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							230 lines
						
					
					
						
							5.8 KiB
						
					
					
				//=============================================================================
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//
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//  Copyright (c) 2017-2018,2021 Qualcomm Technologies, Inc.
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//  All Rights Reserved.
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//  Confidential and Proprietary - Qualcomm Technologies, Inc.
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//
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//=============================================================================
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#ifndef _DL_SYSTEM_PLATFORM_CONFIG_HPP_
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#define _DL_SYSTEM_PLATFORM_CONFIG_HPP_
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#include "DlSystem/ZdlExportDefine.hpp"
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#include <string>
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namespace zdl{
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namespace DlSystem
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{
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/** @addtogroup c_plus_plus_apis C++
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@{ */
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/**
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  * @brief .
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  *
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  * A structure OpenGL configuration
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  *
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  * @note When certain OpenGL context and display are provided to UserGLConfig for using
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  *       GPU buffer as input directly, the user MUST ensure the particular OpenGL
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  *       context and display remain vaild throughout the execution of neural network models.
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  */
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struct ZDL_EXPORT UserGLConfig
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{
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   /// Holds user EGL context.
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   ///
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   void* userGLContext = nullptr;
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   /// Holds user EGL display.
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   void* userGLDisplay = nullptr;
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};
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/**
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  * @brief .
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  *
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  * A structure Gpu configuration
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  */
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struct ZDL_EXPORT UserGpuConfig{
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   /// Holds user OpenGL configuration.
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   ///
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   UserGLConfig userGLConfig;
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};
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/**
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  * @brief .
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  *
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  * A class user platform configuration
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  */
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class ZDL_EXPORT PlatformConfig
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{
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public:
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   /**
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     * @brief .
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     *
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     * An enum class of all supported platform types
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     */
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   enum class PlatformType_t
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   {
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      /// Unknown platform type.
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      UNKNOWN = 0,
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      /// Snapdragon CPU.
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      CPU = 1,
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      /// Adreno GPU.
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      GPU = 2,
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      /// Hexagon DSP.
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      DSP = 3
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   };
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   /**
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     * @brief .
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     *
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     * A union class user platform configuration information
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     */
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   union PlatformConfigInfo
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   {
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      /// Holds user GPU Configuration.
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      ///
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      UserGpuConfig userGpuConfig;
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      PlatformConfigInfo(){};
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   };
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   PlatformConfig() : m_PlatformType(PlatformType_t::UNKNOWN),
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                      m_PlatformOptions("") {};
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   /**
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     * @brief Retrieves the platform type
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     *
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     * @return Platform type
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     */
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   PlatformType_t getPlatformType() const {return m_PlatformType;};
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   /**
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     * @brief Indicates whther the plaform configuration is valid.
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     *
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     * @return True if the platform configuration is valid; false otherwise.
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     */
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   bool isValid() const {return (PlatformType_t::UNKNOWN != m_PlatformType);};
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   /**
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     * @brief Retrieves the Gpu configuration
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     *
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     * @param[out] userGpuConfig The passed in userGpuConfig populated with the Gpu configuration on return.
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     *
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     * @return True if Gpu configuration was retrieved; false otherwise.
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     */
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   bool getUserGpuConfig(UserGpuConfig& userGpuConfig) const
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   {
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      if(m_PlatformType == PlatformType_t::GPU)
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      {
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         userGpuConfig = m_PlatformConfigInfo.userGpuConfig;
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         return true;
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      }
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      else
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      {
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         return false;
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      }
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   }
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   /**
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     * @brief Sets the Gpu configuration
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     *
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     * @param[in] userGpuConfig Gpu Configuration
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     *
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     * @return True if Gpu configuration was successfully set; false otherwise.
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     */
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   bool setUserGpuConfig(UserGpuConfig& userGpuConfig)
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   {
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      if((userGpuConfig.userGLConfig.userGLContext != nullptr) && (userGpuConfig.userGLConfig.userGLDisplay != nullptr))
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      {
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         switch (m_PlatformType)
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         {
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         case PlatformType_t::GPU:
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            m_PlatformConfigInfo.userGpuConfig = userGpuConfig;
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            return true;
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         case PlatformType_t::UNKNOWN:
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            m_PlatformType = PlatformType_t::GPU;
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            m_PlatformConfigInfo.userGpuConfig = userGpuConfig;
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            return true;
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         default:
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            return false;
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         }
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      }
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      else
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         return false;
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   }
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   /**
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     * @brief Sets the platform options
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     *
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     * @param[in] options Options as a string in the form of "keyword:options"
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     *
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     * @return True if options are pass validation; otherwise false.  If false, the options are not updated.
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     */
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   bool setPlatformOptions(std::string options) {
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      std::string oldOptions = m_PlatformOptions;
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      m_PlatformOptions = options;
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      if (isOptionsValid()) {
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         return true;
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      } else {
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         m_PlatformOptions = oldOptions;
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         return false;
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      }
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   }
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   /**
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     * @brief Indicates whther the plaform configuration is valid.
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     *
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     * @return True if the platform configuration is valid; false otherwise.
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     */
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   bool isOptionsValid() const;
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   /**
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     * @brief Gets the platform options
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     *
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     * @return Options as a string
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     */
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   std::string getPlatformOptions() const { return m_PlatformOptions; }
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    /**
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      * @brief Sets the platform options
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      *
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      * @param[in] optionName Name of platform options"
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      * @param[in] value Value of specified optionName
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      *
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      * @return If true, add "optionName:value" to platform options if optionName don't exist, otherwise update the
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      *         value of specified optionName.
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      *         If false, the platform options will not be changed.
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      */
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   bool setPlatformOptionValue(const std::string& optionName, const std::string& value);
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    /**
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       * @brief Removes the platform options
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       *
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       * @param[in] optionName Name of platform options"
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       * @param[in] value Value of specified optionName
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       *
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       * @return If true, removed "optionName:value" to platform options if optionName don't exist, do nothing.
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       *         If false, the platform options will not be changed.
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       */
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    bool removePlatformOptionValue(const std::string& optionName, const std::string& value);
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   static void SetIsUserGLBuffer(bool isUserGLBuffer);
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   static bool GetIsUserGLBuffer();
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private:
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   PlatformType_t m_PlatformType;
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   PlatformConfigInfo m_PlatformConfigInfo;
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   std::string m_PlatformOptions;
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   static bool m_IsUserGLBuffer;
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};
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/** @} */ /* end_addtogroup c_plus_plus_apis C++ */
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}} //namespace end
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#endif
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