You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							488 lines
						
					
					
						
							22 KiB
						
					
					
				
			
		
		
	
	
							488 lines
						
					
					
						
							22 KiB
						
					
					
				| /*
 | |
|  * Copyright (C) 2010 The Android Open Source Project
 | |
|  *
 | |
|  * Licensed under the Apache License, Version 2.0 (the "License");
 | |
|  * you may not use this file except in compliance with the License.
 | |
|  * You may obtain a copy of the License at
 | |
|  *
 | |
|  *      http://www.apache.org/licenses/LICENSE-2.0
 | |
|  *
 | |
|  * Unless required by applicable law or agreed to in writing, software
 | |
|  * distributed under the License is distributed on an "AS IS" BASIS,
 | |
|  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | |
|  * See the License for the specific language governing permissions and
 | |
|  * limitations under the License.
 | |
|  */
 | |
| 
 | |
| #ifndef ANDROID_GUI_CONSUMER_H
 | |
| #define ANDROID_GUI_CONSUMER_H
 | |
| 
 | |
| #include <EGL/egl.h>
 | |
| #include <EGL/eglext.h>
 | |
| 
 | |
| #include <gui/IGraphicBufferProducer.h>
 | |
| #include <gui/BufferQueue.h>
 | |
| #include <gui/ConsumerBase.h>
 | |
| 
 | |
| #include <ui/GraphicBuffer.h>
 | |
| 
 | |
| #include <utils/String8.h>
 | |
| #include <utils/Vector.h>
 | |
| #include <utils/threads.h>
 | |
| 
 | |
| namespace android {
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| 
 | |
| class String8;
 | |
| 
 | |
| /*
 | |
|  * GLConsumer consumes buffers of graphics data from a BufferQueue,
 | |
|  * and makes them available to OpenGL as a texture.
 | |
|  *
 | |
|  * A typical usage pattern is to set up the GLConsumer with the
 | |
|  * desired options, and call updateTexImage() when a new frame is desired.
 | |
|  * If a new frame is available, the texture will be updated.  If not,
 | |
|  * the previous contents are retained.
 | |
|  *
 | |
|  * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
 | |
|  * texture target, in the EGL context of the first thread that calls
 | |
|  * updateTexImage().
 | |
|  *
 | |
|  * This class was previously called SurfaceTexture.
 | |
|  */
 | |
| class GLConsumer : public ConsumerBase {
 | |
| public:
 | |
|     enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
 | |
|     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
 | |
| 
 | |
|     // GLConsumer constructs a new GLConsumer object. If the constructor with
 | |
|     // the tex parameter is used, tex indicates the name of the OpenGL ES
 | |
|     // texture to which images are to be streamed. texTarget specifies the
 | |
|     // OpenGL ES texture target to which the texture will be bound in
 | |
|     // updateTexImage. useFenceSync specifies whether fences should be used to
 | |
|     // synchronize access to buffers if that behavior is enabled at
 | |
|     // compile-time.
 | |
|     //
 | |
|     // A GLConsumer may be detached from one OpenGL ES context and then
 | |
|     // attached to a different context using the detachFromContext and
 | |
|     // attachToContext methods, respectively. The intention of these methods is
 | |
|     // purely to allow a GLConsumer to be transferred from one consumer
 | |
|     // context to another. If such a transfer is not needed there is no
 | |
|     // requirement that either of these methods be called.
 | |
|     //
 | |
|     // If the constructor with the tex parameter is used, the GLConsumer is
 | |
|     // created in a state where it is considered attached to an OpenGL ES
 | |
|     // context for the purposes of the attachToContext and detachFromContext
 | |
|     // methods. However, despite being considered "attached" to a context, the
 | |
|     // specific OpenGL ES context doesn't get latched until the first call to
 | |
|     // updateTexImage. After that point, all calls to updateTexImage must be
 | |
|     // made with the same OpenGL ES context current.
 | |
|     //
 | |
|     // If the constructor without the tex parameter is used, the GLConsumer is
 | |
|     // created in a detached state, and attachToContext must be called before
 | |
|     // calls to updateTexImage.
 | |
|     GLConsumer(const sp<IGraphicBufferConsumer>& bq,
 | |
