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				| /*
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|  * Mesa 3-D graphics library
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|  *
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|  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
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|  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included
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|  * in all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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|  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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|  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 | |
|  * OTHER DEALINGS IN THE SOFTWARE.
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|  */
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| 
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| #ifndef SHADER_ENUMS_H
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| #define SHADER_ENUMS_H
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| 
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| #include <stdbool.h>
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| 
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| /* Project-wide (GL and Vulkan) maximum. */
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| #define MAX_DRAW_BUFFERS 8
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  * Shader stages.
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|  *
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|  * The order must match how shaders are ordered in the pipeline.
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|  * The GLSL linker assumes that if i<j, then the j-th shader is
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|  * executed later than the i-th shader.
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|  */
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| typedef enum
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| {
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|    MESA_SHADER_NONE = -1,
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|    MESA_SHADER_VERTEX = 0,
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|    MESA_SHADER_TESS_CTRL = 1,
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|    MESA_SHADER_TESS_EVAL = 2,
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|    MESA_SHADER_GEOMETRY = 3,
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|    MESA_SHADER_FRAGMENT = 4,
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|    MESA_SHADER_COMPUTE = 5,
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|    /* must be last so it doesn't affect the GL pipeline */
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|    MESA_SHADER_KERNEL = 6,
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| } gl_shader_stage;
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| 
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| static inline bool
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| gl_shader_stage_is_compute(gl_shader_stage stage)
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| {
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|    return stage == MESA_SHADER_COMPUTE || stage == MESA_SHADER_KERNEL;
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| }
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| 
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| /**
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|  * Number of STATE_* values we need to address any GL state.
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|  * Used to dimension arrays.
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|  */
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| #define STATE_LENGTH 5
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| 
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| typedef short gl_state_index16; /* see enum gl_state_index */
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| 
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| const char *gl_shader_stage_name(gl_shader_stage stage);
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| 
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| /**
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|  * Translate a gl_shader_stage to a short shader stage name for debug
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|  * printouts and error messages.
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|  */
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| const char *_mesa_shader_stage_to_string(unsigned stage);
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| 
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| /**
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|  * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
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|  * for debug printouts and error messages.
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|  */
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| const char *_mesa_shader_stage_to_abbrev(unsigned stage);
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| 
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| /**
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|  * GL related stages (not including CL)
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|  */
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| #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
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| 
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| /**
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|  * All stages
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|  */
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| #define MESA_ALL_SHADER_STAGES (MESA_SHADER_KERNEL + 1)
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| 
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| 
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| /**
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|  * Indexes for vertex program attributes.
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|  * GL_NV_vertex_program aliases generic attributes over the conventional
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|  * attributes.  In GL_ARB_vertex_program shader the aliasing is optional.
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|  * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
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|  * generic attributes are distinct/separate).
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|  */
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| typedef enum
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| {
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|    VERT_ATTRIB_POS,
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|    VERT_ATTRIB_NORMAL,
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|    VERT_ATTRIB_COLOR0,
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|    VERT_ATTRIB_COLOR1,
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|    VERT_ATTRIB_FOG,
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|    VERT_ATTRIB_COLOR_INDEX,
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|    VERT_ATTRIB_EDGEFLAG,
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|    VERT_ATTRIB_TEX0,
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|    VERT_ATTRIB_TEX1,
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|    VERT_ATTRIB_TEX2,
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|    VERT_ATTRIB_TEX3,
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|    VERT_ATTRIB_TEX4,
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|    VERT_ATTRIB_TEX5,
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|    VERT_ATTRIB_TEX6,
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|    VERT_ATTRIB_TEX7,
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|    VERT_ATTRIB_POINT_SIZE,
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|    VERT_ATTRIB_GENERIC0,
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|    VERT_ATTRIB_GENERIC1,
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|    VERT_ATTRIB_GENERIC2,
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|    VERT_ATTRIB_GENERIC3,
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|    VERT_ATTRIB_GENERIC4,
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|    VERT_ATTRIB_GENERIC5,
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|    VERT_ATTRIB_GENERIC6,
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|    VERT_ATTRIB_GENERIC7,
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|    VERT_ATTRIB_GENERIC8,
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|    VERT_ATTRIB_GENERIC9,
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|    VERT_ATTRIB_GENERIC10,
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|    VERT_ATTRIB_GENERIC11,
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|    VERT_ATTRIB_GENERIC12,
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|    VERT_ATTRIB_GENERIC13,
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|    VERT_ATTRIB_GENERIC14,
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|    VERT_ATTRIB_GENERIC15,
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|    VERT_ATTRIB_MAX
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| } gl_vert_attrib;
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| 
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| const char *gl_vert_attrib_name(gl_vert_attrib attrib);
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| 
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| /**
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|  * Symbolic constats to help iterating over
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|  * specific blocks of vertex attributes.
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|  *
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|  * VERT_ATTRIB_FF
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|  *   includes all fixed function attributes as well as
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|  *   the aliased GL_NV_vertex_program shader attributes.
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|  * VERT_ATTRIB_TEX
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|  *   include the classic texture coordinate attributes.
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|  *   Is a subset of VERT_ATTRIB_FF.
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|  * VERT_ATTRIB_GENERIC
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|  *   include the OpenGL 2.0+ GLSL generic shader attributes.
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|  *   These alias the generic GL_ARB_vertex_shader attributes.
