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							157 lines
						
					
					
						
							5.3 KiB
						
					
					
				| 
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| #include "selfdrive/ui/qt/onroad/annotated_camera.h"
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| 
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| #include <QPainter>
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| #include <algorithm>
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| #include <cmath>
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| 
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| #include "common/swaglog.h"
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| #include "selfdrive/ui/qt/util.h"
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| 
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| // Window that shows camera view and variety of info drawn on top
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| AnnotatedCameraWidget::AnnotatedCameraWidget(VisionStreamType type, QWidget *parent)
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|     : fps_filter(UI_FREQ, 3, 1. / UI_FREQ), CameraWidget("camerad", type, parent) {
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|   pm = std::make_unique<PubMaster>(std::vector<const char*>{"uiDebug"});
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| 
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|   main_layout = new QVBoxLayout(this);
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|   main_layout->setMargin(UI_BORDER_SIZE);
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|   main_layout->setSpacing(0);
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| 
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|   experimental_btn = new ExperimentalButton(this);
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|   main_layout->addWidget(experimental_btn, 0, Qt::AlignTop | Qt::AlignRight);
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| }
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| 
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| void AnnotatedCameraWidget::updateState(const UIState &s) {
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|   // update engageability/experimental mode button
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|   experimental_btn->updateState(s);
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|   dmon.updateState(s);
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| }
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| 
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| void AnnotatedCameraWidget::initializeGL() {
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|   CameraWidget::initializeGL();
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|   qInfo() << "OpenGL version:" << QString((const char*)glGetString(GL_VERSION));
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|   qInfo() << "OpenGL vendor:" << QString((const char*)glGetString(GL_VENDOR));
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|   qInfo() << "OpenGL renderer:" << QString((const char*)glGetString(GL_RENDERER));
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|   qInfo() << "OpenGL language version:" << QString((const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
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| 
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|   prev_draw_t = millis_since_boot();
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|   setBackgroundColor(bg_colors[STATUS_DISENGAGED]);
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| }
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| 
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| mat4 AnnotatedCameraWidget::calcFrameMatrix() {
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|   // Project point at "infinity" to compute x and y offsets
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|   // to ensure this ends up in the middle of the screen
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|   // for narrow come and a little lower for wide cam.
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|   // TODO: use proper perspective transform?
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| 
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|   // Select intrinsic matrix and calibration based on camera type
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|   auto *s = uiState();
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|   bool wide_cam = active_stream_type == VISION_STREAM_WIDE_ROAD;
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|   const auto &intrinsic_matrix = wide_cam ? ECAM_INTRINSIC_MATRIX : FCAM_INTRINSIC_MATRIX;
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|   const auto &calibration = wide_cam ? s->scene.view_from_wide_calib : s->scene.view_from_calib;
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| 
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|    // Compute the calibration transformation matrix
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|   const auto calib_transform = intrinsic_matrix * calibration;
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| 
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|   float zoom = wide_cam ? 2.0 : 1.1;
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|   Eigen::Vector3f inf(1000., 0., 0.);
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|   auto Kep = calib_transform * inf;
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| 
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|   int w = width(), h = height();
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|   float center_x = intrinsic_matrix(0, 2);
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|   float center_y = intrinsic_matrix(1, 2);
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| 
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|   float max_x_offset = center_x * zoom - w / 2 - 5;
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|   float max_y_offset = center_y * zoom - h / 2 - 5;
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|   float x_offset = std::clamp<float>((Kep.x() / Kep.z() - center_x) * zoom, -max_x_offset, max_x_offset);
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|   float y_offset = std::clamp<float>((Kep.y() / Kep.z() - center_y) * zoom, -max_y_offset, max_y_offset);
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| 
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|   // Apply transformation such that video pixel coordinates match video
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|   // 1) Put (0, 0) in the middle of the video
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|   // 2) Apply same scaling as video
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|   // 3) Put (0, 0) in top left corner of video
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|   Eigen::Matrix3f video_transform =(Eigen::Matrix3f() <<
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|     zoom, 0.0f, (w / 2 - x_offset) - (center_x * zoom),
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|     0.0f, zoom, (h / 2 - y_offset) - (center_y * zoom),
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|     0.0f, 0.0f, 1.0f).finished();
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| 
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|   model.setTransform(video_transform * calib_transform);
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| 
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|   float zx = zoom * 2 * center_x / w;
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|   float zy = zoom * 2 * center_y / h;
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|   return mat4{{
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|     zx, 0.0, 0.0, -x_offset / w * 2,
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|     0.0, zy, 0.0, y_offset / h * 2,
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|     0.0, 0.0, 1.0, 0.0,
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|     0.0, 0.0, 0.0, 1.0,
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|   }};
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| }
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| 
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| void AnnotatedCameraWidget::paintGL() {
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|   UIState *s = uiState();
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|   SubMaster &sm = *(s->sm);
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|   const double start_draw_t = millis_since_boot();
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| 
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|   // draw camera frame
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|   {
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|     std::lock_guard lk(frame_lock);
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| 
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|     if (frames.empty()) {
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|       if (skip_frame_count > 0) {
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|         skip_frame_count--;
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|         qDebug() << "skipping frame, not ready";
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|         return;
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|       }
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|     } else {
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|       // skip drawing up to this many frames if we're
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|       // missing camera frames. this smooths out the
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|       // transitions from the narrow and wide cameras
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|       skip_frame_count = 5;
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|     }
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| 
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|     // Wide or narrow cam dependent on speed
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|     bool has_wide_cam = available_streams.count(VISION_STREAM_WIDE_ROAD);
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|     if (has_wide_cam) {
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|       float v_ego = sm["carState"].getCarState().getVEgo();
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|       if ((v_ego < 10) || available_streams.size() == 1) {
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|         wide_cam_requested = true;
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|       } else if (v_ego > 15) {
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|         wide_cam_requested = false;
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|       }
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|       wide_cam_requested = wide_cam_requested && sm["selfdriveState"].getSelfdriveState().getExperimentalMode();
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|     }
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|     CameraWidget::setStreamType(wide_cam_requested ? VISION_STREAM_WIDE_ROAD : VISION_STREAM_ROAD);
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|     CameraWidget::setFrameId(sm["modelV2"].getModelV2().getFrameId());
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|     CameraWidget::paintGL();
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|   }
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| 
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|   QPainter painter(this);
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|   painter.setRenderHint(QPainter::Antialiasing);
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|   painter.setPen(Qt::NoPen);
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| 
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|   model.draw(painter, rect());
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|   dmon.draw(painter, rect());
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|   hud.updateState(*s);
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|   hud.draw(painter, rect());
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| 
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|   double cur_draw_t = millis_since_boot();
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|   double dt = cur_draw_t - prev_draw_t;
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|   double fps = fps_filter.update(1. / dt * 1000);
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|   if (fps < 15) {
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|     LOGW("slow frame rate: %.2f fps", fps);
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|   }
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|   prev_draw_t = cur_draw_t;
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| 
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|   // publish debug msg
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|   MessageBuilder msg;
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|   auto m = msg.initEvent().initUiDebug();
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|   m.setDrawTimeMillis(cur_draw_t - start_draw_t);
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|   pm->send("uiDebug", msg);
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| }
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| 
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| void AnnotatedCameraWidget::showEvent(QShowEvent *event) {
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|   CameraWidget::showEvent(event);
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| 
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|   ui_update_params(uiState());
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|   prev_draw_t = millis_since_boot();
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| }
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| 
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