You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							42 lines
						
					
					
						
							1.5 KiB
						
					
					
				
			
		
		
	
	
							42 lines
						
					
					
						
							1.5 KiB
						
					
					
				| #pragma once
 | |
| 
 | |
| #include <cstdlib>
 | |
| 
 | |
| bool set_brightness(int brightness);
 | |
| 
 | |
| /* Display power modes */
 | |
| enum {
 | |
|     /* The display is turned off (blanked). */
 | |
|     HWC_POWER_MODE_OFF      = 0,
 | |
|     /* The display is turned on and configured in a low power state
 | |
|      * that is suitable for presenting ambient information to the user,
 | |
|      * possibly with lower fidelity than normal but greater efficiency. */
 | |
|     HWC_POWER_MODE_DOZE     = 1,
 | |
|     /* The display is turned on normally. */
 | |
|     HWC_POWER_MODE_NORMAL   = 2,
 | |
|     /* The display is configured as in HWC_POWER_MODE_DOZE but may
 | |
|      * stop applying frame buffer updates from the graphics subsystem.
 | |
|      * This power mode is effectively a hint from the doze dream to
 | |
|      * tell the hardware that it is done drawing to the display for the
 | |
|      * time being and that the display should remain on in a low power
 | |
|      * state and continue showing its current contents indefinitely
 | |
|      * until the mode changes.
 | |
|      *
 | |
|      * This mode may also be used as a signal to enable hardware-based doze
 | |
|      * functionality.  In this case, the doze dream is effectively
 | |
|      * indicating that the hardware is free to take over the display
 | |
|      * and manage it autonomously to implement low power always-on display
 | |
|      * functionality. */
 | |
|     HWC_POWER_MODE_DOZE_SUSPEND  = 3,
 | |
| };
 | |
| 
 | |
| struct FramebufferState;
 | |
| class FrameBuffer {
 | |
|  public:
 | |
|   FrameBuffer(const char *name, uint32_t layer, int alpha, int *out_w, int *out_h);
 | |
|   ~FrameBuffer();
 | |
|   void set_power(int mode);
 | |
|   void swap();
 | |
| private:
 | |
|   FramebufferState *s;
 | |
| };
 | |
| 
 |