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							421 lines
						
					
					
						
							12 KiB
						
					
					
				//==============================================================================
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//
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// Copyright (c) 2017-2020 Qualcomm Technologies, Inc.
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// All Rights Reserved.
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// Confidential and Proprietary - Qualcomm Technologies, Inc.
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//
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//==============================================================================
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#ifndef _IUSER_BUFFER_HPP
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#define _IUSER_BUFFER_HPP
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#include "TensorShape.hpp"
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#include "ZdlExportDefine.hpp"
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#include <math.h>
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namespace zdl {
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namespace DlSystem {
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/** @addtogroup c_plus_plus_apis C++
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@{ */
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/**
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  * @brief .
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  *
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  * A base class buffer encoding type
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  */
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class ZDL_EXPORT UserBufferEncoding {
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public:
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    /**
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      * @brief .
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      *
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      * An enum class of all supported element types in a IUserBuffer
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      */
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    enum class ElementType_t
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    {
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        /// Unknown element type.
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        UNKNOWN         = 0,
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        /// Each element is presented by float.
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        FLOAT           = 1,
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        /// Each element is presented by an unsigned int.
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        UNSIGNED8BIT    = 2,
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        /// Each element is presented by an 8-bit quantized value.
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        TF8             = 10,
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        /// Each element is presented by an 16-bit quantized value.
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        TF16            = 11
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    };
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    /**
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      * @brief Retrieves the size of the element, in bytes.
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      *
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      * @return Size of the element, in bytes.
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     */
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    virtual size_t getElementSize() const noexcept = 0;
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    /**
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      * @brief Retrieves the element type
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      *
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      * @return Element type
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     */
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    ElementType_t getElementType() const noexcept {return m_ElementType;};
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    virtual ~UserBufferEncoding() {}
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protected:
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    UserBufferEncoding(ElementType_t  elementType) : m_ElementType(elementType) {};
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private:
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    const ElementType_t  m_ElementType;
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};
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/**
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  * @brief .
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  *
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  * A base class buffer source type
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  *
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  * @note User buffer from CPU support all kinds of runtimes;
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  *       User buffer from GLBUFFER support only GPU runtime.
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  */
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class ZDL_EXPORT UserBufferSource {
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public:
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   enum class SourceType_t
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   {
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      /// Unknown buffer source type.
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      UNKNOWN = 0,
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      /// The network inputs are from CPU buffer.
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      CPU = 1,
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      /// The network inputs are from OpenGL buffer.
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      GLBUFFER = 2
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   };
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   /**
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     * @brief Retrieves the source type
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     *
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     * @return Source type
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    */
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   SourceType_t getSourceType() const noexcept {return m_SourceType;};
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protected:
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   UserBufferSource(SourceType_t sourceType): m_SourceType(sourceType) {};
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private:
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   const SourceType_t m_SourceType;
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};
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/**
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  * @brief .
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  *
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  * An source type where input data is delivered from OpenGL buffer
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  */
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class ZDL_EXPORT UserBufferSourceGLBuffer : public UserBufferSource{
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public:
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   UserBufferSourceGLBuffer() : UserBufferSource(SourceType_t::GLBUFFER) {};
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};
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/**
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  * @brief .
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  *
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  * An encoding type where each element is represented by an unsigned int
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  */
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class ZDL_EXPORT UserBufferEncodingUnsigned8Bit : public UserBufferEncoding {
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public:
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    UserBufferEncodingUnsigned8Bit() : UserBufferEncoding(ElementType_t::UNSIGNED8BIT) {};
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    size_t getElementSize() const noexcept override;
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protected:
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    UserBufferEncodingUnsigned8Bit(ElementType_t  elementType) : UserBufferEncoding(elementType) {};
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};
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/**
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  * @brief .
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  *
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  * An encoding type where each element is represented by a float
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  */
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class ZDL_EXPORT UserBufferEncodingFloat : public UserBufferEncoding {
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public:
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    UserBufferEncodingFloat() : UserBufferEncoding(ElementType_t::FLOAT) {};
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    size_t getElementSize() const noexcept override;
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};
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/**
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  * @brief .
