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271 lines
9.7 KiB
271 lines
9.7 KiB
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#include "selfdrive/ui/qt/onroad/annotated_camera.h"
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#include <QPainter>
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#include <algorithm>
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#include <cmath>
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#include "common/swaglog.h"
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#include "selfdrive/ui/qt/util.h"
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// Window that shows camera view and variety of info drawn on top
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AnnotatedCameraWidget::AnnotatedCameraWidget(VisionStreamType type, QWidget *parent)
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: fps_filter(UI_FREQ, 3, 1. / UI_FREQ), CameraWidget("camerad", type, parent) {
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pm = std::make_unique<PubMaster>(std::vector<const char*>{"uiDebug"});
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main_layout = new QVBoxLayout(this);
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main_layout->setMargin(UI_BORDER_SIZE);
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main_layout->setSpacing(0);
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experimental_btn = new ExperimentalButton(this);
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main_layout->addWidget(experimental_btn, 0, Qt::AlignTop | Qt::AlignRight);
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}
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void AnnotatedCameraWidget::updateState(const UIState &s) {
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// update engageability/experimental mode button
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experimental_btn->updateState(s);
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dmon.updateState(s);
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}
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void AnnotatedCameraWidget::initializeGL() {
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CameraWidget::initializeGL();
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qInfo() << "OpenGL version:" << QString((const char*)glGetString(GL_VERSION));
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qInfo() << "OpenGL vendor:" << QString((const char*)glGetString(GL_VENDOR));
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qInfo() << "OpenGL renderer:" << QString((const char*)glGetString(GL_RENDERER));
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qInfo() << "OpenGL language version:" << QString((const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
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prev_draw_t = millis_since_boot();
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setBackgroundColor(bg_colors[STATUS_DISENGAGED]);
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}
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mat4 AnnotatedCameraWidget::calcFrameMatrix() {
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// Project point at "infinity" to compute x and y offsets
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// to ensure this ends up in the middle of the screen
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// for narrow come and a little lower for wide cam.
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// TODO: use proper perspective transform?
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// Select intrinsic matrix and calibration based on camera type
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auto *s = uiState();
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bool wide_cam = active_stream_type == VISION_STREAM_WIDE_ROAD;
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const auto &intrinsic_matrix = wide_cam ? ECAM_INTRINSIC_MATRIX : FCAM_INTRINSIC_MATRIX;
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const auto &calibration = wide_cam ? s->scene.view_from_wide_calib : s->scene.view_from_calib;
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// Compute the calibration transformation matrix
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const auto calib_transform = intrinsic_matrix * calibration;
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float zoom = wide_cam ? 2.0 : 1.1;
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Eigen::Vector3f inf(1000., 0., 0.);
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auto Kep = calib_transform * inf;
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int w = width(), h = height();
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float center_x = intrinsic_matrix(0, 2);
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float center_y = intrinsic_matrix(1, 2);
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float max_x_offset = center_x * zoom - w / 2 - 5;
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float max_y_offset = center_y * zoom - h / 2 - 5;
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float x_offset = std::clamp<float>((Kep.x() / Kep.z() - center_x) * zoom, -max_x_offset, max_x_offset);
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float y_offset = std::clamp<float>((Kep.y() / Kep.z() - center_y) * zoom, -max_y_offset, max_y_offset);
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// Apply transformation such that video pixel coordinates match video
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// 1) Put (0, 0) in the middle of the video
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// 2) Apply same scaling as video
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// 3) Put (0, 0) in top left corner of video
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Eigen::Matrix3f video_transform =(Eigen::Matrix3f() <<
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zoom, 0.0f, (w / 2 - x_offset) - (center_x * zoom),
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0.0f, zoom, (h / 2 - y_offset) - (center_y * zoom),
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0.0f, 0.0f, 1.0f).finished();
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s->car_space_transform = video_transform * calib_transform;
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s->clip_region = rect().adjusted(-500, -500, 500, 500);
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float zx = zoom * 2 * center_x / w;
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float zy = zoom * 2 * center_y / h;
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return mat4{{
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zx, 0.0, 0.0, -x_offset / w * 2,
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0.0, zy, 0.0, y_offset / h * 2,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0,