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|  * VERT_ATTRIB_MAT
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|  *   include the generic shader attributes used to alias
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|  *   varying material values for the TNL shader programs.
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|  *   They are located at the end of the generic attribute
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|  *   block not to overlap with the generic 0 attribute.
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|  */
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| #define VERT_ATTRIB_FF(i)           (VERT_ATTRIB_POS + (i))
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| #define VERT_ATTRIB_FF_MAX          VERT_ATTRIB_GENERIC0
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| 
 | |
| #define VERT_ATTRIB_TEX(i)          (VERT_ATTRIB_TEX0 + (i))
 | |
| #define VERT_ATTRIB_TEX_MAX         MAX_TEXTURE_COORD_UNITS
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| 
 | |
| #define VERT_ATTRIB_GENERIC(i)      (VERT_ATTRIB_GENERIC0 + (i))
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| #define VERT_ATTRIB_GENERIC_MAX     MAX_VERTEX_GENERIC_ATTRIBS
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| 
 | |
| #define VERT_ATTRIB_MAT0            \
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|    (VERT_ATTRIB_GENERIC_MAX - VERT_ATTRIB_MAT_MAX)
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| #define VERT_ATTRIB_MAT(i)          \
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|    VERT_ATTRIB_GENERIC((i) + VERT_ATTRIB_MAT0)
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| #define VERT_ATTRIB_MAT_MAX         MAT_ATTRIB_MAX
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| 
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| /**
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|  * Bitflags for vertex attributes.
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|  * These are used in bitfields in many places.
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|  */
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| /*@{*/
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| #define VERT_BIT_POS             BITFIELD_BIT(VERT_ATTRIB_POS)
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| #define VERT_BIT_NORMAL          BITFIELD_BIT(VERT_ATTRIB_NORMAL)
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| #define VERT_BIT_COLOR0          BITFIELD_BIT(VERT_ATTRIB_COLOR0)
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| #define VERT_BIT_COLOR1          BITFIELD_BIT(VERT_ATTRIB_COLOR1)
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| #define VERT_BIT_FOG             BITFIELD_BIT(VERT_ATTRIB_FOG)
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| #define VERT_BIT_COLOR_INDEX     BITFIELD_BIT(VERT_ATTRIB_COLOR_INDEX)
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| #define VERT_BIT_EDGEFLAG        BITFIELD_BIT(VERT_ATTRIB_EDGEFLAG)
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| #define VERT_BIT_TEX0            BITFIELD_BIT(VERT_ATTRIB_TEX0)
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| #define VERT_BIT_TEX1            BITFIELD_BIT(VERT_ATTRIB_TEX1)
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| #define VERT_BIT_TEX2            BITFIELD_BIT(VERT_ATTRIB_TEX2)
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| #define VERT_BIT_TEX3            BITFIELD_BIT(VERT_ATTRIB_TEX3)
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| #define VERT_BIT_TEX4            BITFIELD_BIT(VERT_ATTRIB_TEX4)
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| #define VERT_BIT_TEX5            BITFIELD_BIT(VERT_ATTRIB_TEX5)
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| #define VERT_BIT_TEX6            BITFIELD_BIT(VERT_ATTRIB_TEX6)
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| #define VERT_BIT_TEX7            BITFIELD_BIT(VERT_ATTRIB_TEX7)
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| #define VERT_BIT_POINT_SIZE      BITFIELD_BIT(VERT_ATTRIB_POINT_SIZE)
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| #define VERT_BIT_GENERIC0        BITFIELD_BIT(VERT_ATTRIB_GENERIC0)
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| 
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| #define VERT_BIT(i)              BITFIELD_BIT(i)
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| #define VERT_BIT_ALL             BITFIELD_RANGE(0, VERT_ATTRIB_MAX)
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| 
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| #define VERT_BIT_FF(i)           VERT_BIT(i)
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| #define VERT_BIT_FF_ALL          BITFIELD_RANGE(0, VERT_ATTRIB_FF_MAX)
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| #define VERT_BIT_TEX(i)          VERT_BIT(VERT_ATTRIB_TEX(i))
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| #define VERT_BIT_TEX_ALL         \
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|    BITFIELD_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
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| 
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| #define VERT_BIT_GENERIC(i)      VERT_BIT(VERT_ATTRIB_GENERIC(i))
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| #define VERT_BIT_GENERIC_ALL     \
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|    BITFIELD_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
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| 
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| #define VERT_BIT_MAT(i)	         VERT_BIT(VERT_ATTRIB_MAT(i))
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| #define VERT_BIT_MAT_ALL         \
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|    BITFIELD_RANGE(VERT_ATTRIB_MAT(0), VERT_ATTRIB_MAT_MAX)
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| /*@}*/
 | |
| 
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| #define MAX_VARYING 32 /**< number of float[4] vectors */
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| 
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| /**
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|  * Indexes for vertex shader outputs, geometry shader inputs/outputs, and
 | |
|  * fragment shader inputs.
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|  *
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|  * Note that some of these values are not available to all pipeline stages.
