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							170 lines
						
					
					
						
							5.9 KiB
						
					
					
				/*
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 * Copyright (C) 2012 The Android Open Source Project
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#ifndef _LIBINPUT_INPUT_DEVICE_H
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#define _LIBINPUT_INPUT_DEVICE_H
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#include <input/Input.h>
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#include <input/KeyCharacterMap.h>
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namespace android {
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/*
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 * Identifies a device.
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 */
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struct InputDeviceIdentifier {
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    inline InputDeviceIdentifier() :
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            bus(0), vendor(0), product(0), version(0) {
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    }
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    // Information provided by the kernel.
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    String8 name;
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    String8 location;
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    String8 uniqueId;
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    uint16_t bus;
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    uint16_t vendor;
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    uint16_t product;
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    uint16_t version;
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    // A composite input device descriptor string that uniquely identifies the device
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    // even across reboots or reconnections.  The value of this field is used by
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    // upper layers of the input system to associate settings with individual devices.
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    // It is hashed from whatever kernel provided information is available.
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    // Ideally, the way this value is computed should not change between Android releases
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    // because that would invalidate persistent settings that rely on it.
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    String8 descriptor;
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    // A value added to uniquely identify a device in the absence of a unique id. This
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    // is intended to be a minimum way to distinguish from other active devices and may
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    // reuse values that are not associated with an input anymore.
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    uint16_t nonce;
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};
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/*
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 * Describes the characteristics and capabilities of an input device.
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 */
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class InputDeviceInfo {
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public:
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    InputDeviceInfo();
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    InputDeviceInfo(const InputDeviceInfo& other);
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    ~InputDeviceInfo();
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    struct MotionRange {
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        int32_t axis;
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        uint32_t source;
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        float min;
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        float max;
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        float flat;
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        float fuzz;
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        float resolution;
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    };
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    void initialize(int32_t id, int32_t generation, int32_t controllerNumber,
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            const InputDeviceIdentifier& identifier, const String8& alias, bool isExternal,
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            bool hasMic);
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    inline int32_t getId() const { return mId; }
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    inline int32_t getControllerNumber() const { return mControllerNumber; }
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    inline int32_t getGeneration() const { return mGeneration; }
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    inline const InputDeviceIdentifier& getIdentifier() const { return mIdentifier; }
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    inline const String8& getAlias() const { return mAlias; }
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    inline const String8& getDisplayName() const {
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        return mAlias.isEmpty() ? mIdentifier.name : mAlias;
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    }
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    inline bool isExternal() const { return mIsExternal; }
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    inline bool hasMic() const { return mHasMic; }
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    inline uint32_t getSources() const { return mSources; }
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    const MotionRange* getMotionRange(int32_t axis, uint32_t source) const;
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    void addSource(uint32_t source);
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    void addMotionRange(int32_t axis, uint32_t source,
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            float min, float max, float flat, float fuzz, float resolution);
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    void addMotionRange(const MotionRange& range);
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    inline void setKeyboardType(int32_t keyboardType) { mKeyboardType = keyboardType; }
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    inline int32_t getKeyboardType() const { return mKeyboardType; }
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    inline void setKeyCharacterMap(const sp<KeyCharacterMap>& value) {
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        mKeyCharacterMap = value;
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    }
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    inline sp<KeyCharacterMap> getKeyCharacterMap() const {
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        return mKeyCharacterMap;
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    }
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    inline void setVibrator(bool hasVibrator) { mHasVibrator = hasVibrator; }
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    inline bool hasVibrator() const { return mHasVibrator; }
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    inline void setButtonUnderPad(bool hasButton) { mHasButtonUnderPad = hasButton; }
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    inline bool hasButtonUnderPad() const { return mHasButtonUnderPad; }
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    inline const Vector<MotionRange>& getMotionRanges() const {
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        return mMotionRanges;
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    }
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private:
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    int32_t mId;
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    int32_t mGeneration;
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    int32_t mControllerNumber;
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    InputDeviceIdentifier mIdentifier;
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    String8 mAlias;
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    bool mIsExternal;
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    bool mHasMic;
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    uint32_t mSources;
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    int32_t mKeyboardType;
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    sp<KeyCharacterMap> mKeyCharacterMap;
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    bool mHasVibrator;
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    bool mHasButtonUnderPad;
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    Vector<MotionRange> mMotionRanges;
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};
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/* Types of input device configuration files. */
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enum InputDeviceConfigurationFileType {
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    INPUT_DEVICE_CONFIGURATION_FILE_TYPE_CONFIGURATION = 0,     /* .idc file */
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    INPUT_DEVICE_CONFIGURATION_FILE_TYPE_KEY_LAYOUT = 1,        /* .kl file */
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    INPUT_DEVICE_CONFIGURATION_FILE_TYPE_KEY_CHARACTER_MAP = 2, /* .kcm file */
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};
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/*
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 * Gets the path of an input device configuration file, if one is available.
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 * Considers both system provided and user installed configuration files.
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 *
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 * The device identifier is used to construct several default configuration file
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 * names to try based on the device name, vendor, product, and version.
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 *
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 * Returns an empty string if not found.
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 */
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extern String8 getInputDeviceConfigurationFilePathByDeviceIdentifier(
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        const InputDeviceIdentifier& deviceIdentifier,
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        InputDeviceConfigurationFileType type);
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/*
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 * Gets the path of an input device configuration file, if one is available.
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 * Considers both system provided and user installed configuration files.
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 *
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 * The name is case-sensitive and is used to construct the filename to resolve.
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 * All characters except 'a'-'z', 'A'-'Z', '0'-'9', '-', and '_' are replaced by underscores.
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 *
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 * Returns an empty string if not found.
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 */
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extern String8 getInputDeviceConfigurationFilePathByName(
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        const String8& name, InputDeviceConfigurationFileType type);
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} // namespace android
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#endif // _LIBINPUT_INPUT_DEVICE_H
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