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}};
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}
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void AnnotatedCameraWidget::drawLaneLines(QPainter &painter, const UIState *s) {
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painter.save();
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const UIScene &scene = s->scene;
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SubMaster &sm = *(s->sm);
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// lanelines
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for (int i = 0; i < std::size(scene.lane_line_vertices); ++i) {
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painter.setBrush(QColor::fromRgbF(1.0, 1.0, 1.0, std::clamp<float>(scene.lane_line_probs[i], 0.0, 0.7)));
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painter.drawPolygon(scene.lane_line_vertices[i]);
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}
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// road edges
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for (int i = 0; i < std::size(scene.road_edge_vertices); ++i) {
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painter.setBrush(QColor::fromRgbF(1.0, 0, 0, std::clamp<float>(1.0 - scene.road_edge_stds[i], 0.0, 1.0)));
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painter.drawPolygon(scene.road_edge_vertices[i]);
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}
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// paint path
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QLinearGradient bg(0, height(), 0, 0);
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if (sm["selfdriveState"].getSelfdriveState().getExperimentalMode()) {
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// The first half of track_vertices are the points for the right side of the path
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const auto &acceleration = sm["modelV2"].getModelV2().getAcceleration().getX();
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const int max_len = std::min<int>(scene.track_vertices.length() / 2, acceleration.size());
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for (int i = 0; i < max_len; ++i) {
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// Some points are out of frame
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int track_idx = max_len - i - 1; // flip idx to start from bottom right
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if (scene.track_vertices[track_idx].y() < 0 || scene.track_vertices[track_idx].y() > height()) continue;
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// Flip so 0 is bottom of frame
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float lin_grad_point = (height() - scene.track_vertices[track_idx].y()) / height();
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// speed up: 120, slow down: 0
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float path_hue = fmax(fmin(60 + acceleration[i] * 35, 120), 0);
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// FIXME: painter.drawPolygon can be slow if hue is not rounded
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path_hue = int(path_hue * 100 + 0.5) / 100;
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float saturation = fmin(fabs(acceleration[i] * 1.5), 1);
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float lightness = util::map_val(saturation, 0.0f, 1.0f, 0.95f, 0.62f); // lighter when grey
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float alpha = util::map_val(lin_grad_point, 0.75f / 2.f, 0.75f, 0.4f, 0.0f); // matches previous alpha fade
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bg.setColorAt(lin_grad_point, QColor::fromHslF(path_hue / 360., saturation, lightness, alpha));
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// Skip a point, unless next is last
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i += (i + 2) < max_len ? 1 : 0;
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}
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} else {
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bg.setColorAt(0.0, QColor::fromHslF(148 / 360., 0.94, 0.51, 0.4));
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bg.setColorAt(0.5, QColor::fromHslF(112 / 360., 1.0, 0.68, 0.35));
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bg.setColorAt(1.0, QColor::fromHslF(112 / 360., 1.0, 0.68, 0.0));
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}
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painter.setBrush(bg);
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painter.drawPolygon(scene.track_vertices);
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painter.restore();
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}
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void AnnotatedCameraWidget::drawLead(QPainter &painter, const cereal::RadarState::LeadData::Reader &lead_data, const QPointF &vd) {
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painter.save();
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const float speedBuff = 10.;
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const float leadBuff = 40.;
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const float d_rel = lead_data.getDRel();
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const float v_rel = lead_data.getVRel();
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float fillAlpha = 0;
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if (d_rel < leadBuff) {
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fillAlpha = 255 * (1.0 - (d_rel / leadBuff));
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if (v_rel < 0) {
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fillAlpha += 255 * (-1 * (v_rel / speedBuff));
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}
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fillAlpha = (int)(fmin(fillAlpha, 255));
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}
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float sz = std::clamp((25 * 30) / (d_rel / 3 + 30), 15.0f, 30.0f) * 2.35;
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float x = std::clamp((float)vd.x(), 0.f, width() - sz / 2);
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float y = std::fmin(height() - sz * .6, (float)vd.y());
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float g_xo = sz / 5;
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float g_yo = sz / 10;
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QPointF glow[] = {{x + (sz * 1.35) + g_xo, y + sz + g_yo}, {x, y - g_yo}, {x - (sz * 1.35) - g_xo, y + sz + g_yo}};
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painter.setBrush(QColor(218, 202, 37, 255));
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painter.drawPolygon(glow, std::size(glow));
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// chevron