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|  *
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|  * When this enum is updated, the following code must be updated too:
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|  * - vertResults (in prog_print.c's arb_output_attrib_string())
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|  * - fragAttribs (in prog_print.c's arb_input_attrib_string())
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|  * - _mesa_varying_slot_in_fs()
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|  */
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| typedef enum
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| {
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|    VARYING_SLOT_POS,
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|    VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */
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|    VARYING_SLOT_COL1,
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|    VARYING_SLOT_FOGC,
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|    VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */
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|    VARYING_SLOT_TEX1,
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|    VARYING_SLOT_TEX2,
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|    VARYING_SLOT_TEX3,
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|    VARYING_SLOT_TEX4,
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|    VARYING_SLOT_TEX5,
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|    VARYING_SLOT_TEX6,
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|    VARYING_SLOT_TEX7,
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|    VARYING_SLOT_PSIZ, /* Does not appear in FS */
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|    VARYING_SLOT_BFC0, /* Does not appear in FS */
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|    VARYING_SLOT_BFC1, /* Does not appear in FS */
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|    VARYING_SLOT_EDGE, /* Does not appear in FS */
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|    VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */
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|    VARYING_SLOT_CLIP_DIST0,
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|    VARYING_SLOT_CLIP_DIST1,
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|    VARYING_SLOT_CULL_DIST0,
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|    VARYING_SLOT_CULL_DIST1,
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|    VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */
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|    VARYING_SLOT_LAYER, /* Appears as VS or GS output */
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|    VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */
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|    VARYING_SLOT_FACE, /* FS only */
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|    VARYING_SLOT_PNTC, /* FS only */
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|    VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */
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|    VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */
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|    VARYING_SLOT_BOUNDING_BOX0, /* Only appears as TCS output. */
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|    VARYING_SLOT_BOUNDING_BOX1, /* Only appears as TCS output. */
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|    VARYING_SLOT_VIEW_INDEX,
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|    VARYING_SLOT_VIEWPORT_MASK, /* Does not appear in FS */
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|    VARYING_SLOT_VAR0, /* First generic varying slot */
 | |
|    /* the remaining are simply for the benefit of gl_varying_slot_name()
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|     * and not to be construed as an upper bound:
 | |
|     */
 | |
|    VARYING_SLOT_VAR1,
 | |
|    VARYING_SLOT_VAR2,
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|    VARYING_SLOT_VAR3,
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|    VARYING_SLOT_VAR4,
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|    VARYING_SLOT_VAR5,
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|    VARYING_SLOT_VAR6,
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|    VARYING_SLOT_VAR7,
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|    VARYING_SLOT_VAR8,
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|    VARYING_SLOT_VAR9,
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|    VARYING_SLOT_VAR10,
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|    VARYING_SLOT_VAR11,
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|    VARYING_SLOT_VAR12,
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|    VARYING_SLOT_VAR13,
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|    VARYING_SLOT_VAR14,
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|    VARYING_SLOT_VAR15,
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|    VARYING_SLOT_VAR16,
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|    VARYING_SLOT_VAR17,
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|    VARYING_SLOT_VAR18,
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|    VARYING_SLOT_VAR19,
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|    VARYING_SLOT_VAR20,
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|    VARYING_SLOT_VAR21,
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|    VARYING_SLOT_VAR22,
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|    VARYING_SLOT_VAR23,
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|    VARYING_SLOT_VAR24,
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|    VARYING_SLOT_VAR25,
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|    VARYING_SLOT_VAR26,
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|    VARYING_SLOT_VAR27,
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|    VARYING_SLOT_VAR28,
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|    VARYING_SLOT_VAR29,
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|    VARYING_SLOT_VAR30,
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|    VARYING_SLOT_VAR31,
 | |
| } gl_varying_slot;
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| 
 | |
| 
 | |
| #define VARYING_SLOT_MAX	(VARYING_SLOT_VAR0 + MAX_VARYING)
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| #define VARYING_SLOT_PATCH0	(VARYING_SLOT_MAX)
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| #define VARYING_SLOT_TESS_MAX	(VARYING_SLOT_PATCH0 + MAX_VARYING)
 | |
| #define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0)
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| 
 | |
| const char *gl_varying_slot_name(gl_varying_slot slot);
 | |
| 
 | |
| /**
 | |
|  * Bitflags for varying slots.
 | |
|  */
 | |
| /*@{*/
 | |
| #define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS)
 | |
| #define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0)
 | |
| #define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1)
 | |
| #define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC)
 | |
| #define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0)
 | |
| #define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1)
 | |
| #define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2)
 | |
| #define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3)
 | |
| #define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4)
 | |
| #define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5)
 | |
| #define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6)
 | |
| #define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7)
 | |
| #define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U))
 | |
| #define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \
 | |
|                                               MAX_TEXTURE_COORD_UNITS)
 | |
| #define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ)
 | |
| #define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0)
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| #define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1)
 | |
| #define VARYING_BITS_COLOR (VARYING_BIT_COL0 | \
 | |
|                             VARYING_BIT_COL1 |        \
 | |
|                             VARYING_BIT_BFC0 |        \
 | |
|                             VARYING_BIT_BFC1)
 | |
| #define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE)
 | |
| #define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
 | |
| #define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
 | |
| #define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
 | |
| #define VARYING_BIT_CULL_DIST0 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0)
 | |
| #define VARYING_BIT_CULL_DIST1 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1)
 | |
| #define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
 | |
| #define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
 | |
| #define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
 | |
| #define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
 | |
| #define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
 | |
| #define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER)
 | |
| #define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER)
 | |
| #define VARYING_BIT_BOUNDING_BOX0 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX0)
 | |
| #define VARYING_BIT_BOUNDING_BOX1 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX1)
 | |
| #define VARYING_BIT_VIEWPORT_MASK BITFIELD64_BIT(VARYING_SLOT_VIEWPORT_MASK)
 | |
| #define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
 | |
| /*@}*/
 | |
| 
 | |
| /**
 | |
|  * Bitflags for system values.
