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							50 lines
						
					
					
						
							1.6 KiB
						
					
					
				#ifndef FRAMEBUFFER_H
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#define FRAMEBUFFER_H
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#include <EGL/eglext.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct FramebufferState FramebufferState;
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FramebufferState* framebuffer_init(
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    const char* name, int32_t layer, int alpha,
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    EGLDisplay *out_display, EGLSurface *out_surface,
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    int *out_w, int *out_h);
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void framebuffer_set_power(FramebufferState *s, int mode);
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/* Display power modes */
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enum {
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    /* The display is turned off (blanked). */
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    HWC_POWER_MODE_OFF      = 0,
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    /* The display is turned on and configured in a low power state
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     * that is suitable for presenting ambient information to the user,
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     * possibly with lower fidelity than normal but greater efficiency. */
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    HWC_POWER_MODE_DOZE     = 1,
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    /* The display is turned on normally. */
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    HWC_POWER_MODE_NORMAL   = 2,
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    /* The display is configured as in HWC_POWER_MODE_DOZE but may
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     * stop applying frame buffer updates from the graphics subsystem.
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     * This power mode is effectively a hint from the doze dream to
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     * tell the hardware that it is done drawing to the display for the
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     * time being and that the display should remain on in a low power
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     * state and continue showing its current contents indefinitely
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     * until the mode changes.
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     *
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     * This mode may also be used as a signal to enable hardware-based doze
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     * functionality.  In this case, the doze dream is effectively
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     * indicating that the hardware is free to take over the display
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     * and manage it autonomously to implement low power always-on display
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     * functionality. */
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    HWC_POWER_MODE_DOZE_SUSPEND  = 3,
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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