[0] = '\0';
|
|
}
|
|
if (datad.alertText2.str) {
|
|
snprintf(s->scene.alert_text2, sizeof(s->scene.alert_text2), "%s", datad.alertText2.str);
|
|
} else {
|
|
s->scene.alert_text2[0] = '\0';
|
|
}
|
|
s->scene.awareness_status = datad.awarenessStatus;
|
|
|
|
s->scene.alert_ts = eventd.logMonoTime;
|
|
|
|
s->scene.alert_size = datad.alertSize;
|
|
if (datad.alertSize == cereal_Live100Data_AlertSize_none) {
|
|
s->alert_size = ALERTSIZE_NONE;
|
|
} else if (datad.alertSize == cereal_Live100Data_AlertSize_small) {
|
|
s->alert_size = ALERTSIZE_SMALL;
|
|
} else if (datad.alertSize == cereal_Live100Data_AlertSize_mid) {
|
|
s->alert_size = ALERTSIZE_MID;
|
|
} else if (datad.alertSize == cereal_Live100Data_AlertSize_full) {
|
|
s->alert_size = ALERTSIZE_FULL;
|
|
}
|
|
|
|
if (datad.alertStatus == cereal_Live100Data_AlertStatus_userPrompt) {
|
|
update_status(s, STATUS_WARNING);
|
|
} else if (datad.alertStatus == cereal_Live100Data_AlertStatus_critical) {
|
|
update_status(s, STATUS_ALERT);
|
|
} else if (datad.enabled) {
|
|
update_status(s, STATUS_ENGAGED);
|
|
} else {
|
|
update_status(s, STATUS_DISENGAGED);
|
|
}
|
|
|
|
} else if (eventd.which == cereal_Event_live20) {
|
|
struct cereal_Live20Data datad;
|
|
cereal_read_Live20Data(&datad, eventd.live20);
|
|
struct cereal_Live20Data_LeadData leaddatad;
|
|
cereal_read_Live20Data_LeadData(&leaddatad, datad.leadOne);
|
|
s->scene.lead_status = leaddatad.status;
|
|
s->scene.lead_d_rel = leaddatad.dRel;
|
|
s->scene.lead_y_rel = leaddatad.yRel;
|
|
s->scene.lead_v_rel = leaddatad.vRel;
|
|
} else if (eventd.which == cereal_Event_liveCalibration) {
|
|
s->scene.world_objects_visible = s->intrinsic_matrix_loaded;
|
|
struct cereal_LiveCalibrationData datad;
|
|
cereal_read_LiveCalibrationData(&datad, eventd.liveCalibration);
|
|
|
|
s->scene.cal_status = datad.calStatus;
|
|
s->scene.cal_perc = datad.calPerc;
|
|
|
|
// should we still even have this?
|
|
capn_list32 warpl = datad.warpMatrix2;
|
|
capn_resolve(&warpl.p); // is this a bug?
|
|
for (int i = 0; i < 3 * 3; i++) {
|
|
s->scene.warp_matrix.v[i] = capn_to_f32(capn_get32(warpl, i));
|
|
}
|
|
|
|
capn_list32 extrinsicl = datad.extrinsicMatrix;
|
|
capn_resolve(&extrinsicl.p); // is this a bug?
|
|
for (int i = 0; i < 3 * 4; i++) {
|
|
s->scene.extrinsic_matrix.v[i] =
|
|
capn_to_f32(capn_get32(extrinsicl, i));
|
|
}
|
|
} else if (eventd.which == cereal_Event_model) {
|
|
s->scene.model_ts = eventd.logMonoTime;
|
|
s->scene.model = read_model(eventd.model);
|
|
} else if (eventd.which == cereal_Event_liveMpc) {
|
|
struct cereal_LiveMpcData datad;
|
|
cereal_read_LiveMpcData(&datad, eventd.liveMpc);
|
|
|
|
capn_list32 x_list = datad.x;
|
|
capn_resolve(&x_list.p);
|
|
|
|
for (int i = 0; i < 50; i++){
|
|
s->scene.mpc_x[i] = capn_to_f32(capn_get32(x_list, i));
|
|
}
|
|
|
|
capn_list32 y_list = datad.y;
|
|
capn_resolve(&y_list.p);
|
|
|
|
for (int i = 0; i < 50; i++){
|
|
s->scene.mpc_y[i] = capn_to_f32(capn_get32(y_list, i));
|
|
}
|
|
} else if (eventd.which == cereal_Event_thermal) {
|
|
struct cereal_ThermalData datad;
|
|
cereal_read_ThermalData(&datad, eventd.thermal);
|
|
|
|
if (!datad.started) {
|
|
update_status(s, STATUS_STOPPED);
|
|
} else if (s->status == STATUS_STOPPED) {
|
|
// car is started but controls doesn't have fingerprint yet
|
|
update_status(s, STATUS_DISENGAGED);
|
|
}
|
|
|
|