 | |
|  */
 | |
| #define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID)
 | |
| #define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS)
 | |
| #define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN)
 | |
| #define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID)
 | |
| 
 | |
| /**
 | |
|  * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be
 | |
|  * one of these values.  If a NIR variable's mode is nir_var_system_value, it
 | |
|  * will be one of these values.
 | |
|  */
 | |
| typedef enum
 | |
| {
 | |
|    /**
 | |
|     * \name System values applicable to all shaders
 | |
|     */
 | |
|    /*@{*/
 | |
| 
 | |
|    /**
 | |
|     * Builtin variables added by GL_ARB_shader_ballot.
 | |
|     */
 | |
|    /*@{*/
 | |
| 
 | |
|    /**
 | |
|     * From the GL_ARB_shader-ballot spec:
 | |
|     *
 | |
|     *    "A sub-group is a collection of invocations which execute in lockstep.
 | |
|     *     The variable <gl_SubGroupSizeARB> is the maximum number of
 | |
|     *     invocations in a sub-group. The maximum <gl_SubGroupSizeARB>
 | |
|     *     supported in this extension is 64."
 | |
|     *
 | |
|     * The spec defines this as a uniform. However, it's highly unlikely that
 | |
|     * implementations actually treat it as a uniform (which is loaded from a
 | |
|     * constant buffer). Most likely, this is an implementation-wide constant,
 | |
|     * or perhaps something that depends on the shader stage.
 | |
|     */
 | |
|    SYSTEM_VALUE_SUBGROUP_SIZE,
 | |
| 
 | |
|    /**
 | |
|     * From the GL_ARB_shader_ballot spec:
 | |
|     *
 | |
|     *    "The variable <gl_SubGroupInvocationARB> holds the index of the
 | |
|     *     invocation within sub-group. This variable is in the range 0 to
 | |
|     *     <gl_SubGroupSizeARB>-1, where <gl_SubGroupSizeARB> is the total
 | |
|     *     number of invocations in a sub-group."
 | |
|     */
 | |
|    SYSTEM_VALUE_SUBGROUP_INVOCATION,
 | |
| 
 | |
|    /**
 | |
|     * From the GL_ARB_shader_ballot spec:
 | |
|     *
 | |
|     *    "The <gl_SubGroup??MaskARB> variables provide a bitmask for all
 | |
|     *     invocations, with one bit per invocation starting with the least
 | |
|     *     significant bit, according to the following table,
 | |
|     *
 | |
|     *       variable               equation for bit values
 | |
|     *       --------------------   ------------------------------------
 | |
|     *       gl_SubGroupEqMaskARB   bit index == gl_SubGroupInvocationARB
 | |
|     *       gl_SubGroupGeMaskARB   bit index >= gl_SubGroupInvocationARB
 | |
|     *       gl_SubGroupGtMaskARB   bit index >  gl_SubGroupInvocationARB
 | |
|     *       gl_SubGroupLeMaskARB   bit index <= gl_SubGroupInvocationARB
 | |
|     *       gl_SubGroupLtMaskARB   bit index <  gl_SubGroupInvocationARB
 | |
|     */
 | |
|    SYSTEM_VALUE_SUBGROUP_EQ_MASK,
 | |
|    SYSTEM_VALUE_SUBGROUP_GE_MASK,
 | |
|    SYSTEM_VALUE_SUBGROUP_GT_MASK,
 | |
|    SYSTEM_VALUE_SUBGROUP_LE_MASK,
 | |
|    SYSTEM_VALUE_SUBGROUP_LT_MASK,
 | |
|    /*@}*/
 | |
| 
 | |
|    /**
 | |
|     * Builtin variables added by VK_KHR_subgroups
 | |
|     */
 | |
|    /*@{*/
 | |
|    SYSTEM_VALUE_NUM_SUBGROUPS,
 | |
|    SYSTEM_VALUE_SUBGROUP_ID,
 | |
|    /*@}*/
 | |
| 
 | |
|    /*@}*/
 | |
| 
 | |
|    /**
 | |
|     * \name Vertex shader system values
 | |
|     */
 | |
|    /*@{*/
 | |
|    /**
 | |
|     * OpenGL-style vertex ID.
 | |
|     *
 | |
|     * Section 2.11.7 (Shader Execution), subsection Shader Inputs, of the
 | |
|     * OpenGL 3.3 core profile spec says:
 | |
|     *
 | |
|     *     "gl_VertexID holds the integer index i implicitly passed by
 | |
|     *     DrawArrays or one of the other drawing commands defined in section
 | |
|     *     2.8.3."
 | |
|     *
 | |
|     * Section 2.8.3 (Drawing Commands) of the same spec says:
 | |
|     *
 | |
|     *     "The commands....are equivalent to the commands with the same base
 | |
|     *     name (without the BaseVertex suffix), except that the ith element
 | |
|     *     transferred by the corresponding draw call will be taken from
 | |
|     *     element indices[i] + basevertex of each enabled array."
 | |
|     *
 | |
|     * Additionally, the overview in the GL_ARB_shader_draw_parameters spec
 | |
|     * says:
 | |
|     *
 | |
|     *     "In unextended GL, vertex shaders have inputs named gl_VertexID and
 | |
|     *     gl_InstanceID, which contain, respectively the index of the vertex
 | |
|     *     and instance. The value of gl_VertexID is the implicitly passed
 | |
|     *     index of the vertex being processed, which includes the value of
 | |
|     *     baseVertex, for those commands that accept it."