|             uint32_t tex, uint32_t texureTarget, bool useFenceSync,
 | |
|             bool isControlledByApp);
 | |
| 
 | |
|     GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
 | |
|             bool useFenceSync, bool isControlledByApp);
 | |
| 
 | |
|     // updateTexImage acquires the most recently queued buffer, and sets the
 | |
|     // image contents of the target texture to it.
 | |
|     //
 | |
|     // This call may only be made while the OpenGL ES context to which the
 | |
|     // target texture belongs is bound to the calling thread.
 | |
|     //
 | |
|     // This calls doGLFenceWait to ensure proper synchronization.
 | |
|     status_t updateTexImage();
 | |
| 
 | |
|     // releaseTexImage releases the texture acquired in updateTexImage().
 | |
|     // This is intended to be used in single buffer mode.
 | |
|     //
 | |
|     // This call may only be made while the OpenGL ES context to which the
 | |
|     // target texture belongs is bound to the calling thread.
 | |
|     status_t releaseTexImage();
 | |
| 
 | |
|     // setReleaseFence stores a fence that will signal when the current buffer
 | |
|     // is no longer being read. This fence will be returned to the producer
 | |
|     // when the current buffer is released by updateTexImage(). Multiple
 | |
|     // fences can be set for a given buffer; they will be merged into a single
 | |
|     // union fence.
 | |
|     void setReleaseFence(const sp<Fence>& fence);
 | |
| 
 | |
|     // setDefaultMaxBufferCount sets the default limit on the maximum number
 | |
|     // of buffers that will be allocated at one time. The image producer may
 | |
|     // override the limit.
 | |
|     status_t setDefaultMaxBufferCount(int bufferCount);
 | |
| 
 | |
|     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
 | |
|     // associated with the texture image set by the most recent call to
 | |
|     // updateTexImage.
 | |
|     //
 | |
|     // This transform matrix maps 2D homogeneous texture coordinates of the form
 | |
|     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
 | |
|     // coordinate that should be used to sample that location from the texture.
 | |
|     // Sampling the texture outside of the range of this transform is undefined.
 | |
|     //
 | |
|     // This transform is necessary to compensate for transforms that the stream
 | |
|     // content producer may implicitly apply to the content. By forcing users of
 | |
|     // a GLConsumer to apply this transform we avoid performing an extra
 | |
|     // copy of the data that would be needed to hide the transform from the
 | |
|     // user.
 | |
|     //
 | |
|     // The matrix is stored in column-major order so that it may be passed
 | |
|     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
 | |
|     // functions.
 | |
|     void getTransformMatrix(float mtx[16]);
 | |
| 
 | |
|     // getTimestamp retrieves the timestamp associated with the texture image
 | |
|     // set by the most recent call to updateTexImage.
 | |
|     //
 | |
|     // The timestamp is in nanoseconds, and is monotonically increasing. Its
 | |
|     // other semantics (zero point, etc) are source-dependent and should be
 | |
|     // documented by the source.
 | |
|     int64_t getTimestamp();
 | |
| 
 | |
|     // getFrameNumber retrieves the frame number associated with the texture
 | |
|     // image set by the most recent call to updateTexImage.
 | |
|     //
 | |
|     // The frame number is an incrementing counter set to 0 at the creation of
 | |
|     // the BufferQueue associated with this consumer.
 | |
|     uint64_t getFrameNumber();
 | |
| 
 | |
|     // setDefaultBufferSize is used to set the size of buffers returned by
 | |
|     // requestBuffers when a with and height of zero is requested.
 | |
|     // A call to setDefaultBufferSize() may trigger requestBuffers() to
 | |
|     // be called from the client.
 | |
|     // The width and height parameters must be no greater than the minimum of
 | |
|     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
 | |
|     // An error due to invalid dimensions might not be reported until
 | |
|     // updateTexImage() is called.
 | |
|     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
 | |
| 
 | |
