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49 lines
1.3 KiB
49 lines
1.3 KiB
import sys
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import pygame # pylint: disable=import-error
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import cv2 # pylint: disable=import-error
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class Window():
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def __init__(self, w, h, caption="window", double=False):
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self.w = w
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self.h = h
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pygame.init()
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pygame.display.set_caption(caption)
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self.double = double
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if self.double:
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self.screen = pygame.display.set_mode((w*2, h*2))
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else:
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self.screen = pygame.display.set_mode((w, h))
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def draw(self, out):
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pygame.event.pump()
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if self.double:
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out2 = cv2.resize(out, (self.w*2, self.h*2))
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pygame.surfarray.blit_array(self.screen, out2.swapaxes(0, 1))
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else:
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pygame.surfarray.blit_array(self.screen, out.swapaxes(0, 1))
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pygame.display.flip()
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def getkey(self):
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while 1:
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event = pygame.event.wait()
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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if event.type == pygame.KEYDOWN:
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return event.key
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def getclick(self):
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for event in pygame.event.get():
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if event.type == pygame.MOUSEBUTTONDOWN:
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mx, my = pygame.mouse.get_pos()
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return mx, my
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if __name__ == "__main__":
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import numpy as np
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win = Window(200, 200, double=True)
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img = np.zeros((200, 200, 3), np.uint8)
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while 1:
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print("draw")
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img += 1
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win.draw(img)
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