 | |
|     *
 | |
|     * gl_VertexID gets basevertex added in.  This differs from DirectX where
 | |
|     * SV_VertexID does \b not get basevertex added in.
 | |
|     *
 | |
|     * \note
 | |
|     * If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be
 | |
|     * equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus
 | |
|     * \c SYSTEM_VALUE_BASE_VERTEX.
 | |
|     *
 | |
|     * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX
 | |
|     */
 | |
|    SYSTEM_VALUE_VERTEX_ID,
 | |
| 
 | |
|    /**
 | |
|     * Instanced ID as supplied to gl_InstanceID
 | |
|     *
 | |
|     * Values assigned to gl_InstanceID always begin with zero, regardless of
 | |
|     * the value of baseinstance.
 | |
|     *
 | |
|     * Section 11.1.3.9 (Shader Inputs) of the OpenGL 4.4 core profile spec
 | |
|     * says:
 | |
|     *
 | |
|     *     "gl_InstanceID holds the integer instance number of the current
 | |
|     *     primitive in an instanced draw call (see section 10.5)."
 | |
|     *
 | |
|     * Through a big chain of pseudocode, section 10.5 describes that
 | |
|     * baseinstance is not counted by gl_InstanceID.  In that section, notice
 | |
|     *
 | |
|     *     "If an enabled vertex attribute array is instanced (it has a
 | |
|     *     non-zero divisor as specified by VertexAttribDivisor), the element
 | |
|     *     index that is transferred to the GL, for all vertices, is given by
 | |
|     *
 | |
|     *         floor(instance/divisor) + baseinstance
 | |
|     *
 | |
|     *     If an array corresponding to an attribute required by a vertex
 | |
|     *     shader is not enabled, then the corresponding element is taken from
 | |
|     *     the current attribute state (see section 10.2)."
 | |
|     *
 | |
|     * Note that baseinstance is \b not included in the value of instance.
 | |
|     */
 | |
|    SYSTEM_VALUE_INSTANCE_ID,
 | |
| 
 | |
|    /**
 | |
|     * Vulkan InstanceIndex.
 | |
|     *
 | |
|     * InstanceIndex = gl_InstanceID + gl_BaseInstance
 | |
|     */
 | |
|    SYSTEM_VALUE_INSTANCE_INDEX,
 | |
| 
 | |
|    /**
 | |
|     * DirectX-style vertex ID.
 | |
|     *
 | |
|     * Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include
 | |
|     * the value of basevertex.
 | |
|     *
 | |
|     * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX
 | |
|     */
 | |
|    SYSTEM_VALUE_VERTEX_ID_ZERO_BASE,
 | |
| 
 | |
|    /**
 | |
|     * Value of \c basevertex passed to \c glDrawElementsBaseVertex and similar
 | |
|     * functions.
 | |
|     *
 | |
|     * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
 | |
|     */
 | |
|    SYSTEM_VALUE_BASE_VERTEX,
 | |
| 
 | |
|    /**
 | |
|     * Depending on the type of the draw call (indexed or non-indexed),
 | |
|     * is the value of \c basevertex passed to \c glDrawElementsBaseVertex and
 | |
|     * similar, or is the value of \c first passed to \c glDrawArrays and
 | |
|     * similar.
 | |
|     *
 | |
|     * \note
 | |
|     * It can be used to calculate the \c SYSTEM_VALUE_VERTEX_ID as
 | |
|     * \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus \c SYSTEM_VALUE_FIRST_VERTEX.
 | |
|     *
 | |
|     * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_VERTEX_ID
 | |
|     */
 | |
|    SYSTEM_VALUE_FIRST_VERTEX,
 | |
| 
 | |
|    /**
 | |
|     * If the Draw command used to start the rendering was an indexed draw
 | |
|     * or not (~0/0). Useful to calculate \c SYSTEM_VALUE_BASE_VERTEX as
 | |
|     * \c SYSTEM_VALUE_IS_INDEXED_DRAW & \c SYSTEM_VALUE_FIRST_VERTEX.
 | |
|     */
 | |
|    SYSTEM_VALUE_IS_INDEXED_DRAW,
 | |
| 
 | |
|    /**
 | |
|     * Value of \c baseinstance passed to instanced draw entry points
 | |
|     *
 | |
|     * \sa SYSTEM_VALUE_INSTANCE_ID
 | |
|     */
 | |
|    SYSTEM_VALUE_BASE_INSTANCE,
 | |
| 
 | |
|    /**
 | |
|     * From _ARB_shader_draw_parameters:
 | |
|     *
 | |
|     *   "Additionally, this extension adds a further built-in variable,
 | |
|     *    gl_DrawID to the shading language. This variable contains the index
 | |
|     *    of the draw currently being processed by a Multi* variant of a
 | |
|     *    drawing command (such as MultiDrawElements or
 | |
|     *    MultiDrawArraysIndirect)."
 | |
|     *
 | |
|     * If GL_ARB_multi_draw_indirect is not supported, this is always 0.