s->scene.started_ts = datad.startedTs;
|
|
} else if (eventd.which == cereal_Event_uiLayoutState) {
|
|
struct cereal_UiLayoutState datad;
|
|
cereal_read_UiLayoutState(&datad, eventd.uiLayoutState);
|
|
s->scene.uilayout_sidebarcollapsed = datad.sidebarCollapsed;
|
|
s->scene.uilayout_mapenabled = datad.mapEnabled;
|
|
|
|
bool hasSidebar = !s->scene.uilayout_sidebarcollapsed;
|
|
bool mapEnabled = s->scene.uilayout_mapenabled;
|
|
if (mapEnabled) {
|
|
s->scene.ui_viz_rx = hasSidebar ? viz_x : (viz_x-(bdr_s*2));
|
|
s->scene.ui_viz_rw = hasSidebar ? viz_w : (viz_w+(bdr_s*2));
|
|
} else {
|
|
s->scene.ui_viz_rx = hasSidebar ? box_x : (box_x-sbr_w+bdr_s*2);
|
|
s->scene.ui_viz_rw = hasSidebar ? box_w : (box_w+sbr_w-(bdr_s*2));
|
|
s->scene.ui_frame_offset = hasSidebar ? -(sbr_w - 4*bdr_s) : -(bdr_s*2);
|
|
s->scene.ui_world_offset = hasSidebar ? -(sbr_w - 6*bdr_s) : -(bdr_s*2);
|
|
}
|
|
}
|
|
capn_free(&ctx);
|
|
zmq_msg_close(&msg);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
static void* vision_connect_thread(void *args) {
|
|
int err;
|
|
|
|
UIState *s = args;
|
|
while (!do_exit) {
|
|
usleep(100000);
|
|
pthread_mutex_lock(&s->lock);
|
|
bool connected = s->vision_connected;
|
|
pthread_mutex_unlock(&s->lock);
|
|
if (connected) continue;
|
|
|
|
int fd = vipc_connect();
|
|
if (fd < 0) continue;
|
|
|
|
|
|
|
|
VisionPacket p1 = {
|
|
.type = VIPC_STREAM_SUBSCRIBE,
|
|
.d = { .stream_sub = { .type = VISION_STREAM_UI_BACK, .tbuffer = true, }, },
|
|
};
|
|
err = vipc_send(fd, &p1);
|
|
if (err < 0) {
|
|
close(fd);
|
|
continue;
|
|
}
|
|
VisionPacket p2 = {
|
|
.type = VIPC_STREAM_SUBSCRIBE,
|
|
.d = { .stream_sub = { .type = VISION_STREAM_UI_FRONT, .tbuffer = true, }, },
|
|
};
|
|
err = vipc_send(fd, &p2);
|
|
if (err < 0) {
|
|
close(fd);
|
|
continue;
|
|
}
|
|
|
|
// printf("init recv\n");
|
|
VisionPacket back_rp;
|
|
err = vipc_recv(fd, &back_rp);
|
|
if (err <= 0) {
|
|
close(fd);
|
|
continue;
|
|
}
|
|
assert(back_rp.type == VIPC_STREAM_BUFS);
|
|
VisionPacket front_rp;
|
|
err = vipc_recv(fd, &front_rp);
|
|
if (err <= 0) {
|
|
close(fd);
|
|
continue;
|
|
}
|
|
assert(front_rp.type == VIPC_STREAM_BUFS);
|
|
|
|
|
|
pthread_mutex_lock(&s->lock);
|
|
assert(!s->vision_connected);
|
|
s->ipc_fd = fd;
|
|
|
|
ui_init_vision(s,
|
|
back_rp.d.stream_bufs, back_rp.num_fds, back_rp.fds,
|
|
front_rp.d.stream_bufs, front_rp.num_fds, front_rp.fds);
|
|
|
|
s->vision_connected = true;
|
|
s->vision_connect_firstrun = true;
|
|
pthread_mutex_unlock(&s->lock);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
#include <hardware/sensors.h>
|
|
#include <utils/Timers.h>
|
|
|
|
#define SENSOR_LIGHT 7
|
|
|
|
static void* light_sensor_thread(void *args) {
|
|
int err;
|
|
|
|
UIState *s = args;
|
|
s->light_sensor = 0.0;
|
|
|
|
struct sensors_poll_device_t* device;
|
|
struct sensors_module_t* module;
|
|
|
|
hw_get_module(SENSORS_HARDWARE_MODULE_ID, (hw_module_t const**)&module);
|
|
sensors_open(&module->common, &device);
|
|
|
|
// need to do this
|
|
struct sensor_t const* list;
|
|
int count = module->get_sensors_list(module, &list);
|
|
|
|
device->activate(device, SENSOR_LIGHT, 0);
|
|
device->activate(device, SENSOR_LIGHT, 1);
|
|
device->setDelay(device, SENSOR_LIGHT, ms2ns(100));
|
|
|
|
while (!do_exit) {
|
|
static const size_t numEvents = 1;
|
|
sensors_event_t buffer[numEvents];
|
|
|
|
