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							146 lines
						
					
					
						
							3.9 KiB
						
					
					
				| //==============================================================================
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| //
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| //  Copyright (c) 2014-2018 Qualcomm Technologies, Inc.
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| //  All Rights Reserved.
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| //  Confidential and Proprietary - Qualcomm Technologies, Inc.
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| //
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| //==============================================================================
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| 
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| #ifndef _DL_ENUMS_HPP_
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| #define _DL_ENUMS_HPP_
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| 
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| #include "DlSystem/ZdlExportDefine.hpp"
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| 
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| 
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| namespace zdl {
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| namespace DlSystem
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| {
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| /** @addtogroup c_plus_plus_apis C++
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| @{ */
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| 
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| /**
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|  * Enumeration of supported target runtimes.
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|  */
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| enum class Runtime_t
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| {
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|    /// Run the processing on Snapdragon CPU.
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|    /// Data: float 32bit
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|    /// Math: float 32bit
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|    CPU_FLOAT32  = 0,
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| 
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|    /// Run the processing on the Adreno GPU.
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|    /// Data: float 16bit
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|    /// Math: float 32bit
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|    GPU_FLOAT32_16_HYBRID = 1,
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| 
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|    /// Run the processing on the Hexagon DSP.
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|    /// Data: 8bit fixed point Tensorflow style format
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|    /// Math: 8bit fixed point Tensorflow style format
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|    DSP_FIXED8_TF = 2,
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| 
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|    /// Run the processing on the Adreno GPU.
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|    /// Data: float 16bit
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|    /// Math: float 16bit
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|    GPU_FLOAT16 = 3,
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| 
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|    /// Default legacy enum to retain backward compatibility.
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|    /// CPU = CPU_FLOAT32
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|    CPU = CPU_FLOAT32,
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| 
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|    /// Default legacy enum to retain backward compatibility.
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|    /// GPU = GPU_FLOAT32_16_HYBRID
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|    GPU = GPU_FLOAT32_16_HYBRID,
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| 
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|    /// Default legacy enum to retain backward compatibility.
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|    /// DSP = DSP_FIXED8_TF
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|    DSP = DSP_FIXED8_TF
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| };
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| 
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| /**
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|  * Enumeration of various performance profiles that can be requested.
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|  */
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| enum class PerformanceProfile_t
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| {
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|     /// Run in a standard mode.
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|     /// This mode will be deprecated in the future and replaced with BALANCED.
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|     DEFAULT = 0,
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|     /// Run in a balanced mode.
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|     BALANCED = 0,
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| 
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|     /// Run in high performance mode
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|     HIGH_PERFORMANCE,
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| 
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|     /// Run in a power sensitive mode, at the expense of performance.
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|     POWER_SAVER,
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| 
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|     /// Use system settings.  SNPE makes no calls to any performance related APIs.
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|     SYSTEM_SETTINGS,
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| 
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|     /// Run in sustained high performance mode
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|     SUSTAINED_HIGH_PERFORMANCE
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| 
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| };
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| 
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| /**
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|  * Enumeration of various execution priority hints.
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|  */
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| enum class ExecutionPriorityHint_t
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| {
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|     /// Normal priority
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|     NORMAL = 0,
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| 
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|     /// Higher than normal priority
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|     HIGH,
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| 
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|     /// Lower priority
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|     LOW
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| 
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| };
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| 
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| /** @} */ /* end_addtogroup c_plus_plus_apis C++*/
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| 
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| /**
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|  * Enumeration that lists the supported image encoding formats.
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|  */
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| enum class ImageEncoding_t
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| {
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|    /// For unknown image type. Also used as a default value for ImageEncoding_t.
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|    UNKNOWN = 0,
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| 
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|    /// The RGB format consists of 3 bytes per pixel: one byte for
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|    /// Red, one for Green, and one for Blue. The byte ordering is
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|    /// endian independent and is always in RGB byte order.
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|    RGB,
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| 
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|    /// The ARGB32 format consists of 4 bytes per pixel: one byte for
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|    /// Red, one for Green, one for Blue, and one for the alpha channel.
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|    /// The alpha channel is ignored. The byte ordering depends on the
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|    /// underlying CPU. For little endian CPUs, the byte order is BGRA.
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|    /// For big endian CPUs, the byte order is ARGB.
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|    ARGB32,
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| 
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|    /// The RGBA format consists of 4 bytes per pixel: one byte for
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|    /// Red, one for Green, one for Blue, and one for the alpha channel.
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|    /// The alpha channel is ignored. The byte ordering is endian independent
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|    /// and is always in RGBA byte order.
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|    RGBA,
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| 
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|    /// The GRAYSCALE format is for 8-bit grayscale.
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|    GRAYSCALE,
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| 
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|    /// NV21 is the Android version of YUV. The Chrominance is down
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|    /// sampled and has a subsampling ratio of 4:2:0. Note that this
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|    /// image format has 3 channels, but the U and V channels
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|    /// are subsampled. For every four Y pixels there is one U and one V pixel. @newpage
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|    NV21,
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| 
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|    /// The BGR format consists of 3 bytes per pixel: one byte for
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|    /// Red, one for Green and one for Blue. The byte ordering is
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|    /// endian independent and is always BGR byte order.
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|    BGR
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| };
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| 
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| }} // namespaces end
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| 
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| 
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| #endif
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| 
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