 | |
|     */
 | |
|    SYSTEM_VALUE_DRAW_ID,
 | |
|    /*@}*/
 | |
| 
 | |
|    /**
 | |
|     * \name Geometry shader system values
 | |
|     */
 | |
|    /*@{*/
 | |
|    SYSTEM_VALUE_INVOCATION_ID,  /**< (Also in Tessellation Control shader) */
 | |
|    /*@}*/
 | |
| 
 | |
|    /**
 | |
|     * \name Fragment shader system values
 | |
|     */
 | |
|    /*@{*/
 | |
|    SYSTEM_VALUE_FRAG_COORD,
 | |
|    SYSTEM_VALUE_POINT_COORD,
 | |
|    SYSTEM_VALUE_FRONT_FACE,
 | |
|    SYSTEM_VALUE_SAMPLE_ID,
 | |
|    SYSTEM_VALUE_SAMPLE_POS,
 | |
|    SYSTEM_VALUE_SAMPLE_MASK_IN,
 | |
|    SYSTEM_VALUE_HELPER_INVOCATION,
 | |
|    SYSTEM_VALUE_COLOR0,
 | |
|    SYSTEM_VALUE_COLOR1,
 | |
|    /*@}*/
 | |
| 
 | |
|    /**
 | |
|     * \name Tessellation Evaluation shader system values
 | |
|     */
 | |
|    /*@{*/
 | |
|    SYSTEM_VALUE_TESS_COORD,
 | |
|    SYSTEM_VALUE_VERTICES_IN,    /**< Tessellation vertices in input patch */
 | |
|    SYSTEM_VALUE_PRIMITIVE_ID,
 | |
|    SYSTEM_VALUE_TESS_LEVEL_OUTER, /**< TES input */
 | |
|    SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */
 | |
|    SYSTEM_VALUE_TESS_LEVEL_OUTER_DEFAULT, /**< TCS input for passthru TCS */
 | |
|    SYSTEM_VALUE_TESS_LEVEL_INNER_DEFAULT, /**< TCS input for passthru TCS */
 | |
|    /*@}*/
 | |
| 
 | |
|    /**
 | |
|     * \name Compute shader system values
 | |
|     */
 | |
|    /*@{*/
 | |
|    SYSTEM_VALUE_LOCAL_INVOCATION_ID,
 | |
|    SYSTEM_VALUE_LOCAL_INVOCATION_INDEX,
 | |
|    SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
 | |
|    SYSTEM_VALUE_GLOBAL_INVOCATION_INDEX,
 | |
|    SYSTEM_VALUE_WORK_GROUP_ID,
 | |
|    SYSTEM_VALUE_NUM_WORK_GROUPS,
 | |
|    SYSTEM_VALUE_LOCAL_GROUP_SIZE,
 | |
|    SYSTEM_VALUE_GLOBAL_GROUP_SIZE,
 | |
|    SYSTEM_VALUE_WORK_DIM,
 | |
|    SYSTEM_VALUE_USER_DATA_AMD,
 | |
|    /*@}*/
 | |
| 
 | |
|    /** Required for VK_KHR_device_group */
 | |
|    SYSTEM_VALUE_DEVICE_INDEX,
 | |
| 
 | |
|    /** Required for VK_KHX_multiview */
 | |
|    SYSTEM_VALUE_VIEW_INDEX,
 | |
| 
 | |
|    /**
 | |
|     * Driver internal vertex-count, used (for example) for drivers to
 | |
|     * calculate stride for stream-out outputs.  Not externally visible.
 | |
|     */
 | |
|    SYSTEM_VALUE_VERTEX_CNT,
 | |
| 
 | |
|    /**
 | |
|     * Required for AMD_shader_explicit_vertex_parameter and also used for
 | |
|     * varying-fetch instructions.
 | |
|     *
 | |
|     * The _SIZE value is "primitive size", used to scale i/j in primitive
 | |
|     * space to pixel space.
 | |
|     */
 | |
|    SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL,
 | |
|    SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE,
 | |
|    SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID,
 | |
|    SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE,
 | |
|    SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL,
 | |
|    SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID,
 | |
|    SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE,
 | |
|    SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL,
 | |
| 
 | |
|    /**
 | |
|     * IR3 specific geometry shader and tesselation control shader system
 | |
|     * values that packs invocation id, thread id and vertex id.  Having this
 | |
|     * as a nir level system value lets us do the unpacking in nir.
 | |
|     */
 | |
|    SYSTEM_VALUE_GS_HEADER_IR3,
 | |
|    SYSTEM_VALUE_TCS_HEADER_IR3,
 | |
| 
 | |
|    SYSTEM_VALUE_MAX             /**< Number of values */
 | |
| } gl_system_value;
 | |
| 
 | |
| const char *gl_system_value_name(gl_system_value sysval);
 | |
| 
 | |
| /**
 | |
|  * The possible interpolation qualifiers that can be applied to a fragment
 | |
|  * shader input in GLSL.
 | |
|  *
 | |
|  * Note: INTERP_MODE_NONE must be 0 so that memsetting the
 | |
|  * ir_variable data structure to 0 causes the default behavior.