|     // setFilteringEnabled sets whether the transform matrix should be computed
 | |
|     // for use with bilinear filtering.
 | |
|     void setFilteringEnabled(bool enabled);
 | |
| 
 | |
|     // getCurrentBuffer returns the buffer associated with the current image.
 | |
|     sp<GraphicBuffer> getCurrentBuffer() const;
 | |
| 
 | |
|     // getCurrentTextureTarget returns the texture target of the current
 | |
|     // texture as returned by updateTexImage().
 | |
|     uint32_t getCurrentTextureTarget() const;
 | |
| 
 | |
|     // getCurrentCrop returns the cropping rectangle of the current buffer.
 | |
|     Rect getCurrentCrop() const;
 | |
| 
 | |
|     // getCurrentTransform returns the transform of the current buffer.
 | |
|     uint32_t getCurrentTransform() const;
 | |
| 
 | |
|     // getCurrentScalingMode returns the scaling mode of the current buffer.
 | |
|     uint32_t getCurrentScalingMode() const;
 | |
| 
 | |
|     // getCurrentFence returns the fence indicating when the current buffer is
 | |
|     // ready to be read from.
 | |
|     sp<Fence> getCurrentFence() const;
 | |
| 
 | |
|     // doGLFenceWait inserts a wait command into the OpenGL ES command stream
 | |
|     // to ensure that it is safe for future OpenGL ES commands to access the
 | |
|     // current texture buffer.
 | |
|     status_t doGLFenceWait() const;
 | |
| 
 | |
|     // set the name of the GLConsumer that will be used to identify it in
 | |
|     // log messages.
 | |
|     void setName(const String8& name);
 | |
| 
 | |
|     // These functions call the corresponding BufferQueue implementation
 | |
|     // so the refactoring can proceed smoothly
 | |
|     status_t setDefaultBufferFormat(PixelFormat defaultFormat);
 | |
|     status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace);
 | |
|     status_t setConsumerUsageBits(uint32_t usage);
 | |
|     status_t setTransformHint(uint32_t hint);
 | |
| 
 | |
|     // detachFromContext detaches the GLConsumer from the calling thread's
 | |
|     // current OpenGL ES context.  This context must be the same as the context
 | |
|     // that was current for previous calls to updateTexImage.
 | |
|     //
 | |
|     // Detaching a GLConsumer from an OpenGL ES context will result in the
 | |
|     // deletion of the OpenGL ES texture object into which the images were being
 | |
|     // streamed.  After a GLConsumer has been detached from the OpenGL ES
 | |
|     // context calls to updateTexImage will fail returning INVALID_OPERATION
 | |
|     // until the GLConsumer is attached to a new OpenGL ES context using the
 | |
|     // attachToContext method.
 | |
|     status_t detachFromContext();
 | |
| 
 | |
|     // attachToContext attaches a GLConsumer that is currently in the
 | |
|     // 'detached' state to the current OpenGL ES context.  A GLConsumer is
 | |
|     // in the 'detached' state iff detachFromContext has successfully been
 | |
|     // called and no calls to attachToContext have succeeded since the last
 | |
|     // detachFromContext call.  Calls to attachToContext made on a
 | |
|     // GLConsumer that is not in the 'detached' state will result in an
 | |
|     // INVALID_OPERATION error.
 | |
|     //
 | |
|     // The tex argument specifies the OpenGL ES texture object name in the
 | |
|     // new context into which the image contents will be streamed.  A successful
 | |
|     // call to attachToContext will result in this texture object being bound to
 | |
|     // the texture target and populated with the image contents that were
 | |
|     // current at the time of the last call to detachFromContext.
 | |
|     status_t attachToContext(uint32_t tex);
 | |
| 
 | |
| protected:
 | |
| 
 | |
|     // abandonLocked overrides the ConsumerBase method to clear
 | |
|     // mCurrentTextureImage in addition to the ConsumerBase behavior.
 | |
|     virtual void abandonLocked();
 | |
| 
 | |
|     // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
 | |
|     // specific info in addition to the ConsumerBase behavior.
 | |
|     virtual void dumpLocked(String8& result, const char* prefix) const;
 | |
| 
 | |
|     // acquireBufferLocked overrides the ConsumerBase method to update the
 | |
