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							68 lines
						
					
					
						
							1.8 KiB
						
					
					
				
			
		
		
	
	
							68 lines
						
					
					
						
							1.8 KiB
						
					
					
				| #!/usr/bin/env python
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| 
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| # This process publishes joystick events. Such events can be suscribed by
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| # mocked car controller scripts.
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| 
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| 
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| ### this process needs pygame and can't run on the EON ###
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| 
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| import pygame
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| import zmq
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| import cereal.messaging as messaging
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| 
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| 
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| def joystick_thread():
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|   joystick_sock = messaging.pub_sock('testJoystick')
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| 
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|   pygame.init()
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| 
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|   # Used to manage how fast the screen updates
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|   clock = pygame.time.Clock()
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| 
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|   # Initialize the joysticks
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|   pygame.joystick.init()
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| 
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|   # Get count of joysticks
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|   joystick_count = pygame.joystick.get_count()
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|   if joystick_count > 1:
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|     raise ValueError("More than one joystick attached")
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|   elif joystick_count < 1:
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|     raise ValueError("No joystick found")
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| 
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|   # -------- Main Program Loop -----------
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|   while True:
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|     # EVENT PROCESSING STEP
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|     for event in pygame.event.get(): # User did something
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|       if event.type == pygame.QUIT: # If user clicked close
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|         pass
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|       # Available joystick events: JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTION
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|       if event.type == pygame.JOYBUTTONDOWN:
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|         print("Joystick button pressed.")
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|       if event.type == pygame.JOYBUTTONUP:
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|         print("Joystick button released.")
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| 
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|     joystick = pygame.joystick.Joystick(0)
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|     joystick.init()
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| 
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|     # Usually axis run in pairs, up/down for one, and left/right for
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|     # the other.
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|     axes = []
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|     buttons = []
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| 
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|     for a in range(joystick.get_numaxes()):
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|       axes.append(joystick.get_axis(a))
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| 
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|     for b in range(joystick.get_numbuttons()):
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|       buttons.append(bool(joystick.get_button(b)))
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| 
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|     dat = messaging.new_message()
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|     dat.init('testJoystick')
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|     dat.testJoystick.axes = axes
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|     dat.testJoystick.buttons = buttons
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|     joystick_sock.send(dat.to_bytes())
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| 
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|     # Limit to 100 frames per second
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|     clock.tick(100)
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| 
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| if __name__ == "__main__":
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|   joystick_thread()
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| 
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