 | |
|  */
 | |
| enum glsl_interp_mode
 | |
| {
 | |
|    INTERP_MODE_NONE = 0,
 | |
|    INTERP_MODE_SMOOTH,
 | |
|    INTERP_MODE_FLAT,
 | |
|    INTERP_MODE_NOPERSPECTIVE,
 | |
|    INTERP_MODE_EXPLICIT,
 | |
|    INTERP_MODE_COUNT /**< Number of interpolation qualifiers */
 | |
| };
 | |
| 
 | |
| enum glsl_interface_packing {
 | |
|    GLSL_INTERFACE_PACKING_STD140,
 | |
|    GLSL_INTERFACE_PACKING_SHARED,
 | |
|    GLSL_INTERFACE_PACKING_PACKED,
 | |
|    GLSL_INTERFACE_PACKING_STD430
 | |
| };
 | |
| 
 | |
| const char *glsl_interp_mode_name(enum glsl_interp_mode qual);
 | |
| 
 | |
| /**
 | |
|  * Fragment program results
 | |
|  */
 | |
| typedef enum
 | |
| {
 | |
|    FRAG_RESULT_DEPTH = 0,
 | |
|    FRAG_RESULT_STENCIL = 1,
 | |
|    /* If a single color should be written to all render targets, this
 | |
|     * register is written.  No FRAG_RESULT_DATAn will be written.
 | |
|     */
 | |
|    FRAG_RESULT_COLOR = 2,
 | |
|    FRAG_RESULT_SAMPLE_MASK = 3,
 | |
| 
 | |
|    /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
 | |
|     * or ARB_fragment_program fragment.color[n]) color results.  If
 | |
|     * any are written, FRAG_RESULT_COLOR will not be written.
 | |
|     * FRAG_RESULT_DATA1 and up are simply for the benefit of
 | |
|     * gl_frag_result_name() and not to be construed as an upper bound
 | |
|     */
 | |
|    FRAG_RESULT_DATA0 = 4,
 | |
|    FRAG_RESULT_DATA1,
 | |
|    FRAG_RESULT_DATA2,
 | |
|    FRAG_RESULT_DATA3,
 | |
|    FRAG_RESULT_DATA4,
 | |
|    FRAG_RESULT_DATA5,
 | |
|    FRAG_RESULT_DATA6,
 | |
|    FRAG_RESULT_DATA7,
 | |
| } gl_frag_result;
 | |
| 
 | |
| const char *gl_frag_result_name(gl_frag_result result);
 | |
| 
 | |
| #define FRAG_RESULT_MAX		(FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
 | |
| 
 | |
| /**
 | |
|  * \brief Layout qualifiers for gl_FragDepth.
 | |
|  *
 | |
|  * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
 | |
|  * a layout qualifier.
 | |
|  *
 | |
|  * \see enum ir_depth_layout
 | |
|  */
 | |
| enum gl_frag_depth_layout
 | |
| {
 | |
|    FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
 | |
|    FRAG_DEPTH_LAYOUT_ANY,
 | |
|    FRAG_DEPTH_LAYOUT_GREATER,
 | |
|    FRAG_DEPTH_LAYOUT_LESS,
 | |
|    FRAG_DEPTH_LAYOUT_UNCHANGED
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * \brief Buffer access qualifiers
 | |
|  */
 | |
| enum gl_access_qualifier
 | |
| {
 | |
|    ACCESS_COHERENT      = (1 << 0),
 | |
|    ACCESS_RESTRICT      = (1 << 1),
 | |
|    ACCESS_VOLATILE      = (1 << 2),
 | |
|    ACCESS_NON_READABLE  = (1 << 3),
 | |
|    ACCESS_NON_WRITEABLE = (1 << 4),
 | |
| 
 | |
|    /** The access may use a non-uniform buffer or image index */
 | |
|    ACCESS_NON_UNIFORM   = (1 << 5),
 | |
| 
 | |
|    /* This has the same semantics as NIR_INTRINSIC_CAN_REORDER, only to be
 | |
|     * used with loads. In other words, it means that the load can be
 | |
|     * arbitrarily reordered, or combined with other loads to the same address.
 | |
|     * It is implied by ACCESS_NON_WRITEABLE together with ACCESS_RESTRICT, and
 | |
|     * a lack of ACCESS_COHERENT and ACCESS_VOLATILE.