|     // mEglSlots array in addition to the ConsumerBase behavior.
 | |
|     virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
 | |
|             uint64_t maxFrameNumber = 0) override;
 | |
| 
 | |
|     // releaseBufferLocked overrides the ConsumerBase method to update the
 | |
|     // mEglSlots array in addition to the ConsumerBase.
 | |
|     virtual status_t releaseBufferLocked(int slot,
 | |
|             const sp<GraphicBuffer> graphicBuffer,
 | |
|             EGLDisplay display, EGLSyncKHR eglFence);
 | |
| 
 | |
|     status_t releaseBufferLocked(int slot,
 | |
|             const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
 | |
|         return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
 | |
|     }
 | |
| 
 | |
|     static bool isExternalFormat(PixelFormat format);
 | |
| 
 | |
|     // This releases the buffer in the slot referenced by mCurrentTexture,
 | |
|     // then updates state to refer to the BufferItem, which must be a
 | |
|     // newly-acquired buffer.
 | |
|     status_t updateAndReleaseLocked(const BufferItem& item);
 | |
| 
 | |
|     // Binds mTexName and the current buffer to mTexTarget.  Uses
 | |
|     // mCurrentTexture if it's set, mCurrentTextureImage if not.  If the
 | |
|     // bind succeeds, this calls doGLFenceWait.
 | |
|     status_t bindTextureImageLocked();
 | |
| 
 | |
|     // Gets the current EGLDisplay and EGLContext values, and compares them
 | |
|     // to mEglDisplay and mEglContext.  If the fields have been previously
 | |
|     // set, the values must match; if not, the fields are set to the current
 | |
|     // values.
 | |
|     // The contextCheck argument is used to ensure that a GL context is
 | |
|     // properly set; when set to false, the check is not performed.
 | |
|     status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
 | |
| 
 | |
| private:
 | |
|     // EglImage is a utility class for tracking and creating EGLImageKHRs. There
 | |
|     // is primarily just one image per slot, but there is also special cases:
 | |
|     //  - For releaseTexImage, we use a debug image (mReleasedTexImage)
 | |
|     //  - After freeBuffer, we must still keep the current image/buffer
 | |
|     // Reference counting EGLImages lets us handle all these cases easily while
 | |
|     // also only creating new EGLImages from buffers when required.
 | |
|     class EglImage : public LightRefBase<EglImage>  {
 | |
|     public:
 | |
|         EglImage(sp<GraphicBuffer> graphicBuffer);
 | |
| 
 | |
|         // createIfNeeded creates an EGLImage if required (we haven't created
 | |
|         // one yet, or the EGLDisplay or crop-rect has changed).
 | |
|         status_t createIfNeeded(EGLDisplay display,
 | |
|                                 const Rect& cropRect,
 | |
|                                 bool forceCreate = false);
 | |
| 
 | |
|         // This calls glEGLImageTargetTexture2DOES to bind the image to the
 | |
|         // texture in the specified texture target.
 | |
|         void bindToTextureTarget(uint32_t texTarget);
 | |
| 
 | |
|         const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
 | |
|         const native_handle* graphicBufferHandle() {
 | |
|             return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle;
 | |
|         }
 | |
| 
 | |
|     private:
 | |
|         // Only allow instantiation using ref counting.
 | |
|         friend class LightRefBase<EglImage>;
 | |
|         virtual ~EglImage();
 | |
| 
 | |
|         // createImage creates a new EGLImage from a GraphicBuffer.
 | |
|         EGLImageKHR createImage(EGLDisplay dpy,
 | |
|                 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
 | |
| 
 | |
|         // Disallow copying
 | |
|         EglImage(const EglImage& rhs);
 | |
|         void operator = (const EglImage& rhs);
 | |
| 
 | |
|         // mGraphicBuffer is the buffer that was used to create this image.
 | |
|         sp<GraphicBuffer> mGraphicBuffer;
 | |
| 
 | |
|         // mEglImage is the EGLImage created from mGraphicBuffer.
 | |
|         EGLImageKHR mEglImage;
 | |
| 
 | |
|         // mEGLDisplay is the EGLDisplay that was used to create mEglImage.
 | |
|         EGLDisplay mEglDisplay;
 | |
| 
 | |
