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21 lines
361 B
21 lines
361 B
#pragma once
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#include <map>
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#ifdef __APPLE__
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#include <OpenGL/gl3.h>
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#else
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#include <GLES3/gl3.h>
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#endif
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class GLShader {
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public:
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GLShader(const char *vert_src, const char *frag_src);
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~GLShader();
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GLuint getUniformLocation(const char * name);
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GLuint prog = 0;
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private:
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GLuint vert = 0, frag = 0;
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std::map<const char*, GLint> uniform_loc_map;
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};
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