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  *
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  * An encoding type where each element is represented by tf8, which is an
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  * 8-bit quantizd value, which has an exact representation of 0.0
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  */
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class ZDL_EXPORT UserBufferEncodingTf8 : public UserBufferEncodingUnsigned8Bit {
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public:
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    UserBufferEncodingTf8() = delete;
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    UserBufferEncodingTf8(unsigned char stepFor0, float stepSize) :
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            UserBufferEncodingUnsigned8Bit(ElementType_t::TF8),
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            m_StepExactly0(stepFor0),
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            m_QuantizedStepSize(stepSize) {};
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    UserBufferEncodingTf8(const zdl::DlSystem::UserBufferEncoding &ubEncoding) : UserBufferEncodingUnsigned8Bit(ubEncoding.getElementType()){
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            const zdl::DlSystem::UserBufferEncodingTf8* ubEncodingTf8
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                            = dynamic_cast <const zdl::DlSystem::UserBufferEncodingTf8*> (&ubEncoding);
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            if (ubEncodingTf8) {
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                m_StepExactly0 = ubEncodingTf8->getStepExactly0();
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                m_QuantizedStepSize = ubEncodingTf8->getQuantizedStepSize();
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            }
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    }
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/**
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      * @brief Sets the step value that represents 0
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      *
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      * @param[in] stepExactly0 The step value that represents 0
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      *
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     */
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    void setStepExactly0(const unsigned char stepExactly0) {
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        m_StepExactly0 = stepExactly0;
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    }
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/**
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      * @brief Sets the float value that each step represents
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      *
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      * @param[in] quantizedStepSize The float value of each step size
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      *
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     */
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    void setQuantizedStepSize(const float quantizedStepSize) {
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        m_QuantizedStepSize = quantizedStepSize;
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    }
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/**
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      * @brief Retrieves the step that represents 0.0
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      *
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      * @return Step value
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     */
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    unsigned char getStepExactly0() const {
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        return m_StepExactly0;
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    }
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/**
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     * Calculates the minimum floating point value that
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     * can be represented with this encoding.
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     *
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     * @return Minimum representable floating point value
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     */
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    float getMin() const {
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        return m_QuantizedStepSize * (0 - m_StepExactly0);
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    }
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/**
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     * Calculates the maximum floating point value that
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     * can be represented with this encoding.
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     *
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     * @return Maximum representable floating point value
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     */
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    float getMax() const {
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        return m_QuantizedStepSize * (255 - m_StepExactly0);
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    }
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/**
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      * @brief Retrieves the step size
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      *
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      * @return Step size
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     */
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    float getQuantizedStepSize() const {
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        return m_QuantizedStepSize;
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    }
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private:
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    unsigned char m_StepExactly0;
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    float m_QuantizedStepSize;
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};
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class ZDL_EXPORT UserBufferEncodingTfN : public UserBufferEncoding {
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public:
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   UserBufferEncodingTfN() = delete;
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   UserBufferEncodingTfN(uint64_t stepFor0, float stepSize, uint8_t bWidth=8):
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                                           UserBufferEncoding(getTypeFromWidth(bWidth)),
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                                           bitWidth(bWidth),
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                                           m_StepExactly0(stepFor0),
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                                           m_QuantizedStepSize(stepSize){};
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   UserBufferEncodingTfN(const zdl::DlSystem::UserBufferEncoding &ubEncoding) : UserBufferEncoding(ubEncoding.getElementType()){
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            const zdl::DlSystem::UserBufferEncodingTfN* ubEncodingTfN
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                            = dynamic_cast <const zdl::DlSystem::UserBufferEncodingTfN*> (&ubEncoding);
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            if (ubEncodingTfN) {
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                m_StepExactly0 = ubEncodingTfN->getStepExactly0();
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                m_QuantizedStepSize = ubEncodingTfN->getQuantizedStepSize();
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                bitWidth = ubEncodingTfN->bitWidth;
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            }
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   }
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   size_t getElementSize() const noexcept override;
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   /**
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      * @brief Sets the step value that represents 0
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      *
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      * @param[in] stepExactly0 The step value that represents 0
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      *
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     */
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   void setStepExactly0(uint64_t stepExactly0) {
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      m_StepExactly0 = stepExactly0;
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   }
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   /**
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     * @brief Sets the float value that each step represents
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     *
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     * @param[in] quantizedStepSize The float value of each step size
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     *
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    */
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   void setQuantizedStepSize(const float quantizedStepSize) {
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      m_QuantizedStepSize = quantizedStepSize;
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   }
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   /**
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     * @brief Retrieves the step that represents 0.0
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     *
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     * @return Step value
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    */
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   uint64_t getStepExactly0() const {
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      return m_StepExactly0;
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   }
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   /**
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    * Calculates the minimum floating point value that
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    * can be represented with this encoding.