int n = device->poll(device, buffer, numEvents);
|
|
if (n < 0) {
|
|
LOG_100("light_sensor_poll failed: %d", n);
|
|
}
|
|
if (n > 0) {
|
|
s->light_sensor = buffer[0].light;
|
|
//printf("new light sensor value: %f\n", s->light_sensor);
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
static void* bg_thread(void* args) {
|
|
UIState *s = args;
|
|
|
|
EGLDisplay bg_display;
|
|
EGLSurface bg_surface;
|
|
|
|
FramebufferState *bg_fb = framebuffer_init("bg", 0x00001000, false,
|
|
&bg_display, &bg_surface, NULL, NULL);
|
|
assert(bg_fb);
|
|
|
|
bool first = true;
|
|
while(!do_exit) {
|
|
pthread_mutex_lock(&s->lock);
|
|
|
|
if (first) {
|
|
first = false;
|
|
} else {
|
|
pthread_cond_wait(&s->bg_cond, &s->lock);
|
|
}
|
|
|
|
assert(s->status < ARRAYSIZE(bg_colors));
|
|
const uint8_t *color = bg_colors[s->status];
|
|
|
|
pthread_mutex_unlock(&s->lock);
|
|
|
|
glClearColor(color[0]/256.0, color[1]/256.0, color[2]/256.0, 0.0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
|
eglSwapBuffers(bg_display, bg_surface);
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
int main() {
|
|
int err;
|
|
|
|
zsys_handler_set(NULL);
|
|
signal(SIGINT, (sighandler_t)set_do_exit);
|
|
|
|
UIState uistate;
|
|
UIState *s = &uistate;
|
|
ui_init(s);
|
|
|
|
pthread_t connect_thread_handle;
|
|
err = pthread_create(&connect_thread_handle, NULL,
|
|
vision_connect_thread, s);
|
|
assert(err == 0);
|
|
|
|
pthread_t light_sensor_thread_handle;
|
|
err = pthread_create(&light_sensor_thread_handle, NULL,
|
|
light_sensor_thread, s);
|
|
assert(err == 0);
|
|
|
|
pthread_t bg_thread_handle;
|
|
err = pthread_create(&bg_thread_handle, NULL,
|
|
bg_thread, s);
|
|
assert(err == 0);
|
|
|
|
TouchState touch = {0};
|
|
touch_init(&touch);
|
|
|
|
// light sensor scaling params
|
|
#define LIGHT_SENSOR_M 1.3
|
|
#define LIGHT_SENSOR_B 5.0
|
|
|
|
#define NEO_BRIGHTNESS 100
|
|
|
|
float smooth_light_sensor = LIGHT_SENSOR_B;
|
|
|
|
const int EON = (access("/EON", F_OK) != -1);
|
|
|
|
while (!do_exit) {
|
|
pthread_mutex_lock(&s->lock);
|
|
|
|
if (EON) {
|
|
// light sensor is only exposed on EONs
|
|
|
|
float clipped_light_sensor = (s->light_sensor*LIGHT_SENSOR_M) + LIGHT_SENSOR_B;
|
|
if (clipped_light_sensor > 255) clipped_light_sensor = 255;
|
|
smooth_light_sensor = clipped_light_sensor * 0.01 + smooth_light_sensor * 0.99;
|
|
set_brightness((int)smooth_light_sensor);
|
|
} else {
|
|
// compromise for bright and dark envs
|
|
set_brightness(NEO_BRIGHTNESS);
|
|
}
|
|
|
|
ui_update(s);
|
|
if (s->awake) {
|
|
ui_draw(s);
|
|
}
|
|
|
|
// awake on any touch
|
|
int touch_x = -1, touch_y = -1;
|
|
int touched = touch_poll(&touch, &touch_x, &touch_y);
|
|
if (touched == 1) {
|
|
// touch event will still happen :(
|
|
set_awake(s, true);
|
|
}
|
|
|
|
// manage wakefulness
|
|
if (s->awake_timeout > 0) {
|
|
s->awake_timeout--;
|
|
} else {
|
|
set_awake(s, false);
|
|
}
|
|
|
|
pthread_mutex_unlock(&s->lock);
|
|
|
|
// no simple way to do 30fps vsync with surfaceflinger...
|
|
usleep(30000);
|
|
}
|
|
|
|
set_awake(s, true);
|
|
|
|
// wake up bg thread to exit
|
|
pthread_mutex_lock(&s->lock);
|
|
pthread_cond_signal(&s->bg_cond);
|
|
pthread_mutex_unlock(&s->lock);
|
|
err = pthread_join(bg_thread_handle, NULL);
|
|
assert(err == 0);
|
|
|
|
err = pthread_join(connect_thread_handle, NULL);
|
|
assert(err == 0);
|
|
|
|
return 0;
|
|
}
|
|
|