|         // mCropRect is the crop rectangle passed to EGL when mEglImage
 | |
|         // was created.
 | |
|         Rect mCropRect;
 | |
|     };
 | |
| 
 | |
|     // freeBufferLocked frees up the given buffer slot. If the slot has been
 | |
|     // initialized this will release the reference to the GraphicBuffer in that
 | |
|     // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
 | |
|     //
 | |
|     // This method must be called with mMutex locked.
 | |
|     virtual void freeBufferLocked(int slotIndex);
 | |
| 
 | |
|     // computeCurrentTransformMatrixLocked computes the transform matrix for the
 | |
|     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
 | |
|     // to compute this matrix and stores it in mCurrentTransformMatrix.
 | |
|     // mCurrentTextureImage must not be NULL.
 | |
|     void computeCurrentTransformMatrixLocked();
 | |
| 
 | |
|     // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
 | |
|     // stream to ensure that it is safe for future OpenGL ES commands to
 | |
|     // access the current texture buffer.
 | |
|     status_t doGLFenceWaitLocked() const;
 | |
| 
 | |
|     // syncForReleaseLocked performs the synchronization needed to release the
 | |
|     // current slot from an OpenGL ES context.  If needed it will set the
 | |
|     // current slot's fence to guard against a producer accessing the buffer
 | |
|     // before the outstanding accesses have completed.
 | |
|     status_t syncForReleaseLocked(EGLDisplay dpy);
 | |
| 
 | |
|     // returns a graphic buffer used when the texture image has been released
 | |
|     static sp<GraphicBuffer> getDebugTexImageBuffer();
 | |
| 
 | |
|     // The default consumer usage flags that GLConsumer always sets on its
 | |
|     // BufferQueue instance; these will be OR:d with any additional flags passed
 | |
|     // from the GLConsumer user. In particular, GLConsumer will always
 | |
|     // consume buffers as hardware textures.
 | |
|     static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
 | |
| 
 | |
|     // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
 | |
|     // possible that this buffer is not associated with any buffer slot, so we
 | |
|     // must track it separately in order to support the getCurrentBuffer method.
 | |
|     sp<EglImage> mCurrentTextureImage;
 | |
| 
 | |
|     // mCurrentCrop is the crop rectangle that applies to the current texture.
 | |
|     // It gets set each time updateTexImage is called.
 | |
|     Rect mCurrentCrop;
 | |
| 
 | |
|     // mCurrentTransform is the transform identifier for the current texture. It
 | |
|     // gets set each time updateTexImage is called.
 | |
|     uint32_t mCurrentTransform;
 | |
| 
 | |
|     // mCurrentScalingMode is the scaling mode for the current texture. It gets
 | |
|     // set each time updateTexImage is called.
 | |
|     uint32_t mCurrentScalingMode;
 | |
| 
 | |
|     // mCurrentFence is the fence received from BufferQueue in updateTexImage.
 | |
|     sp<Fence> mCurrentFence;
 | |
| 
 | |
|     // mCurrentTransformMatrix is the transform matrix for the current texture.
 | |
|     // It gets computed by computeTransformMatrix each time updateTexImage is
 | |
|     // called.
 | |
|     float mCurrentTransformMatrix[16];
 | |
| 
 | |
|     // mCurrentTimestamp is the timestamp for the current texture. It
 | |
|     // gets set each time updateTexImage is called.
 | |
|     int64_t mCurrentTimestamp;
 | |
| 
 | |
|     // mCurrentFrameNumber is the frame counter for the current texture.
 | |
|     // It gets set each time updateTexImage is called.
 | |
|     uint64_t mCurrentFrameNumber;
 | |
| 
 | |
|     uint32_t mDefaultWidth, mDefaultHeight;
 | |
| 
 | |
|     // mFilteringEnabled indicates whether the transform matrix is computed for
 | |
|     // use with bilinear filtering. It defaults to true and is changed by
 | |
|     // setFilteringEnabled().
 | |
|     bool mFilteringEnabled;
 | |
| 
 | |
|     // mTexName is the name of the OpenGL texture to which streamed images will
 | |
|     // be bound when updateTexImage is called. It is set at construction time
 | |
|     // and can be changed with a call to attachToContext.
 | |
|     uint32_t mTexName;
 | |
| 
 | |
|     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