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    *
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    * @return Minimum representable floating point value
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    */
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   float getMin() const {
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      return static_cast<float>(m_QuantizedStepSize * (0 - (double)m_StepExactly0));
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   }
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   /**
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    * Calculates the maximum floating point value that
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    * can be represented with this encoding.
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    *
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    * @return Maximum representable floating point value
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    */
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   float getMax() const{
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       return static_cast<float>(m_QuantizedStepSize * (pow(2,bitWidth)-1 - (double)m_StepExactly0));
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   };
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   /**
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     * @brief Retrieves the step size
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     *
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     * @return Step size
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    */
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   float getQuantizedStepSize() const {
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      return m_QuantizedStepSize;
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   }
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   ElementType_t getTypeFromWidth(uint8_t width);
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   uint8_t bitWidth;
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private:
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   uint64_t m_StepExactly0;
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   float m_QuantizedStepSize;
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};
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/**
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 * @brief UserBuffer contains a pointer and info on how to walk it and interpret its content.
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 */
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class ZDL_EXPORT IUserBuffer {
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public:
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    virtual ~IUserBuffer() = default;
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    /**
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      * @brief Retrieves the total number of bytes between elements in each dimension if
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      * the buffer were to be interpreted as a multi-dimensional array.
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      *
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      * @return Number of bytes between elements in each dimension.
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      * e.g. A tightly packed tensor of floats with dimensions [4, 3, 2] would
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      * return strides of [24, 8, 4].
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     */
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    virtual const TensorShape& getStrides() const = 0;
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    /**
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      * @brief Retrieves the size of the buffer, in bytes.
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      *
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      * @return Size of the underlying buffer, in bytes.
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     */
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    virtual size_t getSize() const = 0;
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    /**
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      * @brief Retrieves the size of the inference data in the buffer, in bytes.
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      *
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      * The inference results from a dynamic-sized model may not be exactly the same size
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      * as the UserBuffer provided to SNPE. This function can be used to get the amount
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      * of output inference data, which may be less or greater than the size of the UserBuffer.
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      *
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      * If the inference results fit in the UserBuffer, getOutputSize() would be less than
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      * or equal to getSize(). But if the inference results were more than the capacity of
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      * the provided UserBuffer, the results would be truncated to fit the UserBuffer. But,
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      * getOutputSize() would be greater than getSize(), which indicates a bigger buffer
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      * needs to be provided to SNPE to hold all of the inference results.
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      *
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      * @return Size required for the buffer to hold all inference results, which can be less
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      * or more than the size of the buffer, in bytes.
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    */
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    virtual size_t getOutputSize() const = 0;
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    /**
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      * @brief Changes the underlying memory that backs the UserBuffer.
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      *
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      * This can be used to avoid creating multiple UserBuffer objects
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      * when the only thing that differs is the memory location.
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      *
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      * @param[in] buffer Pointer to the memory location
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      *
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      * @return Whether the set succeeds.
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     */
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    virtual bool setBufferAddress(void *buffer) noexcept = 0;
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    /**
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      * @brief Gets a const reference to the data encoding object of
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      *        the underlying buffer
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      *
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      * This is necessary when the UserBuffer is filled by SNPE with
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      * data types such as TF8, where the caller needs to know the quantization
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      * parameters in order to interpret the data properly
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      *
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      * @return A read-only encoding object
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     */
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    virtual const UserBufferEncoding& getEncoding() const noexcept = 0;
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    /**
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      * @brief Gets a reference to the data encoding object of
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      *        the underlying buffer
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      *
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      * This is necessary when the UserBuffer is re-used, and the encoding
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      * parameters can change.  For example, each input can be quantized with
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      * different step sizes.
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      *
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      * @return Data encoding meta-data
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     */
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    virtual UserBufferEncoding& getEncoding() noexcept = 0;
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};
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/** @} */ /* end_addtogroup c_plus_plus_apis C++ */
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}
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}
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#endif
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