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QPointF chevron[] = {{x + (sz * 1.25), y + sz}, {x, y}, {x - (sz * 1.25), y + sz}};
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painter.setBrush(redColor(fillAlpha));
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painter.drawPolygon(chevron, std::size(chevron));
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painter.restore();
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}
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void AnnotatedCameraWidget::paintGL() {
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UIState *s = uiState();
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SubMaster &sm = *(s->sm);
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const double start_draw_t = millis_since_boot();
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const cereal::ModelDataV2::Reader &model = sm["modelV2"].getModelV2();
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// draw camera frame
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{
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std::lock_guard lk(frame_lock);
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if (frames.empty()) {
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if (skip_frame_count > 0) {
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skip_frame_count--;
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qDebug() << "skipping frame, not ready";
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return;
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}
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} else {
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// skip drawing up to this many frames if we're
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// missing camera frames. this smooths out the
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// transitions from the narrow and wide cameras
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skip_frame_count = 5;
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}
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// Wide or narrow cam dependent on speed
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bool has_wide_cam = available_streams.count(VISION_STREAM_WIDE_ROAD);
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if (has_wide_cam) {
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float v_ego = sm["carState"].getCarState().getVEgo();
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if ((v_ego < 10) || available_streams.size() == 1) {
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wide_cam_requested = true;
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} else if (v_ego > 15) {
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wide_cam_requested = false;
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}
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wide_cam_requested = wide_cam_requested && sm["selfdriveState"].getSelfdriveState().getExperimentalMode();
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}
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CameraWidget::setStreamType(wide_cam_requested ? VISION_STREAM_WIDE_ROAD : VISION_STREAM_ROAD);
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CameraWidget::setFrameId(model.getFrameId());
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CameraWidget::paintGL();
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}
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QPainter painter(this);
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painter.setRenderHint(QPainter::Antialiasing);
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painter.setPen(Qt::NoPen);
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if (s->scene.world_objects_visible) {
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update_model(s, model);
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drawLaneLines(painter, s);
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if (s->scene.longitudinal_control && sm.rcv_frame("radarState") > s->scene.started_frame) {
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auto radar_state = sm["radarState"].getRadarState();
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update_leads(s, radar_state, model.getPosition());
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auto lead_one = radar_state.getLeadOne();
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auto lead_two = radar_state.getLeadTwo();
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if (lead_one.getStatus()) {
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drawLead(painter, lead_one, s->scene.lead_vertices[0]);
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}
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if (lead_two.getStatus() && (std::abs(lead_one.getDRel() - lead_two.getDRel()) > 3.0)) {
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drawLead(painter, lead_two, s->scene.lead_vertices[1]);
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}
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}
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}
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dmon.draw(painter, rect());
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hud.updateState(*s);
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hud.draw(painter, rect());
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double cur_draw_t = millis_since_boot();
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double dt = cur_draw_t - prev_draw_t;
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double fps = fps_filter.update(1. / dt * 1000);
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if (fps < 15) {
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LOGW("slow frame rate: %.2f fps", fps);
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}
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prev_draw_t = cur_draw_t;
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// publish debug msg
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MessageBuilder msg;
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auto m = msg.initEvent().initUiDebug();
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m.setDrawTimeMillis(cur_draw_t - start_draw_t);
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pm->send("uiDebug", msg);
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}
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void AnnotatedCameraWidget::showEvent(QShowEvent *event) {
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CameraWidget::showEvent(event);
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ui_update_params(uiState());
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prev_draw_t = millis_since_boot();
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}
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