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							184 lines
						
					
					
						
							5.4 KiB
						
					
					
				
			
		
		
	
	
							184 lines
						
					
					
						
							5.4 KiB
						
					
					
				#include <stdio.h>
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#include <assert.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <getopt.h>
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#include "common/timing.h"
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#include "slplay.h"
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SLEngineItf engineInterface = NULL;
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SLObjectItf outputMix = NULL;
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SLObjectItf engine = NULL;
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uri_player players[32] = {{NULL, NULL, NULL}};
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uint64_t loop_start = 0;
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uint64_t loop_start_ctx = 0;
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uri_player* get_player_by_uri(const char* uri) {
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  for (uri_player *s = players; s->uri != NULL; s++) {
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    if (strcmp(s->uri, uri) == 0) {
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      return s;
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    }
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  }
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  return NULL;
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}
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uri_player* slplay_create_player_for_uri(const char* uri, char **error) {
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  uri_player player = { uri, NULL, NULL };
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  SLresult result;
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  SLDataLocator_URI locUri = {SL_DATALOCATOR_URI, (SLchar *) uri};
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  SLDataFormat_MIME formatMime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
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  SLDataSource audioSrc = {&locUri, &formatMime};
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  SLDataLocator_OutputMix outMix = {SL_DATALOCATOR_OUTPUTMIX, outputMix};
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  SLDataSink audioSnk = {&outMix, NULL};
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  result = (*engineInterface)->CreateAudioPlayer(engineInterface, &player.player, &audioSrc, &audioSnk, 0, NULL, NULL);
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  if (result != SL_RESULT_SUCCESS) {
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    *error = strdup("Failed to create audio player");
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    return NULL;
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  }
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  result = (*(player.player))->Realize(player.player, SL_BOOLEAN_FALSE);
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  if (result != SL_RESULT_SUCCESS) {
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    *error = strdup("Failed to realize audio player");
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    return NULL;
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  }
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  result = (*(player.player))->GetInterface(player.player, SL_IID_PLAY, &(player.playInterface));
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  if (result != SL_RESULT_SUCCESS) {
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    *error = strdup("Failed to get player interface");
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    return NULL;
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  }
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  result = (*(player.playInterface))->SetPlayState(player.playInterface, SL_PLAYSTATE_PAUSED);
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  if (result != SL_RESULT_SUCCESS) {
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    *error = strdup("Failed to initialize playstate to SL_PLAYSTATE_PAUSED");
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    return NULL;
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  }
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  uri_player *p = players;
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  while (p->uri != NULL) {
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    p++;
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  }
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  *p = player;
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  return p;
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}
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void slplay_setup(char **error) {
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  SLresult result;
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  SLEngineOption engineOptions[] = {{SL_ENGINEOPTION_THREADSAFE, SL_BOOLEAN_TRUE}};
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  result = slCreateEngine(&engine, 1, engineOptions, 0, NULL, NULL);
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  if (result != SL_RESULT_SUCCESS) {
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    *error = strdup("Failed to create OpenSL engine");
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  }
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  result = (*engine)->Realize(engine, SL_BOOLEAN_FALSE);
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  if (result != SL_RESULT_SUCCESS) {
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    *error = strdup("Failed to realize OpenSL engine");
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  }
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  result = (*engine)->GetInterface(engine, SL_IID_ENGINE, &engineInterface);
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  if (result != SL_RESULT_SUCCESS) {
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    *error = strdup("Failed to realize OpenSL engine");
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  }
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  const SLInterfaceID ids[1] = {SL_IID_VOLUME};
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  const SLboolean req[1] = {SL_BOOLEAN_FALSE};
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  result = (*engineInterface)->CreateOutputMix(engineInterface, &outputMix, 1, ids, req);
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  if (result != SL_RESULT_SUCCESS) {
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    *error = strdup("Failed to create output mix");
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  }
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  result = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE);
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  if (result != SL_RESULT_SUCCESS) {
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    *error = strdup("Failed to realize output mix");
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  }
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}
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void slplay_destroy() {
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  for (uri_player *player = players; player->uri != NULL; player++) {
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    if (player->player) {
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      (*(player->player))->Destroy(player->player);
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    }
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  }
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  (*outputMix)->Destroy(outputMix);
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  (*engine)->Destroy(engine);
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}
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void slplay_stop (uri_player* player, char **error) {
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  SLPlayItf playInterface = player->playInterface;
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  SLresult result;
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  // stop a loop
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  loop_start = 0;
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  result = (*playInterface)->SetPlayState(playInterface, SL_PLAYSTATE_PAUSED);
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  if (result != SL_RESULT_SUCCESS) {
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    *error = strdup("Failed to set SL_PLAYSTATE_STOPPED");
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    return;
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  }
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}
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void slplay_stop_uri(const char* uri, char **error) {
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  uri_player* player = get_player_by_uri(uri);
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  slplay_stop(player, error);
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}
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void SLAPIENTRY slplay_callback(SLPlayItf playItf, void *context, SLuint32 event) {
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  uint64_t cb_loop_start = *((uint64_t*)context);
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  if (event == SL_PLAYEVENT_HEADATEND && cb_loop_start == loop_start) {
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    (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
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    (*playItf)->SetMarkerPosition(playItf, 0);
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    (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
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  }
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}
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void slplay_play (const char *uri, bool loop, char **error) {
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  SLresult result;
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  uri_player* player = get_player_by_uri(uri);
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  if (player == NULL) {
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    player = slplay_create_player_for_uri(uri, error);
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    if (*error) {
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      return;
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    }
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  }
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  SLPlayItf playInterface = player->playInterface;
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  if (loop) {
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    loop_start = nanos_since_boot();
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    loop_start_ctx = loop_start;
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    result = (*playInterface)->RegisterCallback(playInterface, slplay_callback, &loop_start_ctx);
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    if (result != SL_RESULT_SUCCESS) {
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      char error[64];
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      snprintf(error, sizeof(error), "Failed to register callback. %d", result);
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      *error = error[0];
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      return;
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    }
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    result = (*playInterface)->SetCallbackEventsMask(playInterface, SL_PLAYEVENT_HEADATEND);
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    if (result != SL_RESULT_SUCCESS) {
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      *error = strdup("Failed to set callback event mask");
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      return;
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    }
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  }
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  // Reset the audio player
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  result = (*playInterface)->ClearMarkerPosition(playInterface);
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  if (result != SL_RESULT_SUCCESS) {
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    *error = strdup("Failed to clear marker position");
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    return;
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  }
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  result = (*playInterface)->SetPlayState(playInterface, SL_PLAYSTATE_PAUSED);
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  result = (*playInterface)->SetPlayState(playInterface, SL_PLAYSTATE_STOPPED);
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  result = (*playInterface)->SetPlayState(playInterface, SL_PLAYSTATE_PLAYING);
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  if (result != SL_RESULT_SUCCESS) {
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    *error = strdup("Failed to set SL_PLAYSTATE_PLAYING");
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  }
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}
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