 | |
|     // extension should be used to prevent buffers from being dequeued before
 | |
|     // it's safe for them to be written. It gets set at construction time and
 | |
|     // never changes.
 | |
|     const bool mUseFenceSync;
 | |
| 
 | |
|     // mTexTarget is the GL texture target with which the GL texture object is
 | |
|     // associated.  It is set in the constructor and never changed.  It is
 | |
|     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
 | |
|     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
 | |
|     // glCopyTexSubImage to read from the texture.  This is a hack to work
 | |
|     // around a GL driver limitation on the number of FBO attachments, which the
 | |
|     // browser's tile cache exceeds.
 | |
|     const uint32_t mTexTarget;
 | |
| 
 | |
|     // EGLSlot contains the information and object references that
 | |
|     // GLConsumer maintains about a BufferQueue buffer slot.
 | |
|     struct EglSlot {
 | |
|         EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
 | |
| 
 | |
|         // mEglImage is the EGLImage created from mGraphicBuffer.
 | |
|         sp<EglImage> mEglImage;
 | |
| 
 | |
|         // mFence is the EGL sync object that must signal before the buffer
 | |
|         // associated with this buffer slot may be dequeued. It is initialized
 | |
|         // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
 | |
|         // on a compile-time option) set to a new sync object in updateTexImage.
 | |
|         EGLSyncKHR mEglFence;
 | |
|     };
 | |
| 
 | |
|     // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
 | |
|     // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
 | |
|     // current display when updateTexImage is called for the first time and when
 | |
|     // attachToContext is called.
 | |
|     EGLDisplay mEglDisplay;
 | |
| 
 | |
|     // mEglContext is the OpenGL ES context with which this GLConsumer is
 | |
|     // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
 | |
|     // to the current GL context when updateTexImage is called for the first
 | |
|     // time and when attachToContext is called.
 | |
|     EGLContext mEglContext;
 | |
| 
 | |
|     // mEGLSlots stores the buffers that have been allocated by the BufferQueue
 | |
|     // for each buffer slot.  It is initialized to null pointers, and gets
 | |
|     // filled in with the result of BufferQueue::acquire when the
 | |
|     // client dequeues a buffer from a
 | |
|     // slot that has not yet been used. The buffer allocated to a slot will also
 | |
|     // be replaced if the requested buffer usage or geometry differs from that
 | |
|     // of the buffer allocated to a slot.
 | |
|     EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
 | |
| 
 | |
|     // mCurrentTexture is the buffer slot index of the buffer that is currently
 | |
|     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
 | |
|     // indicating that no buffer slot is currently bound to the texture. Note,
 | |
|     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
 | |
|     // that no buffer is bound to the texture. A call to setBufferCount will
 | |
|     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
 | |
|     int mCurrentTexture;
 | |
| 
 | |
|     // mAttached indicates whether the ConsumerBase is currently attached to
 | |
|     // an OpenGL ES context.  For legacy reasons, this is initialized to true,
 | |
|     // indicating that the ConsumerBase is considered to be attached to
 | |
|     // whatever context is current at the time of the first updateTexImage call.
 | |
|     // It is set to false by detachFromContext, and then set to true again by
 | |
|     // attachToContext.
 | |
|     bool mAttached;
 | |
| 
 | |
|     // protects static initialization
 | |
|     static Mutex sStaticInitLock;
 | |
| 
 | |
|     // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
 | |
|     // mode and releaseTexImage() has been called
 | |
|     static sp<GraphicBuffer> sReleasedTexImageBuffer;
 | |
|     sp<EglImage> mReleasedTexImage;
 | |
| };
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| }; // namespace android
 | |
| 
 | |
| #endif // ANDROID_GUI_CONSUMER_H
 | |
| 
 |