 | |
|     */
 | |
|    ACCESS_CAN_REORDER = (1 << 6),
 | |
| 
 | |
|    /** Use as little cache space as possible. */
 | |
|    ACCESS_STREAM_CACHE_POLICY = (1 << 7),
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * \brief Blend support qualifiers
 | |
|  */
 | |
| enum gl_advanced_blend_mode
 | |
| {
 | |
|    BLEND_NONE           = 0x0000,
 | |
| 
 | |
|    BLEND_MULTIPLY       = 0x0001,
 | |
|    BLEND_SCREEN         = 0x0002,
 | |
|    BLEND_OVERLAY        = 0x0004,
 | |
|    BLEND_DARKEN         = 0x0008,
 | |
|    BLEND_LIGHTEN        = 0x0010,
 | |
|    BLEND_COLORDODGE     = 0x0020,
 | |
|    BLEND_COLORBURN      = 0x0040,
 | |
|    BLEND_HARDLIGHT      = 0x0080,
 | |
|    BLEND_SOFTLIGHT      = 0x0100,
 | |
|    BLEND_DIFFERENCE     = 0x0200,
 | |
|    BLEND_EXCLUSION      = 0x0400,
 | |
|    BLEND_HSL_HUE        = 0x0800,
 | |
|    BLEND_HSL_SATURATION = 0x1000,
 | |
|    BLEND_HSL_COLOR      = 0x2000,
 | |
|    BLEND_HSL_LUMINOSITY = 0x4000,
 | |
| 
 | |
|    BLEND_ALL            = 0x7fff,
 | |
| };
 | |
| 
 | |
| enum blend_func
 | |
| {
 | |
|    BLEND_FUNC_ADD,
 | |
|    BLEND_FUNC_SUBTRACT,
 | |
|    BLEND_FUNC_REVERSE_SUBTRACT,
 | |
|    BLEND_FUNC_MIN,
 | |
|    BLEND_FUNC_MAX,
 | |
| };
 | |
| 
 | |
| enum blend_factor
 | |
| {
 | |
|    BLEND_FACTOR_ZERO,
 | |
|    BLEND_FACTOR_SRC_COLOR,
 | |
|    BLEND_FACTOR_DST_COLOR,
 | |
|    BLEND_FACTOR_SRC_ALPHA,
 | |
|    BLEND_FACTOR_DST_ALPHA,
 | |
|    BLEND_FACTOR_CONSTANT_COLOR,
 | |
|    BLEND_FACTOR_CONSTANT_ALPHA,
 | |
|    BLEND_FACTOR_SRC_ALPHA_SATURATE,
 | |
| };
 | |
| 
 | |
| enum gl_tess_spacing
 | |
| {
 | |
|    TESS_SPACING_UNSPECIFIED,
 | |
|    TESS_SPACING_EQUAL,
 | |
|    TESS_SPACING_FRACTIONAL_ODD,
 | |
|    TESS_SPACING_FRACTIONAL_EVEN,
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * A compare function enum for use in compiler lowering passes.  This is in
 | |
|  * the same order as GL's compare functions (shifted down by GL_NEVER), and is
 | |
|  * exactly the same as gallium's PIPE_FUNC_*.
 | |
|  */
 | |
| enum compare_func
 | |
| {
 | |
|    COMPARE_FUNC_NEVER,
 | |
|    COMPARE_FUNC_LESS,
 | |
|    COMPARE_FUNC_EQUAL,
 | |
|    COMPARE_FUNC_LEQUAL,
 | |
|    COMPARE_FUNC_GREATER,
 | |
|    COMPARE_FUNC_NOTEQUAL,
 | |
|    COMPARE_FUNC_GEQUAL,
 | |
|    COMPARE_FUNC_ALWAYS,
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Arrangements for grouping invocations from NV_compute_shader_derivatives.
 | |
|  *
 | |
|  *   The extension provides new layout qualifiers that support two different
 | |
|  *   arrangements of compute shader invocations for the purpose of derivative
 | |
|  *   computation.  When specifying
 | |
|  *
 | |
|  *     layout(derivative_group_quadsNV) in;
 | |
|  *
 | |
|  *   compute shader invocations are grouped into 2x2x1 arrays whose four local
 | |
|  *   invocation ID values follow the pattern:
 | |
|  *
 | |
|  *       +-----------------+------------------+
 | |
|  *       | (2x+0, 2y+0, z) |  (2x+1, 2y+0, z) |
 | |
|  *       +-----------------+------------------+
 | |
|  *       | (2x+0, 2y+1, z) |  (2x+1, 2y+1, z) |
 | |
|  *       +-----------------+------------------+
 | |
|  *
 | |
|  *   where Y increases from bottom to top.  When specifying
 | |
|  *
 | |
|  *     layout(derivative_group_linearNV) in;
 | |
|  *
 | |
|  *   compute shader invocations are grouped into 2x2x1 arrays whose four local
 | |
|  *   invocation index values follow the pattern:
 | |
|  *
 | |
|  *       +------+------+
 | |
|  *       | 4n+0 | 4n+1 |
 | |
|  *       +------+------+
 | |
|  *       | 4n+2 | 4n+3 |
 | |
|  *       +------+------+
 | |
|  *
 | |
|  *   If neither layout qualifier is specified, derivatives in compute shaders
 | |
|  *   return zero, which is consistent with the handling of built-in texture
 | |
|  *   functions like texture() in GLSL 4.50 compute shaders.
 | |
|  */
 | |
| enum gl_derivative_group {
 | |
|    DERIVATIVE_GROUP_NONE = 0,
 | |
|    DERIVATIVE_GROUP_QUADS,
 | |
|    DERIVATIVE_GROUP_LINEAR,
 | |
| };
 | |
| 
 | |
| enum float_controls
 | |
| {
 | |
|    FLOAT_CONTROLS_DEFAULT_FLOAT_CONTROL_MODE        = 0x0000,
 | |
|    FLOAT_CONTROLS_DENORM_PRESERVE_FP16              = 0x0001,
 | |
|    FLOAT_CONTROLS_DENORM_PRESERVE_FP32              = 0x0002,
 | |
|    FLOAT_CONTROLS_DENORM_PRESERVE_FP64              = 0x0004,
 | |
|    FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP16         = 0x0008,
 | |
|    FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP32         = 0x0010,
 | |
|    FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP64         = 0x0020,
 | |
|    FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP16 = 0x0040,
 | |
|    FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP32 = 0x0080,
 | |
|    FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP64 = 0x0100,
 | |
|    FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP16            = 0x0200,
 | |
|    FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP32            = 0x0400,
 | |
|    FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP64            = 0x0800,
 | |
|    FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP16            = 0x1000,
 | |
|    FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP32            = 0x2000,
 | |
|    FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP64            = 0x4000,
 | |
| };
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| } /* extern "C" */
 | |
| #endif
 | |
| 
 | |
| #endif /* SHADER_ENUMS_H */
 | |
| 
 |